Difference between revisions of "User:Evon R'al/Sandbox"

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m (→‎Template being worked on: "Playing" with Co and Color templates)
m (→‎Test: Coding and testing.)
 
(113 intermediate revisions by the same user not shown)
Line 1: Line 1:
Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)<ref>https://www.eveonline.com/news/view/patch-notes-for-march-2020-release 30/03/2020</ref>
+
{{Tocright}}
 +
== Template being worked on ==
 +
Original:<br>
 +
text before original
 +
{{EVEUniEvent
 +
| name = Name
 +
| description =
 +
Beschrijving
 +
| scheduling = Schema
 +
| requirements =
 +
* Needed 1
 +
* Needed 2
 +
| recommendations = Adviezen
 +
| fitting =
 +
| warnings =
 +
| additional information = Extra
 +
}} text after original.<br>
 +
Line after original.
 +
 
 +
Draft:<br>
 +
text before draft
 +
{{User:Evon R'al/Sandbox template
 +
| name = Name
 +
| description =
 +
Beschrijving
 +
| scheduling = Schema
 +
| requirements =
 +
* Needed 1
 +
* Needed 2
 +
| recommendations = Adviezen
 +
| fitting =
 +
| warnings =
 +
| additional information = extra
 +
}} text after draft.<br>
 +
Line after draft.
 +
 
 +
== Problem ==
 +
=== Qvar dar'zanar problem ===
 +
There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.
 +
* [[User:Qvar dar'zanar]] - [[:File:Qvar dar'zanar.jpg]]
 +
* [[User:Qvar darʹzanar]] - [[:File:Qvar darʹzanar.jpg]]
 +
 
 +
=== {{T|Ship}} problem ===
 +
Does this, {{Tooltip|test|tooltip text}} stay inline?<br>
 +
<p>Does this, {{Tooltip|test|tooltip text}} stay inline?</p>
 +
 
 +
 
 +
Basic:<br>
 +
Does this, {{Ship|Redeemer}} stay inline?
 +
 
 +
Inside a div:<br>
 +
<div>Does this, {{Ship|Redeemer}} stay inline?</div>
 +
 
 +
Inside a table:<br>
 +
{| class="wikitable" style="width: 50%;"
 +
|+ Does this, {{Ship|Redeemer}} stay inline?
 +
|-
 +
| Does this, {{Ship|Redeemer}} stay inline?
 +
|}
 +
 
 +
Inside a span:<br>
 +
Does <span>this, {{Ship|Redeemer}} stay</span> inline?
 +
 
 +
Inside the Co template:<br>
 +
{{Co|inherit|Does this, {{Ship|Redeemer}} stay inline?}}
 +
 
 +
Inside p:<br>
 +
<p>Does this, {{Ship|Redeemer}} stay inline?</p>
 +
 
 +
{{Box|The {{T|Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{T|ShipBoxTooltip}} is called. Which, in turn, calls {{T|Tooltip}}. {{T|Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. [[Harpy]])<br>
 +
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <nowiki><p></nowiki>.}}
  
 
== Test ==
 
== Test ==
 +
 +
{{Imageserver|types|80523|icon}}
 +
 +
 +
 +
 +
 +
=== subst and not ===
 
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>  
 
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>  
 
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
 
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
  
;Test 1
 
:Test 2
 
; Test 3 : Test 4<br>Test 5
 
; Test 6 : Test 7<br>
 
Test 8
 
  
{{Co|red|This text is red}}<br>
 
{{Co|red||This text is also red}}<br>
 
{{Co||red|Here the background is red}}
 
  
* <nowiki>{{ #if: {{NAMESPACE}} | page | article }} or section</nowiki> - {{ #if: {{NAMESPACE}} | page | article }} or section
+
=== MessageBox inside Note box ===
  
[[File:Logo ded.png|Logo ded.png]]
+
{{Note box|italics= no
[[File:Icon warning.png|icon warning.png]]
+
|While running this mission inside Minmatar Republic space.
[[File:Icon information square.png|Icon information square.png]]
+
Message when jumping back to the agents solar system
 +
{{MessageBox|[[File:Helpicon.png|20px|middle|link=|alt=]] Hand over contraband?
 +
|Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….<!-- Some part of message missing -->
 +
}}
 +
Handing over the slaves incurred a 60.000 ISK fine and {{Co|red|-0.1}} standing loss towards Minmatar Republic.
  
{{MessageBox
+
Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.  
|On activating gate: [[File:Logo ded.png|40px|bottom|link=|alt= DED logo]] Database Information
 
|Text
 
|collapsed= yes
 
 
}}
 
}}
  
== Template being worked on ==
 
Analyzing template Co
 
  
<!-- {{User:Evon R'al/Sandbox template}} -->
+
=== CSS testing ===
 +
{{#css:
 +
  ul.checkedList, ul.uncheckedList {
 +
    list-style: none;
 +
    padding: 0px;
 +
    margin: 0.3em 0 0 1.6em;
 +
  }
 +
  .checkedList li::before {
 +
    content: '\2705';
 +
    padding-right: 0.5em;
 +
  }
 +
  .uncheckedList li::before {
 +
    content: '\2610';
 +
    padding-right: 0.5em;
 +
  }
  
This is a sentence with {{User:Evon R'al/Sandbox template|Blue|colored}} text.
+
  ul.checklist {
 +
    list-style: none;
 +
    padding: 0px;
 +
    margin: 0.3em 0 0 1.6em;
 +
  }
 +
  ul.checklist>li.checked::before {
 +
  content: '\2705';
 +
  font-size: 0.9em
 +
  }
 +
  ul.checklist>li::before {
 +
  content: '\2610';
 +
  font-size: 1.4em
 +
}}
 +
<ul class="checklist">
 +
<li> Line one
 +
<li class="checked"> line two
 +
<li> line three
 +
</ul>
  
This is a sentence with {{User:Evon R'al/Sandbox template|Blue||colored}} text.
 
  
This is a sentence with {{Co|Blue|colored}} text.
 
  
This is a sentence with {{Co||colored}} text. Co inherits parent color
+
<ul>
 +
<li> line one
 +
</ul>
  
This is a sentence with {{Color|Blue|colored}} text.
 
  
This is a sentence with {{Color||colored}} text. Color has Khaki as default color
+
=== "Complicated" table ===
 
+
{| class="wikitable"
== Storyline registration ==
+
|-
 
+
! Ship class
{| class= "wikitable apps sortable"
+
! Ship type
 +
! Base Range
 +
! Max Skills Range
 +
! Fuel per ly
 +
! Fuel bay (m3)
 +
! Fuel bay (units)
 +
|-
 +
| rowspan="3" |Capital
 +
| Dreadnought
 +
| rowspan="3" |3.5 ly
 +
| rowspan="3" |7 ly
 +
| rowspan="3" |3000 units
 +
| 8 000
 +
| 266 666
 +
|-
 +
| Carrier
 +
| rowspan="2" |3 000
 +
| rowspan="2" |100 000
 +
|-
 +
| FAX
 +
|-
 +
| rowspan="2" |Super Capital
 +
| Supercarrier
 +
| rowspan="2" |3.0 ly
 +
| rowspan="2" |6 ly
 +
| rowspan="2" |3000 units
 +
| 5 000
 +
| 166 666
 +
|-
 +
| Titan
 +
| 60 000
 +
| 2 000 000
 +
|-
 +
| rowspan="4" |Jump Freighter
 +
| Anshar
 +
| rowspan="4" |5.0 ly
 +
| rowspan="4" |10 ly
 +
| 9400 units
 +
| rowspan="4" |12 000
 +
| rowspan="4" |400 000
 
|-
 
|-
! Rowspan= 2 | Key
+
| Nomad
! Colspan= 3 | Mission
+
| 8200 units
! Colspan= 4 | Agent
 
! Rowspan= 2 | Special Reward
 
 
 
 
|-
 
|-
! Name
+
| Ark
! Type
+
| 8800 units
! Item
 
! Name
 
! Lvl
 
! Division
 
! Location
 
 
 
 
|-
 
|-
| 202106250000
+
| Rhea
| Materials for war preparation
+
| 10000  units
| Trade
 
| 1 000 Veldspar
 
| Azi Muj
 
| 1
 
| Mining
 
| Onga
 
| Limited Memory Augmentation (+1)
 
 
 
 
|-
 
|-
| 202106271020
+
| colspan="2" |Black Ops Battleship
| Materials for war preparation
+
| 4.0 ly
| Trade
+
| 8 ly 
| 1 000 Veldspar
+
| 700 units
| Azi Muj
+
| 2 150
| 1
+
| 71 666
| Mining
 
| Onga
 
| Limited Memory Augmentation (+1)
 
 
 
 
|-
 
|-
| 202107041411
+
| Capital Industrial Ship
| Ditanium
+
| Rorqual
| Courier
+
| 5 ly
| 1x Container
+
| 10 ly
| Azi Muj
+
| 4000 units
| 1
+
| 10 000
| Mining
+
| 333 333
| Onga
+
|}
| Limited Social Adaptation Beta (+2)
 
  
|-
 
| 202107051845
 
| Materials for war preparation
 
| Trade
 
| 1 500 Scordite
 
| Bruspin Pemmune
 
| 1
 
| Mining
 
| Osaumuni
 
| Limited Memory Augmentation (+1)
 
  
 +
"Complicated" table reformatted and with some "fancy" CSS
 +
{{#css:
 +
#compare td:nth-last-child(1), #compare td:nth-last-child(2), #compare td:nth-last-child(3) { text-align: right }
 +
#compare td:nth-last-child(4), #compare td:nth-last-child(5) { text-align: center}
 +
#compare td:nth-child(1) { text-align: left } /* This line is needed because of the use of rowspan */
 +
/* The #compare id is needed because without it al tables on the page would use this CSS */
 +
}}
 +
{| class="wikitable" id="compare"
 
|-
 
|-
| 202107051852
+
! rowspan= 2 |Ship class
| Materials for war preparation
+
! rowspan= 2 |Ship type
| Trade
+
! colspan= 2 |Range (ly)
| 1 000 Veldspar
+
! rowspan= 2 |Fuel per ly<br>(units)
| Porsi Manamy
+
! colspan= 2 |Fuel bay
| 1
 
| Mining
 
| Altrinur
 
| Limted Neural Boost (+1)
 
 
 
 
|-
 
|-
| 202107121159
+
! Base
| A Watchful Eye
+
! Max Skills
| Courier
+
! (m3)
| 32 x Crate of Architectural-Quality Plagioclase Paneling
+
! (units)
| Talt Belk
+
|-
| 1
+
| rowspan="3" |Capital
| Security
+
| Dreadnought
| Pator
+
| rowspan="3" |3.5
|  
+
| rowspan="3" |7
 
+
| rowspan="3" |3 000
 +
| 8 000
 +
| 266 666
 
|-
 
|-
| 202107151555
+
| Carrier
| A Case of Kidnapping
+
| rowspan="2" |3 000
| Encounter
+
| rowspan="2" |100 000
|  
 
| Porsy Manamy
 
| 1
 
| Mining
 
| Altrinur
 
| Limited Ocular Filter (+1)
 
 
 
 
|-
 
|-
| 202107181448
+
| FAX
| Materials for war preparation
 
| Trade
 
| 1 000 Veldspar
 
| Rondredwik Ofercar
 
| 1
 
| Mining
 
| Nakugard
 
| Limted Neural Boost (+1)
 
 
 
 
|-
 
|-
| 202107201407
+
| rowspan="2" |Super Capital
| Materials for war preparation
+
| Supercarrier
| Trade
+
| rowspan="2" |3.0
| 1 000 Veldspar
+
| rowspan="2" |6
| Azi Muj
+
| rowspan="2" |3 000
| 1
+
| 5 000
| Mining
+
| 166 666
| Onga
 
| Limited Social Adaptation Chip
 
 
 
 
|-
 
|-
| 202107241538
+
| Titan
| The Heir’s Favorite Slave
+
| 60 000
| Encounter
+
| 2 000 000
|
 
| Zahneyi Masimih
 
| 1
 
| Distribution
 
| Aeddin
 
|
 
 
 
 
|-
 
|-
| 202107261637
+
| rowspan="4" |Jump Freighter
| A Special Delivery
+
| Anshar
| Courier
+
| rowspan="4" |5.0
| 5 x Small Sealed Cargo Containers
+
| rowspan="4" |10
| Azi Muj
+
| 9 400
| 1
+
| rowspan="4" |12 000
| Mining
+
| rowspan="4" |400 000
| Onga
 
|  
 
 
 
 
|-
 
|-
| 202107261459
+
| Nomad
| Materials for war preparation
+
| 8 200
| Trade
 
| 1 000 Veldspar
 
| Armoussyere Chorlarel
 
| 1
 
| Distribution
 
| Olbra
 
| Limited Neural Boost (+1)
 
 
 
 
|-
 
|-
| 202107261555
+
| Ark
| Amarrian Tyrants
+
| 8 800
| Encounter
 
|
 
| Rondredwik Ofercar
 
| 1
 
| Mining
 
| Nakugard
 
|
 
 
 
 
|-
 
|-
| 202107291552
+
| Rhea
| Of Fangs and Claws
+
| 10 000
| Courier
 
| 10x Hybrid Slaver Hounds
 
| Azi Muj
 
| 1
 
| Mining
 
| Onga
 
|
 
 
 
 
|-
 
|-
| 202108031621
+
| colspan="2" |Black Ops Battleship
| Amarrian Tyrants
+
| 4.0
| Encounter
+
| 8
|  
+
| 700
| Aekelm Ontbald
+
| 2 150
| 1
+
| 71 666
| Distribution
 
| Vullat
 
|  
 
 
 
 
|-
 
|-
| 202108111343
+
| Capital Industrial Ship
| Amarrian Tyrants
+
| Rorqual
| Encounter
+
| 5
|  
+
| 10
| Aekelm Ontbald
+
| 4 000
| 1
+
| 10 000
| Distribution
+
| 333 333
| Vullat
+
|}
|  
 
  
 +
== Math ==
 +
* [[UniWiki:Editing commands visual guide#Math]]
 +
* [[:Wikipedia:MathML]]
 +
* [[:Wikipedia:Wikipedia:Manual_of_Style/Mathematics]]
 +
* [[:Wikipedia:Extension:SimpleMathJax]]
 +
* [[Wikipedia:Help:Displaying a formula]]
 +
* [https://docs.mathjax.org/en/latest/index.html MathJax]
  
|-
+
=== MathML ===
| 202108161210
+
{{code|<nowiki><math xmlns="http://www.w3.org/1998/Math/MathML">
| A Watchful Eye
+
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
| Courier
+
  <mo>+</mo> <mi>b</mi><mi>x</mi>
| 32 x Crate of Architectural-Quality Plagioclase Paneling
+
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
| Aekelm Ontbald
+
</math></nowiki>}}
| 1
+
<math xmlns="http://www.w3.org/1998/Math/MathML">
| Distribution
+
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
| Vullat
+
  <mo>+</mo> <mi>b</mi><mi>x</mi>
|
+
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
 +
</math>
 +
Does not work
  
|-
+
=== TeX ===
| 202108221131
+
{{Code|<nowiki><math>
| A Different Drone
+
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
| Courier
+
</math></nowiki>}}
| 32x Crate of Refurbished Mining Drones
+
<math>
| Aekelm Ontbald
+
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
| 1
+
</math>
| Distribution
 
| Vullat
 
|
 
  
|-
 
| 202108241329
 
| Materials for war Preparation
 
| Trade
 
| 1 000 Veldspar
 
| Aekelm Ontbald
 
| 1
 
| Distribution
 
| Vullat
 
| Limited Neural Boost (+1)
 
  
|-
+
{{Code|<nowiki><math display=block>\int_0^\pi \sin x\,dx.</math></nowiki>}}
| 202108261643
+
<math display=block>\int_0^\pi \sin x\,dx.</math>
| A Case of Kidnapping
 
| Encounter
 
| 10x VIP's
 
| Zahneyi Masimih
 
| 1
 
| Distribution
 
| Aeddin
 
| Limited Neural Boost (+1)
 
  
|-
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
  
|}
+
{{Code|<nowiki><math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math></nowiki>}}
 +
<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>
  
== References ==
 
{{Reflist}}
 
  
 +
[[Crystal damage]]
  
 +
{{Code|<nowiki>:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code></nowiki>}}
 +
:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
  
<references />
+
{{Code|<nowiki>:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math></nowiki>}}
 +
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>

Latest revision as of 09:31, 1 May 2024

Template being worked on

Original:
text before original

Name

Beschrijving

Scheduling

Schema

Requirements

  • Needed 1
  • Needed 2

Recommendations

Adviezen


Additional information

Extra

text after original.

Line after original.

Draft:
text before draft

Example text

text after draft.

Line after draft.

Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this,

Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

Inside a div:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a span:

Does

this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay

inline?

Inside the Co template:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?&.png



subst and not

date= {{#time: F Y}} - date= May 2024 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

[math] \lt mi\gt a\lt /mi\gt \lt msup\gt \lt mi\gt x\lt /mi\gt \lt mn\gt 2\lt /mn\gt \lt /msup\gt \lt mo\gt +\lt /mo\gt \lt mi\gt b\lt /mi\gt \lt mi\gt x\lt /mi\gt \lt mo\gt +\lt /mo\gt \lt mi\gt c\lt /mi\gt \lt mo\gt =\lt /mo\gt \lt mn\gt 0\lt /mn\gt [/math] Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

[math] x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} [/math]


<math display=block>\int_0^\pi \sin x\,dx.</math>

[math]\int_0^\pi \sin x\,dx.[/math]


<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

[math]\sum_{n=1}^\infty 1/n^2 = \pi^2/6[/math]


Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
[math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]