Difference between revisions of "No Quarter"

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{{CMBSite|No Quarter}}
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{{cleanup|Hostile names are an example and may not be accurate. Distances are missing.}}
{{NPCTableCSS}}'''No Quarter''' is an [[Expedition]] that can escalate from [[Gurista Provincial HQ]].
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==Walkthrough==
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{{CMBSiteInfo
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| name= No Quarter
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| type= Expedition
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| rating= Unrated
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| location= P1- P4 Null
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| ship limit= Unverified
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| faction= Guristas
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| damage=
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| resist=
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| signature strength= Escalate from <br> [[Gurista Provincial HQ]]
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}} '''No Quarter''' is an [[Expedition]] that can escalate from [[Gurista Provincial HQ]].
 +
{{TOC|limit= 3}}
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 +
== Walkthrough ==
 
The first two locations are doable solo, while the last two are much harder, with the final location requiring at least 1200 DPS minimum to break the overseer's tank. Even then it takes a long time due to the boss's strong active shield tank and high hitpoints, as well as high DPS that can tear apart a well-tanked T3 Cruiser with ease.
 
The first two locations are doable solo, while the last two are much harder, with the final location requiring at least 1200 DPS minimum to break the overseer's tank. Even then it takes a long time due to the boss's strong active shield tank and high hitpoints, as well as high DPS that can tear apart a well-tanked T3 Cruiser with ease.
  
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|As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID's and other info they can gather on him in such a short period of time, but come up with nothing. He is at least not a part of any pirate faction, nor seems he to represent any of the official states in the galaxy. This person continues to welcome you to the area and offers to point you to some other Gurista bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way.
 
|As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID's and other info they can gather on him in such a short period of time, but come up with nothing. He is at least not a part of any pirate faction, nor seems he to represent any of the official states in the galaxy. This person continues to welcome you to the area and offers to point you to some other Gurista bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way.
 
|collapsed=yes}}
 
|collapsed=yes}}
===First Location===
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 +
 
 +
=== First location ===
 +
==== Warp-in ====
 
You land on an acceleration gate. Take it if no escalation is triggered from the Dread Guristas commander.
 
You land on an acceleration gate. Take it if no escalation is triggered from the Dread Guristas commander.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
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{{NPCTableRow|Elite Cruiser|3-5|Dire Pithum Abolisher/Eraser}}
 
{{NPCTableRow|Elite Cruiser|3-5|Dire Pithum Abolisher/Eraser}}
 
{{NPCTableRow|Battleship|7-8|Pith Usurper/Massacrer}}
 
{{NPCTableRow|Battleship|7-8|Pith Usurper/Massacrer}}
{{NPCTableRow|Commander Battleship|0-1|Dread Guristas Conquistador|trigger=Escalation trigger|cargo=may contain Dread Guristas faction modules or an implant}}
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{{NPCTableRow|Commander Battleship|0-1|Dread Guristas Conquistador|trigger= Escalation trigger|cargo= may contain Dread Guristas faction modules or an implant}}
 
|}
 
|}
====First Pocket====
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 +
==== First pocket ====
 
No enemies in the pocket. Spy drones will warp away shortly after entry.
 
No enemies in the pocket. Spy drones will warp away shortly after entry.
 
{{NPCTableHead|Passive ships and structures}}
 
{{NPCTableHead|Passive ships and structures}}
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Or maybe his 'spy drones' simply take forever and a day to accomplish their task. Either way you decide to abandon this farce and continue on with your business.
 
Or maybe his 'spy drones' simply take forever and a day to accomplish their task. Either way you decide to abandon this farce and continue on with your business.
 
|collapsed=yes}}
 
|collapsed=yes}}
===Second Location===
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 +
 
 +
=== Second location ===
 
{{MessageBox|In local:
 
{{MessageBox|In local:
 
|Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys!
 
|Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys!
 
|collapsed=yes}}
 
|collapsed=yes}}
 
Destroy the Guristas Control Tower if no escalation is received from the commander battleship.
 
Destroy the Guristas Control Tower if no escalation is received from the commander battleship.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Structure||Guristas Control Tower|trigger= Alternate escalation trigger}}
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|}
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Sentry|6|Guristas Tower Sentries}}
 
{{NPCTableRow|Sentry|2|Guristas Stasis Tower|ewar=Web}}
 
 
{{NPCTableRow|Elite Frigate|1-2|Dire Pithi Despoiler/Saboteur|ewar=ECM}}
 
{{NPCTableRow|Elite Frigate|1-2|Dire Pithi Despoiler/Saboteur|ewar=ECM}}
 
{{NPCTableRow|Elite Cruiser|11|Dire Pithum Abolisher/Eraser/Inferno/Mortifier}}
 
{{NPCTableRow|Elite Cruiser|11|Dire Pithum Abolisher/Eraser/Inferno/Mortifier}}
 
{{NPCTableRow|Battleship|9|Pith Usurper/Massacrer}}
 
{{NPCTableRow|Battleship|9|Pith Usurper/Massacrer}}
 
{{NPCTableRow|Commander Battleship|0-1|Dread Guristas Conquistador/Destroyer|cargo=may contain Dread Guristas faction modules or an implant; wreck may produce Tech 2 salvage|trigger=Escalation trigger}}
 
{{NPCTableRow|Commander Battleship|0-1|Dread Guristas Conquistador/Destroyer|cargo=may contain Dread Guristas faction modules or an implant; wreck may produce Tech 2 salvage|trigger=Escalation trigger}}
 +
{{NPCTableRow|Sentry|6|Guristas Tower Sentries}}
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{{NPCTableRow|Sentry|2|Guristas Stasis Tower|ewar= Web}}
 
|}
 
|}
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{{MessageBox|In local on control tower destruction:
 +
|Teinei Kuma: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...
 +
|collapsed=yes}}
 +
{{MessageBox|Escalation trigger
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|"We sure showed them! You're handy to have around when the missiles are flying, but there's no time to float here celebrating. We must press on! Another division of this same group happens to be close by!"
 +
|collapsed=yes}}
 +
 +
 +
=== Third location ===
 +
{{MessageBox|In local on warp-in:
 +
|As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the Guristas on the other hand, it seems like all systems are go.
 +
|collapsed=yes}}
 +
{{MessageBox|In local:
 +
|Teinei Kuma: I hope you will manage without me, but I am going to check the next and last target. It is one of the Guristas recruiting stations, they have these recruitment drives every now and then when they go through all major metropolitan areas in Caldari space, pick up from the sewers anything that is still breathing, gather them in places like these, give them some old rookie ships and beanie guns and let them have a go at each other! The better half of those who are still alive after a couple of months are taken in as Gurista pilots, the rest is shot, or sold to the Blood as refreshments! Anyways, they are just sitting there like ducks, we dont want them to get away, I will hold them busy till you arrive!
 +
|collapsed=yes}}
 +
There is considerably higher damage in this pocket; the Guristas Annihilation Missile Battery does extreme EM damage and the Siege Railgun Sentries do high alpha Therm/Kin damage. Together they can destroy an improperly tanked T3C in as few as three volleys. Thus, mainly tank against EM and Kinetic damage.
 +
 +
Attacking the Guristas Annihilation Missile Battery triggers a defensive wave. Destroying it or the commander battleship may trigger escalation and allows you to blitz through this location.
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{{NPCTableHead|Initial defenders}}
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{{NPCTableRow|Elite Cruiser|5|Dire Pithum Nullifier/Murderer|ewar= ECM}}
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{{NPCTableRow|Battlecruiser|3|Pithatis Revolter/Death Dealer}}
 +
{{NPCTableRow|Battleship|10|Pith Conquistador/Destroyer/Usurper/Massacrer}}
 +
{{NPCTableRow|Commander Battleship|0-1|Dread Guristas Massacrer|cargo= may contain Dread Guristas faction modules or an implant;  wreck may produce T2 salvage|trigger= Escalation trigger}}
 +
{{NPCTableRow|Sentry|2|Siege Railgun Sentry|note= High DPS and tank}}
 +
{{NPCTableRow|Sentry|2|Guristas Stasis Tower|ewar= Web}}
 +
{{NPCTableRow|Sentry|1|Guristas Annihilation Missile Battery|note= Shoots high damaging EM Cruise missiles|trigger= Attacking triggers reinforcements}}
 +
|}
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{{MessageBox|In local:
 +
|The Annihilation Missile Battery calls for backup from a nearby patrol!
 +
|collapsed=yes}}
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{{NPCTableHead|Reinforcement wave}}
 +
{{NPCTableRow|Elite Frigate|6|Dire Pithi Arrogator/Imputor/Invader/Infiltrator|point= yes|ewar= Web}}
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{{NPCTableRow|Destroyer|3|Pithior Supremacist/Terrorist}}
 +
{{NPCTableRow|Battleship|10|Pith Usurper/Massacrer}}
 +
|}
 +
 +
 +
=== Fourth location ===
 +
This location is very hard, requiring around 3-4 people in high-DPS strong tank ships. The overseer battleship has extremely strong shield reps which require the damage to exceed 1200 DPS to thermal.
 +
 +
Attacking the Guristas War Installation spawns two defensive waves, the second wave including the overseer.
 +
 +
The Siege Sentries deal a high alpha damage of 1200 mostly therm/kin per turret but fire every 16 seconds. Since there are at least 8 turrets firing at warp in, they can destroy a single T3C in two volleys if improperly tanked. It is advised to make a bookmark on-grid as you land at the site to warp to in case of danger and to reset aggro.
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Guristas Control Tower|trigger=Alternate escalation trigger}}
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{{NPCTableRow|Station|1|Guristas War Installation|trigger= Triggers defensive waves at different damage intervals|note= Has around 350K eHP}}
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|}
 +
{{NPCTableHead|Initial defenders}}
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{{NPCTableRow|Frigate|3|Pithi Wrecker/...}}
 +
{{NPCTableRow|Elite Frigate|7|Dire Pithi...}}
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{{NPCTableRow|Cruiser|3|Pithum Inferno/...}}
 +
{{NPCTableRow|Elite Cruiser|5|Dire Pithum Annihilator/...}}
 +
{{NPCTableRow|Battleship|17|Pith Destroyer/...}}
 +
{{NPCTableRow|Sentry|5|Siege Railgun Sentry|note= High DPS and tank}}
 +
{{NPCTableRow|Sentry|5|Siege Blaster Sentry|note= High DPS and tank}}
 +
{{NPCTableRow|Sentry|2|Guristas Stasis Tower|ewar= Web}}
 +
|}
 +
{{NPCTableHead|Guristas War Installation attacked}}
 +
{{NPCTableRow|Elite Frigate|4|Dire Pithi...}}
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{{NPCTableRow|Cruiser|10|Pithum Abolisher/...}}
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{{NPCTableRow|Elite Cruiser|5|Dire Pithum Inferno/...}}
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{{NPCTableRow|Battleship|15|Pith Extinguisher/...}}
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|}
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Terrorist Overlord Inzi Kika deals 500 DPS with turrets and nearly 1500 DPS with missiles. He has 89% EM resists, 79% Explosive and Kinetic resists, and 69% Thermal resists.
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 +
It is strongly advised to keep your ship aligned to a bouncing bookmark 200 km off, warp to it as soon as the overseer wave spawns, and snipe the spider drones, the elite frigates and then the Terrorist Overlord. His turrets reach out to 200 km and his missiles to 130 km.
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{{NPCTableHead|Overseer wave (Guristas War Installation 55% structure)}}
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{{NPCTableRow|Drone|8|Spider Drone II|ewar= Web}}
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{{NPCTableRow|Elite Frigate|8|Inzi Kika Disciple|ewar= Web|point= yes}}
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{{NPCTableRow|Overseer Battleship|1|Terrorist Overlord Inzi Kika|cargo= Wreck may contain Pith X-Type or Dread Guristas Battleship modules and may include a rare Rattlesnake BPC|trigger= Destroying ends expedition}}
 
|}
 
|}
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 +
[[Category:Expeditions]]

Latest revision as of 21:24, 6 February 2023

This article should be cleaned up or improved.
The reason is: Hostile names are an example and may not be accurate. Distances are missing.


Site Details
No Quarter
Type Expedition
Rating Unrated
Found in P1- P4 Null
Max ship size Unverified
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Sig. strength Escalate from
Gurista Provincial HQ

No Quarter is an Expedition that can escalate from Gurista Provincial HQ.

Walkthrough

The first two locations are doable solo, while the last two are much harder, with the final location requiring at least 1200 DPS minimum to break the overseer's tank. Even then it takes a long time due to the boss's strong active shield tank and high hitpoints, as well as high DPS that can tear apart a well-tanked T3 Cruiser with ease.

Warning: The DED 10/10 The Maze combat site is comparatively easy to this escalation. Use extreme caution unless you want to risk losing your ship.

Escalation start
As the dust settles from the battle, you receive a transmission from someone claiming to be a local vigilante who congratulates you on a job well done. Your computers run a check on his ship ID's and other info they can gather on him in such a short period of time, but come up with nothing. He is at least not a part of any pirate faction, nor seems he to represent any of the official states in the galaxy. This person continues to welcome you to the area and offers to point you to some other Gurista bases he knows about and have been a menace for the local population. If you want to come and meet him, he will lead the way.


First location

Warp-in

You land on an acceleration gate. Take it if no escalation is triggered from the Dread Guristas commander.

WD EWAR L


Destroyer 4 x Destroyer Pithior Supremacist/Terrorist
Elite Cruiser 3-5 x Elite Cruiser Dire Pithum Abolisher/Eraser
Battleship 7-8 x Battleship Pith Usurper/Massacrer
Commander Battleship 0-1 x Commander Battleship Dread Guristas Conquistador Escalation trigger may contain Dread Guristas faction modules or an implant

First pocket

No enemies in the pocket. Spy drones will warp away shortly after entry.

Passive ships and structures
WD EWAR L


Frigate 2 x Neutral Frigate Spy Drone
Cruiser 1 x Neutral Cruiser Teinei Kuma
Structure 60 x Pressure Silo
In local:
Teinei Kuma: Good to see you decided to come. I can not promise you any payment if you take on these Guristas bases, but you will earn fame among the locals and the fortune the Pirates leave behind. I'm going to send a couple of my spy drones to see if the Guristas are still where they were yesterday.
Escalation trigger
The radio crackles, it is the vigilante all excited, who whispers in a conspiratorial tone, "They are still here! Come quick and we shall introduce them to pain!
Escalation dead-end
After a few exciting moments waiting for further messages, a series of less interesting moments waiting still and then a few very boring moments while your patience approaches a grand finale, you decide that this stranger must have wet himself when he saw you and used the chance to hide deep inside his Industrial.

Or maybe his 'spy drones' simply take forever and a day to accomplish their task. Either way you decide to abandon this farce and continue on with your business.


Second location

In local:
Control Tower Operator: More intruders! Maybe they're connected with the spy drones we just destroyed. I bet CONCORD sent them! Take care of 'em boys!

Destroy the Guristas Control Tower if no escalation is received from the commander battleship.

Structures
WD EWAR L


Structure Guristas Control Tower Alternate escalation trigger
Initial defenders
WD EWAR L


Elite Frigate 1-2 x Elite Frigate Dire Pithi Despoiler/Saboteur Target Jammer
Elite Cruiser 11 x Elite Cruiser Dire Pithum Abolisher/Eraser/Inferno/Mortifier
Battleship 9 x Battleship Pith Usurper/Massacrer
Commander Battleship 0-1 x Commander Battleship Dread Guristas Conquistador/Destroyer Escalation trigger may contain Dread Guristas faction modules or an implant; wreck may produce Tech 2 salvage
Sentry 6 x Sentry Guristas Tower Sentries
Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
In local on control tower destruction:
Teinei Kuma: We sure showed them! I'm actually starting to think I'll become a fighter some day. Will you teach me? Maybe after we're done ...
Escalation trigger
"We sure showed them! You're handy to have around when the missiles are flying, but there's no time to float here celebrating. We must press on! Another division of this same group happens to be close by!"


Third location

In local on warp-in:
As you enter, you see your friend several hundred kilometers off target, complaining about something being rotten in the hydraulic system. With the Guristas on the other hand, it seems like all systems are go.
In local:
Teinei Kuma: I hope you will manage without me, but I am going to check the next and last target. It is one of the Guristas recruiting stations, they have these recruitment drives every now and then when they go through all major metropolitan areas in Caldari space, pick up from the sewers anything that is still breathing, gather them in places like these, give them some old rookie ships and beanie guns and let them have a go at each other! The better half of those who are still alive after a couple of months are taken in as Gurista pilots, the rest is shot, or sold to the Blood as refreshments! Anyways, they are just sitting there like ducks, we dont want them to get away, I will hold them busy till you arrive!

There is considerably higher damage in this pocket; the Guristas Annihilation Missile Battery does extreme EM damage and the Siege Railgun Sentries do high alpha Therm/Kin damage. Together they can destroy an improperly tanked T3C in as few as three volleys. Thus, mainly tank against EM and Kinetic damage.

Attacking the Guristas Annihilation Missile Battery triggers a defensive wave. Destroying it or the commander battleship may trigger escalation and allows you to blitz through this location.

Initial defenders
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Dire Pithum Nullifier/Murderer Target Jammer
Battlecruiser 3 x Battlecruiser Pithatis Revolter/Death Dealer
Battleship 10 x Battleship Pith Conquistador/Destroyer/Usurper/Massacrer
Commander Battleship 0-1 x Commander Battleship Dread Guristas Massacrer Escalation trigger may contain Dread Guristas faction modules or an implant; wreck may produce T2 salvage
Sentry 2 x Sentry Siege Railgun Sentry High DPS and tank
Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
Sentry 1 x Sentry Guristas Annihilation Missile Battery Shoots high damaging EM Cruise missiles Attacking triggers reinforcements
In local:
The Annihilation Missile Battery calls for backup from a nearby patrol!
Reinforcement wave
WD EWAR L


Elite Frigate 6 x Elite Frigate Dire Pithi Arrogator/Imputor/Invader/Infiltrator Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Pithior Supremacist/Terrorist
Battleship 10 x Battleship Pith Usurper/Massacrer


Fourth location

This location is very hard, requiring around 3-4 people in high-DPS strong tank ships. The overseer battleship has extremely strong shield reps which require the damage to exceed 1200 DPS to thermal.

Attacking the Guristas War Installation spawns two defensive waves, the second wave including the overseer.

The Siege Sentries deal a high alpha damage of 1200 mostly therm/kin per turret but fire every 16 seconds. Since there are at least 8 turrets firing at warp in, they can destroy a single T3C in two volleys if improperly tanked. It is advised to make a bookmark on-grid as you land at the site to warp to in case of danger and to reset aggro.

Structures
WD EWAR L


Station 1 x Guristas War Installation Has around 350K eHP Triggers defensive waves at different damage intervals
Initial defenders
WD EWAR L


Frigate 3 x Frigate Pithi Wrecker/...
Elite Frigate 7 x Elite Frigate Dire Pithi...
Cruiser 3 x Cruiser Pithum Inferno/...
Elite Cruiser 5 x Elite Cruiser Dire Pithum Annihilator/...
Battleship 17 x Battleship Pith Destroyer/...
Sentry 5 x Sentry Siege Railgun Sentry High DPS and tank
Sentry 5 x Sentry Siege Blaster Sentry High DPS and tank
Sentry 2 x Sentry Guristas Stasis Tower Stasis Webifier
Guristas War Installation attacked
WD EWAR L


Elite Frigate 4 x Elite Frigate Dire Pithi...
Cruiser 10 x Cruiser Pithum Abolisher/...
Elite Cruiser 5 x Elite Cruiser Dire Pithum Inferno/...
Battleship 15 x Battleship Pith Extinguisher/...

Terrorist Overlord Inzi Kika deals 500 DPS with turrets and nearly 1500 DPS with missiles. He has 89% EM resists, 79% Explosive and Kinetic resists, and 69% Thermal resists.

It is strongly advised to keep your ship aligned to a bouncing bookmark 200 km off, warp to it as soon as the overseer wave spawns, and snipe the spider drones, the elite frigates and then the Terrorist Overlord. His turrets reach out to 200 km and his missiles to 130 km.

Overseer wave (Guristas War Installation 55% structure)
WD EWAR L


Drone 8 x Drone Spider Drone II Stasis Webifier
Elite Frigate 8 x Elite Frigate Inzi Kika Disciple Warp Disruptor Stasis Webifier
Overseer Battleship 1 x Overseer Battleship Terrorist Overlord Inzi Kika Destroying ends expedition Wreck may contain Pith X-Type or Dread Guristas Battleship modules and may include a rare Rattlesnake BPC