Difference between revisions of "Smash and Grab/Chapter 3: Internal Security"

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(Splitting guristas epic arc chapters)
 
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{{Disambiguation}}
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There are two parallel third chapters for [[Smash and Grab]]:
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{{main|Smash and Grab}}
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*[[Smash and Grab/Chapter 3: Internal Security (Irichi Path)|Chapter 3: Internal Security (Irichi Path)]]
 
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*[[Smash and Grab/Chapter 3: Internal Security (Kori Path)|Chapter 3: Internal Security (Kori Path)]]
'''Internal Security''' is the third and last chapter of [[Smash and Grab|Guristas epic arc]].
 
 
 
==Mission 8 - Culling the Weak==
 
*Agent: Cilis Leglise - Guristas - Guristas
 
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
 
*Mission type: Branch Decision
 
*Branch 1: Threat Assessment, Dread Pirates, Rabbit Hole, Passing the Buck
 
*Branch 2: Smoke and Mirrors, Foxfire, Spy Games
 
 
 
In this mission you chose between two paths. You either help Irichi Path and take mission 9a, 10a, 11a and 12a or help Kori Path and take missions 9b, 10b and 11b. The final reward is same.
 
 
 
==Mission 9a - Threat Assessment==
 
*Agent: Cilis Leglise - Guristas - Guristas
 
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
 
*Mission type: Report to given agent.
 
 
 
==Mission 10a - Dread Pirates==
 
*Agent name: Irichi Tsunikabda
 
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
*Can complete remotely
 
 
 
 
 
Objective: Deliver 1 Dread Guristas Strike Force (1.0 m3) to given destination.
 
 
 
 
 
*You are granted the strike force when accepting this mission.
 
 
 
 
 
Deadspace room 1:
 
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Sentry|2|Ytiri Light Missile Battery}}
 
|}
 
 
 
*Destroy the Ytiri Security Bunker to gain access to the Ytiri Storage Warehouse.
 
*Drop the Dread Guristas Strike Forc to the warehouse.
 
*Dropping off the strike force will make an instance of the repeating reinforcement wave spawn.
 
*Destroying all ships in a group will make a new instance spawn. This goes on for 3 minutes at which all remaining hostile ships will explode and the mission marked as complete.
 
*The ships do no need to be destroyed. Circling in the pocket for three minutes completes the mission.
 
 
 
{{NPCTableHead|Repeating wave}}
 
{{NPCTableRow|Frigate|2-3|Ytiri Frigate}}
 
|}
 
 
 
You can remotely complete this mission and remotely accept the next while still in space.
 
 
 
==Mission 11a - Rabbit Hole==
 
*Agent name: Irichi Tsunikabda
 
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
*Can accept remotely
 
 
 
 
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
 
 
 
 
Deadspace room 1:
 
 
 
Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
 
 
 
{{NPCTableHead|Initial defender}}
 
{{NPCTableRow|Sentry|12|Guristas Sentry Gun}}
 
|}
 
 
 
 
 
 
 
Deadspace room 2:
 
 
 
*Reinforcement wave 1 will spawn a shortly after you enter the room.
 
*Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
 
*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
 
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
 
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Sentry|2|Caldari Light Missile Battery}}
 
{{NPCTableRow|Sentry|2|Caldari Point Defense Battery|trigger = Destroying deactivates forcefield}}
 
{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar = Web}}
 
|}
 
 
 
Reinforcements will arrive soon after entering the pocket.
 
 
 
{{NPCTableHead|Reinforcement wave 1}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}}
 
{{NPCTableRow|Destroyer|1|Caldari Navy Destroyer|trigger = Triggers next wave}}
 
|}
 
 
 
{{NPCTableHead|Reinforcement wave 2}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}}
 
{{NPCTableRow|Cruiser|2|Caldari Navy Cruiser}}
 
|}
 
 
 
==Mission 12a - Passing the Buck==
 
*Agent name: Irichi Tsunikabda
 
*Location: PF-QHK VII - Moon 6 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
 
 
Objective: Provide 1 Holoreel – Torture Log I15B (0.5 m3) to agent.
 
 
 
*You are granted 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
 
 
 
 
Deadspace room 1:
 
 
 
The initial guards are friendly unless fired upon. After dropping of Kipo “Foxfire” Tekira at the Cilis Leglise‟s Headquarters structure the acceleration gate to the next stage will appear. This acceleration gate is not locked. Moments after the agent message the Cilis Leglise‟s Headquarters structure will explode, all guards will disappear, this triggers spawning of reinforcement wave which are hostile ships. The gate to next rom is not locked. The ships in this room do not need to be killed.
 
 
 
{{NPCTableHead|Passive initial ships}}
 
{{NPCTableRow|Frigate|10|Gallente/Minmatar Frigate Vessel}}
 
{{NPCTableRow|Cruiser|3|Caldari/Gallente/Minmatar Cruiser Vessel}}
 
{{NPCTableRow|Battleship|8|Guristas Battleship Vessel}}
 
|}
 
 
 
{{NPCTableHead|Hostile Reinforcement}}
 
{{NPCTableRow|Frigate|5|State Shukuro Shinai/Shhuriken}}
 
{{NPCTableRow|Cruiser|5|State Bushi/Dogo}}
 
|}
 
 
 
 
 
Deadspace room 2:
 
 
 
*Destroying the Tabu State Yari frigate triggers spawning of reinforcement wave 1.
 
*Destroying the State Shukuro Buke cruiser triggers spawning of reinforcement wave 2.
 
*Destroying the State Kerai battlecruiser makes the Caldari Storage Warehouse structure appear in which you will find the torture log holoreel
 
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Frigate|4|State Shukuro Shinai/Shuriken}}
 
{{NPCTableRow|Elite Frigate|1|Taibu State Shuriken|ewar =ECM}}
 
{{NPCTableRow|Elite Frigate|1|Taibu State Yari|trigger = Triggers next wave}}
 
|}
 
 
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Frigate|3|State Shukuro Shinai/Shuriken}}
 
{{NPCTableRow|Destroyer|3|State Shukuro Kamikazi/Choji}}
 
{{NPCTableRow|Cruiser|1|State Shukuro Buke|trigger = Triggers next wave}}
 
|}
 
 
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Frigate|2|State Shukuro Shinai/Shuriken}}
 
{{NPCTableRow|Elite Frigate|1|Taibu State Shuriken|ewar =ECM}}
 
{{NPCTableRow|Destroyer|2|State Shukuro Choji}}
 
{{NPCTableRow|Battlecruiser|1|State Kerai|trigger = Destroying this reveals the Caldari Storage Warehouse structure that contains the mission objective}}
 
|}
 
 
 
==Mission 9b - Smoke and Mirrors==
 
*Agent: Cilis Leglise - Guristas - Guristas
 
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
*Complete remotely: Yes
 
 
 
 
 
Objective: Meet with Eroma Eralen and follow his instructions.
 
 
 
*When getting within 4 km of the Guristas Warehouse structure, it will disappear and reinforcement wave 1 will spawn in its place.
 
*After destroying all ships in that group another Guristas Warehouse structure will appear.
 
*Get within 4 km of that, it will disappear and reinforcement wave 2 will spawn in its place.
 
*Destroying all ships in that group will make another Guristas Warehouse structure appear
 
 
 
 
 
*Get within 4 km of the new Guristas Warehouse structure and it will disappear and reinforcement wave 3 will spawn in its place.
 
*Destroying all ships in that group will make another Guristas Warehouse structure appear.
 
*Destroy this new Guristas Warehouse structure and Eroma Eralen will spawn in person.
 
*Move close to Eroma Eralen and you will receive a message and Eroma Eralen will disappear shortly after and the mission is marked as complete.
 
 
 
{{NPCTableHead|Reinforcement waves (x3)}}
 
{{NPCTableRow|Frigate|5|Pithoriate}}
 
{{NPCTableRow|Cruiser|1|Pithoriate}}
 
|}
 
 
 
You can remotely complete this mission and remotely accept the next while still in space.
 
 
 
==Mission 10b - Foxfire==
 
*Agent: Cilis Leglise - Guristas - Guristas
 
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
*Can accept remotely
 
 
 
 
 
Objective: Provide 1 Lieutenant Kipo “Foxfire” Tekira (1.0 m3) to agent.
 
 
 
 
 
Deadspace room 1:
 
 
 
*Shortly after entering the stage the acceleration gate to the next stage will disappear. Destroying the sentry guns will make it reappear.
 
 
 
{{NPCTableHead|Spawn table}}
 
{{NPCTableRow|Sentry|11|Guristas Sentry Gun}}
 
|}
 
 
 
 
 
Deadspace room 2:
 
 
 
*Reinforcement wave 1 will spawn a shortly after you enter the stage.
 
*Reinforcement wave 2 will spawn upon destruction of the Caldari Navy Destroyer from reinforcement wave 1.
 
*Destroying one of the Point Defense Batteries will make the Large EM Forcefield structure disappear and you can attack the Caldari Navy Storage Bunker structure directly instead.
 
*Destroying the storage bunker will make it drop Lieutenant Kipo “Foxfire” Tekira.
 
 
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Sentry|2|Caldari Light Missile Battery}}
 
{{NPCTableRow|Sentry|2|Caldari Point Defense Battery|trigger = Destroying deactivates forcefield}}
 
{{NPCTableRow|Sentry|1|Caldari Stasis Tower|ewar = Web}}
 
|}
 
 
 
{{NPCTableHead|Reinforcement wave 1}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}}
 
{{NPCTableRow|Destroyer|1|Caldari Navy Destroyer|trigger = Triggers next wave}}
 
|}
 
 
 
{{NPCTableHead|Reinforcement wave 2}}
 
{{NPCTableRow|Frigate|3|Caldari Navy Frigate}}
 
{{NPCTableRow|Cruiser|2|Caldari Navy Cruiser}}
 
|}
 
 
 
==Mission 11b - Spy Games==
 
*Agent: Cilis Leglise - Guristas - Guristas
 
*Location: 6NJ8-V VII - Moon 2 - Guristas Logistic Support
 
*Mission type: Encounter
 
*Gate restrictions: Yes
 
 
 
 
 
Objective: Provide 1 Correspondence Log KL-513 (0.5 m3) to agent.
 
 
 
 
 
Deadspace entry point:
 
 
 
*Eroma only turns hostile when you get closer to him.
 
*Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.
 
 
 
{{NPCTableHead|Entry defender}}
 
{{NPCTableRow|Battlecruiser|1|Eroma Eralen}}
 
|}
 
 
 
Deadspace room 1:
 
 
 
Large number of passive ships. They will not be agressive unless attacked. Proceed to next room.
 
 
 
Deadspace room 2:
 
 
 
*The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction.
 
 
 
{{NPCTableHead|Reinforcement waves}}
 
{{NPCTableSeparator|Alpha}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Bravo}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Charlie}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Delta}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Echo}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Foxtrot}}
 
{{NPCTableRow|Frigate|5|Frigate}}
 
{{NPCTableSeparator|Gulg}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|Hotel}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|India}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|Juliet}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|Kilo}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|Lima}}
 
{{NPCTableRow|Frigate|4|Frigate}}
 
{{NPCTableSeparator|Mike}}
 
{{NPCTableRow|Destroyer|3|Destroyer}}
 
{{NPCTableSeparator|November}}
 
{{NPCTableRow|Destroyer|3|Destroyer}}
 
{{NPCTableSeparator|Oscar}}
 
{{NPCTableRow|Destroyer|3|Destroyer}}
 
{{NPCTableSeparator|Quebec}}
 
{{NPCTableRow|Cruiser|1|Cruiser}}
 
{{NPCTableSeparator|Romeo}}
 
{{NPCTableRow|Cruiser|1|Cruiser}}
 
{{NPCTableSeparator|Sierra}}
 
{{NPCTableRow|Cruiser|1|Cruiser}}
 
{{NPCTableSeparator|Tango}}
 
{{NPCTableRow|Cruiser|1|Cruiser}}
 
|}
 

Latest revision as of 08:28, 10 August 2017


This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


There are two parallel third chapters for Smash and Grab: