Template:CMBSite/doc
From EVE University Wiki
< Template:CMBSite
Revision as of 15:43, 1 May 2017 by Djavin novienta (talk | contribs)
- Description
- This template is used for creating Combat sites headers. CMBSiteBox and TOC will be placed on right side of the page.
- Syntax
- Type
{{CMBSite|<complex_name>}}
somewhere. - Additional Variables that can be used when calling the template include:
|OverviewSectionY/N=
- "Y" to include the Overview section.
|OverviewSectionText=
- Text entered after this will be shown at the top of the Overview section
|OverviewRecommendedShips=
- List of recommended ships can be entered after this variable to be shown in the Site Overview table
|OverviewEstPayout=
- The estimated total ISK from the site can be entered after this variable to be shown in the Site Overview table
|Difficulty&ShipRecommendationSectionY/N=
- "Y" to include the Ship Recommendation Section
|Difficulty&ShipRecommendationSectionText=
- Text entered after this variable will be shown at the top of the Ship Recommendation section
|TotalExpectedEnemiesSectionY/N=
- "Y" to include the Total Expected Enemies Section
|TotalExpectedEnemiesSectionText=
- Text entered after this variable will be shown at the top of the Total Expected Enemies Section
|TotalExpectedFrigates=
- The total number of frigates in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedDestroyers=
- The total number of destroyers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedCruisers=
- The total number of cruisers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedBattlecruisers=
- The total number of battlecruisers in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedBattleships=
- The total number of battleships in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedCapitals=
- The total number of capitals in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
|TotalExpectedSentries=
- The total number of sentries in the combat site can be entered after this variable to be shown in the Total Expected Enemies table
| WalkthroughSectionY/N=
- "Y" to include the Walkthrough section.
| WarpToSitePopupText =
- The text that is displayed when you warp to the site can be entered after this variable to be shown in a collapsible box at the top of the Walkthrough section.
| WalkthroughSectionText =
- Text entered after this variable will be shown at the top of the Walkthrough section.
| Room1 =
- The name of room one of the site can be entered after this variable to display that name as a header within the Walkthrough section (if left blank the room will not display at all).
| Room1WarpToPopupText =
- The text that is displayed when you enter the first room of the site can be entered after this variable to be shown in a collapsible box at the top of the Room1 section.
| Room1Text =
- Text entered after this variable will be shown at the top of the Room1 section.
| Room1Image =
| Room1ImageCaption =
- The caption for the room1 image can be entered after this variable.
| Room1Structures =
- The Structures table can be entered after this variable to be displayed in the Room1 section. The template "StructureTable" can be used to produce this table easier.
| Room1Group1 =
- The name of Group one of NPCs in Room1 can be entered after this variable to display as a header in the Room1 section.
| Room1Group1Text =
- Text entered after this variable will be shown at the top of the Room1 Group1 section.
| Room1Group1InLocal =
- The text that is displayed in local chat when Room1 Group1 spawns can be entered after this variable to be shown in a collapsible box in the Room1 Group1 section.
| Room1Group1Table =
- The NPC Table for Room1 Group1 can be entered after this variable to be displayed in the Room1 Group1 section. The template "NPCTable" can be used to produce this table easier.
- ... (Groups 2 through 10 all used the same as Group1) ...
| Room2 =
- ... (Room2 through Room10 all used the same as Room1) ...
| EscalationSectionY/N =
| Escalation =
| EscalationSectionText =
| EscalationChance =
| RewardsSectionY/N =
| RewardsSectionText =
| TotalBountyValue =
| TotalGeneralLootValue =
| TotalSalvageValue =
| AverageRareLootValue =
| ValuableLootTable =
| ExplorationLogTable =
| FactionDropLootVaryY/N =
- Sample output
{{CMBSite | Serpentis Hideout | Variation = 1 | OverviewSectionY/N = Y | OverviewSectionText = Overview section text here. | OverviewRecShips = Recommended ships here. | OverviewEstPayout = 666,666m | Diff&ShipRecSectionY/N = Y | Diff&ShipRecSectionText = The difficulty and ship recommendation section text here. | TotalExpEnemiesSectionY/N = Y | TotalExpEnemiesSectionText = Total expected enemies text here. | TotalExpFrigates = 1 | TotalExpDestroyers = 2 | TotalExpCruisers = 3 | TotalExpBattlecruisers = 4 | TotalExpBattleships = 5 | TotalExpCapitals = 6 | TotalExpSentries = 7 | WalkthroughSectionY/N = Y | WarpToSitePopupText = Warp to site popup text here. | WalkthroughSectionText = Walkthrough section text here. | Room1 = The first room | Room1WarpToPopupText = Warp to room 1 popup text here. | Room1Text = Room1 text here. | Room1Image = | Room1ImageCaption = | Room1Structures = {{StructureTable| {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked until commander is killed}} {{StructureTableRow|Station|1|Serpentis Stronghold| destructible = yes| trigger = Triggers defender wave at 50% armor|shinycargo=faction modules}} {{StructureTableRow|Station|1|Krul's Pleasure Hub| destructible = yes| trigger = Triggers defender wave at 50% structure|note = AOE damage on destruction|cargo = drugs and commodities}} {{StructureTableRow|Stargate|1|Smuggler gate|trigger = Approaching gate triggers commander spawn}} {{StructureTableRow|Container|5|Military supply container|cargo = t1 ammo}} }} | Room1Group1 = Initial Defenders | Room1Group1Text = Room1 Group1 text here. | Room1Group1InLocal = Room1 Group1 in local text here | Room1Group1Table = {{NPCTable |{{NPCTableWave|Timed Wave 1}} |{{NPCTableRow|Frigate|2 - 3|Coreli Initiate/Scout|}} |{{NPCTableWave|Timed Wave 2}} |{{NPCTableRow|Elite Frigate|2| Coreli Guardian Agent/Defender/Guard/Protector|ewar=Damp|}} |{{NPCTableRow|Cruiser|2|Corelum Chief Scout/Spy|}} }} | Room1Group2 = | Room1Group2Text = | Room1Group2InLocal = | Room1Group2Table = | Room1Group3 = | Room1Group3Text = | Room1Group1InLocal = | Room1Group3Table = | Room1Group4 = | Room1Group4Text = | Room1Group1InLocal = | Room1Group4Table = | Room1Group5 = | Room1Group5Text = | Room1Group1InLocal = | Room1Group5Table = | Room1Group6 = | Room1Group6Text = | Room1Group1InLocal = | Room1Group6Table = | Room1Group7 = | Room1Group7Text = | Room1Group1InLocal = | Room1Group7Table = | Room1Group8 = | Room1Group8Text = | Room1Group1InLocal = | Room1Group8Table = | Room1Group9 = | Room1Group9Text = | Room1Group1InLocal = | Room1Group9Table = | Room1Group10 = | Room1Group10Text = | Room1Group1InLocal = | Room1Group10Table = | Room2 = | Room2WarpToPopupText = | Room2Text = | Room2Image = | Room2ImageCaption = | Room2Structures = | Room2Group1 = | Room2Group1Text = | Room2Group1InLocal = | Room2Group1Table = | Room2Group2 = | Room2Group2Text = | Room2Group2InLocal = | Room2Group2Table = | Room2Group3 = | Room2Group3Text = | Room2Group1InLocal = | Room2Group3Table = | Room2Group4 = | Room2Group4Text = | Room2Group1InLocal = | Room2Group4Table = | Room2Group5 = | Room2Group5Text = | Room2Group1InLocal = | Room2Group5Table = | Room2Group6 = | Room2Group6Text = | Room2Group1InLocal = | Room2Group6Table = | Room2Group7 = | Room2Group7Text = | Room2Group1InLocal = | Room2Group7Table = | Room2Group8 = | Room2Group8Text = | Room2Group1InLocal = | Room2Group8Table = | Room2Group9 = | Room2Group9Text = | Room2Group1InLocal = | Room2Group9Table = | Room2Group10 = | Room2Group10Text = | Room2Group1InLocal = | Room2Group10Table = | Room3 = | Room3WarpToPopupText = | Room3Text = | Room3Image = | Room3ImageCaption = | Room3Structures = | Room3Group1 = | Room3Group1Text = | Room3Group1InLocal = | Room3Group1Table = | Room3Group2 = | Room3Group2Text = | Room3Group2InLocal = | Room3Group2Table = | Room3Group3 = | Room3Group3Text = | Room3Group1InLocal = | Room3Group3Table = | Room3Group4 = | Room3Group4Text = | Room3Group1InLocal = | Room3Group4Table = | Room3Group5 = | Room3Group5Text = | Room3Group1InLocal = | Room3Group5Table = | Room3Group6 = | Room3Group6Text = | Room3Group1InLocal = | Room3Group6Table = | Room3Group7 = | Room3Group7Text = | Room3Group1InLocal = | Room3Group7Table = | Room3Group8 = | Room3Group8Text = | Room3Group1InLocal = | Room3Group8Table = | Room3Group9 = | Room3Group9Text = | Room3Group1InLocal = | Room3Group9Table = | Room3Group10 = | Room3Group10Text = | Room3Group1InLocal = | Room3Group10Table = | Room4 = | Room4WarpToPopupText = | Room4Text = | Room4Image = | Room4ImageCaption = | Room4Structures = | Room4Group1 = | Room4Group1Text = | Room4Group1InLocal = | Room4Group1Table = | Room4Group2 = | Room4Group2Text = | Room4Group2InLocal = | Room4Group2Table = | Room4Group3 = | Room4Group3Text = | Room4Group1InLocal = | Room4Group3Table = | Room4Group4 = | Room4Group4Text = | Room4Group1InLocal = | Room4Group4Table = | Room4Group5 = | Room4Group5Text = | Room4Group1InLocal = | Room4Group5Table = | Room4Group6 = | Room4Group6Text = | Room4Group1InLocal = | Room4Group6Table = | Room4Group7 = | Room4Group7Text = | Room4Group1InLocal = | Room4Group7Table = | Room4Group8 = | Room4Group8Text = | Room4Group1InLocal = | Room4Group8Table = | Room4Group9 = | Room4Group9Text = | Room4Group1InLocal = | Room4Group9Table = | Room4Group10 = | Room4Group10Text = | Room4Group1InLocal = | Room4Group10Table = | Room5 = | Room5WarpToPopupText = | Room5Text = | Room5Image = | Room5ImageCaption = | Room5Structures = | Room5Group1 = | Room5Group1Text = | Room5Group1InLocal = | Room5Group1Table = | Room5Group2 = | Room5Group2Text = | Room5Group2InLocal = | Room5Group2Table = | Room5Group3 = | Room5Group3Text = | Room5Group1InLocal = | Room5Group3Table = | Room5Group4 = | Room5Group4Text = | Room5Group1InLocal = | Room5Group4Table = | Room5Group5 = | Room5Group5Text = | Room5Group1InLocal = | Room5Group5Table = | Room5Group6 = | Room5Group6Text = | Room5Group1InLocal = | Room5Group6Table = | Room5Group7 = | Room5Group7Text = | Room5Group1InLocal = | Room5Group7Table = | Room5Group8 = | Room5Group8Text = | Room5Group1InLocal = | Room5Group8Table = | Room5Group9 = | Room5Group9Text = | Room5Group1InLocal = | Room5Group9Table = | Room5Group10 = | Room5Group10Text = | Room5Group1InLocal = | Room5Group10Table = | Room6 = | Room6WarpToPopupText = | Room6Text = | Room6Image = | Room6ImageCaption = | Room6Structures = | Room6Group1 = | Room6Group1Text = | Room6Group1InLocal = | Room6Group1Table = | Room6Group2 = | Room6Group2Text = | Room6Group2InLocal = | Room6Group2Table = | Room6Group3 = | Room6Group3Text = | Room6Group1InLocal = | Room6Group3Table = | Room6Group4 = | Room6Group4Text = | Room6Group1InLocal = | Room6Group4Table = | Room6Group5 = | Room6Group5Text = | Room6Group1InLocal = | Room6Group5Table = | Room6Group6 = | Room6Group6Text = | Room6Group1InLocal = | Room6Group6Table = | Room6Group7 = | Room6Group7Text = | Room6Group1InLocal = | Room6Group7Table = | Room6Group8 = | Room6Group8Text = | Room6Group1InLocal = | Room6Group8Table = | Room6Group9 = | Room6Group9Text = | Room6Group1InLocal = | Room6Group9Table = | Room6Group10 = | Room6Group10Text = | Room6Group1InLocal = | Room6Group10Table = | Room7 = | Room7WarpToPopupText = | Room7Text = | Room7Image = | Room7ImageCaption = | Room7Structures = | Room7Group1 = | Room7Group1Text = | Room7Group1InLocal = | Room7Group1Table = | Room7Group2 = | Room7Group2Text = | Room7Group2InLocal = | Room7Group2Table = | Room7Group3 = | Room7Group3Text = | Room7Group1InLocal = | Room7Group3Table = | Room7Group4 = | Room7Group4Text = | Room7Group1InLocal = | Room7Group4Table = | Room7Group5 = | Room7Group5Text = | Room7Group1InLocal = | Room7Group5Table = | Room7Group6 = | Room7Group6Text = | Room7Group1InLocal = | Room7Group6Table = | Room7Group7 = | Room7Group7Text = | Room7Group1InLocal = | Room7Group7Table = | Room7Group8 = | Room7Group8Text = | Room7Group1InLocal = | Room7Group8Table = | Room7Group9 = | Room7Group9Text = | Room7Group1InLocal = | Room7Group9Table = | Room7Group10 = | Room7Group10Text = | Room7Group1InLocal = | Room7Group10Table = | Room8 = | Room8WarpToPopupText = | Room8Text = | Room8Image = | Room8ImageCaption = | Room8Structures = | Room8Group1 = | Room8Group1Text = | Room8Group1InLocal = | Room8Group1Table = | Room8Group2 = | Room8Group2Text = | Room8Group2InLocal = | Room8Group2Table = | Room8Group3 = | Room8Group3Text = | Room8Group1InLocal = | Room8Group3Table = | Room8Group4 = | Room8Group4Text = | Room8Group1InLocal = | Room8Group4Table = | Room8Group5 = | Room8Group5Text = | Room8Group1InLocal = | Room8Group5Table = | Room8Group6 = | Room8Group6Text = | Room8Group1InLocal = | Room8Group6Table = | Room8Group7 = | Room8Group7Text = | Room8Group1InLocal = | Room8Group7Table = | Room8Group8 = | Room8Group8Text = | Room8Group1InLocal = | Room8Group8Table = | Room8Group9 = | Room8Group9Text = | Room8Group1InLocal = | Room8Group9Table = | Room8Group10 = | Room8Group10Text = | Room8Group1InLocal = | Room8Group10Table = | Room9 = | Room9WarpToPopupText = | Room9Text = | Room9Image = | Room9ImageCaption = | Room9Structures = | Room9Group1 = | Room9Group1Text = | Room9Group1InLocal = | Room9Group1Table = | Room9Group2 = | Room9Group2Text = | Room9Group2InLocal = | Room9Group2Table = | Room9Group3 = | Room9Group3Text = | Room9Group1InLocal = | Room9Group3Table = | Room9Group4 = | Room9Group4Text = | Room9Group1InLocal = | Room9Group4Table = | Room9Group5 = | Room9Group5Text = | Room9Group1InLocal = | Room9Group5Table = | Room9Group6 = | Room9Group6Text = | Room9Group1InLocal = | Room9Group6Table = | Room9Group7 = | Room9Group7Text = | Room9Group1InLocal = | Room9Group7Table = | Room9Group8 = | Room9Group8Text = | Room9Group1InLocal = | Room9Group8Table = | Room9Group9 = | Room9Group9Text = | Room9Group1InLocal = | Room9Group9Table = | Room9Group10 = | Room9Group10Text = | Room9Group1InLocal = | Room9Group10Table = | Room10 = | Room10WarpToPopupText = | Room10Text = | Room10Image = | Room10ImageCaption = | Room10Structures = | Room10Group1 = | Room10Group1Text = | Room10Group1InLocal = | Room10Group1Table = | Room10Group2 = | Room10Group2Text = | Room10Group2InLocal = | Room10Group2Table = | Room10Group3 = | Room10Group3Text = | Room10Group1InLocal = | Room10Group3Table = | Room10Group4 = | Room10Group4Text = | Room10Group1InLocal = | Room10Group4Table = | Room10Group5 = | Room10Group5Text = | Room10Group1InLocal = | Room10Group5Table = | Room10Group6 = | Room10Group6Text = | Room10Group1InLocal = | Room10Group6Table = | Room10Group7 = | Room10Group7Text = | Room10Group1InLocal = | Room10Group7Table = | Room10Group8 = | Room10Group8Text = | Room10Group1InLocal = | Room10Group8Table = | Room10Group9 = | Room10Group9Text = | Room10Group1InLocal = | Room10Group9Table = | Room10Group10 = | Room10Group10Text = | Room10Group1InLocal = | Room10Group10Table = | EscalationSectionY/N = | Escalation = | EscalationSectionText = | EscalationChance = | RewardsSectionY/N = | RewardsSectionText = | TotalBountyValue = | TotalGeneralLootValue = | TotalSalvageValue = | AverageRareLootValue = | ValuableLootTable = | ExplorationLogTable = | FactionDropLootVaryY/N = }}
- gives...
Serpentis Hideout
| |
Type | Unrated Complex |
Rating | Unrated |
Found in | High |
Max ship size | T2 Destroyer |
Pirate faction | Serpentis |
Damage to deal | Kin Th |
Damage to Resist |
55% Kin 45% Th |
Sig. Strength | 20% in High Sec |
- See also
-
{{CMBSiteBox}}