Difference between revisions of "Dread Guristas Fleet Staging Point"
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+ | {{Cleanup|What triggers wave 3 in the second pocket? Or does it spawns at the same time as wave 2, just at a different location?}} | ||
+ | |||
{{CMBSiteInfo | {{CMBSiteInfo | ||
|name = Dread Guristas Fleet Staging Point | |name = Dread Guristas Fleet Staging Point | ||
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|signature strength = 1.25% in Null Sec | |signature strength = 1.25% in Null Sec | ||
}} | }} | ||
− | + | '''Dread Guristas Fleet Staging Point''' is an [[Unrated Complex]] found by scanning in [[System security|Null Security]] systems with [[Guristas]] presence. It can also be received as an escalation from a [[Guristas Forsaken Hub]] or [[Guristas Hidden Rally Point]]. | |
− | ==Walkthrough== | + | |
+ | == Walkthrough == | ||
{{MessageBox|On warp-in | {{MessageBox|On warp-in | ||
|The massive amounts of signatures you are getting on your short range scan can only indicate one thing, a full combat fleet in station around the deadspace pocket. The Guristas Pirates would seem to be planning a large scale military operation in the area and you should expect nothing but the heaviest resistance should you try to oppose them here. | |The massive amounts of signatures you are getting on your short range scan can only indicate one thing, a full combat fleet in station around the deadspace pocket. The Guristas Pirates would seem to be planning a large scale military operation in the area and you should expect nothing but the heaviest resistance should you try to oppose them here. | ||
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Warping to the site lands you at 0 on an acceleration gate. | Warping to the site lands you at 0 on an acceleration gate. | ||
− | ===First | + | === First pocket === |
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Acceleration Gate||Acceleration Gate|note= Locked until pocket is cleared}} | ||
+ | |} | ||
The first pocket is fairly straightforward and easy. Destroy initial spawn, blow up the trigger last, destroy wave 2, take the gate. | The first pocket is fairly straightforward and easy. Destroy initial spawn, blow up the trigger last, destroy wave 2, take the gate. | ||
− | {{NPCTableHead | + | {{NPCTableHead|Initial defenders (45-55 km from acceleration gate)}} |
− | |||
{{NPCTableRow|Destroyer|2-3|Pithior Guerilla/Renegade}} | {{NPCTableRow|Destroyer|2-3|Pithior Guerilla/Renegade}} | ||
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | {{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | ||
− | {{NPCTableRow|Battleship|4|Pith Usurper/Massacrer|trigger=Triggers | + | {{NPCTableRow|Battleship|4|Pith Usurper/Massacrer|trigger= Triggers Reinforcement}} |
− | {{ | + | |} |
+ | {{NPCTableHead|Reinforcement (20-30 km from acceleration gate)}} | ||
{{NPCTableRow|Destroyer|2-3|Pithior Supremacist/Terrorist}} | {{NPCTableRow|Destroyer|2-3|Pithior Supremacist/Terrorist}} | ||
{{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | {{NPCTableRow|Battlecruiser|3|Pithatis Assassin/Assaulter}} | ||
{{NPCTableRow|Battleship|6|Pith Usurper/Massacrer}} | {{NPCTableRow|Battleship|6|Pith Usurper/Massacrer}} | ||
|} | |} | ||
− | + | ||
− | + | === Second pocket === | |
− | |||
− | ===Second | ||
Get ready to blow up the energy neutralizing sentries when you warp in; they add a lot of difficulty to the room. | Get ready to blow up the energy neutralizing sentries when you warp in; they add a lot of difficulty to the room. | ||
− | {{NPCTableHead | + | {{NPCTableHead|Initial defenders (60 km away)}} |
− | + | {{NPCTableRow|Destroyer|2|Pithior Guerilla/Renegade}} | |
− | {{NPCTableRow|Sentry|2|Guristas Energy Neutralizing Sentry II|ewar=Neut|note=Spawns 70 km away}} | + | {{NPCTableRow|Battlecruiser|2|Pithatis Assassin/Death Dealer}} |
+ | {{NPCTableRow|Battleship|4|Pith Usurper/Massacrer|trigger= Triggers wave 2}} | ||
+ | {{NPCTableRow|Sentry|2|Guristas Energy Neutralizing Sentry II|ewar= Neut|note= Spawns 70 km away}} | ||
{{NPCTableRow|Sentry|4|Guristas Cruise Missile Batteries}} | {{NPCTableRow|Sentry|4|Guristas Cruise Missile Batteries}} | ||
{{NPCTableRow|Sentry|2|Guristas Point Defense Battery}} | {{NPCTableRow|Sentry|2|Guristas Point Defense Battery}} | ||
− | + | |} | |
− | + | ||
− | {{ | + | {{NPCTableHead|}} |
{{NPCTableSeparator|Wave 2 (20 km away from warp-in)}} | {{NPCTableSeparator|Wave 2 (20 km away from warp-in)}} | ||
{{NPCTableRow|Destroyer|2|Pithior Supremacist/Terrorist}} | {{NPCTableRow|Destroyer|2|Pithior Supremacist/Terrorist}} | ||
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|} | |} | ||
The site does not contain any noteworthy loot. | The site does not contain any noteworthy loot. | ||
− | ==Escalation== | + | |
+ | == Escalation == | ||
The site has an almost 100% chance to escalate to [[Dread Guristas Fleet Staging Point 2]]. | The site has an almost 100% chance to escalate to [[Dread Guristas Fleet Staging Point 2]]. | ||
{{MessageBox|Dread Guristas Fleet Staging Point 2 | {{MessageBox|Dread Guristas Fleet Staging Point 2 | ||
|The last Guristas Pirate Battleship sends out a distress signal before it goes down. Luckily your com systems have managed to decrypt the message and follow it to it's final destination. | |The last Guristas Pirate Battleship sends out a distress signal before it goes down. Luckily your com systems have managed to decrypt the message and follow it to it's final destination. | ||
− | |collapsed=yes}} | + | |collapsed= yes}} |
+ | |||
[[Category:Unrated Complexes]] | [[Category:Unrated Complexes]] | ||
− |
Latest revision as of 11:28, 16 July 2023
The reason is: What triggers wave 3 in the second pocket? Or does it spawns at the same time as wave 2, just at a different location?
Dread Guristas Fleet Staging Point | |
---|---|
Type | Unrated Complex |
Rating | Unrated |
Found in | Null |
Max ship size | Unrestricted |
Faction | Guristas |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Sig. strength | 1.25% in Null Sec |
Dread Guristas Fleet Staging Point is an Unrated Complex found by scanning in Null Security systems with Guristas presence. It can also be received as an escalation from a Guristas Forsaken Hub or Guristas Hidden Rally Point.
Walkthrough
On warp-in |
---|
The massive amounts of signatures you are getting on your short range scan can only indicate one thing, a full combat fleet in station around the deadspace pocket. The Guristas Pirates would seem to be planning a large scale military operation in the area and you should expect nothing but the heaviest resistance should you try to oppose them here.
DED Threat Assessment: Extreme (9 of 10) |
This site is fairly hard due to large number of ships and neuting towers. It can be done in a group of T2, T3 or Faction cruisers or a few battleships.
Warping to the site lands you at 0 on an acceleration gate.
First pocket
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
The first pocket is fairly straightforward and easy. Destroy initial spawn, blow up the trigger last, destroy wave 2, take the gate.
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Destroyer Pithior Guerilla/Renegade | ||||
3 x Battlecruiser Pithatis Assassin/Assaulter | ||||
4 x Battleship Pith Usurper/Massacrer |
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Destroyer Pithior Supremacist/Terrorist | ||||
3 x Battlecruiser Pithatis Assassin/Assaulter | ||||
6 x Battleship Pith Usurper/Massacrer |
Second pocket
Get ready to blow up the energy neutralizing sentries when you warp in; they add a lot of difficulty to the room.
The site does not contain any noteworthy loot.
Escalation
The site has an almost 100% chance to escalate to Dread Guristas Fleet Staging Point 2.
Dread Guristas Fleet Staging Point 2 |
---|
The last Guristas Pirate Battleship sends out a distress signal before it goes down. Luckily your com systems have managed to decrypt the message and follow it to it's final destination. |