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Gallente epic arc - Syndication
Chapter 3 - Inertia
Previous mission: Studio 1
Next mission: Where's the Line?


Type Encounter
Objective Retrieve 1x Ralie Ardanne (1.0 m3)
Faction Pator 6 (Independent Gallente & Minmatar)
Best damage to deal Explosive damage ExKinetic damage Kin (Minmatar shps), Kinetic damage KinThermal damage Th (Gallente ships)
Damage to resist Explosive damage ExKinetic damage KinElectromagnetic damage EM (Minmatar ships), Kinetic damage KinThermal damage Th (Gallente ships)
Warp disruption Elite Frigate
EWAR Neut/Tracking Disruption
Ship suggestion Sniping battleship, HAC, T3C
Rewards 15,000,000 + time bonus
Extra Extreme damage
Mission briefing
You've really pissed off some nasty bad guys, my friend. Luckily, they're starting to turn against each other as well. That studio was the lynchpin in this whole operation, it seems, and its destruction unraveled all their carefully laid plans.

The Pator 6 is flying to Adacyne, and they've got Ralie with them. Time for a final showdown. Go knock them out and get the kid, once and for all. I'll start working on my contacts in the Syndicate and see if there's anything that can be done from their angle. Last thing we want is to have them go after me. Or us.

Warning: Very high incoming DPS at long range, even higher at short range.

In this mission you must fight multiple elite battleships at once. And they aren't those range limited Gallente hulls but even more dangerous Minmatar hulls. Each battleship deals out 300 dps with 62% Ex, 26 Kin, 10% Em profile. At long range most of their damage comes from cruise missiles (125 Ex DPS with 150 km range). They also have artillery with 34+44 km range that deals mostly Em/Ex and some Kin damage. They use MWD and will go for their optimal range at 1000 m/s velocity.

To counter them you should fit as much tank as you can. If using shield tanked battleship you can swap propulsion module for more tank. You should fit your resist profile mostly against Ex damage (good idea to fit two explosive hardeners), also fit one Em hardener. Best damage to deal is explosive, second best is kinetic. There is no need to kill all battleships in one go. The mission takes place in open semi-deadspace pocket so you can warp in at range or use bouncing bookmarks inside.

You should start preparing to the battleships as you warp in. As you land on grid create bouncing bookmark 500km+ from the center point. After you land take out all the smaller ships first to avoid EWAR from cruisers and web/point from frigates. Stay aligned out to either your bounce bookmark or some outside point while shooting so you can escape if needed. Once all elite cruisers are gone few more cruisers spawn. After the frigates and cruisers are taken care of you can start working on the elite battleships.

After taking out the cruisers the mission object comes in with his elite battleship. Use same tactics as earlier. He brings few normal battleship buddies with him but the last wave shouldn't be a problem if you survived the first wave.

The mission is completed after Rosulf Fririk is destroyed. Remember to grab 1x Ralie Ardanne (1.0 m3) from a container that spawns on his wreck (you can use the bounce bookmark and warp to the wreck).


Initial defenders
WD EWAR L


Elite Frigate 5 x Elite Frigate Syndicate Elite Frigate Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Pator 6 Elite Cruiser Last one triggers wave 1 Energy Neutralizer Tracking Disruptor
Elite Battleship 5 x Elite Battleship Pator 6 Elite Battleship Last one triggers wave 1


Wave 1
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Syndicate Cruiser


Rosulf Fririk wave
WD EWAR L


Battleship 6 x Battleship Syndicate Battleship
Elite Battleship 1 x Elite Battleship Rosulf Fririk Mission completion trigger 1x Ralie Ardanne (1.0 m3)