Angel Sound/Chapter 2 - Utopia
- Main article: Angel Sound
The second chapter of Angel epic arc. At the end of this chapter you will receive a Domination target painter for your trouble.
Mission 4 - Natural Consequences
Mission briefing |
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Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there. |
Single gated deadspace pocket.
The next wave may not spawn instantly after previous one has been destroyed. Wave 4 will spawn while wave 3 is still alive.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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3 x Frigate Centii Plague | ||||
1 x Frigate Centii Enslaver |
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2 x Cruiser Centum Slaughterer |
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3 x Frigate Centii Butcher/Manslayer |
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2 x Cruiser Centum Execrator/Slaughterer |
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1 x Elite Frigate Centii Loyal Servant | ||||
1 x Battlecruiser Sansha Overseer |
WD | EWAR | L
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3 x Elite Frigate Centii Loyal Enslaver/Plague |
Mission 5 - Clear the Way
Type | Encounter |
Objective | Drive off the Guristas raiders |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship size limit | T3 destroyers and below |
Rewards | 5,000,000 isk + time bonus |
Mission briefing |
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Okay, the exploration team is away. If the Serpentis eggheads are right, they should arrive in Fountain securely and in record time.
Speak of the devil. I'm getting a report that one of our shipments coming back from Fountain just got hit by Guristas. It's always something. There's a salvage crew nearby that can pick up the tech, but they aren't equipped to handle Guristas. If you clear out the Guristas, I can send in the recovery team. As always you'll be well paid. |
Relics of Past Greatness |
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The Jove left Curse behind long ago. Their ruins in the form of stations and forgotten outposts. Centuries later the Angel Cartel moved.
The Angels have managed to scavenge a good deal of information from these Jovian relics. This is most obviously reflected in Angel ships, which bear striking designs and unique capabilities. But the Cartel has yet to understand more than a fraction of the old Jovian technologies. Even the Serpentis, whose research capabilities surpass the Cartel's by leaps and bounds, have great difficulty even understanding the principles of Jovian engineering. |
Single gated deadspace pocket.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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2 x Elite Frigate Dire Pithi Destructor/Wrecker | ||||
1 x Destroyer Pithior Nihilist |
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4 x Frigate Pithi Demolisher |
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2-3 x Frigate Pithi Destructor/... | ||||
2-3 x Destroyer Pithior Guerilla |
Mission 6 - Salvage Heist
Mission briefing |
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Our biggest competition in the Tech III race is not the Guristas or the Sansha. Hell, it's not even the empires. It's your kind. Capsuleers. I'll admit you guys have been giving us a run for our money. You're uniquely suited to wormhole space. Thankfully a few of you have been less than careful in normal space.
There's a capsuleer named Renton that makes his home nearby. We know he's been exploring wormhole space, and he's likely been stockpiling Sleeper tech at this base. He's only been a minor nuisance so far, but his tech cache could be useful. We would do the raid ourselves, but it's more effective to have capsuleers take care of each other, much less bloodshed. Find Renton's base. Eliminate him. I'll be able to send an another recovery team once you've wiped out all hostiles. |
The Sleeper Civilization |
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Although there are many theories, few know what happened to the Sleepers. Their ruins were already old when the Amarr reached space.
For most, the Sleepers were little more than a curiosity; an ancient civilization lost and forgotten. Then wormholes opened across the cluster. Explorers that ventured into the strange space beyond were met with highly-advanced drones protecting relics that we now know once belonged to the Sleepers. Apart from the drones themselves, the only structures found are lifeless ruins. But the Sleeper drones themselves function all too well, despite what must be centuries of neglect. |
Single gated deadspace pocket.
Wave 1 is triggered when Gath Renton is first damaged, Wave 2 when Gath Renton's armor is damaged, and Wave 3 upon Gath Renton's destruction.
Blitz: Kill Gath Renton while tanking the other spawns.
The mission can be completed and the next mission accepted remotely.
WD | EWAR | L
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3 x Frigate Pithi Plunderer/Wrecker | ||||
1 x Battlecruiser Gath Renton | ||||
1 x Sentry Angel Stasis Tower | ||||
1 x Sentry Angel Cruise Missile Battery |
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2 x Elite Frigate Dire Pithi Arrogator/Imputor |
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2 x Frigate Pithi Saboteur |
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3 x Frigate Pithi Demolisher/Destructor |
Mission 7 - Rabbit Trap
Mission briefing |
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All that's left to do is transport the tech you've helped us collect back up to Fountain. No, we're not asking you to haul. We've got a crew for that. Your job is more exciting.
We know there are Guristas still in the area, possibly with their Sansha pals. They want these parts badly enough to dare raiding in our territory. So, we decided to use their eagerness against them. We let the details leak about the timing of this shipment. They think they'll be ambushing a defenseless industrial. What they're going to find is you. Kill every vessel that shows up. |
Single gated deadspace pocket. If you are running this mission in a Tech I destroyer with moderate skills (for example a Thrasher), it might be quite challenging to break Yukiros' shield. Use kinetic ammo.
The mission can be accepted remotely but you need to return to the agent to complete.
WD | EWAR | L
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3 x Frigate Centii Enslaver/Manslayer | ||||
4 x Destroyer Centior Horror/Monster |
The despoilers will use ECM.
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5 x Frigate Pithi Despoiler/Wrecker | ||||
3 x Destroyer Pithior Supremacist |
Yukiro Demense uses rail guns and will try to stay far from you.
WD | EWAR | L
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1 x Frigate Yukiro Demense |