Difference between revisions of "Archive:Newbie Doctrine"

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The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the [[Low-Sec Campus]], in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts within EVE University. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange.
 
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the [[Low-Sec Campus]], in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts within EVE University. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange.
 
 
Fleet Commanders can request additional Newbie Doctrine ships for scheduled EVE University fleet operations. Send Julian Celador an EVE-mail with the form-up time and location of your fleet, and he will put up free corporation contracts for your fleet participants.
 
  
  

Revision as of 00:47, 20 November 2015

The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations.


The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. A repository of Newbie Doctrine ships is conveniently located near the Low-Sec Campus, in the system where many EVE University fleets are formed. Ships are posted as free corporate contracts within EVE University. Contracts can be found by navigating in the Neocom: E in top-left corner of screen > Business > Contracts > Start Page > Auction and Item Exchange.


The best way to learn PvP is by trying it! Let's die gloriously together!

If your screen goes white and you see yourself floating in space, don’t worry. You’re safe. They can’t hurt you any more.

- Winter Alabel


You are encouraged to discuss improvements to the Newbie Doctrine on the talk page. Please do not edit the fittings on this page without permission from Julian Celador.

The records of the Newbie Doctrine program are public and can be viewed here.


Pre-Fleet Checklist

Main article: The Rookie's Guide To Fleet Ops
  1. Join a Fleet
    Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held once a month.

  2. Join the Fleet's Mumble Channel
    Fleet Commanders use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.

  3. Prepare to be Podded
    If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview.

  4. Choose Your Role
    The primary roles in a fleet are:
    1. Tackler - New pilots can fly tackling ships without any skill training!
    2. Electronic Warfare (EWAR)
    3. Damage Dealer (DD)
    4. Logistics (logi)

  5. Fly what you can afford to lose.
    This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group. The frigates in the Low-Sec Campus Reshipping Doctrine are a good starting point within Fleet-Up.

  6. Load Your Ship
    Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and/or Nanite Repair Paste as needed.

  7. Insure Your Ship
    Ships should (almost) always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP).

  8. Rename Your Ship
    The default ship name is "<Player's Name> <Ship Name>"; this will make it much easier for enemies to identify and locate you via D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.

Tackle, Ensnaring Foes

Main article: Tackling Guide

Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts.


Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" within each fitting to learn how to upgrade modules as your in-game skills improve.


A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button.

- FearlessLittleToaster

Scout / Fast Tackle

Gallente Scout
Atron: Gallente Scout
EFT
[Atron, Gallente Scout]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I

Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
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Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Gallente pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
  • PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Amarr Scout
Executioner: Amarr Scout
EFT
[Executioner, Amarr Scout]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I

Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Fitting template high slot label.png
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Icon hi slot.png
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icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by an Amarr pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
  • PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Scout
Slasher: Minmatar Scout
EFT
[Slasher, Minmatar Scout]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Upgraded EM Ward Amplifier I

Damage Control I
Type-D Restrained Nanofiber Structure

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Ancillary Current Router I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Minmatar pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Upgraded EM Ward Amplifier I, increases the EM resistance of your ship's shield
  • PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Caldari Scout
Condor: Caldari Scout
EFT
[Condor, Caldari Scout]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Upgraded EM Ward Amplifier I

Damage Control I
Type-D Restrained Nanofiber Structure

Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I
Small Ancillary Current Router I



Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Caldari pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Disruptor I, prevents your target from warping
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Upgraded EM Ward Amplifier I, increases the EM resistance of your ship's shield
  • PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating


Tackle / Small Gang

Gallente Tackle (Derptron)
Atron: Gallente Tackle (Derptron)
EFT
[Atron, Gallente Tackle (Derptron)]
Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I

5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I



Caldari Navy Antimatter Charge S x1200

Fitting template high slot label.png
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Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Gallente pilot with starting skills.
  • Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Scrambler I, prevents your target from warping
  • ACTIVATE: Light Electron Blaster I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
  • PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Caldari Tackle
Condor: Caldari Tackle
EFT
[Condor, Caldari Tackle]
Rocket Launcher I
Rocket Launcher I
Rocket Launcher I

5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender

Damage Control I
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I



Caldari Navy Scourge Rocket x333

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Can be flown by a Caldari pilot with starting skills.
  • The Rocket Launcher I module requires Rockets I.
  • Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
  • Training Hull Upgrades IV will enable use of the Damage Control II module.
  • Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
  • Non-Caldari pilots may need to train Shield Upgrades II or use a 5MN Y-T8 Compact Microwarpdrive to meet powergrid requirements.
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Scrambler I, prevents your target from warping
  • ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
  • ACTIVATE: Rocket Launcher I, deals damage to your target
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Minmatar Tackle
Slasher: Minmatar Tackle
EFT
[Slasher, Minmatar Tackle]
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Small 'Knave' Energy Drain

5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender

Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I



Republic Fleet EMP S x1200

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • ACTIVATE: Damage Control I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: Warp Scrambler I, prevents your target from warping
  • ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
  • ACTIVATE: 125mm Gatling AutoCannon I, deals damage to your target
  • ACTIVATE: Small 'Knave' Energy Drain, drains energy from your target and adds it to your ship
  • PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
  • PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
  • PASSIVE: Rigs - Learn more about tanking against various damage types
  • Nanite Repair Paste - Optional, Learn more about overheating
Amarr Tackle
Executioner: Amarr Tackle
EFT
[Executioner, Amarr Tackle]
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Small Diminishing Power System Drain I

5MN Quad LiF Restrained Microwarpdrive
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

F85 Peripheral Damage System I
Heat Sink I
Small Ancillary Armor Repairer

Small Energy Burst Aerator I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I



Nanite Repair Paste x15
Imperial Navy Multifrequency S x3

Fitting template high slot label.png
icon?size=64&.png
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icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PARALLAX 2015.11.3
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • ACTIVATE: F85 Peripheral Damage System I, mitigates damage dealt to your ship
  • ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
  • ACTIVATE: J5b Phased Prototype Warp Scrambler I, prevents your target from warping
  • ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
  • ACTIVATE: Dual Light Pulse Laser I, deals damage to your target
  • ACTIVATE: Small Diminishing Power System Drain I, drains energy from your target and adds it to your ship
  • ACTIVATE: Small Ancillary Armor Repairer, uses Nanite Repair Paste to restore hitpoints to your ship
  • PASSIVE: Heat Sink I, increases the firing rate of your LAZORs
  • PASSIVE: Rigs - Learn more about tanking against various damage types


EWAR, Messing with Enemies

Main article: EWAR Guide

Coming Soon!

Recommended Reading

The Way of the Tackler Guide

Guide to using EFT