Terrorist Plot! is an expedition that can escalate from Gurista Watch.
Escalation start message popup:
Escalation start
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All through the battle, one of the Gurista cruisers was engaged in intense and thoroughly encrypted commmunications with some other ship in another system. Even though you didn't understand a thing of what was being said, your scanners successfully managed to locate the other party.
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First Location
Warp In
NPCs at intial warp in.
Initial defenders
First Room
On warp-in
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Gurista's Relay Officer: Who are you !? I wasn't told of anyone guarding our Viral Stash. If you don't give me identification codes immediately, I'll have to assume you're a looter.
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Single enemy
container
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WD
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EWAR
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L
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1 x Elite Cruiser Guristas Relay Officer
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WD
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EWAR
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L
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1 x Viral Stash
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Approaching the stash will trigger a one time damage event (around 1000 damage) and the following text:
On approaching the stash
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"Someone has approached the Viral Stash too closely, triggering an explosion from a hidden trap nearby!"
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Opening the stash triggers the following message:
On opening the stash
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"In this container you find stacks of barrels containing viral agent, as well as a list of ship ID's, barrel ID's and times. Most of the times have passed, but the very last one is only a couple of minutes from now, perhaps if you intercept this ship that is supposedly arriving, you may find out more."
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Escalation dead-end
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Sadly, the datacore of this ship has taken a direct hit and any information stored there has gone up in smoke.
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Escalation trigger
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After a brief search of the ship's datacore, you find out that the Guristas, under contract from an unnamed third party, are supposed to disperse the viral agent in the atmosphere of two terrestrial planets in Caldari space. No information is given about which planets, but you do discover the coordinates of a rally point for the operation. It appears that a sizeable fleet was supposed to meet there.
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Second Location
Single ungated pocket. Damage can be high if you trigger the extra waves before you have a chance to pair it down.
Warp In
Initial defenders
In local:
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The destruction of the Stasis Drone has alerted a nearby Pith patrol.
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Stasis drone reinforcements
In local:
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The destruction of the Pith Relay Commander's personal elite drone has drawn his attention. He has arrived with an escort from a nearby area.
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Elite stasis drone reinforcements
Escalation trigger
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Scanning through the remains of the lead ship, you find no further information on which planets were supposed to be terrorized, but you do find a location where a meeting has been scheduled with whoever organized the operation.
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Third Location
You land on an acceleration gate.
First Pocket
Simple warp-in can trigger escalation.
In local:
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A ship pops into view.
The ship has left almost immediately, probably as soon as it discovered your presence here. It left a nasty present for you, however.
Right before the ship left, it deployed a number of drones. Prepare for a fight.
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Spawn
Escalation trigger
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You are not sure, but it seemed like the ship that slipped away had the markings of the dreaded Federal Intelligence Organization, a Gallente covert-op branch. If this is true, it bodes no good for the Caldari state, nor does it for the Gallenteans come to think of it. Action like this viral terror attack would probably be taken as a full-scale war declaration, not that the peace has been so convincing lately between the two. Whatever is to be made of it, it seems like your instruments got a lock on the agents jump as he cleared local space and the approximate destination is already flashing on your navigation panel. You are not sure if it is a good idea to follow it though, crashing uninvited into a FIO base could be more than you can handle. Either way, you probably only have mere minutes to get there in time.
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Fourth Location
You face mainly Gallente ships in this location. Pocket is ungated. If Gallente Tower Sentry attack does not trigger the reinforcement wave, attack the FIO Control Tower.
The warp-in is very close to the defenders. Elite cruisers will damp your ship very hard.
Initial defenders
In local:
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More FIO ships undock from nearby bunkers to defend their base, along with an envoy ship from the Guristas!
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Reinforcement wave
Expedition end
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Thankfully this was only a minor hideout and not fully manned either it seems. If the plot to corrupt the atmosphere of those Caldari planets and thereby escalating the hostilities in the region was hatched here, it has been effectively stopped. Which is of course very likely ...
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Rewards
Notable loot drops
Item Name
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Est. Value
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Note
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Dread Guristas frigate modules
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From Dread Guristas commander frigates
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Pithi A-Type modules
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From Dread Guristas Envoy
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Worm blueprint
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From Dread Guristas Envoy
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