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Revision as of 21:12, 1 July 2025 by BaseLine (talk | contribs) (Clarified wording on a majority of the article but most of the info and content is the same)
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Breacher Pods are a weapon type introduced with the Revenant expansion, only equipped by the Deathless Circle ships Tholos
Tholos
Pirate Faction Destroyers Tholos Class
6 (2/2) 6 2
50 MW 215 tf
255 m/sec
400 m3
and Cenotaph
Cenotaph
Pirate Faction Battlecruisers Cenotaph Class
8 (3/3) 7 2
1,100 MW 500 tf
170 m/sec
425 m3
. These special missiles are pods crewed with Shriker clones that board enemy ships and damage them from the inside. They apply debuffs that inflict damage over time (DoT) rather than instant damage.

Mechanics

Like missiles, Breacher Pods are objects in space that chase their targets until they hit and apply the debuff or run out of flight time. This includes vulnerability to smartbombs. Unlike missiles, Breacher Pods do not use damage mechanics like signature radius or target speed, and on hit will apply the debuff.

Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.

When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 50 and 75 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.

The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, Capital Emergency Hull Energizers, and PANIC modules, and will continue dealing damage while the ship is in warp or tethered.

A ship may have multiple debuffs with different duration and DPS, but only the debuff with the highest DPS will inflict DoT, much like Command Bursts. Getting hit with additional Breacher Pods simply extends the duration of the existing effect. If two players shoot the same target with Breacher Pods, then the player with the stronger effect will deal damage to the target, and the other will remain inert until the stronger effect expires.

Ships that leaves the solar system or docks will clear all Breacher Pod debuffs.

Skills

Breacher Pods do not benefit from Weapon Upgrades, Advanced Weapon Upgrades or missile skills, but instead use the following:

Equipment

Breacher pods do not consume launcher or turret hardpoints, and only one can be equipped at a time.

The only launchers currently available are the Small Breacher Pod Launcher and Medium Breacher Pod Launcher, neither of which have variants.

Breacher Pod Launchers

Breacher Pod Launchers use no capacitor, cannot be overheated, and have a reload time of 30 seconds.

Launchers do not auto repeat and can apply debuffs to any amount of targets at the same time, limited by fire rate and effect duration.

Size Rate of Fire Capacity
Small 24 s 40 pods
Medium 20 s 50 pods

SCARAB Breacher Pod

SCARAB Breacher Pods have very short flight distances. This requires close range commitment for application, though because of the effect duration users would only need to be in range just enough apply the effect and burn away or cloak.

Size Maximun Flight Time Maximun Velocity Debuff duration Maximum flat DPS Maximum percentage of target HP DPS
Small 2 s 2,000 m/sec 50 s 160 HP 0.6%
Medium 4 s 2,000 m/sec 50 s 800 HP 0.8%

External links