The Averon Exchange

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Gallente epic arc - Syndication
Chapter 1 - Impetus
Previous mission: Priority One
Next mission: A Different Kind of Director


Type Encounter
Objective Destroy hostile ships in the area
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Mercenary Wingmen
Rewards 5,000,000 + time bonus
Mission briefing
We've hit upon a lead for you to follow, Hirmuolio Pine. Our proximity to the Amarr border attracts just the sort of criminals who might have masterminded this terrible act. People smugglers, pimps, slaveholders: There are all sorts of dark corners in the Elalan constellation, with darker motives strewn throughout these recesses.

There's a place not far from here in the Averon system known as “The Exchange.” It's a hangout for lowlifes and criminals, a real nasty place. After talking with some friends in The Scope they pointed us in that direction. Seems this Minmatar crew -- the Pator 6 -- is known around these parts for raiding unwary travelers.

Your assignment is a dangerous one, Hirmuolio Pine. You will need to fly into the trading hub and see if there are any further leads. Maybe even one of those Minmatar gang members is still flying around. Are you up to the task?


Crossing the Line
Averon lies just a few jumps out from the Genesis border, and the intermingling of Gallente and Amarr cultures is evident on the system's station. Curiously, the station is a Caldari facility with a typically Caldari reputation for unscrupulousness. It's a melting pot of dark, cultural undertones, from the Gallente with their unrestrained hedonism, to the Caldari with their lust for ISK, and even Amarr slavers, ever keen to make some quick money selling captives and other tortured souls.

Although the cultural might of the Federation has influenced the bordering systems in the Genesis region, the reverse is also true, if lesser known. Catering to the endless hunger for flesh that exists in certain Gallente circles, the Amarr slavers have few qualms or problems smuggling people a little way inside Federation borders. It has been said that some of the Federation's most depraved nightclubs and bars can be found in the systems where cheap slaves are only a few jumps away.

Mission can be accepted and completed remotely. Single ungated area. The "Pator 6"-ships will again warp out soon after you arrive. Destroying all ships completes the mission objective. The Mercenary Wingmen may point you but when last ran they only webbed.


Initial defenders
WD EWAR L


Elite Frigate 3 x Elite Frigate Mercenary Elite Fighter
Elite Frigate 3 x Elite Frigate Mercenary Wingman Last destroyed triggers reinfocements Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser Mercenary Commander


Reinforcement group
WD EWAR L


Cruiser 9 x Cruiser Mercenary Corporal/Lieutenant Last destroyed triggers more reinforcements


Reinforcement group
WD EWAR L


Cruiser 3 x Cruiser Mercenary Commander
Battleship 5 x Battleship Mercenary Overlord