User:Olly Wakwako/sandbox/Olly Wakwako's Weird and Wonderful Wacky Fit Emproium
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The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Vanguard fittings
There is a reason that the Vangaurd Incursion doctrine is the way it is - it has been designed to provide members of the Univeristy a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.
If that has not convinced you, and you are desparate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the only way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).
Damage Dealer Ships
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Entry Level (T1) Battleships
Abaddon
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Damage Control II
Explosive Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Capacitor Power Relay II
Large Hyperspatial Velocity Optimizer I
Large Kinetic Armor Reinforcer I
Large Semiconductor Memory Cell I
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Conflagration L x8
Scorch L x8
Imperial Navy Multifrequency L x8
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 1149 DPS
- 21km/21km Opti/Falloff
- 3.84 Tracking
- 74/66/71/75 resists, 11.7k HP
- 493M ISK
Tempest
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Large Remote Armor Repairer II
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Explosive Energized Membrane II
Gyrostabilizer II
Gyrostabilizer II
Large Kinetic Armor Reinforcer I
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I
Hail L x7
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5 and Hail loaded:
- 1128 DPS
- 4km/32km Opti/Falloff
- 5.27 Tracking
- 79/66/69/70 resists, 11.1k HP
- 450M ISK
Leshak
Supratidal Entropic Disintegrator II
Auto Targeting System II
Auto Targeting System I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Tracking Enhancer II
Large Hyperspatial Velocity Optimizer II
Large Kinetic Armor Reinforcer I
Large Explosive Armor Reinforcer I
Imperial Navy Acolyte x5
Federation Navy Garde x4
Heavy Armor Maintenance Bot I x4
Light Hull Maintenance Bot I x5
Mystic L x1000
Occult L x1000
Tetryon Exotic Plasma L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 980 DPS, spools to 2450 over 110sec
- 29.5km range
- 7.47 Tracking
- 75/68/70/68 resists, 14.4k HP
- 1.48B ISK
Tempest Fleet Issue
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System II
Large Remote Armor Repairer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Explosive Energized Membrane
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5
Hail L x1000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 1434 DPS
- 4km/32km Opti/Falloff
- 5.27 Tracking
- 75/70/65/68 resists, 14.8k HP
- 1.16B ISK
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Explosive Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Signal Amplifier II
Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Null L x1000
Federation Navy Antimatter Charge L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 1184 DPS
- 6km/21km Opti/Falloff
- 11.6 Tracking
- 68/70/70/68 resists, 13.1k HP
- 1.15B ISK
Macherial
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Large Remote Armor Repairer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Sensor Booster II
Damage Control II
Federation Navy Multispectrum Energized Membrane
Explosive Energized Membrane II
Federation Navy Multispectrum Energized Membrane
Gyrostabilizer II
Gyrostabilizer II
Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x4
Hail L x1000
Scan Resolution Script x3
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 1097 DPS
- 4km/44km Opti/Falloff
- 5.27 Tracking
- 79/73/69/70 resists, 12.7k HP
- 1.17B ISK
Bhaalgorn
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Federation Navy Stasis Webifier
Damage Control II
Federation Navy Multispectrum Energized Membrane
Federation Navy Multispectrum Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x4
Light Hull Maintenance Bot I x5
Conflagration L x4
Scorch L x4
Imperial Navy Multifrequency L x4
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2
- With all skills at 5:
- 996 DPS
- 18/16km Opti/Falloff
- 3.84 Tracking
- 74/66/69/67 resists, 14.9k HP
- 1.49B ISK
Vargur
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II
Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Syndicate Damage Control
Large Projectile Ambit Extension I
Large Projectile Burst Aerator II
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Hail L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3
- With all skills at 5:
- 2786 DPS
- 5km/54km Opti/Falloff
- 8.17 Tracking
- 73/75/79/82 shield resists, 16.6k shield HP
- 2549 EHP/s Shield Boost, 1:36 capacitor life
- 4.38B ISK
Logistics
Guardian
Zarmazd
Proteus
Legion
Nestor
Logibooster