Dust 514: Weaponry
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Weaponry
Weaponry is the branch of The Skill Tree that deals with all the handheld weapons that the mercenaries use in Dust 514. They can be broken down into three main groups.
Sidearms
These are your back-up weapons. Pistols, Submachine Guns and Nova Knifes. They have a limited range and are best used when switching to a second weapon is quicker than reloading your primary weapon.
Light
The main weapons of the battlefield and the primary weapon of the majority of players. These include Assault Rifles, Swarm Launchers, Sniper and Scrambler Rifles. The majority of them are used in short to medium range engagements.
Heavy
The damage dealers. Heavy Machine Guns for use against infantry and Forge Guns against vehicles. Getting in the way of either of them is going to not end well for your clone.
Skill Table
Skill | Unlocks | Bonus | Rank | SkillBook ISK |
Prerequisites |
---|---|---|---|---|---|
Assault Rifle Ammo Capacity | +5% to assault rifle maximum ammunition capacity per level | x3 | 203000 | Assault Rifle Operation I | |
Assault Rifle Fitting Optimization | 5% reduction to assault rifle PG usage per level | x6 | 774000 | Assault Rifle Proficiency IV | |
Assault Rifle Operation | 5% reduction to assault rifle kick per level | x2 | 149000 | Light Weapon Operation I | |
Assault Rifle Proficiency | +3% to assault rifle damage per level | x5 | 567000 | Assault Rifle Operation V | |
Assault Rifle Rapid Reload | +3% to assault rifle reload speed per level | x6 | 774000 | Assault Rifle Proficiency II | |
Assault Rifle Sharpshooter | 5% reduction to assault rifle dispersion per level | x3 | 203000 | Assault Rifle Operation I | |
Demolitions | Remote Explosives | x2 | 72000 | Explosives III | |
Explosives | 3% reduction to explosives CPU usage per level | x2 | 66000 | Weaponry III | |
Flaylock Pistol Ammo Capacity | +5% to flaylock pistol maximum ammunition capacity per level | x3 | 203000 | Flaylock Pistol Operation I | |
Flaylock Pistol Fitting Optimization | 5% reduction to flaylock pistol PG usage per level | x6 | 774000 | Flaylock Pistol Proficiency IV | |
Flaylock Pistol Operation | +5% flaylock pistol blast radius per level | x2 | 149000 | Sidearm Operation I | |
Flaylock Pistol Proficiency | +3% to flaylock pistol damage per level | x5 | 567000 | Flaylock Pistol Operation V | |
Flaylock Pistol Rapid Reload | +3% to flaylock pistol reload speed per level | x6 | 774000 | Flaylock Pistol Proficiency II | |
Forge Gun Ammo Capacity | +5% to forge gun maximum ammunition capacity per level | x3 | 203000 | Forge Gun Operation I | |
Forge Gun Fitting Optimization | 5% reduction to forge gun PG usage per level | x6 | 774000 | Forge Gun Proficiency IV | |
Forge Gun Operation | 5% reduction to forge gun charge time per level | x2 | 149000 | Heavy Weapon Operation III | |
Forge Gun Proficiency | +3% to forge gun damage per level | x5 | 567000 | Forge Gun Operation V | |
Forge Gun Rapid Reload | +3% to forge gun reload speed per level | x6 | 774000 | Forge Gun Proficiency II | |
Grenadier | Grenades | x4 | 378000 | Explosives I | |
Handheld Weapon Upgrades | Weapon Upgrades | 3% reduction to weapon upgrades modules CPU usage per level | x2 | 99000 | Weaponry III |
Heavy Machine Gun Ammo Capacity | +5% to heavy machine gun maximum ammunition capacity per level | x3 | 203000 | Heavy Machine Gun Operation I | |
Heavy Machine Gun Fitting Optimization | 5% reduction to heavy machine gun PG usage per level | x6 | 774000 | Heavy Machine Gun Proficiency IV | |
Heavy Machine Gun Operation | 3% reduction to heavy machine gun heat build up per level | x2 | 149000 | Heavy Weapon Operation I | |
Heavy Machine Gun Proficiency | +3% to heavy machine gun damage per level | x5 | 567000 | Heavy Machine Gun Operation V | |
Heavy Machine Gun Rapid Reload | +3% to heavy machine gun reload speed per level | x6 | 774000 | Heavy Machine Gun Proficiency II | |
Heavy Weapon Operation | 3% reduction to heavy weapons CPU usage per level | x2 | 66000 | Weaponry V | |
Laser Rifle Ammo Capacity | +5% to laser rifle maximum ammunition capacity per level | x3 | 203000 | Laser Rifle Operation I | |
Laser Rifle Fitting Optimization | 5% reduction to laser rifle PG usage per level | x6 | 774000 | Laser Rifle Proficiency IV | |
Laser Rifle Operation | 5% bonus to laser rifle cooldown speed per level | x2 | 149000 | Light Weapon Operation I | |
Laser Rifle Proficiency | +3% to laser rifle damage per level | x5 | 567000 | Laser Rifle Operation V | |
Laser Rifle Rapid Reload | +3% to laser rifle reload speed per level | x6 | 774000 | Laser Rifle Proficiency II | |
Light Weapon Operation | 3% reduction to light weapons CPU usage per level | x2 | 66000 | Weaponry III | |
Mass Driver Ammo Capacity | +5% to mass driver maximum ammunition capacity per level | x3 | 203000 | Mass Driver Operation I | |
Mass Driver Fitting Optimization | 5% reduction to mass driver PG usage per level | x6 | 774000 | Mass Driver Proficiency IV | |
Mass Driver Operation | +5% to mass driver blast radius per level | x2 | 149000 | Light Weapon Operation I | |
Mass Driver Proficiency | +3% to mass driver damage per level | x5 | 567000 | Mass Driver Operation V | |
Mass Driver Rapid Reload | +3% to mass driver reload speed per level | x6 | 774000 | Mass Driver Proficiency II | |
Nova Knife Operation | 5% reduction to nova knife charge time per level | x2 | 149000 | Sidearm Operation I | |
Nova Knife Proficiency | +3% to nova knife damage per level | x5 | 567000 | Nova Knife Operation V | |
Plasma Cannon Ammo Capacity | +5% to plasma cannon maximum ammunition capacity per level | x3 | 203000 | Plasma Cannon Operation I | |
Plasma Cannon Fitting Optimization | 5% reduction to plasma cannon PG usage per level | x6 | 774000 | Plasma Cannon Proficiency IV | |
Plasma Cannon Operation | 5% reduction to plasma cannon charge time per level | x2 | 149000 | Light Weapon Operation I | |
Plasma Cannon Proficiency | +3% to plasma cannon damage per level | x5 | 567000 | Plasma Cannon Operation V | |
Plasma Cannon Rapid Reload | +3% to plasma cannon reload speed per level | x6 | 774000 | Plasma Cannon Proficiency II | |
Scrambler Pistol Ammo Capacity | +5% to scrambler pistol maximum ammunition capacity per level | x3 | 203000 | Scrambler Pistol Operation I | |
Scrambler Pistol Fitting Optimization | 5% reduction to scrambler pistol PG usage per level | x6 | 774000 | Scrambler Pistol Proficiency IV | |
Scrambler Pistol Operation | +1 scrambler pistol clip size per level | x2 | 149000 | Sidearm Operation I | |
Scrambler Pistol Proficiency | +3% to scrambler pistol damage per level | x5 | 567000 | Scrambler Pistol Operation V | |
Scrambler Pistol Rapid Reload | +3% to scrambler pistol reload speed per level | x6 | 774000 | Scrambler Pistol Proficiency II | |
Scrambler Rifle Ammo Capacity | +5% to scrambler rifle maximum ammunition capacity per level | x3 | 203000 | Scrambler Rifle Operation I | |
Scrambler Rifle Fitting Optimization | 5% reduction to scrambler rifle PG usage per level | x6 | 774000 | Scrambler Rifle Proficiency IV | |
Scrambler Rifle Operation | 5% reduction to scrambler rifle charge time per level | x2 | 149000 | Light Weapon Operation I | |
Scrambler Rifle Proficiency | +3% to scrambler rifle damage per level | x5 | 567000 | Scrambler Rifle Operation V | |
Scrambler Rifle Rapid Reload | +3% to scrambler rifle reload speed per level | x6 | 774000 | Scrambler Rifle Proficiency II | |
Shotgun Ammo Capacity | +5% to shotgun maximum ammunition capacity per level | x3 | 203000 | Shotgun Operation I | |
Shotgun Fitting Optimization | 5% reduction to shotgun PG usage per level | x6 | 774000 | Shotgun Proficiency IV | |
Shotgun Operation | 3% reduction to shotgun spread per level | x2 | 149000 | Light Weapon Operation I | |
Shotgun Proficiency | +3% to shotgun damage per level | x5 | 567000 | Shotgun Operation V | |
Shotgun Rapid Reload | +3% to shotgun reload speed per level | x6 | 774000 | Shotgun Proficiency II | |
Sidearm Operation | 3% reduction to sidearm weapons CPU usage per level | x2 | 66000 | Weaponry I | |
Sniper Rifle Ammo Capacity | +5% to sniper rifle maximum ammunition capacity per level | x3 | 203000 | Sniper Rifle Operation I | |
Sniper Rifle Fitting Optimization | 5% reduction to sniper rifle PG usage per level | x6 | 774000 | Sniper Rifle Proficiency IV | |
Sniper Rifle Operation | 5% reduction to sniper rifle scope sway per level | x2 | 99000 | Light Weapon Operation I | |
Sniper Rifle Proficiency | +3% to sniper rifle damage per level | x5 | 567000 | Sniper Rifle Operation V | |
Sniper Rifle Rapid Reload | +3% to sniper rifle reload speed per level | x6 | 774000 | Sniper Rifle Proficiency II | |
Submachine Gun Ammo Capacity | +5% to submachine gun maximum ammunition capacity per level | x3 | 203000 | Submachine Gun Operation I | |
Submachine Gun Fitting Optimization | 5% reduction to submachine gun PG usage per level | x6 | 774000 | Submachine Gun Proficiency IV | |
Submachine Gun Operation | 5% reduction to submachine gun kick per level | x2 | 149000 | Sidearm Operation I | |
Submachine Gun Proficiency | +3% to submachine gun damage per level | x5 | 567000 | Submachine Gun Operation V | |
Submachine Gun Rapid Reload | +3% to submachine gun reload speed per level | x6 | 774000 | Submachine Gun Proficiency II | |
Submachine Gun Sharpshooter | 5% reduction to submachine gun dispersion per level | x3 | 203000 | Submachine Gun Operation I | |
Swarm Launcher Ammo Capacity | +5% to swarm launcher maximum ammunition capacity per level | x3 | 203000 | Swarm Launcher Operation I | |
Swarm Launcher Fitting Optimization | 5% reduction to swarm launcher PG usage per level | x6 | 774000 | Swarm Launcher Proficiency IV | |
Swarm Launcher Operation | +10% swarm launcher clip size per level | x2 | 149000 | Light Weapon Operation III | |
Swarm Launcher Proficiency | +3% to swarm launcher damage per level | x5 | 567000 | Swarm Launcher Operation V | |
Swarm Launcher Rapid Reload | +3% to swarm launcher reload speed per level | x6 | 774000 | Swarm Launcher Proficiency II | |
Weaponry | x1 | 48000 |