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  • ...the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? T | bonuses= '''Gallente Titan bonuses (per skill level):'''<br>
    8 KB (991 words) - 09:02, 25 January 2024
  • | '''Capital industrial ship''' | Capital mining support ship (cannot fly in hi-sec), can compress ore in cargohold,
    37 KB (5,611 words) - 05:47, 19 May 2024
  • ...determin the type of fighting you plan on doing and what size of ship you plan on fighting. Is it ...e to cover a larger area, are you attacking a POS or capital ships, do you plan on being jammed up and
    17 KB (2,275 words) - 11:07, 3 May 2022
  • {{related class|Missions (CORE class)}} *'''Level 5''' Special security missions designed for groups of players or capital ships and are exclusively located in Low Security space. Like level 4, thes
    18 KB (2,986 words) - 13:30, 1 April 2024
  • ...However, in EVE most of the value of an expensive ship is dependent on the skill allocation of the pilot operating it. This allows for significantly increas == The 80/20 rule of skill training ==
    26 KB (4,224 words) - 13:45, 4 April 2024
  • {{related class|Logistics (CORE class)}}'''Logistics''' refers to ships and modules that provide remote rep ...evel to capacitor consumption of remote shield boosters. Does not apply to capital modules.
    40 KB (6,440 words) - 14:24, 3 June 2023
  • {{related class|Missions (CORE class)}} ...missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, th
    22 KB (3,605 words) - 08:39, 20 May 2024
  • {{Weapon Systems Links}} {{related class|Weapon Systems (CORE class)}} ...ation follow the links to specific weapons topics. (Weapons intended for [[capital ships]] are not included here.)
    29 KB (4,255 words) - 06:03, 26 September 2023
  • ...estroyer|Destroyers]], but are closely related to their cousins, the super-capital tackling [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers] The core tactical advantage of an interdictor is the ability to launch three types o
    23 KB (3,912 words) - 13:07, 10 May 2022
  • ...hip pilot, you must have a firm understanding of the ships included in the skill tree for either class. Field command ships are descended from heavy assault The basic skill trees, from the ship information windows, are as follows:
    21 KB (3,428 words) - 22:27, 15 June 2020
  • ...:Qwer Stoneghost/Sandbox]]. It's what I do for most of my major changes. [[Capital Ship Modules]] started as a [[Special:Permalink/144938|sandbox page]], as y ...odule" which forwards there. In the pages "Capital-specific modules" and [[Capital ships]] remove the exact stats. Same for nearly all those modules. This way
    17 KB (2,868 words) - 23:02, 22 November 2020
  • ...d. Mining requires specialized modules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist. * '''Skill intensive''': Despite the low entry cost, it takes a lot of training time t
    41 KB (6,816 words) - 18:58, 26 December 2023
  • {{related class|Careers (CORE class)}} Combat is a core part of EVE Online. Many players thrive on honing their combat skills, eith
    33 KB (5,120 words) - 17:10, 13 March 2024
  • ...t'''" or "'''long point'''") does what its name says: it disrupts the warp core of an opponents ship, making them unable to warp away. Skill Requirements:
    64 KB (10,738 words) - 23:48, 9 April 2024
  • ...d. Mining requires specialized modules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist. * '''Skill intensive''': Despite the low entry cost, it takes a lot of training time t
    46 KB (7,538 words) - 09:39, 6 May 2024
  • The core tactical advantage of an interdictor is the ability to launch three types o ...the exception of ships warping due to a logoff. These probes also prevent capital ships from [[Jump drives|cynoing and jumping out]]. Ships with activated In
    20 KB (3,430 words) - 01:57, 8 February 2024
  • Short-range brawling with blasters is one of the core Gallente ship archetypes, and unsurprisingly many Gallente ships wind up be ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving your goals.
    27 KB (4,433 words) - 16:46, 13 March 2024
  • ...kills. This is particularly noteworthy for Jump Freighters considering the skill requirements are considerably higher than a normal hauler. In addition, Jum The use of jump freighters requires a significant initial capital cost between the skills necessary to train operating the ships, the cost of
    30 KB (4,909 words) - 12:37, 6 June 2023
  • ...or each level the pilot has in {{sk|Jump Freighters}}. The Jump Freighters skill also gives them a 10% per level reduction in jump fuel needs. ...kills. This is particularly noteworthy for Jump Freighters considering the skill requirements are considerably higher than a normal hauler. In addition, Jum
    31 KB (5,153 words) - 09:14, 25 January 2024
  • ...'s performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving your goals. If you plan on moving into ships that utilize speed tanking or avoidance tactics this i
    27 KB (4,481 words) - 16:45, 13 March 2024

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