User:Enta en bauldry/Alt Scanner

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Why do I want a Scanner Alt?

A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With even further training your alt can act as cloaky eyes, scout and probe much more efficiently.

Preparation

It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.

Racial Characters

Since slot layouts for exploration frigates change by race, you must consider which race you want your alt to be. Here is a small table outlining the advantages and disadvantages of each ship.

Ship

Slot Layout

Race

Features
Magnate
3H/3M/4L
Amarr
High Capacitor
High EHP
High Powergrid

Low CPU
3 Mids
Heron
3H/5M/2L
Caldari
High CPU
5 Mids

2 Lows
Imicus
3H/4M/3L
Gallente
Big Drone Bay
High EHP

Low Powergrid
Slowest
Probe
3H/4M/3L
Minmatar
Fastest
Low Capacitor
Low EHP

Pause Training

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.

Neural Remap

Needs testing.

Bare Bones Scanner

For a bare bones scanner with no other skills than scanning you will need these skills;

  • (Racial) Frigate I
    • Spaceship Command I
  • Astrometrics II
    • Science III
  • Astrometric Rangefinding II

Total Training Time: ~8h 38m (~6h 54m)

Basic Scanner

To fly a scanning frigate with slightly higher efficiency you will want to train these skills;

  • (Racial) Frigate III
    • Spaceship Command I
  • Astrometrics III
    • Science III
  • Astrometric Rangefinding III
  • High Speed Maneuvering I (for Microwarpdrives)
    • Navigation III
    • Afterburner III
      • Navigation I
  • Cloaking I (for Prototype Cloak)
    • Electronics IV
  • Energy Grid Upgrades II (for Cap Rechargers)
    • Engineering II
    • Science I
  • Hull Upgrades I (for Nanofiber Internal Structures)
    • Mechanics I

Total Training Time: ~3d 12h 43m (~2d 22h 45m)

Efficient Scanner and Support

If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;

  • (Racial) Frigate IV
    • Spaceship Command I
  • Astrometrics IV
    • Science III
  • Astrometric Rangefinding III
  • Astrometric Pinpointing III
  • Astrometric Acquisition III
  • High Speed Maneuvering I (for Microwarpdrives)
    • Navigation III
    • Afterburner III
      • Navigation I
  • Cloaking I (for Prototype Cloak)
    • Electronics IV
  • Energy Grid Upgrades II (for Cap Rechargers)
    • Engineering II
    • Science I
  • Hull Upgrades I (for Nanofiber Internal Structures)
    • Mechanics I
  • Hacking III
    • Science III
    • Electronic Upgrades III
      • Electronics II (shared with cloak)
      • Engineering II (shared with cap recharger)
  • Archaeology III
    • Science III (shared with Astrometrics)
    • Survery III
      • Electronics I

Total Training Time: ~11d 8h 39m (~9d 20h 41m)

Cloaky Eyes, Scanner and Support

This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.

  • Covert Ops III (IV if you want crazier fits)
    • Spaceship Command III
    • Electronics Upgrades V
      • Electronics II
      • Engineering II
  • (Racial) Frigate V
    • Spaceship Command I
  • Astromerics IV
    • Science III
  • Astrometric Rangefinding III
  • Astrometric Pinpointing III
  • Astrometric Acquisition III
  • Cloaking IV (for Covert Ops Cloak)
    • Electronics IV
  • Hull Upgrades II (for Tech 2 Nanofiber Internal Structures)
    • Mechanics I
  • Energy Grid Upgrades III (for Tech 2 Cap Rechargers)
    • Engineering II
    • Science I
  • Hacking III
    • Science III
    • Electronic Upgrades III (shared with Covert Ops hull)
      • Electronics II (shared with cloak)
      • Engineering II (shared with cap recharger)
  • Archaeology III
    • Science III (shared with Astrometrics)
    • Survery III
      • Electronics I

I'm not finished here.