Creating an Alt Hauler
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Stuck in station, unable to purchase the items you need?
Looking at hauling as a means to running trade routes?
Hauling can be a great way to earn ISK doing profitable trade runs. By reading this guide, you will learn how to create the quickest, most efficient hauler. This guide can be considered a current, text version of the Alt Hauling 101 audio class.
A large change has been made with the June 2013 Odyssey expansion lowering the requirement to train to Racial Industrial V to Racial Industrial II and raising the requirement to train to Advanced Spaceship Command V instead of ASC I. This means that the first Racial Freighter will take a bit more time to train, but that it will take around 19 hours to train each addition Racial Freighter I skill. It also reduced the requirement for an Iteron V to Gallente Industrial I from V. Another large change was made in September 2013 with Odyssey 1.1 which repurposed some of the industrial ships, converting them from general cargo haulers to specialized haulers with specialized bays. For example the Iteron Mark IV changed to the Miasmos and gained a large ore bay. Some of these changes have been made to this guide, but keep this in mind in case something was missed.
Our goal is to be able to haul the greatest volume of cargo (measured in m3) in the least amount of training time from a new character's perspective. This guide shows you some basic skill training plans that you can customize using a program such as EVEMon.
Note: You cannot train the skills for any of the Industrial ships on Trial accounts.
Hauler Table
Here is a table of suggested haulers for all types of cargo, showing their cargo capacity in m3 and approximate training time. Firstly with all low slots filled with Expanded Cargohold IIs, and then with both Cargohold Expander IIs and Medium Cargohold Optimization I rigs (these modules increase a ship's cargo capacity) Training times assume the bare minimum skills needed to fly the ship and fit the modules, when trained from a new character whose race matches that the ship.
With Expanded Cargohold IIs |
With both Cargohold Expander IIs and Medium Cargohold Optimization I rigs | ||||
---|---|---|---|---|---|
Ship |
Race |
Cargo m3 |
Estimated Training Time (With out Remap) |
Cargo m3 |
Estimated Training Time (With out Remap) |
Bestower |
Amarr |
21,652 |
~2h 7m |
32,929 |
~15h 4m |
Tayra |
Caldari |
20,256 |
~2h 7m |
30,807 |
~15h 4m |
Mammoth |
Minmatar |
18,532 |
~2h 7m |
28,184 |
~15h 4m |
Iteron Mark V |
Gallente |
20,520 |
~2h 7m |
31,208 |
~15h 4m |
Weighing Training Time Against How Much You Want to Haul
Up to the June 2013 Odyssey expansion, the Amarr Bestower was the hauler of choice up to Racial Industrial III. With Odyssey 1.0, that changed to the Gallente Iteron Mark V since it became flyable at Gallente Industrial I instead of V. However, as of Odyssey 1.1 in September 2013, the Bestower was once again the top hauler for general cargo. The Bestower carries less specific cargo than the modified haulers with special bays for ore, etc like the Kryos and Miasmos. The Bestower is also a good choice if you want to use the tech 1 industrial with the highest possible general cargo capacity in the game.
Hauling safely is still a concern with all haulers and even though cargo capacities might have increased. For example, the Iteron Mark V lost a mid slot and might be more vulnerable than in the past. The 4 general purpose large capacity haulers can only fit three meta 4 Medium shield extenders and end up with around 6,000 ehp +/- depending on the race. One recommendation is to only carry 3 to 5 million isk in value per 1,000 of ehp. Another recommendation is the 50 million isk maximum collateral for T1 industrial haulers used by eve hauling company MicroPush.[1] If you carry too much cargo value often enough, you will lose your ship.
(See also eveonline wiki for Industrial ships)
Preparing for Training
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
Racial Characters
Following the Odyssey expansion, the choice of Race, bloodline and ancestry has no effect on the training time. Racial Frigate III is no longer a requirement for Racial Industrial I. A character of any race can train to Amarr Industrial III and get a Bestower. Then proceed to training Spaceship Command I-V and Advanced Spaceship Command I-V to get an Amarr Freighter. Or with less than 18 hours of additional training that character can then train into another racial freighter.
Creating an Alt on an Existing Account
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time unless you are willing to pay for Dual Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
Dual Character Training, introduced in the June 2013 Odyssey expansion, allows a player to train two characters on the same account for one month for the cost of an additional PLEX.
Neural Remaps
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
Creating a Bestower Pilot
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Prior to the June 2013 Odyssey expansion, the best route to take was to create an Amarr character to fly the Bestower, which can haul over 21,652 m3 with a minimally trained set of skills. Now any T1 industrial can now be trained in the same amount of time because Racial Frigate III was removed as a prerequisite. 5,
Skill Books
Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:
- Amarr Industrial (300,000)
- Hull Upgrades (60,000)
- Jury Rigging (60,000) (optional)
- Astronautics Rigging (20,000) (optional)
- Total: 360,000 (with optional: 440,000) ISK
Training Plan for Bestower
Following Odyssey, it now takes less than 2 hours to train a Bestower pilot to level 1 with expanded cargohold IIs.
- (Optional) Remap Int/Mem
- Hull Upgrades I (13m with remap)
- Hull Upgrades II (1h 2m)
- (Optional) Remap Per/Will
- Amarr Industrial I (26m)
When it is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs for 21,652 m3 of cargo space.
Training Plan for Rigged Bestower
Without a remap, you should be able to pilot a rigged Bestower around 22 hours 24 minutes. With remaps, it is around 17 hours 55 minutes.
- (Optional) Remap Int/Mem
- Hull Upgrades I (13m with remap)
- Hull Upgrades II (1h 2m)
- Mechanics III (2h 55m)
- Jury Rigging I (13m)
- Jury Rigging II (1h 2m)
- Jury Rigging III (5h 51m)
- Astronautics Rigging I (20m)
- (Optional) Remap Per/Will
- Amarr Industrial I (26m)
When this is done, you will be able to pilot a Bestower that can fit Expanded Cargohold IIs and Cargohold Optimisation rigs for 32,929 m3 of cargo space. With another 2 hours of training you could reach Amarr Industrial II and haul 34,498 m3.
Creating a Mammoth Pilot
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Although Bestower is a great hauler with a short training plan, its cargo capacity falls far short of fitting a full jetcan of ore. Meaning that it requires additional trips, therefore wasting time when you could do other things. This is where the Mammoth comes in, with just rigs and Expanded Cargohold IIs, it has around 27,000m3 cargo capacity. Although it is a few hundred m3 fall short of a full jetcan, you can easily exceed that with GSCs. However for the same amount of training time, a Gallente Industrial I Iteron V can now be trained and can carry 32,284 m3.
Skill Books
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
- Minmatar Industrial (300,000)
- Hull Upgrades (60,000)
- Jury Rigging (60,000) (optional)
- Astronautics Rigging (20,000) (optional)
- Total: 360,000 (with optional: 440,000) ISK
Training Plan for Mammoth
Following Odyssey, it now takes less than 2 hours to train a Mammoth pilot to level 1 with expanded cargohold IIs.
- (Optional) Remap Int/Mem
- Hull Upgrades I (13m with remap)
- Hull Upgrades II (1h 2m)
- (Optional) Remap Per/Will
- Minmatar Industrial I (26m)
When it is done, you will be able to pilot a Mammoth that can fit Expanded Cargohold IIs.
Creating an Iteron Mark V Pilot
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As you can see in the Hauler table Iteron Mark V has the 2nd largest cargohold of all industrials. Since the June 2013 Odyssey expansion, it can now be flown immediately having only to train Gallente Industrial I. With hull upgrades II and rigging skills, it can easily carry a full jetcan for mining operations, even with only 2 medium cargohold optimization rigs. There is no need to train beyond Gallente Industrial III while working towards a freighter.
Skill Books
Now, your new avatar will start out flat broke. You will need to send the alt some ISK to buy the following skillbooks in the starting station:
- Gallente Industrial (300,000)
- Hull Upgrades (60,000)
- Cybernetics (75,000) (optional)
- Jury Rigging (60,000) (optional)
- Astronautics Rigging (20,000) (optional)
- Total: 360,000 (including optional: 515,000) ISK
Training Plan for Iteron Mark V
Following Odyssey, it now takes less than 2 hours to train a Iteron Mark V pilot to level 1 with expanded cargohold IIs.
- (Optional) Remap Int/Mem
- Hull Upgrades I (13m with remap)
- Hull Upgrades II (1h 2m)
- (Optional) Remap Per/Will
- Gallente Industrial I (33m)
When it is done, you will be able to pilot a Iteron Mark V that can fit Expanded Cargohold IIs.
Creating a Tayra Pilot
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The Tayra was formerly known as the Badger Mark II and was somewhat overlooked out of all of the racial haulers due to pre-odyssey training times and lower capacity than the Bestower and Iteron Mark V. After the Odyssey expansion, it is now possible to fly a Tayra with only Caldari Industrial I.
Skill Books
Now, your new avatar will start out flat broke. Therefore, you will need to send the alt some ISK to buy the following skillbooks in the starting station:
- Caldari Industrial (300,000)
- Hull Upgrades (60,000)
- Jury Rigging (60,000) (optional)
- Astronautics Rigging (20,000) (optional)
- Total: 360,000 (optional: 440,000) ISK
Training Plan for Tayra
Following Odyssey, it now takes less than 2 hours to train a Tayra pilot to level 1 with expanded cargohold IIs.
- (Optional) Remap Int/Mem
- Hull Upgrades I (13m with remap)
- Hull Upgrades II (1h 2m)
- (Optional) Remap Per/Will
- Caldari Industrial I (13m)
When it is done, you will be able to pilot a Tayra that can fit Expanded Cargohold IIs.
Optional Training: Rigging
You can increase the carrying capacity of your hauler significantly by fitting it with three Medium Cargohold Optimization I rigs.
It is important to note that you do not need rigging skills to use rigs that are already installed in a ship. You only require rigging skills to install rigs on ships. Therefore, you can either train the skills yourself or give the ship and rigs to someone you trust with the required skills to install the rigs for you. If you choose to train the required skills then you will need to train the following skills:
- Mechanic III
- Jury Rigging III
- Astronautics Rigging I
Fitting Haulers
Haulers are relatively straightforward to fit.For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertia Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.
Optimize with Giant Secure Containers
There are items called Giant Secure Containers (GSC) which take up 3,000 m3 in your cargo hold. The interesting thing is that you can actually put 3,900 m3 of stuff in a GSC - which means you get a 30% space bonus.
Note: To use these, you do not need to train the skill Anchoring, unless you plan to place ("anchor") them in space. This skill has no prerequisites but is a 3x skill, so it will probably take about half an hour to train if you do plan to anchor your GSCs. However not having them anchored (in space) will enable other people to flip the can and even scoop the entire GSC to their cargo hold.
Note : Giant Secure Cans are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
Advanced Hauling and earning ISK via Hauling
The next step after mastering industrial hauling are Freighters and Transports. This section will discuss training toward flying these sorts of ships, including how fastest to train toward them.
You can use outside databases, such as EVE-Central, to find profitable trade routes.
To take the first steps in making ISK with your new hauler, you might consider playing the market or running Level 4 Cargo Missions.
Credits
- Raddick Tseng for suggesting this, and giving some interesting statistics.
References
- ^ PushX Rates (no endorsement intended)