Difference between revisions of "Pioneers Peril"

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{{NPCTableRow|Beacon|1|Guidance Beacon|trigger=Alternate escalation trigger}}
 
{{NPCTableRow|Beacon|1|Guidance Beacon|trigger=Alternate escalation trigger}}
 
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No escalation trigger message. There is a message for a dead-end, though.
 
 
{{MessageBox|Escalation dead-end
 
{{MessageBox|Escalation dead-end
 
|A fixed guidance beacon is floating here all alone. You quickly scan it but it appears the guidance system has been destroyed.
 
|A fixed guidance beacon is floating here all alone. You quickly scan it but it appears the guidance system has been destroyed.
 
|collapsed=yes}}
 
|collapsed=yes}}
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{{MessageBox|Escalation trigger
 +
|A fixed guidance beacon is floating here all alone. You quickly scan it and discover the guidance system points to a location not too far away. Perhaps thats is the space trucker station. In any case, it's the only clue you have to follow; if the pirates have ever been here, they have gone already
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|collapsed=yes}}
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===Fourth Location===
 
===Fourth Location===
 
Ungated non-deadspace pocket. No rats initially present.
 
Ungated non-deadspace pocket. No rats initially present.

Revision as of 07:01, 11 April 2024

This article should be cleaned up or improved.
The reason is: Verify number of ships in last location
Site Details
Pioneers Peril
Type Expedition
Rating Unrated
Found in P1- P4 Null
Max ship size Unverified
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength Escalate from
Angel Military Complex

Pioneers Peril is an Expedition that can escalate from Angel Military Complex.

Walkthrough

Escalation start
Going through the logs from one of the command ships you blasted, you come across a recent memo containing a draft for a plan where forces from this Military Complex and another similar to this one were to gang up and raid a space trucker station somewhere in the region. Where this space trucker station is, is not included in the logs, but the location of the rally point is there. It is supposed to be by a small asteroid belt, not too far away.

First Location

You land at an acceleration gate.

WD EWAR L


Destroyer 4 x Destroyer Gistior Seizer/Trasher
Battleship 3-4 x Battleship Gist Cherubim/Seraphim
Commander Battleship 0-1 x Commander Battleship Domination Nephilim Escalation trigger may contain Domination faction modules or an implant

First Pocket

Single enemy 140 km away in this pocket. Simple warp-in may trigger escalation.

WD EWAR L


Elite Frigate 1 x Elite Frigate Arch Angel Hunter/Impaler May trigger escalation, not confirmed
Escalation trigger
From the wreckage of this ship, you get info on where it is from, it is another Angel station. Well, more an outpost than a station perhaps, but it is a pure military outfit, not a regular colony.

Second Location

No acceleration gate. Enemies are approx. 50 km away, though the Stasis Towers are 140 km off.

Destroy Angel Outpost station if no escalation is triggered from the Domination commander.

Initial defenders
WD EWAR L


Sentry 2 x Sentry Angel Stasis Tower Stasis Webifier
Elite Cruiser 3-4 x Elite Cruiser Arch Gistum Crusher/Smasher Target Painter
Battleship 3-4 x Battleship Gist Cherubim/Seraphim
Commander Battleship 0-1 x Commander Battleship Domination Cherubim/Malakim Escalation trigger may contain Domination faction modules or an implant
Timed wave (1 minute after warp-in)
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 3 x Battleship Gist Cherubim/Seraphim
Timed wave (2 minutes after warp-in)
WD EWAR L


Battlecruiser 4 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 3 x Battleship Gist Nephilim/Saint Target Painter
Reinforcements (triggered by destroying all ships from initial defenders)
WD EWAR L


Battleship 5 x Battleship Gist Nephilim/Saint Target Painter
Notable structures
WD EWAR L


Structure 1 x Angel Outpost Station Alternate escalation trigger
Escalation dead-end
Again you let your scanners comb the remains of the station and the ships, looking for clues on this alleged raid, but alas ... nothing, not a word anywhere.
Escalation trigger
Again you let your scanners comb the remains of the station and the ships, looking for clues on this alleged raid, and before long you are holding a log listing the second rally spot and as far as you can see, the raiding parties have already departed from here and two other stations and are supposed to convene within the hour. If one of the raiding parties was supposed to come from the Angel station you destroyed originally, you have already managed to diminish their forces somewhat.

Third Location

You land at an acceleration gate.

WD EWAR L


Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire/Primus
Battleship 3-4 x Battleship Gist Cherubim/Seraphim
Commander Battleship 0-1 x Commander Battleship Domination Throne Escalation trigger may drop Domination faction modules or an implant
WD EWAR L


Acceleration Gate 1 x Newly Constructed Acceleration Gate Not locked

First Pocket

80 km away
WD EWAR L


Beacon 1 x Guidance Beacon Alternate escalation trigger
Escalation dead-end
A fixed guidance beacon is floating here all alone. You quickly scan it but it appears the guidance system has been destroyed.
Escalation trigger
A fixed guidance beacon is floating here all alone. You quickly scan it and discover the guidance system points to a location not too far away. Perhaps thats is the space trucker station. In any case, it's the only clue you have to follow; if the pirates have ever been here, they have gone already

Fourth Location

Ungated non-deadspace pocket. No rats initially present.

In local:
A peaceful station, where transport ships get refitted and refuelled. Almost too peaceful...
In local:
Angel raiders have arrived.
Timed wave (after ~1 minute)
WD EWAR L


Elite Frigate ? x Elite Frigate Arch Gistii
Cruiser ? x Cruiser Gistum
Battlecruiser ? x Battlecruiser Gistatis
Battleship 7 x Battleship Gist Cherubim/Seraphim
Timed wave 2
WD EWAR L


Elite Frigate ? x Elite Frigate Arch Gistii
Cruiser ? x Cruiser Gistum
Battlecruiser ? x Battlecruiser Gistatis
Battleship 7 x Battleship Gist Cherubim/Seraphim

Jorun 'Red Legs' Greaves deals significantly high Explosive and Kinetic damage at a fairly short range. Try to outpace her if you can. She has fairly high resists, the weakest being 66% Explosive resists, plus a strong shield tank. She has an MWD and will try to chase you at around 1700 m/s.

Timed wave 3 (overseer)
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hijacker/Rogue/Thug/Outlaw Warp Disruptor Stasis Webifier
Battleship 7 x Battleship Gist Cherubim/Seraphim
Overseer Battleship 1 x Overseer Battleship Jorun 'Red Legs' Greaves Immune to EWAR May contain Domination or Gist A-Type modules or possibly a Machariel BPC; wreck may produce T2 Salvage

Attack the Space Truckers Pit Stop to spawn an optional defensive wave. This is only worth doing for extra bounties/salvage.

Structures
WD EWAR L


Structure 1 x Space Truckers Pit Stop Attacking triggers trucker reinforcement wave
Trucker Reinforcement wave
WD EWAR L


Elite Frigate ? x Elite Frigate Mercenary Wingman Warp Disruptor Stasis Webifier
Battleship 10 x Battleship Space Trucker Guardian (Mercenary Overlord)

Loot

You will possibly get Domination faction modules, Gist A-Type modules or a rare Machariel BPC.

Overseer and other valuable loot
Item Name Est. Value Drops from
Domination battleship modules Varies Domination battleships
Gist A-Type Battleship modules Jorun 'Red Legs' Greaves
Angel CartelMachariel BPC Jorun 'Red Legs' Greaves