User:Olly Wakwako/sandbox/Olly Wakwako's Weird and Wonderful Wacky Fit Emproium
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The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Vanguard fittings
There is a reason that the Vangaurd Incursion doctrine is the way it is - it has been designed to provide members of the Univeristy a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.
If that has not convinced you, and you are desparate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the only way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).
Damage Dealer Ships
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Entry Level (T1) Battleships
Abaddon
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Damage Control II
Explosive Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Capacitor Power Relay II
Large Hyperspatial Velocity Optimizer I
Large Kinetic Armor Reinforcer I
Large Semiconductor Memory Cell I
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Conflagration L x8
Scorch L x8
Imperial Navy Multifrequency L x8
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3
Tempest
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Explosive Energized Membrane II
Gyrostabilizer II
Gyrostabilizer II
Large Kinetic Armor Reinforcer I
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I
Hail L x7
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 1128 DPS
- 4km/32km Opti/Falloff
- 5.27 Tracking
- 79/66/69/70 resists, 11.1k HP
- 447M ISK
Leshak
Tempest Fleet Issue
Macherial
Bhaalgorn
Vargur
This is a shield fit. It is fine to bring along, and is compatible with HQs
Logistics
Guardian
Zarmazd
Proteus
Legion
Nestor
Logibooster