|Ships by size|
|Ships by faction|
Battleships ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight.
In PvP Tech 1 battleships can mount great buffer tanks and can deal very high dps when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships -- commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh -- are often the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.
In PvE battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defence against smaller NPC targets.
- Abaddon: Monstrous tank and decent damage.
- Apocalypse: Sniper.
- Armageddon: Drone boat moonlighting in long-ranged energy neutralizers.
- Raven: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.
- Rokh: Caldari sniper. Longest railgun turret range in the game, alongside the Naga. Thick shields. Can still be nasty with a good blaster fit at close range.
- Scorpion: ECM boat, low DPS. Can shut targets down from 150KM. Often armor tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.
- Megathron: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for rolling wormholes. Sometimes called a 'Baltec'.
- Hyperion Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, however does not scale into larger fights as its local repairers make it less receptive to remote repairs.
- Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.
- Tempest: High DPS, gank over tank. Good sniper, or fitted for speed as 'Eve's largest battlecruiser'.
- Typhoon: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
- Maelstrom Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.
- Leshak: Very high DPS after spool up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.
Empire Faction Battleships
The 'Navy Issue' or 'Fleet Issue' battleships are, with the exception of the Scorpion Navy Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.
- Apocalypse Navy Issue: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
- Armageddon Navy Issue: Interesting combination of lasers and a large drone bay, however loses its normal bonuses to drone damage and neutralizers. Tons of module slots, but weak capacitor.
- Raven Navy Issue: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
- Scorpion Navy Issue: Not an ECM platform, but a missile brawler. Extremely thick shields.
- Dominix Navy Issue: Keeps its use as a drone boat, but gains a damage bonus to hybrid turrets.
- Megathron Navy Issue: Megathron Mark II. Gains a utility high but otherwise works the same.
- Tempest Fleet Issue: Gains a low slot but paradoxically loses some of its turret damage.
- Typhoon Fleet Issue: Damage bonuses to both turrets and missiles give it a 'jack of all trades, master of none' situation.
Pirate Faction Battleships
The pirate faction battleships are more unique, requiring two races' BS piloting skills and bringing unusual tactical combinations to the table.
- Barghest: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
- Bhaalgorn: Tough and powerful capacitor warfare platform. Not much use in PvE. Surprisingly cheap due to high blueprint availability.
- Machariel: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
- Nestor: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang Wormhole PvE and PvP.
- Nightmare: Good laser platform. Can combine shield-tanking with lasers. Arguably a better mission runner for EM weak factions, compared to the Machariel.
- Rattlesnake: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.
- Vindicator: Popular blaster platform, as the webbing bonus helps it force its targets into blaster range. Highest DPS of any non-Triglavian subcapital ship in the game. Very popular for Incursions. Webs can allow friendly anti-capital weapons to hit hostile subcapital ships.
T2 battleships are very specialised hulls with a different focus than their T1 counterparts.
Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much DPS. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go, assisted by the Marauder's tractor beam range bonus. Marauders also have bonuses to Micro Jump Drive cooldown, allowing them to MJD much more often. They are expensive though - most of them costing about one billion ISK.
Their most unique feature is that they can fit a Bastion Module, which immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare and a spectacular bonus to their tank. Bastion mode also prevents the Marauder from receiving remote assistance such as remote repairs or capacitor transfers.
Marauders are not very useful in PvP. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in PvP, which usually favours buffer tanks. Bastion Mode may have some niche uses in small gangs due to its electronic warfare immunity, but immobilizing your ship in PvP is a major disadvantage, and not allowing remote assistance means the Marauder can't benefit from friendly logistics.
Black Ops Battleships
Sometimes referred to as 'BLOPS', these are the big brothers of the Recon Cruisers, and the only ships in the game which receive bonuses to using non-Covert Ops Cloaking Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat, unless you are extremely confident and/or rich. Their primary role is to provide covert jump bridges.
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields and create bridges to them, which then allows other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including Tech 3 Cruisers with the Covert Reconfiguration subsystem) to jump in.
As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a Cynosural Field for bringing capital and supercapital ships into battle. As they are battleship platforms, they can be fitted with much heavier tank than the smaller Force Recons.
Black Ops battleships don't have a PvE application.