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Main article: Homefront operation

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.

Emergency Aid: Convoy - Friendly Under Fire

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Fleet size & composition

  • Optimal fleet size: 5 ships
  • Fleet composition: T1 Cruisers (DPS), T1 Logistic Cruisers (Logi)

Type of ships allowed

This homefront operation takes place in a deadspace pocket with an acceleration gate that has ship restrictions.

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Mission parameters

  • Mission succes timer: 10 minutes
  • Friendly asset HP

Emergency Aid in different empires

There are regional differences in the site’s description, hostile damage types or EWAR and friendlies.

Region Site Damage Types EWAR Friendlies Enemy Faction
  Amarr Emergency Aid: Holy Mission   Th  Ex   ECM Holy Mission Disciples of Purity
  Caldari Emergency Aid: Convoy   Kin  Th   ECM Charon Repatriator Guristas
  Gallente Emergency Aid: Automated Factory   EM  Th   Webs Master Controller Rogue Drones
  Minmatar Emergency Aid: Clan Holding   Ex  Kin   Paints Clan Commons Angel Cartel

Hostiles

A fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. They will concentrate their fire on one capsuleer ship at a time, beginning with the first vessel to enter the site, and may periodically switch targets as a group. An exception applies to hostiles with the Corruptor, Extinction, Smuggler or Wrathful prefixes: these will immediately target any drones that are deployed, but will revert to attacking the currently focused capsuleer ship if no drones are present.

 Suspicious Signal: Secure the Intel  Suspicious Signal: Block the Broadcast
Prefix Info Weakness Prefix Info Weakness
Insurgent Drone aggro   EM Spinner Drone aggro   EM
Refuge Logi   EM Exonerater Logi   EM
Spymaster DPS   EM Diverter   Damps   EM
Spotter   Paints   EM Compeller DPS   EM
Infiltrator DPS   EM Veritas DPS   EM
 Suspicious Signal: Stop the Siphon  Suspicious Signal: Stop the Sabotage
Prefix Info Weakness Prefix Info Weakness
Scrubber DPS   EM Proselytizer DPS   Ex
Insurer Logi   EM Saboteur DPS   Ex
Evader Drone aggro   EM Infiltrating Drone aggro   Ex
Eraser DPS   EM Quietus   Neuts   Ex
Falsifier   ECM   EM Justifier Logi   Ex
Obscurer    Weapon disruption   Ex
 Emergency Aid: Clan Holding  Emergency Aid: Convoy
Prefix Info Weakness Prefix Info Weakness
Corruptor Drone aggro   EM Smuggler Drone aggro   EM
Devastation Friendly aggro Ransacker Friendly aggro
Malignant Logi Blindsider   ECM
Persecutor   Paints Grim DPS
Slayer DPS Sawbones Logi
Sundering DPS
 Emergency Aid: Automated Factory  Emergency Aid: Holy Mission
Prefix Info Weakness Prefix Info Weakness
Machinist Logi   Ex Annihilating Friendly aggro   EM
Extinction Drone Aggro Shrouding   ECM
Proliferator DPS Wrathful Drone aggro
Alienator   Webs Righteous DPS
Vitiator DPS Preaching Logi

Finding sites

Homefront operations are Cosmic Anomalies located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

  • Opportunities window > Homefront Operations tab: will render a list of the available homefronts within a limited range.
  • Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
  • Probe Scanner > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.

Rewards

Rewards for the Emergency Aid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.

To be eligible for payout, pilots need to contribute to the mission.

  • Dealing 1000 damage to hostiles
  • Remote shield or armor repair 1000 hp

Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.

 

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