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Warp speeds and align times

This is just to illustrate the differences in warp speeds including potential align times.

Acceleration gates

When you use an acceleration gate, be that in missions, incursions or complexes, it sends your ship into a pocket of space roughly 10,000 km in front of the gate.

Base warp and align times

These are the base warp and align times for taking a gate unaligned or pre-aligned.

Ship class Warp speed (including align time)[1]
Large ship Battleships
  25s (32-40s)
  Strategic cruisers
  17s (23-24s)
  Logistics
  16s (22-23s)
  Frigates
  7s (11-13s)
  1. ^ Light green is the fastest align possible assuming max skills and fast aligning ships like Machariels, dark green is the slowest align time assuming people come with the recommended skills only, flying slower ships like the Maelstrom or Rokh.

Alternative methods

Now let's see the different alternatives for aligning, how they match up with the battleships.

Ship class (variants) Warp speed (including align time)
Large ship Battleships
  25s (32-40s)
  Logistics (normal)
  16s (22-23s)
  Logistics (afterburner on)
  16s (24-26s)
  Logistics (aligning backwards)
  16s (25-27s)

Warping between sites

This is the new warp times when you're warping between sites. If you do a controlled fleet or wing warp, everyone will slow down and warp at the same speed as the slowest ship in the fleet (usually the battleships). If you're freely warping, each pilot warping by themselves, they'll fly at their own individual speeds.

Warp distance Ship class Warp time
Short warps
(20 AU)
Large ship Battleships
  54 sec
  Strategic cruisers
  37 sec
  Logistics
  33 sec
  Frigates
  22 sec
Medium warps
(50 AU)
Large ship Battleships
  69 sec (1 minute and 9 seconds)
  Strategic cruisers
  47 sec
  Logistics
  43 sec
  Frigates
  28 sec
Long warps
(100 AU)
Large ship Battleships
  94 sec (1 minute and 34 seconds)
  Strategic cruisers
  63 sec (1 minute and 3 seconds)
  Logistics
  58 sec
  Frigates
  38 sec
Extreme warps
(200 AU)
Large ship Battleships
  144 sec (2 minutes and 24 seconds)
  Strategic cruisers
  97 sec (1 minute and 37 seconds)
  Logistics
  88 sec (1 minute and 28 seconds)
  Frigates
  58 sec

Overshooting times

Below are some numbers for how long it takes to overshoot a gate, or otherwise end out outside activation range. These times will account for the extremes, taking into account the worst possible spot to land on grid in relation to the gate (which can make you lose or gain up to 10 seconds worth of align time).

  • It can takes a logistics ship as little as 30 seconds to overshoot a gate leading into an Override Transfer Array site.
  • It can take less than 10 seconds for a logistics to be out of range from a gate trying to align away from it, if you land furthest away from the gate.