Difference between revisions of "Planetary Commodities"

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| style="color: white" align="right" | [[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]]+[[File:OceanicIcon.png|20px|Oceanic Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polytextiles || bgcolor=aqua| Viral Agent || bgcolor=aqua| Transmitter || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=gray | None known || bgcolor=brown | Integrity Response Drones ||
 
| style="color: white" align="right" | [[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]]+[[File:OceanicIcon.png|20px|Oceanic Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polytextiles || bgcolor=aqua| Viral Agent || bgcolor=aqua| Transmitter || bgcolor=steelblue| Hazmat Detection Systems || bgcolor=gray | None known || bgcolor=brown | Integrity Response Drones ||
 
|-
 
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| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]]+[[File:IceIcon.png|20px|Ice Planet]][[File:OceanicIcon.png|20px|Oceanic Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Genetically Enhanced Livestock || bgcolor=aqua| - || bgcolor=steelblue| Hermetic Membranes || bgcolor=blueviolet | Compact Cloaking Device I Component || bgcolor=brown | Self-Harmonizing Power Core ||
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| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]]+[[File:IceIcon.png|20px|Ice Planet]][[File:OceanicIcon.png|20px|Oceanic Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Genetically Enhanced Livestock || bgcolor=aqua| - || bgcolor=steelblue| Hermetic Membranes || bgcolor=blueviolet | Prototype Cloaking Device I Component || bgcolor=brown | Self-Harmonizing Power Core ||
 
|-
 
|-
 
| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]]+[[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Transmitter || bgcolor=aqua| - || bgcolor=steelblue| High-Tech Transmitters || bgcolor=blueviolet | Mobile Structures (Depots, Micro Jump Units) || bgcolor=brown | Broadcast Node ||
 
| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]]+[[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]]+[[File:TemperateIcon.png|20px|Temperate Planet]] || bgcolor=aqua | Polyaramids || bgcolor=aqua| Transmitter || bgcolor=aqua| - || bgcolor=steelblue| High-Tech Transmitters || bgcolor=blueviolet | Mobile Structures (Depots, Micro Jump Units) || bgcolor=brown | Broadcast Node ||
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| style="color: white" align="right" | [[File:LavaIcon.png|20px|Lava Planet]] || bgcolor=aqua | Construction Blocks || bgcolor=aqua| Miniature Electronics || bgcolor=aqua| - || bgcolor=steelblue| Smartfab Units || bgcolor=blueviolet | Mobile Structures || bgcolor=brown | Sterile Conduits ||
 
| style="color: white" align="right" | [[File:LavaIcon.png|20px|Lava Planet]] || bgcolor=aqua | Construction Blocks || bgcolor=aqua| Miniature Electronics || bgcolor=aqua| - || bgcolor=steelblue| Smartfab Units || bgcolor=blueviolet | Mobile Structures || bgcolor=brown | Sterile Conduits ||
 
|-
 
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| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]][[File:StormIcon.png|20px|Storm Planet]]+[[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]] || bgcolor=aqua | Water-Cooled CPU || bgcolor=aqua| Coolant || bgcolor=aqua| Consumer Electronics || bgcolor=steelblue| Supercomputers || bgcolor=blueviolet | Compact Cloaking Device I & Command Processor I Component || bgcolor=brown | Wetware Mainframe ||
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| style="color: white" align="right" | [[File:GasIcon.png|20px|Gas Planet]][[File:StormIcon.png|20px|Storm Planet]]+[[File:LavaIcon.png|20px|Lava Planet]][[File:PlasmaIcon.png|20px|Plasma Planet]] || bgcolor=aqua | Water-Cooled CPU || bgcolor=aqua| Coolant || bgcolor=aqua| Consumer Electronics || bgcolor=steelblue| Supercomputers || bgcolor=blueviolet | Prototype Cloaking Device I & Command Processor I Component || bgcolor=brown | Wetware Mainframe ||
 
|-
 
|-
 
| style="color: white" align="right" | [[File:IceIcon.png|20px|Ice Planet]] || bgcolor=aqua | Supertensile Plastics || bgcolor=aqua| Test Cultures || bgcolor=aqua| - || bgcolor=steelblue| Synthetic Synapses || bgcolor=blueviolet | Mindlink Implants, Ascendancy Implants || bgcolor=brown | Recursive Computing Module ||
 
| style="color: white" align="right" | [[File:IceIcon.png|20px|Ice Planet]] || bgcolor=aqua | Supertensile Plastics || bgcolor=aqua| Test Cultures || bgcolor=aqua| - || bgcolor=steelblue| Synthetic Synapses || bgcolor=blueviolet | Mindlink Implants, Ascendancy Implants || bgcolor=brown | Recursive Computing Module ||

Revision as of 16:19, 28 February 2021

Template:Planetary Interaction links Planetary Commodities are the materials and resources generated through Planetary Interaction. There are four tiers of planetary commodities produced in planetary interaction, each of which is used either in creating the next highest tier of commodity, or directly in another type of Industry as an input. Each type of planet has a mix of Raw Materials (sometimes called P0 commodities) which can be refined into basic Processed Materials, called P1 for short. P1 commodities can be used in differing schematics that output P2 commodities. Likewise, P2 commodities can be used to produce P3 commodities, which can then be used to produce P4 commodities.

Color legend

  • Yellow = Resource
  • Green = Tier 1 Product (P1)
  • Aqua = Tier 2 Product (P2)
  • Blue= Tier 3 Product (P3)
  • Pink = Tier 4 Product (P4)
  • Gray= No known immediate use (without further processing)
  • Violet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures, Mobile Structures, Implants
  • Red= Component in another PI Product

Tier 1 - Processed Materials (P1)

Raw Materials (R0) can be processed into Processed Materials (P1) in Basic Industry Facilities. See the Planet page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

Planets Resource P1 Result Immediate Uses Component in
Barren PlanetIce PlanetOceanic PlanetTemperate Planet Microorganisms Bacteria None known Fertilizer, Nanites, Organic Mortar Applicators, Test Cultures, Viral Agent
Barren PlanetOceanic PlanetTemperate Planet Carbon Compounds Biofuels None known Biocells, Livestock, Polytextiles
Ice PlanetOceanic Planet Planktic Colonies Biomass None known Genetically Enhanced Livestock, Supertensile Plastics, Viral Agent
Lava PlanetPlasma Planet Non-CS Crystals Chiral Structures None known Consumer Electronics, Miniature Electronics, Transmitter
Gas PlanetStorm Planet Ionic Solutions Electrolytes None known Coolant, Rocket Fuel, Synthetic Oil
Temperate Planet Autotrophs Industrial Fibers None known Microfiber Shielding, Polyaramids, Polytextiles
Gas Planet Reactive Gas Oxidizing Compound None known Oxides, Polyaramids, Silicate Glass
Gas PlanetIce PlanetStorm Planet Noble Gas Oxygen POS Fuel, Improved Booster Reactions Oxides, Supertensile Plastics, Synthetic Oil
Lava PlanetPlasma PlanetStorm Planet Suspended Plasma Plasmoids None known Rocket Fuel, Super Conductors, Transmitter
Barren PlanetPlasma Planet Noble Metals Precious Metals None known Biocells, Enriched Uranium, Mechanical Parts
Oceanic PlanetTemperate Planet Complex Organisms Proteins None known Fertilizer, Livestock, Genetically Enhanced Livestock
Barren PlanetGas PlanetLava PlanetPlasma PlanetStorm Planet Base Metals Reactive Metals None known Construction Blocks, Mechanical Parts, Nanites, Nano-Factory, Water-Cooled CPU
Lava Planet Felsic Magma Silicon Outpost Deployment Microfiber Shielding, Miniature Electronics, Silicate Glass
Ice PlanetLava PlanetPlasma Planet Heavy Metals Toxic Metals None known Construction Blocks, Consumer Electronics, Enriched Uranium
Barren PlanetGas PlanetIce PlanetOceanic PlanetStorm PlanetTemperate Planet Aqueous Liquids Water Standard Booster Reactions Coolant, Sterile Conduits, Super Conductors, Test Cultures, Water-Cooled CPU
3000 x 0.01 m³ 20 x 0.38 m³

One processed batch turns 3000 units or 30 m³ of a P0 material into 7.6 m³ of a P1 material, resulting in a reduction to 25% of original volume. Each batch takes 30 minutes to process in a Basic Industry Facility (BIF). You thus need to have enough extractor heads to supply 3000 units of P0 in 30 minutes, or 6000 units per hour to the BIF, to avoid idle time on it.

Tier 2 - Refined Commodities (P2)

Processed Materials (P1) can be turned into Refined Commodities (P2) in Advanced Industry Facilities (AIF). It takes two different P1 items to create one P2 item. Cycle time for each batch is 1 hour. The output of (2) BIFs, 1 per P1 material, can be routed directly into an AIF that is producing a P2 commodity without any waste.

Planets Input 1: P1 Input 2: P1 P2 Result Immediate Uses Component in
Barren Planet Precious Metals Biofuels Biocells None known Gel-Matrix Biopaste, Neocoms, Transcranial Microcontroller
Lava PlanetPlasma Planet Toxic Metals Reactive Metals Construction Blocks T2 component Biotech Research Reports, Smartfab Units
Lava PlanetPlasma Planet Chiral Structures Toxic Metals Consumer Electronics T2 component, Research component Robotics, Supercomputers
Gas PlanetStorm Planet Water Electrolytes Coolant POS Fuel Condensates, Supercomputers
Plasma Planet Toxic Metals Precious Metals Enriched Uranium POS Fuel Nuclear Reactors
Oceanic PlanetTemperate Planet Proteins Bacteria Fertilizer None known Cryoprotectant Solution, Industrial Explosives
Oceanic Planet Biomass Proteins Genetically Enhanced Livestock None known Hermetic Membranes
Oceanic PlanetTemperate Planet Biofuels Proteins Livestock None known Biotech Research Reports, Vaccines
Barren PlanetPlasma Planet Precious Metals Reactive Metals Mechanical Parts POS Fuel, T2 components Planetary Vehicles, Robotics
Lava Planet+Temperate Planet Silicon Industrial Fibers Microfiber Shielding None known Data Chips, Nuclear Reactors
Lava Planet Silicon Chiral Structures Miniature Electronics T2 Components Planetary Vehicles, Smartfab Units
Barren Planet Reactive Metals Bacteria Nanites Nanite Repair Paste Biotech Research Reports, Transcranial Microcontroller
Gas Planet Oxygen Oxidizing Compound Oxides None known Condensates, Gel-Matrix Biopaste
Gas Planet+Temperate Planet Industrial Fibers Oxidizing Compound Polyaramids None known Hermetic Membranes, High-Tech Transmitter
Temperate Planet Industrial Fibers Biofuels Polytextiles None known Hazmat Detection Systems, Industrial Explosives
Storm Planet Electrolytes Plasmoids Rocket Fuel T2 Components Camera Drones
Gas Planet+Lava Planet Silicon Oxidizing Compound Silicate Glass None known Camera Drones, Neocoms
Storm Planet Water Plasmoids Superconductors T2 Components Gel-Matrix Biopaste, Ukomi Super Conductor
Ice Planet Biomass Oxygen Supertensile Plastics None known Data Chips, Planetary Vehicles, Synthetic Synapses
Gas PlanetStorm Planet Oxygen Electrolytes Synthetic Oil None known Cryoprotectant Solution, Ukomi Super Conductor
Barren PlanetIce PlanetOceanic PlanetTemperate Planet Water Bacteria Test Cultures None known Cryoprotectant Solution, Synthetic Synapses
Lava PlanetPlasma Planet Chiral Structures Plasmoids Transmitter T2 Component Guidance Systems, Hazmat Detection Systems, High-Tech Transmitter
Ice PlanetOceanic Planet Biomass Bacteria Viral Agent None known Hazmat Detection Systems, Vaccines
Barren PlanetGas PlanetStorm Planet Water Reactive Metals Water-Cooled CPU None known Guidance Systems, Supercomputers
40 x 0.38 m³ 40 x 0.38 m³ 5 x 1.5 m³

One processed batch turns a combined 30.4 m³ of two P1 materials into 7.5 m³ of a P2 material, again resulting in reduction to approximately 25% of original volume

Tier 3 - Specialized Commodities (P3)

It takes two or three different Refined Commodities (P2) to create Specialized Commodities (P3) in Advanced Industry Facilities


Planets Input 1: P2 Input 2: P2 Input 3: P2 P3 Result Immediate Uses Component in
Barren Planet+Lava PlanetPlasma Planet+Oceanic PlanetTemperate Planet Nanites Livestock Construction Blocks Biotech Research Reports None known Wetware Mainframe
Gas Planet+Storm Planet+Lava Planet Silicate glass Rocket Fuel - Camera Drones None known Self-Harmonizing Power Core
Gas Planet Oxides Coolant - Condensates None known Organic Mortar Applicators
Gas PlanetStorm Planet+Oceanic PlanetTemperate Planet Test Cultures Synthetic Oil Fertilizer Cryoprotectant Solution Ascendancy Implants Wetware Mainframe
Ice Planet+Lava Planet+Temperate Planet Supertensile Plastics Microfiber Shielding - Data Chips Nanite Repair Paste, Mobile Structures (Siphon Units) Broadcast Node
Barren Planet+Gas Planet+Storm Planet Oxides Biocells Superconductors Gel-Matrix Biopaste Nanite Repair Paste, Ascendancy Implants Integrity Response Drones
Barren PlanetGas PlanetIce PlanetOceanic PlanetStorm PlanetTemperate Planet+Lava PlanetPlasma Planet Water-Cooled CPU Transmitter - Guidance Systems T2 Component, Mobile Structures Recursive Computing Module
Lava PlanetPlasma Planet+Oceanic Planet+Temperate Planet Polytextiles Viral Agent Transmitter Hazmat Detection Systems None known Integrity Response Drones
Gas Planet+Ice PlanetOceanic Planet+Temperate Planet Polyaramids Genetically Enhanced Livestock - Hermetic Membranes Prototype Cloaking Device I Component Self-Harmonizing Power Core
Gas Planet+Lava PlanetPlasma Planet+Temperate Planet Polyaramids Transmitter - High-Tech Transmitters Mobile Structures (Depots, Micro Jump Units) Broadcast Node
Temperate Planet Fertilizer Polytextiles - Industrial Explosives None known Nano Factory
Barren Planet+Gas Planet+Lava Planet Biocells Silicate Glass - Neocoms None known Broadcast Node
Lava Planet+Plasma Planet+Temperate Planet Microfiber Shielding Enriched Uranium - Nuclear Reactors Mobile Structures (Depots, Micro Jump Units) Self-Harmonizing Power Core
Barren PlanetPlasma Planet+Ice Planet+Lava Planet Supertensile Plastics Mechanical Parts Miniature Electronics Planetary Vehicles None known Integrity Response Drones
Plasma Planet Mechanical Parts Consumer Electronics - Robotics POS Fuel, T2 components Organic Mortar Applicators
Lava Planet Construction Blocks Miniature Electronics - Smartfab Units Mobile Structures Sterile Conduits
Gas PlanetStorm Planet+Lava PlanetPlasma Planet Water-Cooled CPU Coolant Consumer Electronics Supercomputers Prototype Cloaking Device I & Command Processor I Component Wetware Mainframe
Ice Planet Supertensile Plastics Test Cultures - Synthetic Synapses Mindlink Implants, Ascendancy Implants Recursive Computing Module
Barren Planet Biocells Nanites - Transcranial Microcontrollers Ascendancy Implants Recursive Computing Module
Storm Planet Synthetic Oil Superconductors - Ukomi Superconductors Mobile Structures (Tractor Units) Nano-Factory
Oceanic Planet Livestock Viral Agent - Vaccines None known Sterile Conduits
10 x 1.5 m³ 10 x 1.5 m³ 10 x 1.5 m³ 3 x 6 m³

One processed batch turns a combined 30 or 45 m³ of two or three P2 materials into 18 m³ of a P3 material, with volume reduction now only to 40% or 60%

Tier 4 - Advanced Commodities (P4)

Advanced Commodities (P4) are created in High Tech Production Plants (HTPP) and take either three Specialized Commodities (P3) each or two P3s and one P1. The cycle time for a P4 schematic in a HTPP is 1 hour.

The planet icons indicate one of the easier options (fewest planets) to produce the P4, but that's not necessarily the only or best option. Plasma planets are avoided due to their rarity. You could produce all available P4 goods with an absolute minimum of five planets - Barren, Gas, Lava, Oceanic, and Temperate, but realistically you'd need more. It isn't too hard to completely avoid Plasma (substitute Barren/Lava) and Ice (substitute Oceanic/Lava), however, with Storm also somewhat optional (you can make Nano-Factories without Storm if you add more than one other planet)


Planets Input 1: P3 Input 2: P3 Input 3: P1/3 P4 Result Ultimate Use
Barren Planet+Gas Planet+Oceanic Planet+Lava Planet+Temperate Planet Neocoms Data Chips High-Tech Transmitters Broadcast Node POS / Sov Structures
Barren Planet+Gas Planet+Lava Planet+Oceanic PlanetIce Planet+Temperate Planet Gel-Matrix Biopaste Hazmat Detection Systems Planetary Vehicles Integrity Response Drones POS / Sov Structures
Storm Planet+Temperate Planet Industrial Explosives Ukomi Super Conductors Reactive Metals Nano-Factory POS / Sov Structures
Barren Planet+Gas Planet+Lava Planet Condensates Robotics Bacteria Organic Mortar Applicators POS / Sov Structures
Barren Planet+Ice Planet+Lava Planet Synthetic Synapses Guidance Systems Transcranial Microcontrollers Recursive Computing Module POS / Sov Structures
Barren Planet+Gas Planet+Ice PlanetOceanic Planet+Lava Planet+Temperate Planet Camera Drones Nuclear Reactors Hermetic Membranes Self-Harmonizing Power Core POS / Sov Structures
Barren PlanetTemperate Planet+Ice PlanetOceanic Planet+Lava Planet Smartfab Units Vaccines Water Sterile Conduits POS / Sov Structures
Gas PlanetStorm Planet+Lava Planet+Temperate Planet Supercomputers Biotech Research Reports Cryoprotectant Solution Wetware Mainframe POS / Sov Structures
6 x 6 m³ 6 x 6 m³ 6 x 6 m³ or 40 x 0.38 m³ 1 x 100 m³

One processed batch turns a combined 108 or 87.2 m³ of three P3 materials or two P3s + one P1 into one 100 m³ P4 item, making volume reduction insignificant at this point, or in the odd case when a P1 material is involved, actually increases the volume beyond the components! Yes, somebody appears to have allowed that guy talking about Perpetual Motion Devices to touch the P4 production chain. Or the "repackage" department was sleeping on the job.

Total combination quantities

This table shows the relationship between the different tiers and total quantity of materials. For convenience it only considers the max cost per tier (assumes always three P2 to make P3, and three P3 to make P4). So as an example it takes a full 432,000 R0 to produce one max cost P4, or 198,000 for a min cost P4. Better start extracting!


P4 P3 P2 P1
R0 432,000 24,000 2,400 150
P1 2,880 160 16
P2 180 10
P3 18

Production diagram

Sample of producing a Broadcast Node:

PI Flowchart-Broadcast Node.jpg

See also