Jet-Set Hooligans

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Revision as of 20:51, 26 June 2016 by Hirmuolio Pine (talk | contribs) (Second location reinforcement information)
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Site Details
Jet-Set Hooligans
Type Expedition
Rating Unrated
Found in P1- P3 High, P4 Low
Max ship size Unverified
Pirate faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength Escalate from
Serpentis Watch
Expedition start:
As the dust disperses, you receive a transmission from someone claiming to have had some rather intimite relations with your sister and that he is waiting for you a few jumps away, to see what you are going to do about it. Despite the fact that you have no sister that you know of and the guy sounds like he has been drinking more than just Quafe, you feel a certain temptation to go and see what this is all about.

First Location

Warpin


Initial defenders Template:NPCTable


First room


Entering this room can trigger the escalation. Template:NPCTable

All of the Mad Cats will warp away.

Escalation message:
These seem to be just some Serp rich kids on Crash looking for trouble, rather than serious bloodthirsty pirates. In some jet set ships, probably with modules to die for.., in any case your instruments have an easy lock on their destination in case you have nothing more important to do than to spank those brats.

Second Location

Warpin


Template:NPCTable

First room


Template:NPCTable One of the Mad Cats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.

The Mad Cat is difficult to kill, uses mwd and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it). A group of Serpentis ships (named Guardian Angels) spawn to defend the Mad Cat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.

Escalation message:
It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good...
WARNING:

If you kill reinforcement 3 or stay too long (time not confirmed) a very strong group will spawn


Reinforcement 1
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Killling spawns two more frigates Icon remote sensor dampening.png
Destroyer 2 x Destroyer Guardian Angel Infiltrator Killling spawns two more destroyers
Cruiser 2 x Cruiser Guardian Angel Harpoon Killling spawns two more cruisers
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger Killling spawns two more battlecruisers for both pairs

Each pair of first reinforcements will spawn a new pair of same type.

Reinforcements 2 (full)
WD EWAR L


Elite Frigate 2 x Elite Frigate Guardian Angel Lieutenant Icon remote sensor dampening.png
Destroyer 2 x Destroyer Guardian Angel Infiltrator
Cruiser 2 x Cruiser Guardian Angel Harpoon
Battlecruiser 4 x Battlecruiser Guardian Angel Warmonger

Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warpin. DO NOT KILL REINFORCEMENT 3!

Reinforcements 3
WD EWAR L


Elite Frigate 3 x Elite Frigate Coreli Guardian Agent/Spy/Initiate
Destroyer 2 x Destroyer Coreli Cannoneer/Infantry
Battlecruiser 7 x Battlecruiser Corelatis Captain/High Captain


Killing reinforcement 3 triggers masive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them. The ships have special types: "Temko Interceptor" and COSMOS Gallente. They were easily able to owerpower a vargur with 1700 ehp/s tank.

Guardian Angel Battlegroup
WD EWAR L


Elite Frigate 5 x Elite Frigate Guardian Angel Elite (Temko Interceptor) Warp Disruptor Stasis Webifier
Elite Frigate 10 x Elite Frigate Guardian Angel Lieutenant
Elite Cruiser 10 x Elite Cruiser Guardoan Angel Harpoon
Battleship 10 x Battleship Guardian Angel Obliterator


Third Location

Warpin


Template:NPCTable

First Room


Entering the room triggers escalation Template:NPCTable


WARNING:

If you stay in for too long a very strong group will spawn

Template:NPCTable

Fourth Location

Warpin


Template:NPCTable


First Room


Template:NPCTable

Loot will be in container that unlocks after Mad Cats are dead.


WARNING:

If you stay in for too long a very strong group will spawn

Template:NPCTable