Difference between revisions of "User:Erwin Madelung/Sandbox2"

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A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are  high-slot passive modules which enable the bridge function of the ship.  
 
A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a [[Titan]] and the covert version only to a [[Black Ops Battleship|black ops battleship]]. They are  high-slot passive modules which enable the bridge function of the ship.  
 
This allows them to transport other ships to a cynosural field or beacon.
 
This allows them to transport other ships to a cynosural field or beacon.
Titans can bridge any subcap while black ops battleship can bridge  
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Titans can bridge non capital ships while black ops battleship can bridge ships which have the ability to fit the Covert Ops Cloaking Device II but it is not necessary to have it fitted.
 
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Using the module requires {{sk|Jump Portal Generation|icon=yes}} skill at level one.  
even if the other ships do not have jump drives of their own.
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The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet.
 
 
Using the module requires {{sk|Jump Portal Generation|icon=yes}}. The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet.
 
 
Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet.
 
Once the cyno is lit, the Generator pilot can create a ''jump bridge'' (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet.
 
The jump bridge stays open for one minute, and immobilizes the ship holding it open.
 
The jump bridge stays open for one minute, and immobilizes the ship holding it open.

Revision as of 18:25, 18 July 2019

Jump Portal

A (Covert) Jump Portal Generator allows to create a bridge to another system. The Jump Portal Generator can only be fitted on a Titan and the covert version only to a black ops battleship. They are high-slot passive modules which enable the bridge function of the ship. This allows them to transport other ships to a cynosural field or beacon. Titans can bridge non capital ships while black ops battleship can bridge ships which have the ability to fit the Covert Ops Cloaking Device II but it is not necessary to have it fitted. Using the module requires Icon skillbook2.png Jump Portal Generation skill at level one. The ship with the Generator must first be within jump range of a cyno lit by a member of the fleet. Once the cyno is lit, the Generator pilot can create a jump bridge (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. The jump bridge stays open for one minute, and immobilizes the ship holding it open. The act of opening a Titan bridge costs 500 units of Strontium Clathrates (there is no cost for opening a Black Ops bridge), modified by Icon skillbook2.png Jump Portal Generation, and when ships jump across the bridge, they consume fuel from the bridging ship's fuel bay. If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold. Titan bridges last for 60 seconds and have huge fuel bays (60000m3).

For other ships to be able to jump through, they must be in the same fleet and within 2500 meters of the ship creating the jump bridge. When the jump bridge is up, the Generator pilot should announce it. The pilot that wants to jump then clicks on the jump bridge ship in space or in the overview. Either method opens a box with the the option "Jump through to [SYSTEM NAME]". If clicked too soon, these two options do not automatically update and require you to click again. Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. The symbol you click on is at 12:00 o’clock and is a stick-figure person. This symbol highlights and becomes active when the jump bridge is up.

Ships that jump through a jump portal use up isotopes from the bridger's fuel hold. The formula to calculate how much fuel is used is:

Mass × Portal Consumption Mass Factor × Base Cost × Skill Mod × Distance in LY
Titan Black Ops
Base Cost 3000 Isotopes 700 Isotopes
Portal Consumption Mass Factor 0.000000001 0.000000135
Skill Modifier 1 - (0.1 x Generator's Icon skillbook2.png Jump Fuel Conservation level)

For example, a Manticore jumping through a Black Ops bridge will consume 69 isotopes per LY with Icon skillbook2.png Jump Fuel Conservation V:

1,470,000kg mass x 0.000000135 x 700 isotope base cost x 0.5 JFC V modifier x 1LY = 69.4575

Both Titans and Black Ops can bridge and jump to Cynosural Fields, but only Black Ops can bridge and jump to Covert Cynosural Fields.

A bridge can be activated if the host ship is in a warp disruption bubble, but ships inside the warp disruption bubble cannot take the bridge, only those outside a warp disruption bubble and who are not warp disrupted below a warp core strength of 0.