Difference between revisions of "Angel Forlorn Hub"

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{{CMBSite | Angel Forlorn Hub
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{{CMBSite | Angel Forlorn Hub}}
| Variation= 4
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The Angel Forlorn Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 4 variant of the [[Angel Hub]]. The site payst estimately 26 million isk in bounties.
| OverviewSectionY/N= Y
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    | OverviewSectionText= The Angel Forlorn Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 4 variant of the [[Angel Hub]].
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{{Expected NPC
    | OverviewRecShips = Battleship, Marauder.
 
    | OverviewEstPayout= 33- 35.8 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Medium, done with 2 sniper Battleships.
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 47- 51 ships. Ship count may vary as indicated.
 
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 47- 51 ships. Ship count may vary as indicated.
 
         | TotalExpFrigates      = 7- 8
 
         | TotalExpFrigates      = 7- 8
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function; it is commanded by the Dominations. In the century they've been lurking in deep space, they have stolen, plundered, or sabotaged countless number of ships and kidnapped, assaulted, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation; instead, their reach spans almost the entire known universe. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homeworlds, now infested by the Angel Cartel.
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. Battleships have over 80km range.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defenders
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Hijacker/ Outlaw/ Rogue/ Thug}}
 
|{{NPCTableRow|Elite Cruiser|4|Arch Gistum Centurion/ Phalanx|trigger=Last ship killed of this class.}}
 
|{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Tribunus}}
 
|{{NPCTableRow|Battleship|3- 4|Gist Cherubim/ Seraphim}}
 
 
}}
 
}}
        | Room1Group2                = 1st Reinforcement Spawn
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            | Room1Group2Text        =
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==Walkthrough==
            | Room1Group2InLocal    =
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{{MessageBox
            | Room1Group2Table      =  
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|On warpin:
{{NPCTable
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|Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function; it is commanded by the Dominations. In the century they've been lurking in deep space, they have stolen, plundered, or sabotaged countless number of ships and kidnapped, assaulted, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation; instead, their reach spans almost the entire known universe. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homeworlds, now infested by the Angel Cartel.
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx|trigger=Last ship killed of this class.}}
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|collapsed=yes}}
|{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}}
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|{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
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Single ungated normal space pocket. The damage can be overwhelming if you warp to the site at zero range. The battleships have 80 km range.
}}
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        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableHead|Initial Defenders}}
            | Room1Group3Text        =
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{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Hijacker/ Outlaw/ Rogue/ Thug}}
            | Room1Group3InLocal    =
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{{NPCTableRow|Elite Cruiser|4|Arch Gistum Centurion/ Phalanx}}
            | Room1Group3Table      =
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{{NPCTableRow|Battlecruiser|2|Gistatis Legatus/ Tribunus|trigger=Last ship killed of this class.}}
{{NPCTable
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{{NPCTableRow|Battleship|3- 4|Gist Cherubim/ Seraphim}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
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|}
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
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|{{NPCTableRow|Battleship|7- 8|Gist Cherubim/ Nephilim/ Saint/ Seraphim/ Warlord|ewar=TP|note=Saint and Nephilim uses Target Painter.|trigger=Warlord triggers last spawn.}}
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{{NPCTableHead|1st Reinforcement Spawn}}
}}
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{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx|trigger=Last ship killed of this class.}}
        | Room1Group4                = 3rd Reinforcement Spawn
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{{NPCTableRow|Battlecruiser|7|Gistatis Legatus/ Legionnaire/ Primus/ Tribunus}}
            | Room1Group4Text        =
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{{NPCTableRow|Battleship|4|Gist Cherubim/ Seraphim}}
            | Room1Group4InLocal    =
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|}
            | Room1Group4Table      =
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{{NPCTable
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{{NPCTableHead|2nd Reinforcement Spawn}}
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw/ Thug}}
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Impaler}}
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx}}
+
{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|6|Gist Seraphim}}
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{{NPCTableRow|Battleship|7- 8|Gist Cherubim/ Nephilim/ Saint/ Seraphim/ Warlord|ewar=TP|note=Saint and Nephilim uses Target Painter.|trigger=Warlord triggers last spawn.}}
 
}}
 
}}
  
  | EscalationSectionY/N = Y
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{{NPCTableHead|3rd Reinforcement Spawn}}
    | Escalation= Cartel Prisoner Retention
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{{NPCTableRow|Elite Frigate|2|Arch Gistii Outlaw/ Thug}}
    | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
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{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Phalanx}}
    | EscalationChance =
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{{NPCTableRow|Battleship|6|Gist Seraphim}}
| RewardsSectionY/N = Y
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|}
    | RewardsSectionText=
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    | TotalBountyValue = 26 mil
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==Escalation==
    | TotalGeneralLootValue= 2.5- 5.3 mil
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{{MessageBox
    | TotalSalvageValue = 4.5 mil
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|Angel Domination Fleet Staging Point
    | AverageRareLootValue=
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|Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.
    | ValuableLootTable =
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|collapsed=no}}
    | ExplorationLogTable =
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    | FactionDropLootVaryY/N =
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This site can escalate to [[Angel Domination Fleet Staging Point]]
}}
 
  
[[Category:Cosmic Anomalies]]
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[[Category:Combat Anomalies]]

Latest revision as of 03:47, 29 December 2019

Site Details
Angel Forlorn Hub
Type Combat Anomaly
Rating Class 8 Level 4
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Forlorn Hub is a combat anomaly found in Angel infested regions. It is a level 4 variant of the Angel Hub. The site payst estimately 26 million isk in bounties.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 7- 8
Icon red cruiser.png Cruiser 8
Icon red battlecruiser.png Battlecruiser 12- 13
Icon red battleship.png Battleships 20- 22


Walkthrough

On warpin:
Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function; it is commanded by the Dominations. In the century they've been lurking in deep space, they have stolen, plundered, or sabotaged countless number of ships and kidnapped, assaulted, or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation; instead, their reach spans almost the entire known universe. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homeworlds, now infested by the Angel Cartel.

Single ungated normal space pocket. The damage can be overwhelming if you warp to the site at zero range. The battleships have 80 km range.


Initial Defenders
WD EWAR L


Elite Frigate 3- 4 x Elite Frigate Arch Gistii Hijacker/ Outlaw/ Rogue/ Thug
Elite Cruiser 4 x Elite Cruiser Arch Gistum Centurion/ Phalanx
Battlecruiser 2 x Battlecruiser Gistatis Legatus/ Tribunus Last ship killed of this class.
Battleship 3- 4 x Battleship Gist Cherubim/ Seraphim


1st Reinforcement Spawn
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Arch Gistum Centurion/ Phalanx Last ship killed of this class.
Battlecruiser 7 x Battlecruiser Gistatis Legatus/ Legionnaire/ Primus/ Tribunus
Battleship 4 x Battleship Gist Cherubim/ Seraphim


2nd Reinforcement Spawn
}}
3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Hunter/ Impaler
Battlecruiser 3- 4 x Battlecruiser Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus
Battleship 7- 8 x Battleship Gist Cherubim/ Nephilim/ Saint/ Seraphim/ Warlord Saint and Nephilim uses Target Painter. Warlord triggers last spawn. Target Painter
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Outlaw/ Thug
Elite Cruiser 2 x Elite Cruiser Arch Gistum Centurion/ Phalanx
Battleship 6 x Battleship Gist Seraphim

Escalation

Angel Domination Fleet Staging Point
Systems have intercepted and decrypted an encoded DED transmission suggesting the presence of another Angel Cartel fleet staging area nearby. The location has been uploaded to the Expedition panel in your NeoCom's Journal.

This site can escalate to Angel Domination Fleet Staging Point