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Engineering Complexes are a new type of structure introduced during the Ascension expansion (Nov 2016). These structures, and the service modules that came with them, are intended to replace research and manufacturing functionality currently available in Outposts and Starbases.

Size variants

There are currently three different sizes of Engineering Complexes; the medium Raitaru, the large Azbel and the extra-large Sotiyo.

File:Raitaru.png
Raitaru (medium)
Azbel (large)
Sotiyo (extra-large)


Anchoring an Engineering Complex

Main article: Anchoring structures

In order to anchor an Engineering Complex you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your structure. After that the whole building process, while automatic, takes 24 hours.

Tethering

Main article: Tethering

Tethering allows players with permission to dock in the citadel to remain in space without being targetable, essentially making them invulnerable. While tethered the structure will also repair any damaged modules fitted to your ship and drones currently in your drone bay. While you can move around as long as you stay close to the structure, several actions break the tether as well as stopping you from tethering to begin with.

While tethered, you'll see this icon on top of your HUD.
You'll also see a faint cyan-coloured effect coming from the citadel, while you're tethered.
Damage will be repaired while tethered, indicated by a repair icon over your HUD and a very noticeable translucent effect on you entire ship.

Vulnerability

Main article: Vulnerability States

You cannot attack a citadel unless it's in its vulnerability state. Citadels go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the Astrahus being vulnerable for 3 hours, the Fortizar for 6 hours and the Keepstar for 21 hours.

Citadel Destruction

See also: Asset Safety

Upon destruction of a Citadel it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Citadel.

Citadel Destruction

See also: Asset Safety

Upon destruction of a Citadel it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Citadel.

Player and Corporation assets (items, ships, etc) that were stored in the Citadel can be recovered at a different station through the Asset Safety system.

  • Additional test needed for players that are offline when destroyed.

Difference in Citadels

Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday, 3 vulnerable hours per week.

Fortizar: Large citadel, allows subcapital and capital ships to dock, unable to use Doomsday, 6 vulnerable hours per week.

Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules, 21 vulnerable hours per week.

Fitting

Fitting a Citadel

Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship. [1]

To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel. [2] This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there [3] [4]

Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [5] [6]