Difference between revisions of "Archive:UniBombers"

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m (Updated skills list. Updated Unibomber leaders. Added chat chanel details. Improved the langauge use in places.)
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The answer is yes! We are always looking for more people to get in involved with the UniBombers.
 
The answer is yes! We are always looking for more people to get in involved with the UniBombers.
 +
 
Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
 
Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.
  
Join the SB.E-UNI mailing list in-game.  This list will give you updates on the UniBombers program and any scheduled roams.
+
Join the SB.E-UNI mailing list.  This list will give you updates on the UniBombers program and any scheduled roams.
 +
 
 
Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities.
 
Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities.
  
 
=== Out of Corporation (OOC) Alts ===
 
=== Out of Corporation (OOC) Alts ===
  
# Participants flying combat ships in the UniBombers shall be members of the Ivy League.
+
# Characters flying combat ships in the UniBombers are to be Ivy League members.
 
# Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved.  This will be case-by-case.
 
# Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved.  This will be case-by-case.
  
 
== Where do I need to be in order to get involved? ==
 
== Where do I need to be in order to get involved? ==
  
The new main starting system of the UniBombers is [http://evemaps.dotlan.net/map/Syndicate/UM-Q7F#sec UM-Q7F].  This location was chosen for its proximity to both the [[Nullsec Campus]] and [[Low-Sec Campus]]. As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.
+
The current home of the UniBombers is [http://evemaps.dotlan.net/map/Syndicate/UM-Q7F#sec UM-Q7F].  This location was chosen for its proximity to both the [[Nullsec Campus]] and [[Low-Sec Campus]].
  
 +
As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.
  
 
Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.
 
Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.
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All bombers have the following skill requirements to operate:
 
All bombers have the following skill requirements to operate:
 
*[[Racial Frigate V]]
 
*[[Racial Frigate V]]
*{{GetSkillLink|Spaceship Command|III}}
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*{{GetSkillLink|Covert Ops|I}}
 
*{{GetSkillLink|Covert Ops|I}}
*{{GetSkillLink|CPU Management|II}}
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**{{GetSkillLink|Spaceship Command|III}}
*{{GetSkillLink|Power Grid Management|II}}
+
**{{GetSkillLink|Electronics Upgrades|V}}
*{{GetSkillLink|Electronics Upgrades|V}}
+
***{{GetSkillLink|CPU Management|II}}
 +
***{{GetSkillLink|Power Grid Management|II}}
 +
 
  
However, it is not recommended, and downright stupid, to fly a bomber in a PVP setting without a covert ops cloaking device, and Torpedo Launchers. The use of these modules, require the skills:
+
However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it.  As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires:
  
 
*{{GetSkillLink|Cloaking|IV}}
 
*{{GetSkillLink|Cloaking|IV}}
 +
**{{GetSkillLink|CPU Management|IV}}
 +
 
*{{GetSkillLink|Torpedoes|I}}
 
*{{GetSkillLink|Torpedoes|I}}
*{{GetSkillLink|Missile Launcher Operation|IV}}
+
**{{GetSkillLink|Missile Launcher Operation|IV}}
*{{GetSkillLink|Heavy Missiles|III}}
+
**{{GetSkillLink|Heavy Missiles|III}}
*{{GetSkillLink|Light Missiles|III}}
+
***{{GetSkillLink|Light Missiles|III}}
*Standard Missiles III
+
***{{GetSkillLink|Missile Launcher Operation|III}}
 +
 
 +
*{{GetSkillLink|Bomb Deployment|I}}
 +
**{{GetSkillLink|Missile Bombardment|IV}}
 +
***{{GetSkillLink|Missile Launcher Operation|I}}
 +
 
  
 
=== Suggested Skills ===
 
=== Suggested Skills ===
  
Aside from these basic required skills, it is suggested that you have the following skills. These skills are designed to push the strengths of the bomber and minimize it's chance of being destroyed. Many are simply fitting skills, that ease the use of more powerful modules.
+
Aside from the 'mandatory' skills, it is suggested that you have sufficient skills to allow you to maximise the strengths of the bomber and mitigate its weaknesses.
  
 +
*{{GetSkillLink|Acceleration Control|III}}
 
*{{GetSkillLink|Navigation|III}}
 
*{{GetSkillLink|Navigation|III}}
*{{GetSkillLink|Acceleration Control|III}}
 
 
*{{GetSkillLink|Warp Drive Operation|III}}
 
*{{GetSkillLink|Warp Drive Operation|III}}
 
*{{GetSkillLink|Spaceship Command|IV}}
 
*{{GetSkillLink|Spaceship Command|IV}}
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*{{GetSkillLink|Shield Operation|III}}
 
*{{GetSkillLink|Shield Operation|III}}
 
*{{GetSkillLink|Energy Grid Upgrades|III}}
 
*{{GetSkillLink|Energy Grid Upgrades|III}}
*{{GetSkillLink|Launcher Rigging|II}}
+
*{{GetSkillLink|Launcher Rigging|III}}
*{{GetSkillLink|Astronautics Rigging|II}}
+
*{{GetSkillLink|Astronautics Rigging|III}}
 
*{{GetSkillLink|Jury Rigging|III}}
 
*{{GetSkillLink|Jury Rigging|III}}
 
*{{GetSkillLink|Mechanics|IV}}
 
*{{GetSkillLink|Mechanics|IV}}
  
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
+
In addition, you should aim to increase your missile and bomb skills where possible. <br>
 +
 
 
*{{GetSkillLink|Missile Bombardment|IV}}
 
*{{GetSkillLink|Missile Bombardment|IV}}
 
*{{GetSkillLink|Missile Projection|III}}
 
*{{GetSkillLink|Missile Projection|III}}
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*{{GetSkillLink|Target Navigation Prediction|III}}
 
*{{GetSkillLink|Target Navigation Prediction|III}}
 
*{{GetSkillLink|Warhead Upgrades|III}}
 
*{{GetSkillLink|Warhead Upgrades|III}}
*{{GetSkillLink|Bomb Deployment|I}}
+
*{{GetSkillLink|Bomb Deployment|III}}
 
*{{GetSkillLink|Covert Ops|IV}}
 
*{{GetSkillLink|Covert Ops|IV}}
  
=== Recommended Skills ===
+
=== Further skill development ===
  
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missile support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.
+
You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ships agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Launcher to IV in order to be able to use both Void and Lockbreaker EWAR bombs.

Revision as of 08:51, 2 March 2014

UniBombers

The UniBombers are a group of unistas who share a collective interest in learning more about flying stealth bombers. UniBombers go on regular stealth bomber roams around low/nullsec, and occasionally venture into high sec to chase after wartargets.

UniBomber Leaders

Founder, Program Coordinator - Hong Hu

SB Leaders:

  1. Al Badasaz (Deputy co-ordinator - US TZ)
  2. Garf Ungle (US TZ)
  3. Clutter Fonulique (US TZ)
  4. Judg Dredd (US TZ)
  5. Liafail (US TZ)
  6. Martin Vanzyl (EU TZ)
  7. Spanky Ikkala (EU TZ)
  8. Kamylia (EU TZ)

Can I be a UniBomber too?

The answer is yes! We are always looking for more people to get in involved with the UniBombers.

Currently, the program does require that members have the Freshman title in order to participate in UniBombers fleets.

Join the SB.E-UNI mailing list. This list will give you updates on the UniBombers program and any scheduled roams.

Join the SB.E-Uni chat channel. This will puit you in instant touch with other uni members interested in covops activities.

Out of Corporation (OOC) Alts

  1. Characters flying combat ships in the UniBombers are to be Ivy League members.
  2. Select non-combat roles (i.e. Scouts, Blockade Runners or bait ships) may be OOC with the concurrence of the coordinator or the UniBomber Leader involved. This will be case-by-case.

Where do I need to be in order to get involved?

The current home of the UniBombers is UM-Q7F. This location was chosen for its proximity to both the Nullsec Campus and Low-Sec Campus.

As the UniBombers continue to grow and expand, we will most likely start roams from other locations as well.

Work is also underway on the WHC chapter of the Unibombers. Location- Unknown.

What Should I fly?

Stealth Bomber roams usually consists of the following types of ships:

  • Stealth Bombers (Hound, Manticore, Purifier, Nemesis)
  • Recons (Rapier, Arazu, Falcon)
  • Black Ops Battleships (soon hopefully)
  • Support (Covops scouts, Blockade runners to carry extra bombs or bubbles)

What skills do I need to train?

The ships listed above can be quite skill intensive. It is NOT recommended that you fly these ships until you have a good set of skills. Below is a list of skills taken from the Stealth Bomber page:

Required Skills

All bombers have the following skill requirements to operate:


However, whilst it is one thing to be able to sit in a bomber, it is another to be able to fight in it. As a minimum you will want to be able to fit a covert ops cloaking device, torpedo launchers and a bomb launcher. To be able to fit these modules requires:


Suggested Skills

Aside from the 'mandatory' skills, it is suggested that you have sufficient skills to allow you to maximise the strengths of the bomber and mitigate its weaknesses.

In addition, you should aim to increase your missile and bomb skills where possible.

Further skill development

You should aim to maximize the ship's DPS by getting missile support skills to IV or V as well as the Covert Ops skill itself to V. Additionally, you want to maximize the ships agility and speed, by training navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Engineering, and Mechanics. Finally, you should consider training Bomb Launcher to IV in order to be able to use both Void and Lockbreaker EWAR bombs.