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Revision as of 15:31, 14 November 2024 by Evon R'al (talk | contribs) (Coding and testing.)

Template being worked on

Original:
text before original § Test text after original.
Line after original.

Draft:

Battlecruiser: INFORMATION
fittings
8
high slots
highs
3
launcher hardpoints
launchers
3
turret hardpoints
turrets
7
middle slots
mediums
3
low slots
lows
drones & cargo
100 m3
drone capacity
drones
50 Mbit/s
drone bandwidth
b/w
425 m3
cargo capacity
cargo
defense
8,000 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
40
shield explosive resistance
50
target & nav
50 km
max. targeting range
tgt. range
250 m
ship signature radius
sig. radius
160 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Caldari Battlecruiser bonuses (per skill level):
7.5% bonus to Shield Booster amount
Minmatar Battlecruiser bonuses (per skill level):
5% bonus to ship Stasis Webifier resistance
Role Bonus:
100% bonus to Medium Projectile Turret and Heavy Assault Missile damage
50% bonus to Command Burst area of effect range
25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity
• can fit one Medium Breacher Pod Launcher
• can fit Covert Ops Cloaking Device
100% reduction in Cloaking Devices CPU requirement
• cloak reactivation delay reduced to 15 seconds
• immune to all cargo scanners

An amalgamation of Minmatar engineering, Caldari electronics and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.


Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this,

Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³

stay inline?

Inside a div:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?
Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside a span:

Does

this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay

inline?

Inside the Co template:

Does this, Redeemer
Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer
Black Ops Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/6) 4 7
17,000 MW 505 tf
117 m/sec
800 m³

stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png



subst and not

date= {{#time: F Y}} - date= December 2025 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

<mi>a</mi><msup><mi>x</mi><mn>2</mn></msup><mo>+</mo><mi>b</mi><mi>x</mi><mo>+</mo><mi>c</mi><mo>=</mo><mn>0</mn> Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

x=b±b24ac2a


<math display=block>\int_0^\pi \sin x\,dx.</math>

0πsinxdx.


<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

n=11/n2=π2/6


Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
Life Expectancy (in cycles)=Structure Hitpoints/Volatility/Volatility Damage