Difference between revisions of "Serpentis Vigil"

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(Formatting and title attribute for NPCTable)
m (NPCTable -> NPCTableHead)
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|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it.
 
|Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it.
 
|collapsed=yes}}
 
|collapsed=yes}}
=== First Room ===
+
==== First Room ====
 
The gate in first room can be unlocked either by killing all ships or with a serpentis gold tag. Note that even though the message after Drug Trader is killed suggests that the gate unlocks you still need to kill all remaining ships. Very rarely no Drug Trader spawns and a serpentis gold tag is required to proceed.
 
The gate in first room can be unlocked either by killing all ships or with a serpentis gold tag. Note that even though the message after Drug Trader is killed suggests that the gate unlocks you still need to kill all remaining ships. Very rarely no Drug Trader spawns and a serpentis gold tag is required to proceed.
{{NPCTable
+
{{NPCTableHead|Initial defenders}}
|{{NPCTableRow|Elite Frigate|1-3|Coreli Guardian Safeguard/Protector|ewar={{icon|damp|24|Sensor dampening}} }}
+
{{NPCTableRow|Elite Frigate|1-3|Coreli Guardian Safeguard/Protector|ewar={{icon|damp|24|Sensor dampening}} }}
|{{NPCTableRow|Battlecruiser|5-6|Corelatis Captain/Platoon Leader }}
+
{{NPCTableRow|Battlecruiser|5-6|Corelatis Captain/Platoon Leader }}
}}
+
|}
 +
 
 
There are three spawns that appear to be timed.
 
There are three spawns that appear to be timed.
{{NPCTable
+
{{NPCTableHead|Spawn #2}}
|title=Spawn #2
+
{{NPCTableRow|Elite Frigate|2-3|Coreli Guardian Patroller/Watchman|ewar={{icon|damp|24|Sensor dampening}}}}
|{{NPCTableRow|Elite Frigate|2-3|Coreli Guardian Patroller/Watchman|ewar={{icon|damp|24|Sensor dampening}}}}
+
{{NPCTableRow|Destroyer|1-2|Coreli Cannoner}}
|{{NPCTableRow|Destroyer|1-2|Coreli Cannoner}}
+
|}
}}
+
 
{{NPCTable
+
{{NPCTableHead|Spawn #3}}
|title=Spawn #3
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{{NPCTableRow|Battlecruiser|1|Core Drug Trader}}
|{{NPCTableRow|Battlecruiser|1|Core Drug Trader}}
+
|}
}}
+
 
 
{{MessageBox
 
{{MessageBox
 
|Message on Drug Trader death:
 
|Message on Drug Trader death:
 
|sounds emit from the acceleration gate as soon as the Core Drug Trader vessel is destroyed.  Perhaps the locking mechanism was in some way connected with the ship's computer.
 
|sounds emit from the acceleration gate as soon as the Core Drug Trader vessel is destroyed.  Perhaps the locking mechanism was in some way connected with the ship's computer.
 
|collapsed=yes}}
 
|collapsed=yes}}
 +
 
{{MessageBox
 
{{MessageBox
 
|Message on fourth spawn:
 
|Message on fourth spawn:
 
|Core ships have undocked from the nearby Serpentis Hangars, with guns flaring.
 
|Core ships have undocked from the nearby Serpentis Hangars, with guns flaring.
 
|collapsed=yes}}
 
|collapsed=yes}}
{{NPCTable
+
 
|title=Spawn #4
+
{{NPCTableHead|Spawn #4}}
|{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar={{icon|damp|24|Sensor dampening}}}}
+
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Patroller/Watchman|ewar={{icon|damp|24|Sensor dampening}}}}
|{{NPCTableRow|Destroyer|2|Coreli Cannoner}}
+
{{NPCTableRow|Destroyer|2|Coreli Cannoner}}
}}
+
|}
 +
 
 
{{StructureTable|Notable structures
 
{{StructureTable|Notable structures
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}
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}}
 
}}
  
=== Second room ===
+
 
{{NPCTable
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==== Second room ====
|{{NPCTableRow|Battlecruiser|8|Corelatis Captain}}
+
----
|{{NPCTableRow|Sentry|3|Tower Sentry Serpentis III|trigger=Destroying any one triggers overseer spawn}}
+
{{NPCTableHead|Initial defenders}}
}}
+
{{NPCTableRow|Battlecruiser|8|Corelatis Captain}}
 +
{{NPCTableRow|Sentry|3|Tower Sentry Serpentis III|trigger=Destroying any one triggers overseer spawn}}
 +
|}
 +
 
 
{{MessageBox
 
{{MessageBox
 
|Message after destroying one of the sentries:
 
|Message after destroying one of the sentries:
 
|Tago Uriken: Arg, do you know how expensive those sentry guns are? You just cost me a fortune! I'll have your head mounted on a pig-pole for that, scumbag.
 
|Tago Uriken: Arg, do you know how expensive those sentry guns are? You just cost me a fortune! I'll have your head mounted on a pig-pole for that, scumbag.
 
|collapsed=yes}}
 
|collapsed=yes}}
{{NPCTable
+
 
|title=Overseer Spawn
+
{{NPCTableHead|Overseer Spawn}}
|{{NPCTableRow|Elite Frigate|3|Tago's Escorter |point=yes|ewar={{icon|web|24|Stasis webifier}}}}
+
{{NPCTableRow|Elite Frigate|3|Tago's Escorter |point=yes|ewar={{icon|web|24|Stasis webifier}}}}
|{{NPCTableRow|Destroyer|2-3|Corelior Infantry}}
+
{{NPCTableRow|Destroyer|2-3|Corelior Infantry}}
|{{NPCTableRow|Overseer Cruiser|1|Tago Uriken|trigger=escalation trigger|cargo=Drops faction modules and implants}}
+
{{NPCTableRow|Overseer Cruiser|1|Tago Uriken|trigger=escalation trigger|cargo=Drops faction modules and implants}}
|{{NPCTableRow|Battlecruiser|2|Corelatis Captain Sentinel}}
+
{{NPCTableRow|Battlecruiser|2|Corelatis Captain Sentinel}}
}}
+
|}
 +
 
  
 
== Escalation ==
 
== Escalation ==

Revision as of 16:08, 20 August 2016

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Site Details
Serpentis Vigil
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Unverified
Pirate faction Serpentis
Damage to deal Kinetic damage Kin
Thermal damage Th
Damage to
Resist
55% Kinetic damage Kin
45% Thermal damage Th
Sig. Strength 2.5% in High Sec

Walkthrough

On warp in:
Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it.

First Room

The gate in first room can be unlocked either by killing all ships or with a serpentis gold tag. Note that even though the message after Drug Trader is killed suggests that the gate unlocks you still need to kill all remaining ships. Very rarely no Drug Trader spawns and a serpentis gold tag is required to proceed.

Initial defenders
WD EWAR L


Elite Frigate 1-3 x Elite Frigate Coreli Guardian Safeguard/Protector Sensor dampening
Battlecruiser 5-6 x Battlecruiser Corelatis Captain/Platoon Leader

There are three spawns that appear to be timed.

Spawn #2
WD EWAR L


Elite Frigate 2-3 x Elite Frigate Coreli Guardian Patroller/Watchman Sensor dampening
Destroyer 1-2 x Destroyer Coreli Cannoner


Spawn #3
WD EWAR L


Battlecruiser 1 x Battlecruiser Core Drug Trader
Message on Drug Trader death:
sounds emit from the acceleration gate as soon as the Core Drug Trader vessel is destroyed. Perhaps the locking mechanism was in some way connected with the ship's computer.
Message on fourth spawn:
Core ships have undocked from the nearby Serpentis Hangars, with guns flaring.


Spawn #4
WD EWAR L


Elite Frigate 1 x Elite Frigate Coreli Guardian Patroller/Watchman Sensor dampening
Destroyer 2 x Destroyer Coreli Cannoner

Template:StructureTable


Second room


Initial defenders
WD EWAR L


Battlecruiser 8 x Battlecruiser Corelatis Captain
Sentry 3 x Sentry Tower Sentry Serpentis III Destroying any one triggers overseer spawn
Message after destroying one of the sentries:
Tago Uriken: Arg, do you know how expensive those sentry guns are? You just cost me a fortune! I'll have your head mounted on a pig-pole for that, scumbag.


Overseer Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Tago's Escorter Warp Disruptor Stasis webifier
Destroyer 2-3 x Destroyer Corelior Infantry
Overseer Cruiser 1 x Overseer Cruiser Tago Uriken escalation trigger Drops faction modules and implants
Battlecruiser 2 x Battlecruiser Corelatis Captain Sentinel


Escalation

This site can escalate to Booster R&D.

Site Details
Site name ?
Expeditions: Booster R&D
Going through the items found in the Serpentis outpost, you notice some unused boosters still in their original packs complete with documentation and bear the seal of the Serpentis Corporation. The documentation notes further that these boosters as "Field Test" material and not for common consumption and at the bottom there is ordering info, stating item number and the makers electronic address. Feeling it is worth a shot, you set your communication instruments to emulate those of the Serpentis facility you just laid to waste, feed in the booster factory addy and hit send. And lo and behold, you get an instant reply, a sleepy sounding female voice says "SC medical research 504, good day. How may I help you? Oh! It is Vigil 15? I have a message for you from the supply office, they say you are late. Get to G5, pick up the materials and get here as soon as possible" She adds information on the location and tells you to talk to Nadir, also at G5 if there is anything. And with that she is off the air.