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Angel Sound/Chapter 2 - Utopia

From EVE University Wiki

The second chapter of Angel epic arc. At the end of this chapter you will receive a Domination target painter for your trouble.

Mission 4 - Natural Consequences

Type Encounter
Objective Eliminate the Sansha's Nation blockade
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Yes
EWAR Tracking disruption and web
Ship size limit T3 destroyers and below
Rewards 5M ISK + 1M ISK (6h)
Mission briefing
Obviously, the Sansha need to be cleared from our wormhole site. If you can prove yourself on this, chances are I'll be able to request more assignments to give you. We have early reports of more problems abroad, so I'm sure we can keep you moving from target to target out there.

Single gated deadspace pocket.

The next wave may not spawn instantly after previous one has been destroyed. All subsequent waves after wave 4 seem to spawn on timers and will often appear while the previous wave is still alive.

The mission can be completed and the next mission accepted remotely.


Wave 1
WD EWAR L


Frigate 3 x Frigate Centii Plague Triggers wave 2
Frigate 1 x Frigate Centii Enslaver


Wave 2
WD EWAR L


Cruiser 2 x Cruiser Centum Slaughterer Tracking Disruptor


Wave 3
WD EWAR L


Frigate 3 x Frigate Centii Butcher/Manslayer


Wave 4
WD EWAR L


Cruiser 2 x Cruiser Centum Execrator/Slaughterer


Wave 5
WD EWAR L


Elite Frigate 1 x Elite Frigate Centii Loyal Servant Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Sansha Supervisor Mission completion trigger


Wave 6
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Plague

Mission 5 - Clear the Way

Type Encounter
Objective Drive off the Guristas raiders
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit T3 destroyers and below
Rewards 5,000,000 isk + time bonus
Mission briefing
Okay, the exploration team is away. If the Serpentis eggheads are right, they should arrive in Fountain securely and in record time.

Speak of the devil. I'm getting a report that one of our shipments coming back from Fountain just got hit by Guristas. It's always something.

There's a salvage crew nearby that can pick up the tech, but they aren't equipped to handle Guristas. If you clear out the Guristas, I can send in the recovery team. As always you'll be well paid.

Relics of Past Greatness
The Jove left Curse behind long ago. Their ruins in the form of stations and forgotten outposts. Centuries later the Angel Cartel moved.

The Angels have managed to scavenge a good deal of information from these Jovian relics. This is most obviously reflected in Angel ships, which bear striking designs and unique capabilities. But the Cartel has yet to understand more than a fraction of the old Jovian technologies. Even the Serpentis, whose research capabilities surpass the Cartel's by leaps and bounds, have great difficulty even understanding the principles of Jovian engineering.

Single gated deadspace pocket. Initial defenders and all subsequent waves will be roughly 30 km away from warp-in.

The mission can be completed and the next mission accepted remotely.


Initial defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Destructor/Wrecker
Destroyer 1 x Destroyer Pithior Nihilist


Wave 1
WD EWAR L


Frigate 4 x Frigate Pithi Demolisher


Wave 2
WD EWAR L


Frigate 2-3 x Frigate Pithi Destructor/...
Destroyer 2-3 x Destroyer Pithior Guerilla

After wave 2 is cleared you'll receive a completion message from the agent and a friendly Angel Recovery Team hauler will spawn in. This is purely cosmetic and you can complete the mission immediately.


Mission 6 - Salvage Heist

Type Encounter
Objective Kill Gath Renton
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR ECM, Web
Ship size limit T3 destroyers and below
Rewards 6,000,000 ISK + time bonus
Mission briefing
Our biggest competition in the Tech III race is not the Guristas or the Sansha. Hell, it's not even the empires. It's your kind. Capsuleers. I'll admit you guys have been giving us a run for our money. You're uniquely suited to wormhole space. Thankfully a few of you have been less than careful in normal space.

There's a capsuleer named Renton that makes his home nearby. We know he's been exploring wormhole space, and he's likely been stockpiling Sleeper tech at this base. He's only been a minor nuisance so far, but his tech cache could be useful. We would do the raid ourselves, but it's more effective to have capsuleers take care of each other, much less bloodshed.

Find Renton's base. Eliminate him. I'll be able to send an another recovery team once you've wiped out all hostiles.

The Sleeper Civilization
Although there are many theories, few know what happened to the Sleepers. Their ruins were already old when the Amarr reached space.

For most, the Sleepers were little more than a curiosity; an ancient civilization lost and forgotten. Then wormholes opened across the cluster. Explorers that ventured into the strange space beyond were met with highly-advanced drones protecting relics that we now know once belonged to the Sleepers. Apart from the drones themselves, the only structures found are lifeless ruins. But the Sleeper drones themselves function all too well, despite what must be centuries of neglect.

Single gated deadspace pocket.

Wave 1 is triggered when Gath Renton is first damaged, Wave 2 when Gath Renton's armor is damaged, and Wave 3 shortly after Gath Renton's hull is damaged.

Blitz: Kill Gath Renton while tanking the other spawns.

The mission can be completed and the next mission accepted remotely.

No standing loss for destroying Angel sentries. Initial defender spawn is 60 km from warp-in and does not auto-aggro. Sentries have limited aggro range out to ~25 km.

On warp-in
Whoever you are, leave. If you aren't blue, then you're target practice.


Initial defenders
WD EWAR L


Frigate 3 x Frigate Pithi Plunderer/Wrecker
Battlecruiser 1 x Battlecruiser Gath Renton Scourge heavy missiles every 5s Triggers waves 1 on shield damage, 2 on armor damage and 3 on hull damage. Mission completion trigger.
Sentry 1 x Sentry Angel Stasis Tower Stasis Webifier
Sentry 2 x Sentry Angel Cruise Missile Battery
In local on attacking Renton
Sweet, another corpse for my collection.


Wave 1 (Attacking Gath Renton)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Arrogator/Imputor Warp Disruptor Stasis Webifier
In local on Renton armor damage
Why aren't you dead?


Wave 2 (Gath Renton armor damage)
WD EWAR L


Frigate 2 x Frigate Pithi Saboteur Target Jammer


Wave 3 (timed, after Renton structure damage)
WD EWAR L


Frigate 3 x Frigate Pithi Demolisher/Destructor
Renton Defeated
As the fireball dies down, Renton's pod is already warping out. He is unlikely to return anytime soon.


Mission 7 - Rabbit Trap

Type Encounter
Objective Kill all
Factions Sansha's NationGuristas
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR ECM
Ship size limit T3 destroyers and below
Rewards Domination Target Painter + time bonus
Mission briefing
All that's left to do is transport the tech you've helped us collect back up to Fountain. No, we're not asking you to haul. We've got a crew for that. Your job is more exciting.

We know there are Guristas still in the area, possibly with their Sansha pals. They want these parts badly enough to dare raiding in our territory. So, we decided to use their eagerness against them. We let the details leak about the timing of this shipment. They think they'll be ambushing a defenseless industrial. What they're going to find is you.

Kill every vessel that shows up.

Single gated deadspace pocket. If you are running this mission in a Tech I destroyer with moderate skills (for example a Thrasher), it might be quite challenging to break Yukiros' shield. Use kinetic ammo.

The mission can be accepted remotely but you need to return to the agent to complete.

The pocket will be initially empty for about 20 seconds. Wave 1 spawns about 60 km off the warp-in.

Message on warp-in
It's good to see you, pilot. Abdiel informed us about your arrival. We've only got a few minutes until we depart. Looks like this will go off without incident.


Wave 1
WD EWAR L


Frigate 3 x Frigate Centii Enslaver/Manslayer
Destroyer 4 x Destroyer Centior Horror/Monster

The despoilers will use ECM.

Wave 2
WD EWAR L


Frigate 5 x Frigate Pithi Despoiler/Wrecker Target Jammer
Destroyer 3 x Destroyer Pithior Supremacist/Terrorist

Yukiro Demense uses rail guns and will try to stay far from you. He has -75% web at 10 km and warp disrupts out to 24 km. He has strong buffer shield tank with little regen, weakest resist to Kinetic at 64%.

Wave 3
WD EWAR L


Elite Frigate 1 x Elite Frigate Yukiro Demense Warp Disruptor Stasis Webifier


Navigation

Previous Chapter: Chapter 1 - Rapture

Next Chapter: Chapter 3 - Paradise