Difference between revisions of "FC VG Cribsheet"

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m (Fixed kill order.)
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:8.  History tab in fleet window. (Align to the broadcast).
 
:8.  History tab in fleet window. (Align to the broadcast).
 
:9. Aligning down the gate?
 
:9. Aligning down the gate?
:10. Assigning drones to the DB. Delay assignment in OTAs.
+
:10. Battleships DO NOT MOVE in the site.
:11. Abandoning & reconnecting drones.
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:11. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
:12. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
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:12. Assigning drones to the DB. Delay assignment in OTAs.
:13. Red/Green gate.
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:13. Combat comms when on gate (no talking). (Open mic at other times).
:14. Combat comms when on gate (no talking). (Open mic at other times).
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:14. Red/Green gate. Lock as soon as possible, "On Grid and Locking" for the very late pilot.
:15. Joining a site late.
 
:16. Battleships DO NOT MOVE in the site.
 
  
 
== Emergency Logi Disconnect (DC) drill ==
 
== Emergency Logi Disconnect (DC) drill ==

Revision as of 16:18, 5 October 2017

This page should be updated due to game changes.
Reason: Needs some improvement/additions for use by learning Incursion FCs


Introduction

This tool is intended for Fleet Commanders who are already familiar with their role. It is a memory aid and is not intended as a learning tool. If you are learning about incursions, be sure to start with Preparing for Incursions and study all of the pages in the Preparations list. If you are an aspiring FC, then study ALL of the Incursion Links pages. Doing the various incursion roles (Roles in Incursions) is a recommended learning process and provides a first hand perspective of the various tasks.


Initial Prep

  1. Are all of the key task roles filled? (DD, Logi, DB, Scout, OGB, Ore runner, picket, sniper, tagger, WL mgr, WC, & FC)
  2. Wait List (WL) manager. Make Fleet Boss so they can update the MOTD, invite fleet members, and assign FC, WC & SC.
  3. Is WL manager satisfied with fits (so are you?).
  4. Does everyone have sufficient ammo? Correct scripts in modules? Cap-chain users (Nightmare/Basilisk): Verify Cap-Buddy is not in your corporation.
  5. Does everyone have Lyavite?
  6. Undock, meet at (warp to) --------------
  7. Is everyone accounted for (present)?
  8. Hardeners and mods on. Safeties set to green.
  9. Check OGB and command Boosts, redo if necessary.
    1. Wing commander boost (fleet warper).
    2. Squad commander boost (tagger).
  10. Strategic Cruisers & Vindicators tasked to frigates. DB also if not enough for task. Otherwise DB does major ships in reverse priority.
  11. Logis sort out links.
  12. MOTD updated.
  13. Everyone broadcast "need shields". Everyone broadcast "in position".
  14. Scout broadcast an align.
  15. Everyone warp themselves to the broadcast site.

Moving between sites

1. Scout broadcast an align.
2. Fleet align to the broadcast.
3. Are drones in? (Everyone at speed & paying attention?)
4. Wing warp to the site.
5. Everyone reload.

When ready to take the gate

1. Is the gate clear?
2. Everyone on grid?
2. Battleships align to the gate.
3. Logis, need your “L”, boosts applied
4. Battleships take the gate.

Near the end of a site

1. Ore run in NMC (at start of 3rd wave).
2. Pull Drones.
3. Scout broadcast an align.
4. Align to the broadcast.
5. All drones in? Fleet paid? Is logi clear of the structure?

Nation Commander Outpost (NCO)

4 Waves (Nation Commander in 3rd wave)
1st wave mixed, 2nd wave mixed, 3rd wave Nation Commander, 4th wave all frigs.
Core Priorities: 1. Nation Commander, 2. Niarja, 3. Tama, 3. Auga, 4. Schmaeel.
Secondary Priorities; 5. Romi, 3. Renyn, 4. Eystur

Nation Mining Colony (NMC)

3 Waves (ore run at the start of the 3rd (last) wave)
1st wave has the Mara, 2nd has no Auga, 3rd does have Auga.
Core Priorities: 1. Niarja, 2. Mara (needs 65 km), 3. Tama, 4. Auga, 5. Schmaeel (high priority in first wave).
Secondary Priorities: 6. Romi, 7. Eystur

Override Transfer Array (OTA)

IGNORE THE EYSTURs! DON’T EVEN TARGET THEM!
3 Waves
All waves the same. Count Deltole wrecks in DScan. 1 means 2nd wave, 2 means 3rd wave.
Assign the following calls to the DB: On 3 Eysturs call for the hack, On 5 Eysturs call for drones.
Core Priorities: 1. Niarja, 2. Tama, 3. Auga, 4. Deltole

New bro speech

1. Have you read the incursions checklist? Any questions?
2 Safety to green.
3. Shields/Armor alarms to 99%
4. Auto Target to 0.
5. Drones on passive & focus fire.
6. Watch list: Recommend Logis at the top and DB at the bottom.
7. Broadcasting? (Broadcast “need shields”, once each wave, as soon as yellow boxed. Broadcast "in position" when no longer boxed.)
8. History tab in fleet window. (Align to the broadcast).
9. Aligning down the gate?
10. Battleships DO NOT MOVE in the site.
11. Tag order, meaning of tags, what’s a “J” (don’t kill). Focus fire on tagged targets.
12. Assigning drones to the DB. Delay assignment in OTAs.
13. Combat comms when on gate (no talking). (Open mic at other times).
14. Red/Green gate. Lock as soon as possible, "On Grid and Locking" for the very late pilot.

Emergency Logi Disconnect (DC) drill

1. Everyone lock up the remaining logi and any ship taking damage.
2. Abandon drones. Launch maintenance drones and have then target the logi.
3. Have a remaining enemy tagged as a "J". Don't kill it!
4. Finish off the current wave except the "J".
5. Assess the situation.
6. If last wave, finish off the final enemy.
7. Wait to see if the logi reconnects and can rejoin.
8. Is there another logi that can take the DC'd logi's place? If so bring them in.
9. If no replacement logi, then perform emergency warp out.

Emergency Warp Out

1. Is anyone scrammed?
2. If not:
a. Align to a broadcast.
b. When no aggro on logi:
i. Pull maintenance drones.
ii. Reconnect to abandoned drones and pull them in.
iii. Wing warp out.
3. If someone is scrammed.
a. Decide if you want to risk pulling the drones in (some or all of them).
b. When ready, destroy the final enemy and IMMEDIATELY wing warp. Make sure EVERYONE is up to warp speed before destroying the final enemy.