User:Hirmuolio Pine
A voice in your head: |
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Work on wiki editing |
Medal box
Medals | |
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This medal is presented to those who have demonstrated detailed understanding of the nuances and mechanics of capsule piloting. It denotes that the holder has spent a term of not less than three months within Eve University and is able to embark competently on their own adventures in New Eden, as well as signifying they have demonstrated a commitment to their fellow pilots. Its inscription reads: Per Eruditio, Vis - 'Through Knowledge, Power' | |
This medal is presented to members of EVE University who have consistently provided content for other members. With this medal we recognise their efforts in making EVE University a better place for members. | |
This medal is awarded to those members of EVE University who have selflessly devoted their personal time towards those staff positions responsible for the day to day operations of the corporation. Without their tireless efforts, the University could not function. |
Ribbons | |
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Service | |
Freshman - Hold the Freshman title in game. | |
Sophomore - Hold the Sophomore title in game. | |
Graduate - Be awarded the Graduate Medal in game. | |
Achievement | |
Close Call - Avoid destruction while your ship is on fire (has structure damage). | |
Close Call - Avoid destruction while your ship is on fire (has structure damage). | |
Podded - Get podded 20 times. You probably should set up a podsaver tab. | |
One Man Army - Get 20 solo ship kills. (and no, FFA and events do not count) | |
Campaign | |
Order of the Navy Megathron – Participate in a Dragonslayer (a fleet hunting capital ships) which resulted in a slay. | |
Into the Unknown - Participate in a Uni organized POS bash in w-space. | |
Bug Hunter - Participate in three or more CCP mass tests. | |
Fight the Man - Participate in a CCP live event. | |
Yaaar - Complete both Guristas and Angel Epic Arcs. | |
Right to Rule - Complete the Amarr Epic Arc. | |
Penumbra - Complete the Caldari Epic Arc. | |
Syndication - Complete the Gallente Epic Arc. | |
Wildfire - Complete the Minmatar Epic Arc. | |
Sightseeing and Events | |
Tourist 4th Class - Visit 5 tourist points Tourist 4th Class - Visit 10 tourist points Tourist 4th Class - Visit 15 tourist points Tourist 4th Class - Visit 20 tourist points | |
Pilgrim - Visit the EVE Gate. | |
Postcard - Visit Poitot and ask someone else in local if they knew that Poitot is the only named system in the Syndicate region? | |
Skills and Other | |
Brother - Fly all race’s logistics cruisers and have the logistics skill trained to V. | |
Nowhere to Hide - Have access to level 4 locator agents in at least 3 corporations and 5 regions. | |
Trust in the Rust - Fly all Minmatar subcap T1 ships, T2 frigates and cruisers, T2 tank and all T2 weapon systems. | |
Nullsec Voyager - Travel through nullsec, entering through one system, and leaving through a different one. | |
Wormhole Voyager - Scan down and travel into w-space, through it, and exit into a different k-space system | |
Basic Training - Attend a Fleets 101 class (or equivalent), your overview properly set up, and a combat ship ready. |
TODO
- Confirm Iderion stargete in Dom-Aphis https://fiction.eveonline.com/stories/chronicles/the-peralles-incident
- Relationship between signature signature str and signature bubble size.
- Signature levels
- Article explaining that ore you mine is not free
- Easy Trig/EDENCOM standing with EWAR frigate
- Mission formatting
- Combat gas site info from evelopedia
Sites
https://www.reddit.com/r/Eve/comments/iwwz5t/stats_of_600_anoms_in_angel_hs/
- Depends on security.
Relic
Level 1:
- Crumbling Serpentis Antiquated Outpost
- Ruined Sansha Monument Site (c2)
Level 2:
- Crumbling Serpentis Crystal Quarry (high)
- Ruined Sansha Temple Site (c2)
- Ruined Serpentis Temple Site (c2)
Level 3:
- Crumbling Serpentis Explosive Debris (high)
- Forgotten Perimeter Gateway (c2)
- Forgotten Perimeter Habitation Coils (c2)
- Ruined Sansha Science Outpost (c2)
- Forgotten Frontier Quarantine Outpost (c3)
- Forgotten Frontier Recursive Depot ( c3)
Level 4:
- Crumbling Serpentis Mining Installation (high)
Level 5:
Data
Level 1:
- Local Serpentis Virus Test Site (high)
- Local Serpentis Mainframe (high)
Level 2:
- Local Serpentis Data Processing Center (high)
- Central Serpentis Survey Site (c2)
Level 3:
- Ghost sites
- Regional Serpentis Data Mining Site (low)
- Central Serpentis Data Mining Site (c2)
- Unsecured Perimeter Transponder Farm (c2)
- Unsecured Frontier Database (c3)
Level 4:
- Local Serpentis Minor Shipyard (high)
- Limited Sleeper Cache (high)
- Standard Sleeper Cache (high)
Level 5:
- Superior Sleeper Cache (high)
Combat
Level 1:
- Serpentis Narcotic Warehouses (high)
- Serpentis Hideout (high)
- Phi-outpost (low)
- Rogue Drone Asteroid Infestation (high)
- Haunted Yard (high)
- Desolate Site (high)
Level 2:
- Phi-outpost (high)
- Hydroponics (low)
- Serpentis Watch (high)
- Chemical Yard (high)
Level 3:
- Serpentis Vigil (high)
- DED 6 (low)
Level 4:
Level 5:
Wormhole
Level 1:
- K162 (?)
- A641 (high-high)
Level 2:
- X720 (high->c3)
- Unidentified wormhole (drifter system ->)
- A239 (c2 ->)
Level 3:
Level 4:
Level 5:
Gas
Level 1:
- Calabash Nebula (low)
- Minor Perimeter Reservoir (c2)
- Token Perimeter Reservoir (c3)
Level 2:
- Glass Nebula (low)
Level 3:
- chemical lab
- phoenix nebula
Level 4:
- Core runner exile
Level 5:
Triglavian
Archives
DED complex: http://web.archive.org/web/20160225234439/https://wiki.eveonline.com/en/wiki/Category:DED_Complexes
Expeditions: http://web.archive.org/web/20160226015706/https://wiki.eveonline.com/en/wiki/Category:Expeditions
https://targetcaller.blogspot.fi/p/cosmic-signature-ratting-guide.html
http://gamingwithdaopa.ellatha.com/eveonline/exploration-sites/combat/
eve survival http://web.archive.org/web/20150202165540/http://eve-survival.org/wikka.php?wakka=HomePage
COSMOS
https://forums.eveonline.com/default.aspx?g=posts&t=472989
http://wiki.eve-inspiracy.com/index.php?title=Gallente_COSMOS_Guide
http://wiki.eve-inspiracy.com/index.php?title=COSMOS
https://www.eveinfo.net/complexes/index~56.htm
http://www.riley-man.com/static/eve-online/cosmos/gallente/skeleton-comet.html
CMB site stuff
Math stuff
Variables and constants
v = velocity(m/s)
v_t = transversal velocity
v_r = radial velocity
v_max = max velocity (m/s)
t = time (s)
I = inertia modifier
M = mass (kg)
Flying
Acceleration
Velocity at time t
v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))
time to velocity v
t = -I * M * 10^-6 * ln(1 - v/v_max)
Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.
time to warp = -I * M * 10^-6 * ln(0.25)
\omega = v_t * r
Warp
Standings
Effective standing
E = effective standing
B = base standing
S = diplomacy/criminal connections/connections level
E = 10 − (10-B) × (1 - 0.04 × S)
Increase in base standing
i = increase (decimal form)
L = Level in social
dB = i*( 10-B+L(0.2-0.05*B) )
Shooting
Turrets
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.
X also determines damage of the shot.
Damage of the shot = BaseDamage*(X+0.5)
Missiles
D = base damage
S = signature radius
E explosion radius
v_e = Explosion velocity
v_t = target velocity
drf = damage reduction factoro
Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )