Difference between revisions of "Template:Missiondetails"

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<includeonly><table style="width:125px;border-spacing:0px 2px;margin-left:1em;border:1px solid #606060; width:900px">
+
<includeonly>{{#css:
{{#if:{{{Level|}}}| <tr><td style="width:125px;background:#191616;padding:0px 1em">Level</td><td style="padding:2px 0 2px 5px;">{{{Level}}}</td></tr> |}}
+
table.MssnDtls {
 +
  margin-left: 1em;
 +
  border: 1px solid #606060;
 +
  width: 880px;
 +
  border-spacing: 0px 2px;
 +
}
  
{{#if:{{{Type|}}}| <tr><td style="width:125px;background:#191616;padding:0px 1em">Type</td><td style="padding:2px 0 2px 5px;">{{{Type}}}</td></tr> |}}
+
.MssnDtls caption {
 +
  text-align: left;
 +
  font-weight: bold;
 +
}
  
{{#if:{{{Objective|}}}| <tr><td style="width:125px;background:#191616;padding:0px 1em">Objective</td><td style="padding:2px 0 2px 5px;">{{{Objective}}}</td></tr>|}}
+
.MssnDtls-label {
{{#if:{{{Faction|}}}| <tr><td style="width:125px;background:#191616;padding:0px 1em">Faction</td><td style="padding:2px 0 2px 5px;">{{{Faction}}}</td></tr>|{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">{{#if:{{{Faction2|}}}| Factions | Faction }}</td><td style="padding:2px 0 2px 5px;">{{{Faction1}}}{{#if: {{{Faction2|}}} |, {{{Faction2}}} |}}{{#if: {{{Faction3|}}} |, {{{Faction3}}} |}}{{#if: {{{Faction4|}}} |, {{{Faction4}}} |}} </td></tr> |}} }}
+
  width: 120px;
 +
  background: #202020;
 +
  padding: 0 1em;
 +
}
  
{{#if:{{{DamageToDeal|}}}| <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{{DamageToDeal}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Best damage to deal</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}}
+
.MssnDtls-data {
| Serpentis = Kin/Th
+
  padding: 2px 1em 2px 5px;
| Angel Cartel = Ex/Kin
+
  }
| Guristas = Kin/Th
 
| Sansha Nation = Em/Th
 
| Blood Raiders = Em/Th
 
| Mordu's Legion = Kin/Em
 
| Equilibrium of Mankind = Kin
 
| CONCORD = Kin/Th
 
| Amarr = Em/Th
 
| Minmatar = Ex/Kin
 
| Gallente = Kin/Th
 
| Caldari = Kin/Th
 
| Khanid = Em/Th
 
| Mercenaries = Kin/Th
 
| Rogue Drones = Em/Th
 
| Damage to deal not defined for faction 1
 
}} |}}{{#if: {{{Faction2|}}} | &nbsp;({{{Faction1}}}), {{#switch: {{{Faction2}}}
 
| Serpentis = Kin/Th
 
| Angel Cartel = Ex/Kin
 
| Guristas = Kin/Th
 
| Sansha Nation = Em/Th
 
| Blood Raiders = Em/Th
 
| Mordu's Legion = Kin/Em
 
| Equilibrium of Mankind = Kin
 
| CONCORD = Kin/Th
 
| Amarr = Em/Th
 
| Minmatar = Ex/Kin
 
| Gallente = Kin/Th
 
| Caldari = Kin/Th
 
| Khanid = Em/Th
 
| Mercenaries = Kin/Th
 
| Rogue Drones = Em/Th
 
| Damage to deal not defined for faction 2
 
}}&nbsp;({{{Faction2}}}) |}}{{#if: {{{Faction3|}}} | , {{#switch: {{{Faction3}}}
 
| Serpentis = Kin/Th
 
| Angel Cartel = Ex/Kin
 
| Guristas = Kin/Th
 
| Sansha Nation = Em/Th
 
| Blood Raiders = Em/Th
 
| Mordu's Legion = Kin/Em
 
| Equilibrium of Mankind = Kin
 
| CONCORD = Kin/Th
 
| Amarr = Em/Th
 
| Minmatar = Ex/Kin
 
| Gallente = Kin/Th
 
| Caldari = Kin/Th
 
| Khanid = Em/Th
 
| Mercenaries = Kin/Th
 
| Rogue Drones = Em/Th
 
| Damage to deal not defined for faction 3
 
}}&nbsp;({{{Faction3}}}) |}}{{#if: {{{Faction4|}}} | , {{#switch: {{{Faction4}}}
 
  | Serpentis = Kin/Th
 
| Angel Cartel = Ex/Kin
 
| Guristas = Kin/Th
 
| Sansha Nation = Em/Th
 
| Blood Raiders = Em/Th
 
| Mordu's Legion = Kin/Em
 
| Equilibrium of Mankind = Kin
 
| CONCORD = Kin/Th
 
| Amarr = Em/Th
 
| Minmatar = Ex/Kin
 
| Gallente = Kin/Th
 
| Caldari = Kin/Th
 
| Khanid = Em/Th
 
| Mercenaries = Kin/Th
 
| Rogue Drones = Em/Th
 
| Damage to deal not defined for faction 4
 
}}&nbsp;({{{Faction4}}}) |}}{{#if:{{{Faction1|}}}| </td></tr> |}}}}
 
  
{{#if:{{{DamageToResist|}}}| <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{{DamageToResist}}}</td></tr> |{{#if: {{{Faction1|}}} | <tr><td style="background:#191616;padding:0px 1em">Damage to resist</td><td style="padding:2px 0 2px 5px;">{{#switch: {{{Faction1}}}
+
.MssnDtls-factioninfo {
  | Serpentis = Th/Kin
+
  display: inline-block;
| Angel Cartel = Ex/Kin
+
  width: 155px;
| Guristas = Kin/Th
+
}
  | Sansha Nation = Em/Th
+
}}
| Blood Raiders = Em/Th
+
<table class="MssnDtls">
  | Mordu's Legion = Kin/Th
+
{{#if:{{{Name|}}}
| Equilibrium of Mankind = Kin/Th
+
| <caption>{{{Name}}}</caption>
| CONCORD = Omni
+
}}
| Amarr = Em/Th
+
{{#if: {{{Level|}}} {{{Storyline|}}}
| Minmatar = Ex/Kin
+
|<tr> <td class="MssnDtls-label">Level</td> <td class="MssnDtls-data">{{{Level}}} {{#ifeq: {{lc: {{{Storyline}}} }} | yes | Storyline }}</td> </tr>
| Gallente = Kin/Th
+
}} {{#if: {{{Type|}}}
| Caldari = Kin/Th
+
|<tr> <td class="MssnDtls-label">Type</td> <td class="MssnDtls-data">{{{Type}}}</td> </tr>
| Khanid = Th/Em
+
}} {{#if:{{{Objective|}}}  
| Mercenaries = Kin/Th
+
  |<tr> <td class="MssnDtls-label">Objective</td> <td class="MssnDtls-data">{{{Objective}}}</td> </tr>
| Rogue Drones = Ex/Kin/Th
+
}} {{#if: {{{Faction|}}}
| Damage to resist not defined for faction 1
+
  |<tr> <td class="MssnDtls-label">Faction</td> <td class="MssnDtls-data">{{{Faction}}}</td> </tr>
}} |}}{{#if: {{{Faction2|}}} | &nbsp;({{{Faction1}}}), {{#switch: {{{Faction2}}}
+
  |{{#if: {{{Faction1|}}}|
| Serpentis = Th/Kin
+
  <tr>
| Angel Cartel = Ex/Kin
+
    <td class="MssnDtls-label"> {{#if: {{{Faction2|}}}| Factions | Faction }}</td>
| Guristas = Kin/Th
+
    <td class="MssnDtls-data"> <span class="MssnDtls-factioninfo">{{{Faction1}}}</span>{{#if: {{{Faction2|}}}
| Sansha Nation = Em/Th
+
    |<span class="MssnDtls-factioninfo">{{{Faction2}}}</span>}}{{#if: {{{Faction3|}}}
| Blood Raiders = Em/Th
+
    |<span class="MssnDtls-factioninfo">{{{Faction3}}}</span>}}{{#if: {{{Faction4|}}}
| Mordu's Legion = Kin/Th
+
    |<span class="MssnDtls-factioninfo">{{{Faction4}}}</span>}}</td>
| Equilibrium of Mankind = Kin/Th
+
  </tr>
| CONCORD = Omni
+
  }}
| Amarr = Em/Th
+
}} {{#if: {{{DamageToDeal|}}}
| Minmatar = Ex/Kin
+
|<tr> <td class="MssnDtls-label">Best damage to deal</td> <td class="MssnDtls-data">{{{DamageToDeal}}}</td> </tr>
| Gallente = Kin/Th
+
|{{#if: {{{Faction1|}}} |  
| Caldari = Kin/Th
+
  <tr>
| Khanid = Th/Em
+
  <td class="MssnDtls-label">Best damage to deal</td>
| Mercenaries = Kin/Th
+
  <td class="MssnDtls-data"><span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal1|}}}
| Rogue Drones = Ex/Kin/Th
+
    | {{{DamageToDeal1}}}
| Damage to resist not defined for faction 2
+
    | {{Damage to deal| {{{Faction1}}}
}}&nbsp;({{{Faction2}}}) |}}{{#if: {{{Faction3|}}} | , {{#switch: {{{Faction3}}}
+
  }}
| Serpentis = Th/Kin
+
  }}</span>{{#if: {{{Faction2|}}}
| Angel Cartel = Ex/Kin
+
            |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal2|}}}
| Guristas = Kin/Th
+
            | {{{DamageToDeal2}}}
| Sansha Nation = Em/Th
+
            | {{Damage to deal| {{{Faction2}}}
| Blood Raiders = Em/Th
+
  }}
| Mordu's Legion = Kin/Th
+
  }}</span>}}{{#if: {{{Faction3|}}}
  | Equilibrium of Mankind = Kin/Th
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal3|}}}
| CONCORD = Omni
+
                | {{{DamageToDeal3}}}
| Amarr = Em/Th
+
                | {{Damage to deal| {{{Faction3}}}
| Minmatar = Ex/Kin
+
  }}
| Gallente = Kin/Th
+
  }}</span>}}{{#if: {{{Faction4|}}}
| Caldari = Kin/Th
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToDeal4|}}}
| Khanid = Th/Em
+
                | {{{DamageToDeal4}}}
| Mercenaries = Kin/Th
+
                | {{Damage to deal| {{{Faction4}}}
| Rogue Drones = Ex/Kin/Th
+
  }}
| Damage to resist not defined for faction 3
+
  }}</span>}}{{#if: {{{Faction1|}}}
}}&nbsp;({{{Faction3}}}) |}}{{#if: {{{Faction4|}}} | , {{#switch: {{{Faction4}}}
+
              | </td> </tr>
| Serpentis = Th/Kin
+
              }}
| Angel Cartel = Ex/Kin
+
  }}
| Guristas = Kin/Th
+
}} {{#if: {{{DamageToResist|}}}
| Sansha Nation = Em/Th
+
| <tr> <td class="MssnDtls-label">Damage to resist</td> <td class="MssnDtls-data">{{{DamageToResist}}}</td> </tr>
| Blood Raiders = Em/Th
+
|{{#if: {{{Faction1|}}} |
| Mordu's Legion = Kin/Th
+
  <tr>
| Equilibrium of Mankind = Kin/Th
+
  <td class="MssnDtls-label">Damage to resist</td>
| CONCORD = Omni
+
  <td class="MssnDtls-data"><span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist1|}}}
| Amarr = Em/Th
+
    | {{{DamageToResist1}}}
| Minmatar = Ex/Kin
+
    | {{Damage to resist| {{{Faction1}}}  
| Gallente = Kin/Th
+
  }}
| Caldari = Kin/Th
+
  }}</span>{{#if: {{{Faction2|}}}
| Khanid = Th/Em
+
            |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist2|}}}
| Mercenaries = Kin/Th
+
            | {{{DamageToResist2}}}
| Rogue Drones = Ex/Kin/Th
+
            | {{Damage to resist| {{{Faction2}}}
| Damage to resist not defined for faction 4
+
            }}
}}&nbsp;({{{Faction4}}}) |}}{{#if:{{{Faction1|}}}| </td></tr> |}}}}
+
  }}</span>}}{{#if: {{{Faction3|}}}
 
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist3|}}}
{{#if:{{{WebPoint|}}}| <tr><td style="background:#191616;padding:0px 1em">Warp disruption</td><td style="padding:2px 0 2px 5px;">{{{WebPoint}}}</td> |}}
+
              | {{{DamageToResist3}}}
{{#if:{{{EWAR|}}}| <tr><td style="background:#191616;padding:0px 1em">EWAR</td><td style="padding:2px 0 2px 5px;">{{{EWAR}}}</td> |}}
+
              | {{Damage to resist| {{{Faction3}}}
{{#if:{{{ShipSizeLimit|}}}| <tr><td style="background:#191616;padding:0px 1em">Ship size limit</td><td style="padding:2px 0 2px 5px;">{{{ShipSizeLimit}}}</td> |}}
+
              }}
{{#if:{{{ShipSuggestion|}}}| <tr><td style="background:#191616;padding:0px 1em">Ship suggestion</td><td style="padding:2px 0 2px 5px;">{{{ShipSuggestion}}}</td> |}}
+
  }}</span>}}{{#if: {{{Faction4|}}}
{{#if:{{{Rewards|}}}| <tr><td style="background:#191616;padding:0px 1em">Rewards</td><td style="padding:2px 0 2px 5px;">{{{Rewards}}}</td> |}}
+
              |<span class="MssnDtls-factioninfo">{{#if: {{{DamageToResist4|}}}
{{#if:{{{Extra|}}}| <tr><td style="width:125px;background:#191616;padding:0px 1em">Extra</td><td style="padding:2px 0 2px 5px;">{{{Extra}}}</td> |}}
+
                | {{{DamageToResist4}}}
</table></includeonly><noinclude>
+
                | {{Damage to resist| {{{Faction4}}}  
{{documentation}}
+
              }}
</noinclude>
+
  }}</span>|}}{{#if: {{{Faction1|}}}
 +
              | </td> </tr>
 +
              }}
 +
}}
 +
}} {{#if: {{{WebPoint|}}}
 +
| <tr> <td class="MssnDtls-label">Warp disruption</td> <td class="MssnDtls-data">{{{WebPoint}}}</td> </tr>
 +
}} {{#if: {{{EWAR|}}}
 +
| <tr> <td class="MssnDtls-label">EWAR</td> <td class="MssnDtls-data">{{{EWAR}}}</td> </tr>
 +
}} {{#if: {{{ShipSizeLimit|}}}
 +
| <tr> <td class="MssnDtls-label">Ship size limit</td> <td class="MssnDtls-data">{{{ShipSizeLimit}}}</td> </tr>
 +
}} {{#if: {{{ShipSuggestion|}}}
 +
| <tr> <td class="MssnDtls-label">Ship suggestion</td> <td class="MssnDtls-data">{{{ShipSuggestion}}}</td> </tr>
 +
}} {{#if: {{{Rewards|}}}
 +
| <tr> <td class="MssnDtls-label">Rewards</td> <td class="MssnDtls-data">{{{Rewards}}}</td> </tr>
 +
}} {{#if: {{{StandingLoss|}}}
 +
| <tr> <td class="MssnDtls-label">Standing loss</td> <td class="MssnDtls-data">{{{StandingLoss}}}</td> </tr>
 +
}} {{#if: {{{Extra|}}}
 +
| <tr> <td class="MssnDtls-label">Extra</td> <td class="MssnDtls-data">{{{Extra}}}</td> </tr>
 +
}}
 +
</table></includeonly>
 +
<noinclude>{{documentation}}<!-- Please add categories and interwikis to the bottom of the templates /doc, not here --></noinclude>

Latest revision as of 16:16, 18 June 2023

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template is meant for creating the short summary info for missions. It should be used at the beginning of all mission report articles.
Dependencies
Uses
{{Damage to deal}}
{{Damage to resist}}
Syntax
Usage: At the beginning of the article add the following and fill the mission info to it.
{{Missiondetails
|Name= 
|Level= 
|Storyline= 
|Type= 
|Objective= 
|Faction1= 
|DamageToDeal1= 
|DamageToResist1= 
|WebPoint= 
|EWAR= 
|ShipSizeLimit= 
|ShipSuggestion= 
|Rewards= 
|StandingLoss= 
|Extra= 
}}
Parameters
Name 
Name of the mission. Spelled and capitalized exactly as written in-game. Not intended to be used on mission articles.
Level 
Level of the mission. For standard missions this is the level of the agent. For storyline missions this is the level of the standard missions the mission is awarded for.
Storyline 
yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Omit if not.
Type 
Type of the mission (Courier, Encounter, Mining, Trade, Talk to Agent(Travel), Agent Interaction(Branch) — Industry, Exploration). This can be found in the mission journal.

With the Viridian expansion the mission journal was removed from the Neocom and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window.

However, for the time being as of 25 March 2024, the mission journal can still be called using the slash command /open journal in any of the chat windows.

Objective 
Mission objective. Kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
Faction<x
x is 1 to 4. Opposing faction (automatic damage when using a well known faction).
Faction 
Overrides all Faction<x> choices and does not align damage/resist profiles properly. use this if the faction need long explanations.
DamageToDeal<x
x is 1 to 4. The damage typ(s) to deal. Overrides default damage to deal for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToDeal 
Overrides all automatic damage info and does not align to many factions. Use if long explanation for best damage.
DamageToResist<x
x is 1 to 4. The damage type(s) to resist against. Overrides default damage to resist for well known factions. Use {{Damagetype}}. Only visible when there is an actual Faction<x>.
DamageToResist 
Overrides all automatic resistDamageToResist<x> info and does not align with multiple factions. Use if long explanation is needed.
WebPoint 
Points or scrams in the mission. Web is in name only due to historical reasons and webs should be in EWAR section.
EWAR 
EWAR in the mission.
ShipSizeLimit 
Limit on ship size. Only fill if mission has special limits (normal missions allow all subcapital ships).
ShipSuggestion 
Ship recommendations. Only fill this in if there is a special reason to use suggested ships instead of a normal mission-running ship.
Rewards 
Rewards. Only fill if mission has special rewards. Normal ISK and LP payouts are not constant and change over time.
StandingLoss 
Only use if a significant standing loss is incurred. Mainly for empire faction standing loss.
Extra 
Fill if there is something extra noteworthy. For example, a mission requiring a salvager, a mission with time limits, or unusual dangers.
Sample
Simple sample: Just put in the info for mission and leave damage and resist fields empty to use automatic info.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1=
|WebPoint= Elite frigates point
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:

Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates point
Ship suggestion Battleship


Example: Mixing manual and automatic info
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Retrieve Damsel in Distress
|Faction1= Mercenaries
|DamageToDeal1=
|DamageToResist1= {{Damagetype|Em}}
|Faction2= Serpentis
|DamageToResist2=
|DamageToDeal2=
|Faction3= Local Pirates
|DamageToDeal3= {{Damagetype|Em|th}}
|DamageToResist3= {{Damagetype|Omni}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Battleship
|Rewards= 
|Extra= 
}}

Gives:

Level 4
Type Encounter
Objective Retrieve Damsel in Distress
Factions MercenariesSerpentisLocal Pirates
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinElectromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion Battleship


Example: Complex factions and damage profiles
{{Missiondetails
|Level=
|Type= Encounter
|Objective= Retrieve The Ringmaster (1.0 m3)
|Faction= Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
|DamageToDeal= {{Damagetype|Kin|th}} (Serpentis ships) and {{Damagetype|Ex|Kin}} (Angel ships)
|DamageToResist= {{Damagetype|Ex|Kin|th}}
|WebPoint=
|EWAR= Target painters and very strong dampening
|ShipSizeLimit=
|ShipSuggestion= 
|Rewards= 
|Extra= 
}}

Gives:

Type Encounter
Objective Retrieve The Ringmaster (1.0 m3)
Faction Consumption Junkies and Lustadores (Serpentis ships), Sinful Saints (Angel ships)
Best damage to deal Kinetic damage KinThermal damage Th (Serpentis ships) and Explosive damage ExKinetic damage Kin (Angel ships)
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Target painters and very strong dampening
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