Archive:Exploration at the NSC

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Icon timer capsuleer.png This page only refers to Exploration Sites that require Hacking to complete. For Combat Sites please refer to NullSec Ratting


Why explore at the NSC?

Main article: Exploration

One common activity NSC members use to supplement their income is Exploration. For the purpose of this page, when we talk about Exploration we are referring to scanning down sites that require the use either a Data or Relic Analyzer.

The NSC campus is fairly close to high sec. One result of this is that we get a fair amount of traffic, and scannable sites can often be thin on the ground in the campus area. We also have a fair number of campus members trying to make ISK from exploration, which has the same effect. Do not let this put you off, however. It simply means that you just needs to travel a little further around Syndicate to find the sites. When a site is completed and despawns, it will then respawn somewhere else within Syndicate. You simply need to move around outside of the NSC back pocket to go and find it!

NSC Exploration bookmarking

Main article: Bookmarks

As you travel around scanning down sites, you will come across a lot of signatures you're not personally interested in. For example, if you're looking for data and relic sites, you will find a lot of wormholes and combat sites just in passing. Please help out your fellow campus members by recording these signatures in the corporate bookmarks NSC Exploration folder. When you do this, please include some details of the site such as what kind it is as well as the three-letter part of the signature-id so that others don't waste time scanning it too.

Examples

A relic site:

  • R [ABC] Monument Site

Note that the words "Ruined Serpentis" have been left out: all nullsec relic sites are "Ruined", and all Syndicate sites are Serpentis.

A data site:

  • D [DEF] Sparking Transmitter

As with the relic site, the words "Central Serpentis" have been left out, as all nullsec data sites are "Central" and again all Syndicate sites are Serpentis.

A combat site:

  • C [CDE] Prison Camp

Prison Camps are usually a good find, with loot of 300M ISK quite typical. Again, no need to mention it's Serpentis in Syndicate.

A wormhole. This one's a C432, which always leads to a C5 w-space system:

  • W [XYZ] C5

This wormhole leads to highsec:

  • W [ZYX] Amygnon (HS)

And this one is a K162 leading to "unknown" space and allows "larger ships":

  • W [ABC] C2/3

The pilot didn't actually enter the wormhole to determine which class of w-space, but from looking at the info from the k-space side they could definitely mark it as either a C2 or a C3.

In wormhole systems it's useful to mark "the way home" specially so that it pops to the top of the list of bookmarks:

  • *W [CBA] PC9

You may also encounter gas sites. Vital and Instrumental sites, which only occur in C5 and C6 systems, are sometimes worth huffing, so mark them:

  • G [FGH] Outstanding ISK Bearing Gas Site

There's no need to include the time you scanned a signature, or your name; those are included in the bookmark anyway. Please, also, do not put bookmarks in the NSC Public Tacticals folder; that's maintained by a specific campus member and is not for general use.

Note: If the signature is a wormhole, please take a few seconds to warp on grid with the wormhole and bookmark the object in space rather than bookmarking from the scanning window. This means that the bookmark will be precisely on the hole and not several kilometres from it. This might sound trivial, but it occasionally saves someone's life.

If you're a Sophomore or higher, you can also help out by removing expired signatures from the NSC folder. If you don't have Sophomore yet, don't worry about expired signature bookmarks; someone who can remove them will take care of it the next time they pass through the system.

Make entries for wormholes in the Uni Mapper, and clean up old chains when you notice the signatures have despawned.

As with any activity in Null, if you're out and about exploring you're going to want to make lots and lots of bookmarks: gate tacticals and non-aligned safes are particularly valuable. Cosmic signatures usually work pretty well as non-aligned safes, but only some time after the signature itself has disappeared. So, for example, if I scan down a wormhole I'll often make two bookmarks: one for the corporate bookmark folder and another for my "sites and safes" folder. After a week or so, I'll rename the personal copy as a safe.

NullSec Data and Relic Sites

Main article: Hacking 101
xxxxx

Databank, Mainframe, Coms Tower
Ruins, Remains, Rubble

Exploration Ships and Fitting Advice

You can use an ordinary T1 scanning frigate (Imicus, Probe, Heron, Magnate) for exploration in Null if you have adequate skills, particularly if your signal strength is good enough. If you have trouble scanning down some signatures, add one or two Small Gravity Capacitor Upgrade I rigs and you should be sorted until you can skill up more. You may also find that the can hacking game is significantly harder in Null than you're used to; the best answer to this is to train the relevant skill and practice a lot, but there are rigs for that too.

You can use the shiny Sisters of Eve exploration frigate, the Astero, in Null if you're rich, and you don't mind painting a huge neon target on yourself. People in gatecamps salivate at the very thought of catching those.

At some point, you may want to move to the T2 Covert Ops scanning frigates (Helios, Cheetah, Buzzard, Anathema) for increased safety: being able to warp cloaked is very powerful. They also have increased virus strength, which is nice. There are disadvantages, though: apart from the cost, the T2 frigates are notoriously short on cargo space at 175m3 vs. the 400m3 on the T1 hulls. This is less of an issue now since the volume of drops from data sites was reduces in the Phoebe release, but may still be a concern.

One small problem moving from the T1 to T2 exploration frigates is that the scanning bonus moves from being based on your racial frigate skill to the covert ops skill. In turn that means that the Covert Ops frigates actually have less scanning strength than the T1 frigates until you get Covert Ops to IV. Don't just train it to I and think you're done.

Heron
Heron: Heron
EFT
[Heron, Heron]
Core Probe Launcher I
Improved Cloaking Device II
Salvager I

Data Analyzer II
Relic Analyzer II
5MN Y-T8 Compact Microwarpdrive
PL-0 Scoped Cargo Scanner
Scan Rangefinding Array I

Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Salvage Drone I x3
Hornet EC-300 x4

Sisters Core Scanner Probe x8

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Helios
Helios: Helios
EFT
[Helios, Helios]
Core Probe Launcher I
Covert Ops Cloaking Device II

Data Analyzer II
Relic Analyzer II
Cargo Scanner II
Scan Rangefinding Array I
5MN Microwarpdrive II

Nanofiber Internal Structure II
Warp Core Stabilizer II
Warp Core Stabilizer II

Small Emission Scope Sharpener I
Small Memetic Algorithm Bank I


Hornet EC-300 x1

Sisters Core Scanner Probe x8

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Raptor
Raptor: Raptor
EFT
[Raptor, Raptor]
Prototype Cloaking Device I
Core Probe Launcher II
150mm Railgun II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
Relic Analyzer II
Data Analyzer II

Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Small Emission Scope Sharpener I
Small Gravity Capacitor Upgrade I



Sisters Core Scanner Probe x8
Caldari Navy Uranium Charge S x40

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Limited Sleeper Cache

Main article: Limited Sleeper Cache
Astero
Astero: Astero
EFT
[Astero, Astero]
Covert Ops Cloaking Device II
Sisters Core Probe Launcher

Data Analyzer II
Relic Analyzer II
1MN Monopropellant Enduring Afterburner
Faint Epsilon Scoped Warp Scrambler

Energized Adaptive Nano Membrane II
200mm Steel Plates II
Damage Control II
Small Ancillary Armor Repairer

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Gravity Capacitor Upgrade I


Vespa EC-600 x5
Hornet EC-300 x5

Sisters Core Scanner Probe x16
Nanite Repair Paste x8

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate 4+
  • Cloaking 4
  • Good drone skills
  • T2 armor tanking
  • Basic exploration skills
NOTES
  • The Astero can catch and outperform other exploration ships.
  • The warp scrambler enables you to hold other explores and kill them.


Standard Sleeper Cache and Superior Serpentis Ghost Sites

Main article: Standard Sleeper Cache
Main article: Ghost Sites
Stratios
Stratios: Stratios
EFT
[Stratios, Stratios]
Covert Ops Cloaking Device II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Sisters Core Probe Launcher

Relic Analyzer II
Data Analyzer II
50MN Microwarpdrive II
Faint Epsilon Scoped Warp Scrambler
Medium Compact Pb-Acid Cap Battery

Energized Adaptive Nano Membrane II
1600mm Steel Plates II
Medium Ancillary Armor Repairer
Energized Adaptive Nano Membrane II
Damage Control II

Medium Anti-Explosive Pump I
Medium Auxiliary Nano Pump I
Medium Gravity Capacitor Upgrade I


Wasp EC-900 x5
Salvage Drone I x5
Hornet EC-300 x5
Vespa EC-600 x5

Sisters Core Scanner Probe x16
Nanite Repair Paste x72
Spike M x2000

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FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr cruiser 4+
  • Gallente cruiser 4+
  • Cloaking 4
  • Good drone skills
  • T2 armor tanking
  • Basic exploration skills
NOTES
  • At Ghost Sites, you will have to tank the NPCs and the explosions. So armor rep are a must.


Superior Sleeper Cache

Main article: Superior Sleeper Cache