Abyssal Community Fits

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Revision as of 10:01, 15 October 2024 by Chris Halsky (talk | contribs) (Rifter fix, removal of fits from Wiki)
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ToyAbyss.png

Introduction

Purpose of this article

On this page you can find Abyssal Community Fits - created by EVE University pilots interested in Abyssal Deadspace. The aim was to create fits that are capable of running T0 Abyssals without need for advanced piloting, and with reasonable safety. Price of fits was also a consideration, as Abyss is difficult, especially when starting Abyss adventures.

Contents

Each base fit includes:

  • Notes: Short notes from person who was testing the fit. Each fit was tested extensively, especially against two spawns that tend to end T0 runs - Skybreaker Disparu Troop and Devoted Hunter.
  • Link to fit in Alliance Auth. All fits in AA contain recommended ammo, Nanite Repair Paste and correct Abyssal filaments
  • Skills - base skill plan which was used for testing the fits. All skill plans are below 1M SP, so it's possible to use 1M SP from Referral Link. With lower skills your safety margin will be lower, but it still might be feasible to have successful runs.
  • Youtube link - with video(s) showing runs with specific fit. Do not treat them as definitive guide, but use them to see how others fly specific ship
  • Abyss Tracker link - base fits are uploaded to Abyss Tracker, and we did several recorded runs to get feeling about profitability. You can record your own runs using these fit IDs, to help expand the data available. Since upgraded fits might differ from each other, they are not uploaded to Tracker.

Fit comparison

Ship Fit Name Filament type DPS Tank
EHP/s [1]
Fit price
ISK
SP required[2]
Kestrel Abyssal Kestrel T0 T0 Dark 82 33[3] 4.4M 800k
Punisher Abyssal Punisher T0 T0 Electrical 112 65 3M 500k
Rifter Abyssal Rifter T0 T0 Electrical 110 50 4.2M 700k
Incursus Abyssal Incursus T0 T0 Electrical 119 75 5.9M 700k
Tristan Abyssal Tristan T0[4] T0 Electrical 90 30 2.3M 1.1M
  1. ^ EHP/s against Abyss-All damage profile in Pyfa
  2. ^ On top of new character skills
  3. ^ Due to turret penalty in Dark, tank can be lower and still guarantee safety
  4. ^ On Wiki shown as A2O Day0 Tristan

Next steps

For most of the fits there are also upgraded versions provided. They were all designed with "Max Alpha" skillset in mind, so there are no Omega-only modules used, or Omega-only skills required to fit them. Upgraded fits might require better fitting skills - you should check the upgrade before buying new modules, if it matches your skills. All upgrades can be bought separately, module by module, as your skills increase and allow you to use them. They are also not 'final' versions - you might find that with your skills some upgrades could be changed or replaced according to your needs, which is perfectly valid approach.

Joining the EVE University Abyssal community

E-UNI Emblem.png This paragraph is specific to EVE University.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

If you wish to join the Uni Abyssal community please join us in Discord at PvE Study Area - #abyssals or in-game in chat at Abyssals (EVE Uni).

You can also reach out directly to one of Community Coordinators specializing in Abyss if you would like to help with expanding this page.

Abyssal Kestrel T0

Fit

Abyssal Kestrel T0 fit

Notes

Maeden Anthar's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • If it's a skybreaker - reload into your faction ammo. And swap back to normal ammo afterwards!
  • Setting orbit to 1k has worked for me, I tested with 5k and some rats move fast enough that the bit of extra distance meant missiles were not making it
  • Some foes are pretty fast (Attacker Pacifier Disparu Troop for instance) so you might need to "pulse" the heat on your afterburner if you find yourself missing a lot (for me it was around the 7-8k point where it happens). I've found that one pulse keeps me in range long enough to kill whatever it is.
  • Blast/ember/spark/strike NEEDLE are fine. But if you ever see a LANCE you need to focus that one first, potentially with a lot of heat
  • Speaking of heat, Devoted Hunter is another one where you will be heating a ton
  • In my opinion for this fit, on those scary DPS rooms (Needles, Hunters mainly) you should be using heat no later then at half shield
  • If you get a load of spark's it can hurt, you might consider a bit of heat

Skillplan

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Kestrel T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Missile Launcher Operation II
Rapid Launch I
Rapid Launch II
Rapid Launch III
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Missile Projection I
Missile Projection II
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Weapon Upgrades III
Weapon Upgrades IV
Rapid Launch IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Rockets I
Rockets II
Rockets III
Rockets IV
Capacitor Management IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Shield Management IV


Links

Abyssal Kestrel T0 Abyssal Tracker Fit ID: 16300
Youtube: https://youtu.be/AOQsj4_bF8U


Abyssal Punisher T0

Fit

Abyssal Punisher T0 fit

Notes

Punisher should be flown with reckless disregard fueled by feelings. - Toy Soldier

Chris Halsky's notes:

Probably the safest of our fits, but requires a bit more flying skills to be effective.

  • Tank holds well against everything. Stagger your reps (offset them by half cycle) and forget that anything can kill you
  • For easy (lazy) method - Orbit at 2500m, shoot with Multifrequency
  • To be more effective - utilize the fact that enemies approach you directly, which improves your tracking - manually moving away from enemies makes you hit better, especially Tessellas
  • You can safely approach Cache during a run, which will improve your times - make sure that enemies are still in range, and switch ammo if necessary

Skills

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Punisher T0 Skills

This skill list will ensure you'll do well in T0s. It's quite short, because the fit allows it - with double reps your tank is pretty good, with Amarr Frigate IV your DPS is enough for T0s. When you have these trained, continue Armor/Gunnery skills, to eventually be ready for Retribution.
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Surgical Strike I
Surgical Strike II
Surgical Strike III
Trajectory Analysis II
Trajectory Analysis III
Hull Upgrades III
Hull Upgrades IV
Repair Systems I
Repair Systems II
Repair Systems III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Capacitor Management IV
Energy Grid Upgrades II


Links

Abyssal Punisher T0 Abyssal Tracker Fit ID: 16624
Youtube: https://youtu.be/SMwmKf_2ads?si=hAQgpPjHAfSaHQ0c


Abyssal Rifter T0 =

Fit

Abyssal Rifter T0 fit

Notes

Chris Halsky's notes:

Below fit is... fun :) It uses Autocannons and low-range, high-DPS ammo. Your general strategy is to get close, web the enemy, and shoot it. Double reps, for double repping power, but still some utilities in medium slots and DPS modules in low slots. Tips:

  • Keep your Afterburner and Shield Booster always on, switch Armor Repairer as needed
  • Orbit at 500m works against most enemies, except Tesselas - orbit them at 5km
  • Most enemies are easy, but some will try to run away - watch out for Abyss Wall
  • Web enemies as soon as possible - you can watch when they pass 10km circle in Tactical Overlay
  • Devoted Hunter - usual killer of T0 ships - requires both reppers running, and your tank will hold. Orbit him at 500m and you'll be good

Skills

Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Rifter T0 Skills

This skill list is enough to rock the Abyss in this weird Rifter. After it's done, Gunnery skills should be your next step, to improve DPS. Since the fit uses mixed tank it does make sense to work on both Armor and Shield for the future - but for T0s it's not necessary.
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Shield Compensation IV


Links

Abyssal Rifter T0 Abyssal Tracker Fit ID: 16625
Youtube: https://youtu.be/j2GCTDqReHQ


Tristan

Uriel's original notes:

Strategy

In most rooms you will be able to fly straight towards the gate, let out your drones, while turning on your modules (don't forget!) and targeting the rats as quickly as possible. Pop the cache with your guns so as to keep your drones on targets.

Difficult Rooms

Sansha (Devoted) ____ can be difficult to fight. It is recommended NOT to fly directly at this rat. Instead double click off to the left or right, so as to fly at an angle to them. You want to maintain distance from Sansha/Devoted... if Sansha gets on top of you, OVERHEAT YOUR BOOSTER - you can do this by right clicking and choosing overload - the earlier you do this, the better your chance of saving your ship!

Angels Room: the worst are often named "Lucifer" but this room has a Dramiel usually. This is the 2nd example of when NOT to rush the gate. Dramiels are fast, so you need to get your drones out and on top of this frigate quickly.

Single Drone Cruiser: this spawn is quite good against your drones. Be aware of your drones health, and be willing to recall drones when they start taking damage... cycling your drones away from this cruiser is really your only worry. However it is grave - if you lose your drones, you will die in the abyss!

Skybreaker Room: The question has been asked if this fit can break skybreaker. It absolutely can. Running Tech II drones or Faction drones will make it simple, but it is possible with T1 drones. Play keep away - and overheat your booster if needed. The skybreaker has an active tank, and it can/will break. Creating distance by overheating your prop mod is also viable here, but be careful - small props don't take much heat before they burn out.

Following section is transcluded from Alpha to Omega abyssal track.

  1. REDIRECT Attempt to Overcome abyssal guide

Incursus

Step I: Abyssal Incursus T0

Chris Halsky's notes:

Going to assume the obvious stuff (ensure ammo/repairs/etc) is already covered, so this is fit specific advice

  • Always check what you're fighting
  • AB and both Armor Reppers always on - stagger reps for better effect
  • Orbit stuff at 500m, web it with both webs and shoot
  • For Skybreaker - after you establish orbit, switch Afterburner OFF - you need to get closer to break it's tank
  • If you're in 25km of Bioadaptive Cache - send drones to destroy it


Incursus: Abyssal Incursus T0
EFT
[Incursus, Abyssal Incursus T0]
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I

1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier
X5 Enduring Stasis Webifier

Small I-a Enduring Armor Repairer
Type-D Restrained Capacitor Flux Coil
Vortex Compact Magnetic Field Stabilizer
Small I-a Enduring Armor Repairer

Small Capacitor Control Circuit I
Small Auxiliary Nano Pump I
Small Explosive Armor Reinforcer I


Hornet I x1

Antimatter Charge S x4
Nanite Repair Paste x20
Tranquil Electrical Filament x3

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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
2023.10.20
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Gallente Frigate I
  • Gallente Frigate II
  • Gallente Frigate III
  • Gallente Frigate IV
  • Capacitor Management IV
  • Repair Systems I
  • Repair Systems II
  • Repair Systems III
  • Repair Systems IV
  • Shield Operation I
  • Shield Operation II
  • Shield Operation III
  • Shield Management III
  • Thermodynamics I
  • Thermodynamics II
  • Thermodynamics III
  • Small Hybrid Turret II
  • Small Hybrid Turret III
  • Small Hybrid Turret IV
  • Motion Prediction III
  • Rapid Firing III
  • Rapid Firing IV
  • Sharpshooter III
  • Surgical Strike I
  • Surgical Strike II
  • Surgical Strike III
  • Surgical Strike IV
  • Trajectory Analysis II
  • Trajectory Analysis III
  • Controlled Bursts III
  • Light Drone Operation I
  • Light Drone Operation II
  • Light Drone Operation III
  • Energy Grid Upgrades II
  • Energy Grid Upgrades III
NOTES


Abyssal Incursus T0 Abyssal Tracker Fit ID: 17156
Initial investment: 5.9 Million ISK
Youtube: https://youtu.be/BAlJ5Tz1WEg
Recorded average return rate: 14M ISK/h
Alpha clone friendly This skill plan is available to all pilots, regardless of clone state.
Abyssal Incursus T0 Skills

This skill list is aimed to provide necessary skills to fly (and survive) with that Kestrel in T0 Abyss. It's the heaviest of plans that we have here, but it's all really needed to ensure you have a good fighting chance. It will fit into 1M SP (if you got them from referral link) - but if you will train it normally, don't be afraid to go into Abyss before you have them all trained. Keep in mind though that you might not be cap stable without Engineering skills.
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Capacitor Management IV
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Management III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Motion Prediction III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Trajectory Analysis II
Trajectory Analysis III
Controlled Bursts III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Energy Grid Upgrades II
Energy Grid Upgrades III