Difference between revisions of "Angel Base"

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(Created page with "{{CMBSite| Angel Base | Variation= | OverviewSectionY/N= Y | OverviewSectionText= The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature com...")
 
 
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{{CMBSite| Angel Base
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{{CMBSite| Angel Base}}
| Variation=
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The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space. Estimated payout 14-18.7 mil. The site is easy with Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The '''Angel Base''' is an [[Combat_sites#Unrated_complexes|unrated cosmic signature combat site]] that can be scanned using Core Probes in [[Angel Cartel|Angel]] infested regions of Null Sec space.
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    | OverviewRecShips = T2 Battleship or smaller.
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==Walkthough==
    | OverviewEstPayout= 14- 18.7 mil.
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No Hostiles at warpin.
    | Diff&ShipRecSectionY/N= Y
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        | Diff&ShipRecSectionText= Easy - Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.
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==First room==
    | TotalExpEnemiesSectionY/N= Y
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Clear all the NPC's to access the gate.  
        | TotalExpEnemiesSectionText = 2 pockets' defending squads and 6 to 7 spawns for a total of 48- 50 ships.
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        | TotalExpFrigates          = 15
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{{NPCTableHead|Gate (62km from warp-in)}}
        | TotalExpDestroyers      =  
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{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Clear all rats to access the gate|trigger=10km proximity triggers gate reinforcement spawn}}
        | TotalExpCruisers          = 11
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|}
        | TotalExpBattlecruisers = 16
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        | TotalExpBattleships    = 6- 8
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{{NPCTableHead|Front Line Squad (67- 70km) }}
        | TotalExpCapitals          =  
+
{{NPCTableRow|Battlecruiser|3-4|Gistatis Tribuni/Praefectus|trigger=May trigger delayed spawn}}
        | TotalExpSentries          =  
+
{{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}}
| WalkthroughSectionY/N= Y
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{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...|ewar=TP}}
    | WarpToSitePopupText=  
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{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/...}}
    | WalkthroughSectionText= No Hostiles at initial gate.
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|}
    | Room1= 1st Pocket
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        | Room1WarpToPopupText=
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{{NPCTableHead|End of the Line Squad (189- 190km) }}
        | Room1Text=
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{{NPCTableRow|Battlecruiser|2-3|Gistatis Legatus/Tribunus|trigger=May trigger proximity spawn}}
        | Room1Structures            =
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{{NPCTableSeparator|Time Delayed or Proximity Spawn}}
{{StructureTable
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad}}
|{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = 62km|trigger=10km proximity triggers gate reinforcement spawn}}
+
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
}}
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|}
        | Room1Group1              = Front Line Squad (67- 70km)
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            | Room1Group1Text    =
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{{NPCTableHead|Gate Proximity Spawn}}
            | Room1Group1InLocal =
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{{NPCTableRow|Elite Cruiser|3-4|Arch Gistum Breaker/Crusher/Smasher|ewar=TP}}
            | Room1Group1Table  =
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{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
{{NPCTable
+
|}
|{{NPCTableRow|Battlecruiser|4|Gistatis Tribuni|trigger=May trigger delayed spawn}}
+
 
|{{NPCTableSeparator|Time Delayed Spawn once Front Squad is dispatched}}
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==Second pocket==
|{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/ Crusher/ Smasher|ewar=TP}}
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Go straight for the Drug Lab, destroy it and the command ship if it spawns.
|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}}
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}}
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{{NPCTableHead|Structures (173km from warp-in}}
        | Room1Group2                = End of the Line Squad (189- 190km)
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{{NPCTableRow|Structure|1|Drug Lab| destructible = yes|trigger=On attack trigger Battleship and/or Commander spawn - Escalation trigger on destruction}}
            | Room1Group2Text        =
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|}
            | Room1Group2InLocal    =
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            | Room1Group2Table      =
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{{NPCTableHead| Front Line Squad (2- 6km) }}
{{NPCTable
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{{NPCTableRow|Elite Frigate|3|Arch Gistii Thug|trigger=Attack may trigger spawn}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/ Tribunus|trigger=May trigger proximity spawn}}
+
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijcaker/Rogue|point=yes|ewar=Web|trigger=Attack may trigger spawn}}
|{{NPCTableSeparator|Time Delayed or Proximity Spawn}}
+
{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad}}
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{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
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{{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}}
}}
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|}
        | Room1Group3                = Gate Reinforcement Spawn
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            | Room1Group3Text        =
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{{NPCTableHead|End of the Line Squad (74- 81km)}}
            | Room1Group3InLocal    =
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{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
            | Room1Group3Table      =
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
{{NPCTable
+
{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Breaker/ Smasher|ewar=TP}}
+
{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/Thug}}
|{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
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{{NPCTableRow|Elite Frigate|4|Arch Gistii Rogue/Hijacker|point=yes|ewar=Web}}
}}
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{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
  | Room2                      = 2nd Pocket
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|}
        | Room2WarpToPopupText      =  
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        | Room2Text                  =  
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{{NPCTableHead|Drug Lab aggression spawn}}
        | Room2Image                =  
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{{NPCTableRow|Battleship|0-2|Gist Cherubim/ Seraphim}}
        | Room2ImageCaption          =
+
|}
        | Room2Structures            =
+
 
{{StructureTable
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{{NPCTableHead|After Killing Aggression spawn}}
|{{StructureTableRow|Structure|1|Drug Lab| destructible = yes|trigger=May trigger Battleship and/ or Commander spawn}}
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{{NPCTableRow|Commander Battleship|0-1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}}
}}
+
|}
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        | Room2Group1                = Front Line Squad (2- 6km)
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==Escalation==
            | Room2Group1Text        =
+
{{CMBSite|Toxic Waste Scandal!}}
            | Room2Group1InLocal    =
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Destroying the Drug Lab or the command spawn for a small chance to escalate to [[Toxic Waste Scandal!]]
            | Room2Group1Table      =  
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{{NPCTable
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{{MessageBox
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Rogue/ Thug|point=yes|ewar=Web|trigger=Attack may trigger spawn}}
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|Toxic Waste Scandal
|{{NPCTableRow|Battleship|2|Gist Nephilim/ Saint|ewar=TP}}
+
|As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.
|{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
+
|collapsed=no}}
|{{NPCTableRow|Cruiser|4|Gistum Breaker/ Defeater}}
+
 
}}
 
        | Room2Group2                = End of the Line Squad (74- 81km)           | Room2Group2Text        =
 
            | Room2Group2InLocal    =
 
            | Room2Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Hunter/ Impaler}}
 
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
 
|{{NPCTableSeparator|Time Delayed or Triggered Spawn (8- 9km)}}
 
|{{NPCTableRow|Elite Frigate|4|Arch Gistii Outlaw/ Rogue/ Thug}}
 
|{{NPCTableRow|Battlecruiser|4|Gistatis Praefectus/ Tribuni}}
 
}}
 
        | Room2Group3                =  Battleship Spawn
 
            | Room2Group3Text        =
 
            | Room2Group3InLocal    =
 
            | Room2Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|2|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room2Group4                = Commander Spawn
 
            | Room2Group4Text        =
 
            | Room2Group4InLocal    =
 
            | Room2Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Commander Battleship|1|Domination Warlord|cargo=Possible Domination modules and or T2 Halo Implants}}
 
}}
 
 
  | EscalationSectionY/N = Y
 
    | Escalation= Toxic Waste Scandal
 
    | EscalationSectionText= As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 10.5- 11.2 mil
 
    | TotalGeneralLootValue= 2.3- 5.2 mil
 
    | TotalSalvageValue = 1.2- 2.3 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N = Y
 
}}
 
 
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Latest revision as of 18:14, 7 July 2020

Site Details
Angel Base
Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Unverified
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 20% in Null Sec

The Angel Base is an unrated cosmic signature combat site that can be scanned using Core Probes in Angel infested regions of Null Sec space. Estimated payout 14-18.7 mil. The site is easy with Prop mod fitted Faction, T2 or T3 Cruiser; MJD sniper Battleship.


Walkthough

No Hostiles at warpin.

First room

Clear all the NPC's to access the gate.


Gate (62km from warp-in)
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Clear all rats to access the gate 10km proximity triggers gate reinforcement spawn


Front Line Squad (67- 70km)
WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Tribuni/Praefectus May trigger delayed spawn
Time Delayed Spawn once Front Squad is dispatched
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/... Target Painter
Battlecruiser 6 x Battlecruiser Gistatis Legatus/...


End of the Line Squad (189- 190km)
WD EWAR L


Battlecruiser 2-3 x Battlecruiser Gistatis Legatus/Tribunus May trigger proximity spawn
Time Delayed or Proximity Spawn
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian/Nomad
Battleship 3 x Battleship Gist Malakim/ Throne


Gate Proximity Spawn
WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Breaker/Crusher/Smasher Target Painter
Battlecruiser 3 x Battlecruiser Gistatis Primus

Second pocket

Go straight for the Drug Lab, destroy it and the command ship if it spawns.


Structures (173km from warp-in
WD EWAR L


Structure 1 x Drug Lab On attack trigger Battleship and/or Commander spawn - Escalation trigger on destruction


Front Line Squad (2- 6km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Thug Attack may trigger spawn
Elite Frigate 3 x Elite Frigate Arch Gistii Hijcaker/Rogue Attack may trigger spawn Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Gist Nephilim/ Saint Target Painter
Time Delayed or Triggered Spawn (8- 9km)
Cruiser 4 x Cruiser Gistum Breaker/ Defeater


End of the Line Squad (74- 81km)
WD EWAR L


Frigate 4 x Frigate Gistii Hunter/ Impaler
Elite Frigate 2 x Elite Frigate Arch Gistii Hunter/ Impaler
Time Delayed or Triggered Spawn (8- 9km)
Elite Frigate 4 x Elite Frigate Arch Gistii Outlaw/Thug
Elite Frigate 4 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Battlecruiser 4 x Battlecruiser Gistatis Praefectus/ Tribuni


Drug Lab aggression spawn
WD EWAR L


Battleship 0-2 x Battleship Gist Cherubim/ Seraphim


After Killing Aggression spawn
WD EWAR L


Commander Battleship 0-1 x Commander Battleship Domination Warlord Possible Domination modules and or T2 Halo Implants

Escalation

Site Details
Toxic Waste Scandal!
Type Expedition
Rating Unrated
Found in P1- P2 Null
Max ship size Unverified
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength Escalate from
Angel Base

Destroying the Drug Lab or the command spawn for a small chance to escalate to Toxic Waste Scandal!

Toxic Waste Scandal
As your instruments power down from combat mode, you notice a scanner report on one of your panels indicating a strange reading few systems away. Comparing the location with external logs you learn that this is the site of an old mining outpost that was abandoned a few years back.