Executioner
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Executioner is the Amarr fast frigate and the first step up for Amarrian pilots after the Impairor.
Skills
Further information about additional or recommended skills to pilot Executioner for a specific or it's common role(s) can be written here.
Fitting
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
Dual Modal Pulse Laser I
1MN Afterburner I
Monopulse Tracking Mechanism I
Cap Recharger I
Damage Control I
Small Armor Repairer I
200mm Reinforced Titanium Plates I
Optimal Range Script x1
Multifrequency S x3
Standard S x3
Radio S x3
- A basic set-up, useful for running level 1 missions.
- With low fitting skills you'll drain your cap in under 2 minutes running the armor repairer, but since the Executioner can hit 900m/s with the AB permanently running, you shouldn't need it too often.
- With all skills at V and before fleet boosts, this ship has 3.2 K EHP, flies at 1153 m/s (1473 m/s with AB overheated) and align in 4.5 s (3.2 s with AB off). The capacitor will last for 2 min 42 s.
- Damage is 73 dps at 3.4 + 2.3 km with Multifrequency crystals
- Don't forget to bring a Tracking Speed Script to help with fast frigates and drones