The Right to Rule

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Amarr epic arc - Right to Rule
Chapter 3 - The Old Guard
Previous mission: An Unfortunate End
Next mission: The Right to Rule (mission)


Type Encounter
Objective Destroy Harkan's Behemoth Battleship
Faction Sansha's Nation
Best damage to deal Em/Th
Damage to resist Em/Th
Warp disruption Stasis tower
EWAR Neuting, tracking disruption
Rewards Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus


Mission briefing
Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!

He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!

The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.


Warpin

WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 3 x Battlecruiser Centatis Devil/Wraith

Room 1

WD EWAR L


Elite Frigate 1-2 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Centum Slaughterer/Execrator Tracking Disruptor
Elite Cruiser 4 x Elite Cruiser Centum Loyal Hellhound/Fiend
Battlecruiser 2 x Battlecruiser Centatis Behemoth/Wraith
Battleship 3 x Battleship Centus Plague/Beast Lord Tracking Disruptor

Room 2

Notes:

  • The Acceleration Gate is 3km away.
  • No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
  • Drones cannot be safely deployed without drawing aggro.
  • Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


Initial defenders
WD EWAR L
Group A (30 km)
Elite Cruiser 4 x Elite Cruiser Centum Loyal Torturer/...
Battleship 3 x Battleship Centus Mutant/Savage Lord
Group B (10 km)
Battlecruiser 6 x Battlecruiser Centatis Devil/Daemon


Wave 1
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/...
Elite Cruiser 4 x Elite Cruiser Centum Loyal Slaughterer/Execrator Tracking Disruptor

Room 3

Warning:

  • Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
  • The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.

1st chain group 1 is triggered when the Initial Battleship receives any damage.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
4th chain group 1 is triggered when the Initial Battleship is destroyed.

Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned.

Tips:

  • STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
  • Eliminate all ships in that chain group before attacking anything else.
  • Rinse and repeat.


Initial defenders
WD EWAR L


Destroyer 1-2 x Destroyer Centior Monster
Battleship 3 x Battleship Centus Tyrant triggers Chain group 1 (x4)


Chain group 1 (x4)
WD EWAR L


Elite Frigate 3 x Elite Frigate Centii Loyal Enslaver/Butcher Triggers chain group 2
Battleship 2-3 x Battleship Centus Overlord/Dark Lord Triggers chain group 2


Chain group 2 (x4)
WD EWAR L


Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer
Battleship 1-2 x Battleship Centus Daemon/Behemoth

Room 4

Warning:

  • You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
  • Suggest getting plenty of range from landing beacon in order to manage spawn waves.
  • Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
  • Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.

The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.

  • The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
  • Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
  • Group 3 is triggered by destroying the last Elite Frigate in Group 2.
  • Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Tips:

  • Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
  • Destroying Harkan's Behemoth Battleship flags the mission objective as completed.

Blitz: Get Harkan's Behemoth Battleship to aggro and lead him 200km away from the spawn area, concentrate attack only on him and ignore the other ships.


Initial defenders
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Centum Loyal Hellhound/Fiend Repeating
Battleship 2 x Battleship Centus Daemon/Behemoth
Battleship 1 x Battleship Harkan's Behemoth Triggers waves 1-3, Mission objective Energy Neutralizer Tracking Disruptor


Harkan shield damage wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Cannibal
Cruiser 1-2 x Cruiser Centum Execrator Tracking Disruptor


Harkan armor damage wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Abomination
Cruiser 1-2 x Cruiser Centum Slaughterer Tracking Disruptor


Harkan destroyed wave
WD EWAR L


Destroyer 1-2 x Destroyer Centior Abomination
Cruiser 1-2 x Cruiser Centum Execrator Tracking Disruptor

Attacking any ship in Harkan destroyed wave will trigger chain Group 1. The chain groups will spawn four times if triggered.


Repeating chain group
WD EWAR L
Group 1 (x4)
Battlecruiser 3 x Battlecruiser Centus Daemon/Behemoth First ship destroyed triggers group 2
Group 2 (x4)
Elite Frigate 2 x Elite Frigate Centii Loyal Scavenger/Ravener Last ship destroyed triggers group 3 Stasis Webifier
Group 3 (x4)
Elite Frigate 0-2 x Elite Frigate Centii Loyal Scavenger/Ravener Triggers group 1 Tracking Disruptor
Elite Cruiser 1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer Triggers group 1 Tracking Disruptor
Battleship 1-2 x Battleship Centus Tyrant/Dread Lord Triggers group 1

Rewards:

  • 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
  • Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)