Difference between revisions of "Blood Forsaken Rally Point"

From EVE University Wiki
Jump to: navigation, search
(Undo revision 123421 by Hirmuolio pine (talk))
(Converted out of full CMBSite template)
Line 1: Line 1:
 
{{Update|Ship list class and amount}}
 
{{Update|Ship list class and amount}}
{{CMBSite | Blood Forsaken Rally Point
+
{{CMBSite | Blood Forsaken Rally Point}}
| Variation= 3
 
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The '''Blood Forsaken Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Rally Point]].
 
    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
 
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N=
 
        | Diff&ShipRecSectionText=
 
    | TotalExpEnemiesSectionY/N=
 
        | TotalExpEnemiesSectionText = With the initial defending fleet and 5 triggered spawns, a total of xx ships.
 
        | TotalExpFrigates      =
 
        | TotalExpDestroyers    =
 
        | TotalExpCruisers        =
 
        | TotalExpBattlecruisers =
 
        | TotalExpBattleships  =
 
        | TotalExpCapitals      =
 
        | TotalExpSentries      =
 
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 
    | WalkthroughSectionText= Killing the last hostile ship triggers a reinforcement spawn.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|5- 6|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battleship|5- 6|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle|ewar=Neut}}
 
}}
 
  
<!-- Generic template arguments below to be replaced with appropriate ship list names and amount information.
+
The '''Blood Forsaken Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Rally Point]].
  
        | Room1Group2                = 1st Reinforcement Spawn
+
==Walkthrough==
            | Room1Group2Text        =
+
{{MessageBox
            | Room1Group2InLocal    =
+
|On warpin:
            | Room1Group2Table      =
+
|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
{{NPCTable
+
|collapsed=no}}
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =  
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =  
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group6                = 5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group7                = 6th Reinforcement Spawn
 
            | Room1Group7Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group7Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group8                = 7th Reinforcement Spawn
 
            | Room1Group8Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group8Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group9                = 8th Reinforcement Spawn
 
            | Room1Group9Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group9Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
        | Room1Group10              = 9th Reinforcement Spawn
 
            | Room1Group10Text      =
 
            | Room1Group1InLocal    =
 
            | Room1Group10Table      =
 
{{NPCTable
 
|{{NPCTableRow|Frigate|8|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
|{{NPCTableRow|Cruiser|5|Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Elite Cruiser|5|Elder Corpum Engraver/ Exorcist/ Phantom/ Reaver/ Revenant/ Sage}}
 
|{{NPCTableRow|Battlecruiser|6|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Apostle/ Bishop/ Cardinal/ Monsignor/ Oracle}}
 
|{{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar=Web}}
 
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
 
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
 
|{{NPCTableRow|Sentry|1|Blood Cruise Missile Battery}}
 
}}
 
  
-->
+
Single ungated normal space pocket. Killing the last hostile ship triggers a reinforcement spawn.
 +
 
 +
{{NPCTableHead|Initial Defending Fleet}}
 +
{{NPCTableRow|Elite Cruiser|5-6|Elder Corpum Arch}}
 +
{{NPCTableRow|Battleship|5-6|Corpus|ewar=Neut}}
 +
|}
 +
 
 +
There are five additional spawns.
  
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N =
 
    | RewardsSectionText=
 
    | TotalBountyValue =  mil
 
    | TotalGeneralLootValue=  mil
 
    | TotalSalvageValue =  mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 17:36, 24 July 2017

This page should be updated due to game changes.
Reason: Ship list class and amount
Site Details
Blood Forsaken Rally Point
Type Combat Anomaly
Rating Class 6 Level 3
Found in Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

The Blood Forsaken Rally Point is a combat anomaly found in Blood Raiders infested regions. It is a level 3 variant of the Blood Rally Point.

Walkthrough

On warpin:
The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.

Single ungated normal space pocket. Killing the last hostile ship triggers a reinforcement spawn.


Initial Defending Fleet
WD EWAR L


Elite Cruiser 5-6 x Elite Cruiser Elder Corpum Arch
Battleship 5-6 x Battleship Corpus Energy Neutralizer

There are five additional spawns.