User:Masao kurata/Starting Skills
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Revision as of 17:59, 3 October 2015 by Masao kurata (talk | contribs) (Created page with "{{Note box|This article describes mechanics which are still new at the time of writing and have not been extensively tested. Testing was done with the assumption that backgro...")
As of the Vanguard patch, starting skill points have been raised from 55824 to around 400k. A wide variety of tech I fits are usable directly from character creation with this change.
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
408995 | 399718 | 408995 | 406666 |
Common Skills
Racial Ships and Weapons
Amarr | Caldari | Gallente | Minmatar |
---|---|---|---|
Amarr Frigate III | Caldari Frigate III | Gallente Frigate III | Minmatar Frigate III |
[[Skills:Amarr Industrial I]] | [[Skills:Caldari Industrial I]] | [[Skills:Gallente Industrial I]] | [[Skills:Minmatar Industrial I]] |
Small Energy Turret III | Small Hybrid Turret III | Small Hybrid Turret III | Small Projectile Turret III |
Tanking
Amarr, Gallente and Minmatar:
- Hull Upgrades III
- Mechanics III
- Repair Systems III
- Shield Management I
- Shield Operation I
- Shield Upgrades I
- Tactical Shield Manipulation I
Caldari: