User:Earl Reneshan/Old user page

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This article covers the basics of anchoring an Upwell structure.

Preparations

In order to anchor a structure you'll need at a minimum:

  1. The proper role in the player-owned corporation
  2. A ship with the appropriately sized cargo bay or fleet hanger
  3. An unrestricted spot in space
  4. A name for the structure
  5. An EvE day of the week and time for the final vulnerability timer


It is recommended you also have the following before anchoring:

  • Service module(s)
  • Fuel to online those modules
  • Fuel for the structure itself
  • Fitting for the structure including:
    • Modules
    • Rigs
    • Ammo
    • Scripts
    • Fighters
  • Plan for orienting the strucuture undock during placement, to make use of insta-warp when departing
  • Plan for anchoring timers
  • A public description for the structure which could include:
    • Services available
    • Tax rates for each service (if applicable)
    • Instructions for donations (if applicable)
    • RP or Lore


Anchoring timers

Anchoring in Hisec, Lowsec, Empire Nullsec, or Wormhole

It takes 24½ hours from initial placement to when you can dock to fuel and fit it.

When you first anchor your structure there will be a 15 minute vulnerability timer during which it can be attacked directly on the hull HP (no shields or armor). After that, a 24 hour anchoring timer in which it is invulnerable, but still can be found with scanning and probes. Finally, 15 minute repair timer during which it is again vulnerable to direct attack on the hull HP (no shields or armor). Then, the structure becomes available to dock depending on access lists.


Anchoring in Sovereignty Nullsec (Sov Null)

If a citadel is anchored in a Sov Null system which contains an Infrastructure Hub owned by another player alliance, the anchoring will take an extra 24 hours per level of Strategic Index for that system.

  • A system with a Strategic Index of 0, the anchoring would take the standard 24½ hours (24½ hours + 0(24 hours)).
  • A system with a Strategic Index of 3, the anchoring would take 96½ hours (24½ hours + 3(24 hours)).


Anchoring

Restrictions

While you can anchor these structures mostly anywhere, there are a few restrictions both to which systems can have them and where (in space) you can place them.
Citadels cannot be anchored in:

  • Starter Systems
  • Career Agent Systems
  • Trade hubs
  • Shattered wormhole systems
  • Thera
  • Deadspace pockets Template:Cn
  • Citadels must be placed between 50-75km away from the anchoring ship dependent on citadel size.
  • Citadels must be anchored at least 1000km away from an existing station, citadel or asteroid belts.
  • Anchoring a citadel at a moon is possible, but there are only 1-2 spots where a moon drill will function.

At Location

Once a location is selected you can begin by right-click the packaged structure and selecting Launch for Corporation from the structure's context menu.

  • You can move the anchoring position on the x and z axis. To move the position on the Y-axis, move the anchoring ship.

From the Deployment menu you can now move the outline of the structure around and rotate it. As structures such as citadels cannot be unanchored or repositioned care should be taken to ensure the citadel is in an optimal position, once finished proceed by pressing the Position button.

This is an example of a bad position for a citadel, where the Position-button is greyed out.
Once you've found the right spot, simply click the Position-button.
The anchoring core the station gets constructed from.

Anchoring Interface

In the final menu you are now asked to set the Structure Name, Profile and Vulnerability Hours. Profiles define the permissions allowed to different groups or individuals such as docking permissions however these are configured in the Structure Browser and new profiles can be assigned at anytime with the appropriate roles/permissions.

Vulnerability Hours are the periods that the structure can be attacked with each slot representing one hour, each size of citadel has a different amount of vulnerability slots that must be selected before it can be anchored this is also indicated in the bottom right corner of the menu.

  • The Astrahus requires you to pick 3 slots.
  • The Fortizar requires you to pick 6 slots
  • The Keepstar requires you to pick 21 slots