Difference between revisions of "Contested Minmatar Army Complex"

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(Rest of the info. Still incomplete)
(Rest of the info (except last room))
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{{CMBSite|Contested Minmatar Army Complex}}
 
{{CMBSite|Contested Minmatar Army Complex}}
 
'''Contested Minmatar Army Complex''' is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
 
'''Contested Minmatar Army Complex''' is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
 +
 +
This site contains an additional room filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules.
  
 
==Site details==
 
==Site details==
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{{NPCTableRow|Cruiser|3|Gisti Cutter/Gistum Protagonist}}
 
{{NPCTableRow|Cruiser|3|Gisti Cutter/Gistum Protagonist}}
 
{{NPCTableRow|Cruiser|2|Gist Harbringer Major}}
 
{{NPCTableRow|Cruiser|2|Gist Harbringer Major}}
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{{NPCTableRow|Cruiser|3|Freedom Fighter}}
 
{{NPCTableRow|Cruiser|3|Ammatar Pilgrim}}
 
{{NPCTableRow|Cruiser|3|Ammatar Pilgrim}}
 
{{NPCTableRow|Cruiser|10|Cybertron Partrol/...|cargo = Sample of Septicemic Agent}}
 
{{NPCTableRow|Cruiser|10|Cybertron Partrol/...|cargo = Sample of Septicemic Agent}}
 
{{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}}
 
{{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}}
 
{{NPCTableRow|Cruiser|1|Jahir Okham|cargo = Okham's Head}}
 
{{NPCTableRow|Cruiser|1|Jahir Okham|cargo = Okham's Head}}
{{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest???}}
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{{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest}}
 
|}
 
|}
There are additional Freedom Fighter cruisers.
 
  
 
{{StructureTable|
 
{{StructureTable|
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===Angel Listening Outpost===
 
===Angel Listening Outpost===
 
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The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them. The loot from the hacking cans is used in the production of storyline modules.
+
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them.
 +
 
 +
You need to hack the containers with data analyzer before getting acces to their contents. The loot from the hacking cans is used in the production of storyline modules.
  
 
{{NPCTableHead|Spawn table}}
 
{{NPCTableHead|Spawn table}}
{{NPCTableRow|Frigate|?|Angel Scavenger|cargo = Punk ID Slice}}
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{{NPCTableRow|Frigate|24|Angel Scavenger|cargo = Punk ID Slice}}
{{NPCTableRow|Cruiser|?|Angel Guard}}
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{{NPCTableRow|Cruiser|6|Angel Data Guard}}
 
|}
 
|}
  
 
{{StructureTable|
 
{{StructureTable|
{{StructureTableRow|Hackable|?|Angel Info Strata/...|cargo = Angel Simple Trigger, Angel Spatial Analyzer, Construction Alloy, Mechanic Parts, Electric Conduit}}
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{{StructureTableRow|Hackable|18|Angel Info Strata/...|cargo = Materials for storyline modules}}
 
}}
 
}}

Revision as of 12:33, 6 May 2017

Site Details
Contested Minmatar Army Complex
Type COSMOS site
Rating DED 4/10
Found in Traun
Max ship size Battlecruiser
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
Explosive damage Ex
Kinetic damage Kin
Sig. Strength Beacon

Contested Minmatar Army Complex is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.

This site contains an additional room filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules.

Site details

The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a keycard to access. The keycard can be aquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.

First Corridor


Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Beside the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot on anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bountys, try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots insignias.


Spawn table
WD EWAR L


Frigate 18 x Frigate Gist Skirmisher/...
Frigate 3 x Frigate Gist Precursor Major
Cruiser 13 x Cruiser Gist Ambusher/...
Cruiser 9 x Cruiser REF Pilot
Sentry 6 x Sentry Gist Defence Battery

Template:StructureTable

Overrun Security Corridor


The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a Repaired Keycard with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.


Spawn table
WD EWAR L


? x  ? Thukker Scavanger Thukker Loot
Frigate 3 x Frigate Gisti Cutter Punk ID Slice
Cruiser 3 x Cruiser Gisti Cutter/Gistum Protagonist
Cruiser 2 x Cruiser Gist Harbringer Major
Cruiser 3 x Cruiser Freedom Fighter
Cruiser 3 x Cruiser Ammatar Pilgrim
Cruiser 10 x Cruiser Cybertron Partrol/... Sample of Septicemic Agent
Cruiser 3 x Cruiser Okham's Cyber Thrall
Cruiser 1 x Cruiser Jahir Okham Okham's Head
Battleship 1 x Battleship Thukker Nomad Chief Thukker Pest, Remains of Thukker Pest

Template:StructureTable

Destroyed Nefantar Base


You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Beside those some cruisers and frigates, spread out around the pocket. You can fight most of them in small groups.


Spawn table
WD EWAR L


1 x  ? The Black Viper Transputer Orb
1 x  ? Norak Pakkul Norak Pakkul's DNA

Angel Listening Outpost


The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keep you busy. They like to target drones when they respawn so watch out for them.

You need to hack the containers with data analyzer before getting acces to their contents. The loot from the hacking cans is used in the production of storyline modules.


Spawn table
WD EWAR L


Frigate 24 x Frigate Angel Scavenger Punk ID Slice
Cruiser 6 x Cruiser Angel Data Guard

Template:StructureTable