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This page lists abbreviations and terms commonly used in EVE Online, aimed at new players and those unfamiliar with the terminology. Most of the terms listed here are universal across all of EVE players, but some may be relatively specialized to EVE University and may mean something slightly different to other corporations. If any of the terminology is unclear be sure to ask in-game or on the forums for more clarification.
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==Afterburners and microwarpdrives==
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'''Afterburners''' (AB) and '''Microwarpdrives''' (MWD) are the most commonly used propulsion modules. Afterburners increase the ship's maximum speed by around 150%, while Microwarpdrives increase it by around 500%. Compared with Afterburners, Microwarpdrives use more capacitor energy, reduce the ship's total capacitor capacity, are shut down by [[scram|warp scramblers]], inflates the ship's signature and are generally harder to fit.  
  
Use the selector below or simply use {{button|Ctrl}} + {{button|F}} to search for a specific word.
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These propulsion modules come in various sizes, one of each for each class of hull size. Below is a list of the various sizes and the ship classes they are normally intended to be fitted to:
__NOTOC__
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{| class="wikitable"
{| class="wikitable" style="background-color:#222222;"
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! style="background-color:#222222;" | AB/MWD
| style="padding: 5px 10px 5px 10px;" | Quick sections: [[EVE Lexicon##|#]] [[EVE Lexicon#A|A]] [[EVE Lexicon#B|B]] [[EVE Lexicon#C|C]] [[EVE Lexicon#D|D]] [[EVE Lexicon#E|E]] [[EVE Lexicon#F|F]] [[EVE Lexicon#G|G]] [[EVE Lexicon#H|H]] [[EVE Lexicon#I|I]] [[EVE Lexicon#J|J]] [[EVE Lexicon#K|K]] [[EVE Lexicon#L|L]] [[EVE Lexicon#M|M]] [[EVE Lexicon#N|N]] [[EVE Lexicon#O|O]] [[EVE Lexicon#P|P]] [[EVE Lexicon#Q|Q]] [[EVE Lexicon#R|R]] [[EVE Lexicon#S|S]] [[EVE Lexicon#T|T]] [[EVE Lexicon#U|U]] [[EVE Lexicon#V|V]] [[EVE Lexicon#W|W]] [[EVE Lexicon#X|X]] [[EVE Lexicon#Y|Y]] [[EVE Lexicon#Z|Z]]
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! style="background-color:#222222;" | Ship class
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! style="background-color:#222222;" | Thrust
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|-
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| 1MN / 5MN
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| [[Frigates]] and [[Destroyers]]
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| [[image:Module icon afterburner tech1.png|20px|link=]]1,500,000 N
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|-
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| 10MN / 100MN
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| [[Cruisers]], [[Battlecruisers]] and non-capital [[Industrials]]
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| [[image:Module icon afterburner tech1.png|20px|link=]]15,000,000 N
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|-
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| 100MN / 500MN
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| [[Battleships]]
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| [[image:Module icon afterburner tech1.png|20px|link=]]150,000,000 N
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|-
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| 10000MN / 50000MN
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| [[Capital Ships]]
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| [[image:Module icon afterburner tech1.png|20px|link=]]1,500,000,000 N
 
|}
 
|}
== # ==
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==== Oversized afterburners ====
{|
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It is possible to fit ships with oversized afterburners: 10MN on frigate/destroyer or 100MN on cruiser/battlecruiser. The high fitting requirement of larger afterburner usually makes this harder to do. In this case the full maximum velocity formula needs to be used.
{{lex|o/|"Wave"}}
 
{{lex|\o|"Wave back"}}
 
{{lex|o7|"Salute"}}
 
{{lex|7o|"Salute" (as performed by the Brave Newbies)}}
 
{{lex|\o/|"Hurrah!"}}
 
{{lex|*\o/*|"Cheerleader"}}
 
{{lex|0.0| Nullsec (see [[System security]])}}
 
|}
 
<!--
 
== A ==
 
 
 
<dl>
 
<dt>AAR<dt>
 
<dd> [[How_to_Properly_Form_a_Fleet#The_After_Action_Report|After Action Report]]
 
<dt>AB<dt>
 
<dd>Afterburner (see [[Propulsion equipment#Afterburners|Propulsion equipment]])
 
<dt>AC<dt>
 
<dd>Autocannon (see [[Turrets#Projectile turrets|Turrets]])
 
<dt>ACR<dt>
 
<dd> Ancillary Current Router (see [[Fitting Guidelines]])
 
<dt>Active Module<dt>
 
<dd> A module that must be manually activated by the player (see [[Module]])
 
<dt>AF<dt>
 
<dd>[[Assault Frigate]]
 
<dt>AFK<dt>
 
<dd> "Away from keyboard"
 
<dt>Aggro<dt>
 
<dd>[[Aggression]]
 
<dt>Align<dt>
 
<dd> To move in the direction of an object in space at 75% or more of max speed and within 5 degrees
 
<dt>Alliance<dt>
 
<dd> A group of [[Corporation]]s
 
<dt>Alt<dt>
 
<dd> [[Alternate characters|Alternate character]]
 
<dt>AMC<dt>
 
<dd>[[Amarr Mining Campus]]
 
<dt>Anomaly<dt>
 
<dd> [[Cosmic Anomaly]]
 
<dt>Anoms<dt>
 
<dd> [[Cosmic Anomaly|Cosmic Anomalies]]
 
<dt>Arby<dt>
 
<dd>[[Arbitrator]]
 
<dt>Arty<dt>
 
<dd>Artillery (see [[Turrets#Projectile turrets|Turrets]])
 
<dt>ASB<dt>
 
<dd>Ancillary Shield Booster (see [[Tanking]])
 
<dt>AU<dt>
 
<dd>Astronomical Unit, a unit of distance. 1 AU is the distance from the Sun to the Earth: 149,597,871&nbsp;km.
 
<dt>AUR<dt>
 
<dd> [[Aurum]]
 
<dt>Awox<dt>
 
<dd>To attack and destroy the ship of a pilot in the same player-run corporation without warning. (Derived from the name of the first widely known EVE pilot to do so)
 
<dt>AWU<dt>
 
<dd> {{sk|Advanced Weapon Upgrades|icon==yes}}
 
</dl>
 
 
 
== B ==
 
 
 
<dl>
 
<dt>Bait<dt>
 
<dd> To expose a seemingly easy target in order to lure an enemy into committing to an engagement (see [[Baiting Guide]])
 
<dt>BB<dt>
 
<dd> [[Blackbird]]
 
<dt>BCS<dt>
 
<dd> Ballistic Control System (previously known as "Ballistic Control Unit"; see [[Missiles]])
 
<dt>BC<dt>
 
<dd> [[Battlecruiser]]
 
<dt>Bearing<dt>
 
<dd> See [[#Carebear|Carebear]]
 
<dt>Biomass<dt>
 
<dd>To permanently delete a character (see [[Biomassing a Pilot]])
 
<dt>Blob<dt>
 
<dd> A large fleet (or in some cases, any fleet larger than the speaker's). Generally used as a pejorative term, suggesting that members of that fleet are relying on numbers to win. May also be referred to as a "zerg". May also be used as a verb, for the act of winning a fight through numbers.
 
<dt>Blops<dt>
 
<dd>[[Black Ops]]
 
<dt>Bloodlines<dt>
 
<dd> A character's familial ancestry. There are three different bloodlines to choose from during [[Getting Started in EVE Online#Bloodline|character creation]] for each race.
 
<dt>Blue<dt>
 
<dd> A pilot, corporation, or alliance with positive standings. (see [[Rules of Engagement]])
 
<dt>BM<dt>
 
<dd>[[Bookmark]]
 
<dt>Bounce<dt>
 
<dd> To warp to a nearby celestial, player, or bookmark and back at a closer range to avoid having to [[#Slow-Boat|slow-boat]] to a target or destination.
 
<dt>BPC<dt>
 
<dd>Blueprint Copy (see [[Blueprints]])
 
<dt>BPO<dt>
 
<dd> Blueprint Original (see [[Blueprints]])
 
<dt>BR<dt>
 
<dd>[[Blockade Runner]], a class of fast industrial ships designed to carry moderate quantities of carry cargo through dangerous space.
 
<dt>BS<dt>
 
<dd>A common abbreviation for [[battleships]].
 
<dt>Bubble<dt>
 
<dd> [[#Warp bubble|Warp bubble]]
 
<dt>Buff<dt>
 
<dd> To increase the stats or effectiveness of something. Opposite of [[#Nerf|Nerf]].
 
<dt>Buffer<dt>
 
<dd>1. A method of tanking relying on having a large amount of hit points
 
<dd>2. A pilot with a ship designed to provide [[#Buff|buffs]] to their fleet
 
<dt>Bump<dt>
 
<dd>The act of colliding with another vessel in space, causing it to bounce away.
 
<dt>BYOC<dt>
 
<dd> Bring Your Own Can, a mining fleet operation where you only receive boosts to mining, and you get to choose what you do with the ore. (see [[AMC]])
 
<dt>BYOM<dt>
 
<dd>[[BYOM Ship Production|Bring Your Own Minerals]]
 
</dl>
 
 
 
== C ==
 
 
 
<dl>
 
<dt>Carebear<dt>
 
<dd>A contextually derogatory or affectionate term for players or pursuits which are not [[PvP]]-centric.
 
<dt>Camp<dt>
 
<dd> To hold location at a specific point waiting for targets, usually at a stargate or station.
 
<dt>Cap<dt>
 
<dd>Capacitor
 
<dd>[[Capital ships|Capital ship]]
 
<dt>Cap Stable<dt>
 
<dd> When a ship recharges capacitor faster than its modules consume it, allowing all modules to remain active indefinitely.
 
<dt>Capsule<dt>
 
<dd> An egg-shaped apparatus used by pilots to interface with a ship.
 
<dt>Capsuleer<dt>
 
<dd> Human who pilots ships through the use of a [[#Capsule|capsule]] and has been rendered effectively immortal through cloning technology. In-game term for player characters.
 
<dt>Capital<dt>
 
<dd>1. [[Capital ship]]
 
<dd>2. Money and infrastructure necessary for beginning and maintaining a business venture.
 
<dt>CCC<dt>
 
<dd> Capacitor Control Circuit (see [[Rigs]])
 
<dt>CNR<dt>
 
<dd> [[Raven Navy Issue]] (derived from "Caldari Navy Raven")
 
<dt>Concorded<dt>
 
<dd> Destroyed by [[CONCORD]]
 
<dt>Concordokken<dt>
 
<dd> The destruction of a ship by [[CONCORD]]
 
<dt>Convo<dt>
 
<dd> "Conversation"
 
<dt>Corp<dt>
 
<dd> [[Corporation]]
 
<dt>CovOps<dt>
 
<dd> [[Covert Ops]]
 
<dt>CPR<dt>
 
<dd> Capacitor Power Relay (see [[Capacitor recharge rate]])
 
<dt>CPU<dt>
 
<dd> Central Processing Unit (see [[Fitting Guidelines]])
 
<dt>CSAA<dt>
 
<dd> Capital Ship Assembly Array (see [[Player-owned starbases]])
 
<dt>CSM<dt>
 
<dd> [[Council of Stellar Management]]
 
<dt>CSPA<dt>
 
<dd> CONCORD Spam Prevention Act. A 'CSPA charge' is a small amount of ISK which is levied on communications such as conversations and mail, which acts as a deterrent to spam.
 
<dt>CTA<dt>
 
<dd>"Call to arms". An announcement of an alliance-wide combat operation, often involving simultaneous calls for support from an alliance's friends, usually made in response to a reinforcement timer for a valuable structure.
 
<dt>Curse of BWF<dt>
 
<dd> A widely held belief that any corporation or alliance which holds the BWF-ZZ system in the Geminate region will shortly [[#Failcascade|failscade]].
 
<dt>Customs Office<dt>
 
<dd> An orbital structure used to import and export goods to and from planets. (see [[Planetary Interaction]])
 
<dt>Cyno<dt>
 
<dd>Cynosural field (see [[Jump drives]])
 
</dl>
 
 
 
== D ==
 
 
 
<dl>
 
<dt>Damage dealer<dt>
 
<dd> A ship whose primary role in a fleet is to deal damage.
 
<dt>Damp<dt>
 
<dd>[[EWar 101 Guide#Remote Sensor Dampening .28damps.2C RSD.29|Sensor dampening]]
 
<dt>DC<dt>
 
<dd>1. Damage Control (previously known as "Damage Control Unit"; see [[Tanking]])
 
<dd>2. [[DC|Disconnect]]
 
<dt>DCU<dt>
 
<dd> Drone Control Unit, a now-defunct module that allowed [[carriers]] and [[supercarriers]] to control one additional drone. Removed in Citadel patch.
 
<dt>DD<dt>
 
<dd>1. [[#Damage dealer|Damage dealer]]
 
<dd>2. [[Daredevil]]
 
<dt>Deadspace<dt>
 
<dd> A region of space typically accessed via acceleration gate which cannot be entered via normal warp. Commonly used for missions and complexes.
 
<dt> DecShield <dt>
 
<dd> [[DecShield|War Declaration Shield]]
 
<dt>Dessie/Dessi/Dessy<dt>
 
<dd> [[Destroyer]]
 
<dt>DGC<dt>
 
<dd>Defensive gate camp (See [[Gate camps]])
 
<dt>Dictor<dt>
 
<dd> [[Interdictor]]
 
<dt>Disco<dt>
 
<dd>A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired.
 
<dt>Discovery Scanner<dt>
 
<dd> See [[#Sensor Overlay|Sensor Overlay]]
 
<dt>Domi<dt>
 
<dd>[[Dominix]]
 
<dt>DPS<dt>
 
<dd>Damage per second
 
<dt>Dread<dt>
 
<dd> [[Dreadnought]]
 
<dt>Dread bomb<dt>
 
<dd>The act of jumping a large number of insured dreadnoughts into a fight in order to escalate against enemy capital ships.
 
<dt>DScan<dt>
 
<dd>Directional Scanner: A device inherently built into all ships which can detect objects in space within a limited and modifiable direction and range. Can also be used as a verb to describe the act of using the directional scanner. See also: [[Directional Scanner Guide]].
 
<dt>DST<dt>
 
<dd> Deep Space Transport (see [[Industrials#Deep Space Transports|Deep Space Transports]])
 
<dt>DT<dt>
 
<dd>[[Server downtime]]
 
</dl>
 
 
 
== E ==
 
 
 
<dl>
 
<dt>E-UNI<dt>
 
<dd> [[EVE University]] (corporate ticker)
 
<dt>EANM<dt>
 
<dd>Energized Adaptive Nano Membrane (see [[Tanking]])
 
<dt>ECM<dt>
 
<dd>[[Electronic Countermeasures]]
 
<dt>ECCM<dt>
 
<dd>Electronic Counter-Countermeasures (see [[Electronic warfare]])
 
<dt>EFT<dt>
 
<dd>[https://forums.eveonline.com/default.aspx?g==posts&t==24359 EVE Fitting Tool]
 
<dt>EHP<dt>
 
<dd>Effective Hit Points (see [[Tanking]])
 
<dt>EP<dt>
 
<dd> Escape point (see [[UniBombers]])
 
<dt>ETA<dt>
 
<dd>Estimated time of arrival.
 
<dt>EVE<dt>
 
<dd> [[EVE Online]]
 
<dt>EW/EWAR<dt>
 
<dd>[[Electronic warfare]]
 
</dl>
 
 
 
== F ==
 
 
 
<dl>
 
<dt>Failcascade<dt>
 
<dd>Failure Cascade. The collapse of a corporation or alliance in EVE, either though leadership problems or other issues.
 
<dt>Faildec<dt>
 
<dd> A [[wardec]] where the corporation or alliance that issued the wardec refuses to undock or fight for the full duration of the war.
 
<dt>Failfit<dt>
 
<dd>A ship that is fit in a less than optimal way.
 
<dt>FAX<dt>
 
<dd>[[Force Auxiliary]]
 
<dt>FC<dt>
 
<dd>Fleet Commander (see [[Fleet Command Guide]])
 
<dt>Flag<dt>
 
<dd>An engagement status caused by one or more illegal or semi-illegal activities. (see [[Timers]])
 
<dt>Flashy<dt>
 
<dd>Being flagged as a legitimate target, or used as noun to describe a pilot that has been flagged, either by having a security status of -5.0 or below ("permaflashy"), from committing Suspect or Criminal actions, being a war target, or being flagged in a Limited Engagement. See also: [[Timers#Legality_Timers|Legality Timers]].
 
<dt>Flip<dt>
 
<dd>[[Can Flipping]]
 
<dt>Flytrap<dt>
 
<dd>An offensive setup POS which deliberately has no force field while it is online.
 
<dt>Freeport<dt>
 
<dd>1. A nullsec station owned by a player alliance where everybody is allowed to dock and use the services.
 
<dd>2. Freeport Mode, a feature of [[Citadels]]
 
<dt> Frogs <dt>
 
<dd>Slightly derogatory term for Gallente [[Factional Warfare]] pilots. See also: [[#Squids|Squids]].
 
<dt>FW<dt>
 
<dd> [[Factional Warfare]]
 
</dl>
 
 
 
== G ==
 
 
 
<dl>
 
<dt>Gank<dt>
 
<dd> Destroyed suddenly or quickly, usually by a much more powerful opponent
 
<dt>Gate<dt>
 
<dd>1. Stargate
 
<dd>2. Acceleration Gate
 
<dt>GCC<dt>
 
<dd> Global Criminal Countdown (see [[Timers]])
 
<dt>GF<dt>
 
<dd>"Good fight". Usually said in local after a battle.
 
<dt>Gimp<dt>
 
<dd>To make a certain setup or attribute ineffective. Extreme version of [[#Nerf|Nerf]].
 
<dt>Grid<dt>
 
<dd> A discrete section of space generated by the presence of objects in space. (see [[Grid manipulation]])
 
<dt>Grid Fu<dt>
 
<dd>See [[Grid Manipulation]].
 
<dt>GSC<dt>
 
<dd>Giant Secure Container
 
<dt>Gyro<dt>
 
<dd>Gyrostabilizer (see [[Turret damage]])
 
</dl>
 
 
 
== H ==
 
 
 
<dl>
 
<dt>HAC<dt>
 
<dd> [[Heavy Assault Cruiser]]
 
<dt>HAM<dt>
 
<dd> Heavy Assault Missiles (see [[Missiles]])
 
<dt>Hardpoint<dt>
 
<dd> A ship attribute that determines the number of missile launchers or turrets that can be fitted
 
<dt>Hard skills<dt>
 
<dd> [[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).
 
<dt>Hic/Hictor<dt>
 
<dd> [[Heavy Interdiction Cruiser]]
 
<dt>HOC<dt>
 
<dd>"Hold on contact"
 
<dt>HP<dt>
 
<dd>Hit points (see [[Tanking]])
 
<dt>HS<dt>
 
<dd>Heat Sink (see [[Turret damage]])
 
<dt>HUD<dt>
 
<dd>Heads Up Display
 
<dt>Huffing<dt>
 
<dd> Gas huffing (see [[Gas cloud harvesting]])
 
</dl>
 
 
 
== I ==
 
 
 
<dl>
 
<dt>Indy<dt>
 
<dd> [[Industrial]]
 
<dt>Injector<dt>
 
<dd>[[Skill trading#Skill Injectors|Skill Injector]]
 
<dt>Insta-undock<dt>
 
<dd>A method of safely undocking from a station by immediately warping to a [[bookmark]] directly off of the undock point. (see [[Bookmarks#Instant warp-out|Bookmarks]])
 
<dt>Inty<dt>
 
<dd> [[Interceptor]]
 
<dt>IP<dt>
 
<dd> Impact point (see [[UniBombers]])
 
<dt>IPH<dt>
 
<dd> ISK per hour (also ISK/hr)
 
<dt>IRL<dt>
 
<dd>"In real life"
 
<dt>ISK<dt>
 
<dd>Inter Stellar Kredits, the in-game currency of EVE Online. (Also the currency code of the Icelandic króna.)
 
<dt>iStab<dt>
 
<dd>Inertial Stabilizers (see [[Propulsion equipment]])
 
<dt>Ivy League<dt>
 
<dd> [[Ivy League Alliance]], the alliance of [[EVE University]]
 
</dl>
 
 
 
== J ==
 
 
 
<dl>
 
<dt>Jam<dt>
 
<dd>The act of using ECM modules to jam the targeting systems of a ship. (see [[Electronic Countermeasures]])
 
<dt>Jetcan<dt>
 
<dd>A temporary container created when jettisoning something from a cargo hold
 
<dt>JC<dt>
 
<dd>[[Jump clone]]
 
<dt>JJJ<dt>
 
<dd> "Jump, Jump, Jump"
 
<dt>JOC<dt>
 
<dd> "Jump on contact"
 
<dt>Jump<dt>
 
<dd>The act of moving between one star system and another
 
</dl>
 
 
 
== K ==
 
 
 
<dl>
 
<dt>K Space<dt>
 
<dd>[[System_Security#Known_Space|Known space]]
 
<dt>Kitchen Sink<dt>
 
<dd> A fleet with a random or very mixed composition.
 
<dt>Kite/Kiting<dt>
 
<dd>Actively maintaining movement and distance from an engaged enemy so as to mitigate their applied damage.
 
</dl>
 
 
 
== L ==
 
 
 
<dl>
 
<dt>LAR<dt>
 
<dd>Large Armor Repairer (see [[Tanking]])
 
<dt>LFAF<dt>
 
<dd> "Looking for armor fleet."
 
<dt>LFSF<dt>
 
<dd> "Looking for shield fleet."
 
<dt>LML<dt>
 
<dd>Light Missile Launcher (see [[Missiles]])
 
<dt>Lockdown<dt>
 
<dd>An order from the leadership of a [[corporation]] prohibiting its pilots from undocking in non-PvP ships.
 
<dt>Logi<dt>
 
<dd> Logistics ships (see [[Guide to Logistics]])
 
<dt>Loot<dt>
 
<dd>The contents of a destroyed ship, which are left behind in a container when the ship is destroyed.
 
<dt>Locust<dt>
 
<dd>A group of pilots running missions in one large fleet (see [[Mission_Fleets#Locust_Fleet|Locust Fleet]])
 
<dt>LP<dt>
 
<dd> [[Loyalty Points]]
 
<dt>LSB<dt>
 
<dd>Large Shield Booster (see [[Tanking]])
 
<dt>LSC<dt>
 
<dd>[[LSC|Low Sec Campus]]
 
<dt>LSE<dt>
 
<dd>Large Shield Extender (see [[Tanking]])
 
</dl>
 
 
 
== M ==
 
 
 
<dl>
 
<dt>MAPC<dt>
 
<dd>Micro Auxiliary Power Core (see [[Fitting Guidelines]])
 
<dt>Macro mining<dt>
 
<dd> The illegal use of 3rd party scripts to automate the mining process
 
<dt>MAR<dt>
 
<dd>Medium Armor Repairer (see [[Tanking]])
 
<dt>MD<dt>
 
<dd> [[Mobile Structures#Mobile Depots|Mobile Depot]]
 
<dt>MSE<dt>
 
<dd>Medium Shield Extender (see [[Tanking]])
 
<dt>Merc/Mercenary<dt>
 
<dd> A player or corporation that takes contracts to kill, wardec and perform other hostile actions for ISK.
 
<dt>Meta<dt>
 
<dd>1. Meta level (see [[Techs, Tiers and Meta levels]])
 
<dd>2. To replace a module with a another module of the same type but with a different meta level (see [[Techs, Tiers and Meta levels]])
 
<dd>3. Common or popular ships, fittings, and doctrines
 
<dd>4. Examination of a game from an outside perspective
 
<dt>Metagaming<dt>
 
<dd> Taking actions beyond the confines of the game universe to gain an advantage.
 
<dt>MFS<dt>
 
<dd>Magnetic Field Stabilizer (see [[Turret damage]])
 
<dt>Mins<dt>
 
<dd>Minerals (see [[Mining]])
 
<dt>MJD<dt>
 
<dd>[[Micro_jump_drive|Micro Jump Drive]]
 
<dt>ML<dt>
 
<dd> Material Level (see [[Blueprints]])
 
<dt>MLU<dt>
 
<dd>Mining Laser Upgrade (see [[Mining]])
 
<dt>Mods<dt>
 
<dd> [[Modules]]
 
<dt>MTU<dt>
 
<dd> [[Mobile Structures#Mobile Tractor Unit|Mobile Tractor Unit]]
 
<dt>Multiboxing<dt>
 
<dd> Playing with two (or more) characters simultaneously
 
<dt>MW<dt>
 
<dd>Megawatt, a unit of measurement used to describe a ship's powergrid output (see [[Fitting Guidelines]])
 
<dt>MWD<dt>
 
<dd>Microwarpdrive (see [[Propulsion equipment#Microwarpdrives|Propulsion equipment]])
 
</dl>
 
 
 
== N ==
 
 
 
<dl>
 
<dt>Nano<dt>
 
<dd>Nanofiber Internal Structure (see [[Propulsion equipment]])
 
<dt>NBSI<dt>
 
<dd>"Not blue, shoot it" (see [[Rules of Engagement]])
 
<dt>Nerf<dt>
 
<dd>To reduce the stats or effectiveness of something. Opposite of [[Buff]]. See also: [[Gimp]].
 
<dt>NE<dt>
 
<dd>"No eyes"
 
<dt>Neut<dt>
 
<dd>Energy Neutralizer (see [[Capacitor warfare]])
 
<dt>Newbro<dt>
 
<dd>A term of endearment for a new or inexperienced player.
 
<dt>Noob<dt>
 
<dd> Somewhat derogatory term used to refer to new, younger, or inexperienced players. See also: [[#Newbro|Newbro]]
 
<dt>NOP<dt>
 
<dd>Noobs on Patrol
 
<dt>NOS<dt>
 
<dd>Nosferatu (see [[Capacitor warfare]])
 
<dt>NPC<dt>
 
<dd>Non-player character
 
<dt>NPSI<dt>
 
<dd>"Not purple, shoot it" (see [[Rules of Engagement]])
 
<dt>NRDS<dt>
 
<dd> "Not red, don't shoot" (see [[Rules of Engagement]])
 
<dt>NSC<dt>
 
<dd>[[NSC| Null Sec Campus]]
 
</dl>
 
 
 
== O ==
 
 
 
<dl>
 
<dt>OGC<dt>
 
<dd> "Offensive gate camp" (see [[Gate camps]])
 
<dt>Omni Tank<dt>
 
<dd> A tank effective against all 4 damage types (see [[Tanking]])
 
<dt>OMW<dt>
 
<dd>"On wy way"
 
<dt>OOC<dt>
 
<dd>1. Out of Corporation
 
<dd>2. Out of character
 
<dt>Op/Ops<dt>
 
<dd> Operation(s)
 
<dt>OP<dt>
 
<dd>Overpowered
 
<dt> OpSec <dt>
 
<dd>Operational Security (see [[Operational Security Policy]])
 
<dt>ORE<dt>
 
<dd>[[Outer Ring Excavations]]
 
<dt>Outlaw<dt>
 
<dd> A pilot with a [[Security Status Details|security status]] of -5 or less.
 
</dl>
 
 
 
== P ==
 
 
 
<dl>
 
<dt>Painter<dt>
 
<dd>Target Painter (see [[Electronic warfare]])
 
<dt>Passive Module<dt>
 
<dd>A ship [[module]] which does not need to be manually activated. (see [[Modules]])
 
<dt>PDS<dt>
 
<dd>Power Diagnostic System (see [[Fitting Guidelines]])
 
<dt>Pew Pew<dt>
 
<dd>Common term for casual [[PvE]] or [[PvP]], based on the noises made by the weapons.
 
<dt>PG<dt>
 
<dd> Power Grid (see [[Fitting Guidelines]])
 
<dt>PI<dt>
 
<dd> [[Planetary Interaction]]
 
<dt>Picket<dt>
 
<dd> A ship placed outside of tactical locations such as gates and stations to watch for enemy activity.
 
<dt>Piracy<dt>
 
<dd> The act of engaging in PvP for profit, usually against non-combat ships (see also [[Scams in EVE Online]])
 
<dt>PL<dt>
 
<dd>1. Productivity Level (see [[Blueprints]])
 
<dd>2. Pandemic Legion, a well-known nullsec alliance
 
<dt>Plex<dt>
 
<dd>1. Complex (see [[Cosmic Anomalies]], [[Cosmic Signatures]])
 
<dd>2. [[Pilot's License Extension]] (PLEX)
 
<dt>PLEX Tanking<dt>
 
<dd> Transporting [[PLEX]] through space, usually with a ship not usually used for hauling
 
<dt>POCO<dt>
 
<dd> Player-owned [[#Customs Office|Customs Office]]
 
<dt>Pod<dt>
 
<dd>The egg-shaped escape pod or capsule which players pilot. This interfaces with a ship and is ejected on ship destruction. To be 'podded' is to have your escape pod destroyed. See also: [[Capsule]].
 
<dt>Podding<dt>
 
<dd> The act of destroying a player's [[#Pod|pod]].
 
<dt>Pod Express<dt>
 
<dd>A quick method of travelling, performed by installing a [[clone|medical clone]] at a distant station, and then self-destructing the character's [[#Pod|pod]].
 
<dt>Pod Killing<dt>
 
<dd> See [[#Podding|Podding]]
 
<dt>Point<dt>
 
<dd>1. A Warp Disruptor or Warp Scrambler (see [[Warp disruption]])
 
<dd>2. The act of using targeted warp disruption on a ship (see [[Tackling]])
 
<dt>Pop<dt>
 
<dd>The act of destroying a ship
 
<dt>POS<dt>
 
<dd>[[Player-owned starbases|Player-owned starbase]]
 
<dt>Prop Mod<dt>
 
<dd>Propulsion module (see [[Propulsion equipment]])
 
<dt>Pubbie<dt>
 
<dd>A derogatory term used for the purpose of invalidating or excluding players who are not a part of a certain group. Supposedly originating in the Something Awful forums, this term was popularized by members of The Goonswarm Federation. See also: [[#Carebear|Carebear]].
 
<dt>PvE<dt>
 
<dd>Player versus Environment
 
<dt>PvP<dt>
 
<dd>Player versus Player
 
<dt>PYOS<dt>
 
<dd>Purchase Your Own Ship (See [[PYOS Ship Production]])
 
</dl>
 
 
 
== Q ==
 
 
 
<dl>
 
<dt>QQ<dt>
 
<dd>Cry / Crying
 
<dt>QRF<dt>
 
<dd>Quick Response Fleet / Quick Reaction Force. (see [[Quick Reaction Force]])
 
</dl>
 
 
 
== R ==
 
 
 
<dl>
 
<dt>Rat<dt>
 
<dd> Hostile [[#NPC|NPC]]
 
<dt>Ratting<dt>
 
<dd> The act of hunting hostile [[#NPC|NPCs]] pirates
 
<dt>RCU<dt>
 
<dd>Reactor Control Unit (see [[Fitting Guidelines]])
 
<dt>Red Box<dt>
 
<dd> The state of being both targeted and subjected to hostile action by a player or NPC
 
<dt>Reffed<dt>
 
<dd> [[#Reinforce|Reinforced]]
 
<dt>Refine<dt>
 
<dd> Reprocess (see [[Mining]])
 
<dt>Reinforce<dt>
 
<dd> A temporary invulnerable state entered by many structures after taking a certain amount of damage
 
<dt>Rep<dt>
 
<dd>Repair (see [[Tanking]], [[Guide to Logistics]])
 
<dt>RFF<dt>
 
<dd>[http://red-frog.org/ Red Frog Freight], a player-run hauling service.
 
<dt>RL<dt>
 
<dd>1. {{sk|Rapid Launch|icon==yes}}
 
<dd>2. Real life
 
<dt>RLML<dt>
 
<dd> Rapid Light Missile Launcher (see [[Missiles]])
 
<dt>RoE<dt>
 
<dd> [[Rules of Engagement]]
 
<dt>RoF<dt>
 
<dd>"Rate of fire" (see [[Turrets]], [[Missiles]])
 
<dt>Roles<dt>
 
<dd> Specific access and [[corporation]] management rights authorized to individual pilots (usually as part of a [[Titles_Within_Eve_University|title]] or management position).
 
<dt>Rolling Safespot<dt>
 
<dd>A fleet maneuver consisting of one ship leading the rest of the fleet from location to location in space.
 
<dt>Room<dt>
 
<dd>An area of [[#Deadspace|deadspace]] which can only be accessed via an acceleration gate.
 
<dt>RR<dt>
 
<dd>Remote repair (see [[Guide to Logistics]])
 
<dt>RSB<dt>
 
<dd>Remote Sensor Booster (see [[Electronic warfare]])
 
<dt>RSD<dt>
 
<dd>Remote Sensor Dampener (see [[Electronic warfare]])
 
<dt>RvB<dt>
 
<dd>[https://rvbeve.com/forums/index.php?/portal/ Red vs Blue]
 
</dl>
 
 
 
== S ==
 
 
 
<dl>
 
<dt>Safety<dt>
 
<dd> Ship setting that helps prevent accidental acts of aggression that would cause the pilot to otherwise gain the Criminal or Suspect flags. (see [[Timers]])
 
<dt>SAR<dt>
 
<dd>Small Armor Repairer (see [[Tanking]])
 
<dt>SB<dt>
 
<dd>1. [[Stealth Bomber]]
 
<dd>2. [[Smartbomb]]
 
<dd>3. [[Electronic warfare|Sensor Booster]]
 
<dt>SC<dt>
 
<dd>1. Squad Commander (see [[Fleet Command Guide]])
 
<dd>1. Shared Can (see [[Mining fleets]])
 
<dt>Scan down<dt>
 
<dd>To find something using scan probes. (see [[Scanning]])
 
<dt>Scram<dt>
 
<dd>Warp scrambler (see [[Warp disruption]])
 
<dt>SeBo<dt>
 
<dd>[[Sensor Booster]]
 
<dt>Sec<dt>
 
<dd>1. [[Security status]]
 
<dd>2. [[System security]]
 
<dt>Sensor Overlay<dt>
 
<dd> The automatically scanned overlay that activates upon entering a new solar system or undocking. The Sensor Overlay shows the location of landmarks, [[bookmarks]], and [[Cosmic Signatures]] / [[Cosmic Anomalies|Anomalies]] in space. See also: [[Odyssey#Discovery_Scanner|Odyssey]].
 
<dt> Sisi <dt>
 
<dd>[[Singularity]]
 
<dt>Six<dt>
 
<dd>In any lists, barring the super-serious stuff, "There is no six!" appears between items five and seven. This is a tradition which goes back many years, and was started by [[User:Silentbrick|Silentbrick]]. (Watch the [http://www.youtube.com/watch?v==_f_p0CgPeyA Monty Python 'Australian University of Woolloomooloo' Sketch] and skip to 2:18 for the origin.)
 
<dt> SKIN <dt>
 
<dd>Super Kerr-Induced Nanocoatings, items which apply cosmetic changes (e.g. different colours) to ships.
 
<dt>Slow-boat<dt>
 
<dd> (also "slowboat") Moving in space at sub-warp velocities
 
<dt>Smack talk<dt>
 
<dd>Talking trash, taunting, or annoying people in local chat. This behavior is [[EVE University Rules|not allowed for University members]].
 
<dt>Smartie<dt>
 
<dd> [[Smartbomb]]
 
<dt>Soft skills<dt>
 
<dd> Skills learned by players through experience or study, as opposed to [[#Hard skills|hard skills]].
 
<dt>SOP<dt>
 
<dd> Standard Operating Procedures
 
<dt>SP<dt>
 
<dd>Skill Points (see [[Skills and Learning]])
 
<dt>Spiraling<dt>
 
<dd>The act of manually approaching a target via a continuously diagonal vector. See [[Manual Piloting]].
 
<dt>SPR<dt>
 
<dd>Shield Power Relay (see [[Tanking]])
 
<dt> Squids <dt>
 
<dd> Slightly derogatory name for Caldari [[Factional Warfare]] pilots. See also: [[#Frogs|Frogs]].
 
<dt>SRP<dt>
 
<dd>[[Ship Replacement Program]]
 
<dt>SS<dt>
 
<dd>1. Spreadsheet
 
<dd>2. [[Safe spots|Safe spot]]
 
<dt>SSE<dt>
 
<dd>Small Shield Extender (see [[Tanking]])
 
<dt>Stab<dt>
 
<dd>Warp Core Stabilizer (see [[Fitting Guidelines]])
 
<dt>Stargate<dt>
 
<dd> Large structure in space which most ships must use to [[Eve_Lexicon#Jump|jump]] to another star system in [[System_Security#Known_Space|Known Space]].
 
<dt>Stront<dt>
 
<dd>[[POS_Warfare#Strontium_Clathrates|Strontium Clathrates]]
 
<dt>Suicide Gank<dt>
 
<dd>Piracy where an attacking pilot will attempt to kill a target before the [[CONCORD]] response eliminates them
 
<dt>Supercap<dt>
 
<dd>Supercapital ship, either a [[supercarrier]] or [[titan]].
 
</dl>
 
 
 
== T ==
 
 
 
<dl>
 
<dt>Tack<dt>
 
<dd>A hyphen ('<big>-</big>') (used for clarity when speaking)
 
<dt>TC<dt>
 
<dd>Tracking Computer (see [[Turrets]])
 
<dt>TD<dt>
 
<dd>Tracking Disruptor (see [[Electronic warfare]])
 
<dt>TE<dt>
 
<dd>Tracking Enhancer (see [[Turrets]])
 
<dt>TF<dt>
 
<dd>Teraflops, a unit used to measure a ship's CPU
 
<dt>Tick<dt>
 
<dd>1. [[Server tick]]
 
<dd>2. Bounty payouts per 20 minutes
 
<dt>TiDi<dt>
 
<dd>[[Time Dilation]]
 
<dt> Tiericide<dt>
 
<dd>An ongoing rebalancing of ships in EVE according to roles rather than performance
 
<dt> TLF <dt>
 
<dd>Tribal Liberation Force, the Minmatar [[Factional_Warfare#Joining_as_a_solo_player|Factional Warfare]] NPC corporation.
 
<dt>TP<dt>
 
<dd>Target Painter (see [[Electronic warfare]])
 
<dt>TQ<dt>
 
<dd>[[Tranquility]]
 
<dt>TS<dt>
 
<dd>TeamSpeak, a third-party VOIP software utility
 
<dt>T1<dt>
 
<dd>Tech 1 (stylized 'Tech I'; see [[Techs, Tiers and Meta levels]])
 
<dt>T2<dt>
 
<dd>Tech 2 (stylized 'Tech II'; see [[Techs, Tiers and Meta levels]])
 
<dt>T3<dt>
 
<dd>Tech 3 (stylized 'Tech III'; see [[Strategic Cruisers]], [[Tactical Destroyers]])
 
</dl>
 
 
 
== U ==
 
 
 
<dl>
 
<dt>Unista<dt>
 
<dd> A member of [[EVE University]]
 
<dt>UT<dt>
 
<dd> (also 'UTC') Universal Time
 
</dl>
 
 
 
== V ==
 
 
 
<dl>
 
<dt>VNI<dt>
 
<dd>[[Vexor Navy Issue]]
 
</dl>
 
 
 
== W ==
 
 
 
<dl>
 
<dt>Wardec<dt>
 
<dd>[[War Declaration]]
 
<dt>Warp bubble<dt>
 
<dd> A spherical area of space the prevents ships within it from warping, and forcibly pulls in inbound warping ships.
 
<dt>WC<dt>
 
<dd> Wing Commander (see [[Fleet Command Guide]])
 
<dt>WCS<dt>
 
<dd>Warp Core Stabilizer (see [[Fitting Guidelines]])
 
<dt>Web<dt>
 
<dd>Stasis Webifier (see [[Tackling Guide]])
 
<dt>WH<dt>
 
<dd> [[Wormhole]]
 
<dt>WHC<dt>
 
<dd> [[WHC|Worm Hole Campus]]
 
<dt>WL<dt>
 
<dd>Wait List (see [[Incursions]])
 
<dt>W Space<dt>
 
<dd>[[Wormhole Space]]
 
<dt>WSOP<dt>
 
<dd> Wartime Standard Operating Procedures
 
<dt>WT<dt>
 
<dd>War Target (see [[War Declaration]])
 
</dl>
 
 
 
== X ==
 
  
<dl>
+
Generally the resulting maximum velocity is close to normal sized microwarpdrive but the added bonus is that the oversized afterburner is not shut down by scramblers. The drawback is greatly increased ship mass which makes maneuvering harder.
<dt>X up<dt>
+
==== Related skills ====
<dd>'X'ing up' is the act of indicating your availability for a fleet by placing the letter "x" in the chat window. (See [[The Rookie's Guide To Fleet Ops#Joining a Fleet|Joining a Fleet]].)
+
The following skills directly effect afterburners and/or microwarpdrives.
</dl>
+
* {{sk|Acceleration Control}} 5% Bonus to Afterburner and Microwarpdrive speed boost per skill level.
 +
* {{sk|Afterburner}} 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
 +
* {{sk|Fuel Conservation}} 10% reduction in afterburner capacitor needs per skill level.
 +
* {{sk|High Speed Maneuvering}} 5% reduction in MicroWarpdrive capacitor usage per skill level.
 +
==== Velocity formula ====
 +
The maximum velocity bonus of a propulsion module is as follows:
 +
{{code|V<sub>propulsionbonus</sub> &#61; V<sub>base</sub> × V<sub>bonus</sub> × ( Thrust / Mass )}}
 +
To make this clearer, you can combine this formula with the regular velocity formula and turn it into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the '''Thrust / Mass''' part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion {{icon|velocity|18}}'''Maximum Velocity Bonus''' and {{sk|Navigation|icon=yes}} bonuses from other {{icon|velocity|18}}'''Velocity Modifier''' bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula.
  
== Y ==
+
{{co|orangered|Without}} an active propulsion module:
 +
{{code|{{co|wheat|V<sub>max</sub>}} &#61; V<sub>base</sub> × {{co|orangered|V<sub>skillbonus</sub> × V<sub>velocitymodifier</sub>}}}}
 +
{{co|lightgreen|With}} an active propulsion module:
 +
{{code|{{co|wheat|V<sub>max</sub>}} &#61; V<sub>base</sub> × {{co|orangered|V<sub>skillbonus</sub> × V<sub>velocitymodifier</sub>}} × {{co|lightgreen|V<sub>(propbonus * thrust / mass)</sub>}}}}
 +
The '''show info''' of a propulsion module will normally show the raw propulsion bonus, for example +500% for a microwarpdrive, but when fitted it will multiply with skills and show, for example +625% for someone with {{sk|Navigation|V|icon=yes}} trained. This means that the skill is accounted for twice, first for your general {{icon|velocity|18}}'''Velocity Modifier''' bonus and again by augmenting the {{icon|velocity|18}}'''Maximum Velocity Bonus''' from propulsion modules.
  
<dl>
+
Here's an example of a ship without a propulsion module:
<dt>Yellow Box<dt>
+
{{example|The {{sh|Heron}} has a base speed of 340 m/sec. This is then further improved by your {{sk|Navigation|icon=yes}} skill, for a high-skilled player that means +25% more speed and a total speed of 425 m/sec. If you were to put on some {{co|wheat|Nanofiber Internal Structure I}} modules on there, two to be exact, you'll get an additional +7.75% bonus for the first one and then +6.73568% for the second one (~86,9% effective due to [[stacking penalties]]) resulting in a new speed of 340 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1.0775 * 1.0673568 {{co|grey|(modules)}} which rounds up to 488.7827 m/sec.}}
<dd> Being targeted by someone, or to target someone, without also being the subject of hostile action.
 
<dt>Yulai Convention<dt>
 
<dd>The Yulai Convention is an [[Roleplay|RP]] term for a number of game mechanics and systems within EVE.
 
</dl>
 
  
== Z ==
+
Here's an example (with rounded numbers) how things change when adding a propulsion module:
-->
+
{{example|Now add a {{co|wheat|50MN Microwarpdrive I}} to the above mentioned {{sh|Heron}}, which has a +500% maximum velocity bonus influenced by the {{sk|Navigation|icon=yes}}, making it a +625% bonus thanks to the +25% bonus from the skill. The propulsion bonus is then modified by the 1,500,000N thrust and the base mass of 1,150,000 kg for the ship as well as the +500,000 kg the propulsion module itself adds when turned on (total mass is 1,650,000 kg). The old calculation for your maximum velocity before turning on your propulsion module is the same 340 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1.0775 * 1.0673568 {{co|grey|(modules)}} which rounds up to 488.7827 m/sec. For the actual propulsion modifier (accounting for the bonus modified by thrust and mass) you get 1 + (5 {{co|grey|(base)}} * 1.25 {{co|grey|(skill)}} * 1500000 {{co|grey|(thrust)}} / 1650000 {{co|grey|(mass)}}) that's 6,681818 resulting in a new maximum speed of 488.7827 * 6.681818 which rounds up to 3,265.9570 m/sec.}}
[[Category:Getting Started]]
 

Latest revision as of 21:28, 18 November 2019

Afterburners and microwarpdrives

Afterburners (AB) and Microwarpdrives (MWD) are the most commonly used propulsion modules. Afterburners increase the ship's maximum speed by around 150%, while Microwarpdrives increase it by around 500%. Compared with Afterburners, Microwarpdrives use more capacitor energy, reduce the ship's total capacitor capacity, are shut down by warp scramblers, inflates the ship's signature and are generally harder to fit.

These propulsion modules come in various sizes, one of each for each class of hull size. Below is a list of the various sizes and the ship classes they are normally intended to be fitted to:

AB/MWD Ship class Thrust
1MN / 5MN Frigates and Destroyers Module icon afterburner tech1.png1,500,000 N
10MN / 100MN Cruisers, Battlecruisers and non-capital Industrials Module icon afterburner tech1.png15,000,000 N
100MN / 500MN Battleships Module icon afterburner tech1.png150,000,000 N
10000MN / 50000MN Capital Ships Module icon afterburner tech1.png1,500,000,000 N

Oversized afterburners

It is possible to fit ships with oversized afterburners: 10MN on frigate/destroyer or 100MN on cruiser/battlecruiser. The high fitting requirement of larger afterburner usually makes this harder to do. In this case the full maximum velocity formula needs to be used.

Generally the resulting maximum velocity is close to normal sized microwarpdrive but the added bonus is that the oversized afterburner is not shut down by scramblers. The drawback is greatly increased ship mass which makes maneuvering harder.

Related skills

The following skills directly effect afterburners and/or microwarpdrives.

  • Acceleration Control 5% Bonus to Afterburner and Microwarpdrive speed boost per skill level.
  • Afterburner 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
  • Fuel Conservation 10% reduction in afterburner capacitor needs per skill level.
  • High Speed Maneuvering 5% reduction in MicroWarpdrive capacitor usage per skill level.

Velocity formula

The maximum velocity bonus of a propulsion module is as follows:

Vpropulsionbonus = Vbase × Vbonus × ( Thrust / Mass )

To make this clearer, you can combine this formula with the regular velocity formula and turn it into two sections; one for your maximum velocity without your propulsion module turned on and one for when you turn on the propulsion module, since the Thrust / Mass part of the formula isn't relevant when your propulsion module is turned off. Since the game also separates and stacks independently the propulsion Icon velocity.pngMaximum Velocity Bonus and Icon skillbook2.png Navigation bonuses from other Icon velocity.pngVelocity Modifier bonuses such as propulsion upgrades, you can greatly improve transparency by rewriting the formula.

Without an active propulsion module:

Vmax = Vbase × Vskillbonus × Vvelocitymodifier

With an active propulsion module:

Vmax = Vbase × Vskillbonus × Vvelocitymodifier × V(propbonus * thrust / mass)

The show info of a propulsion module will normally show the raw propulsion bonus, for example +500% for a microwarpdrive, but when fitted it will multiply with skills and show, for example +625% for someone with Icon skillbook2.png Navigation V trained. This means that the skill is accounted for twice, first for your general Icon velocity.pngVelocity Modifier bonus and again by augmenting the Icon velocity.pngMaximum Velocity Bonus from propulsion modules.

Here's an example of a ship without a propulsion module:

The CaldariHeron has a base speed of 340 m/sec. This is then further improved by your Icon skillbook2.png Navigation skill, for a high-skilled player that means +25% more speed and a total speed of 425 m/sec. If you were to put on some Nanofiber Internal Structure I modules on there, two to be exact, you'll get an additional +7.75% bonus for the first one and then +6.73568% for the second one (~86,9% effective due to stacking penalties) resulting in a new speed of 340 (base) * 1.25 (skill) * 1.0775 * 1.0673568 (modules) which rounds up to 488.7827 m/sec.

Here's an example (with rounded numbers) how things change when adding a propulsion module:

Now add a 50MN Microwarpdrive I to the above mentioned CaldariHeron, which has a +500% maximum velocity bonus influenced by the Icon skillbook2.png Navigation, making it a +625% bonus thanks to the +25% bonus from the skill. The propulsion bonus is then modified by the 1,500,000N thrust and the base mass of 1,150,000 kg for the ship as well as the +500,000 kg the propulsion module itself adds when turned on (total mass is 1,650,000 kg). The old calculation for your maximum velocity before turning on your propulsion module is the same 340 (base) * 1.25 (skill) * 1.0775 * 1.0673568 (modules) which rounds up to 488.7827 m/sec. For the actual propulsion modifier (accounting for the bonus modified by thrust and mass) you get 1 + (5 (base) * 1.25 (skill) * 1500000 (thrust) / 1650000 (mass)) that's 6,681818 resulting in a new maximum speed of 488.7827 * 6.681818 which rounds up to 3,265.9570 m/sec.