Difference between revisions of "User:Hirmuolio Pine/sandbox2"

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<includeonly>{{#switch: {{{1}}}
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<noinclude>__NOTOC__
|Em
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Amarr epic arc - [[Right to Rule]]<br>
|EM
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Chapter 3 - [[Right to Rule/Chapter 3: The Old Guard|The Old Guard]]<br>
|em= <span style="width:50px;display:inline-block;background:#1b1f29"><span style="position:relative;top:-2px;left:3px">[[File:Icon damage em.png|16px|Electromagnetic damage]]</span> EM</span>
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Previous mission: [[An Unfortunate End]]</noinclude>
|Ex
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|EX
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{{Template:Missiondetails
|ex= <span style="width:50px;display:inline-block;background:#262519"><span style="position:relative;top:-2px;left:3px">[[File:Icon damage exp.png|16px|Explosive damage]]</span> Ex</span>
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|Level=
|Th
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|Type= Encounter
|TH
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|Objective= Destroy Harkan's Behemoth Battleship
|th= <span style="width:50px;display:inline-block;background:#291616"><span style="position:relative;top:-2px;left:3px">[[File:Icon damage therm.png|16px|Thermal damage]]</span> Th</span>
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|Faction1= Sansha's Nation
|Kin
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|DamageToDeal=
|KIN
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|DamageToResist=
|kin
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|WebPoint=
|KI
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|EWAR= Neuting, tracking disruption, Webs
|Ki
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|ShipSizeLimit=
|ki= <span style="width:50px;display:inline-block;background:#201f1f"><span style="position:relative;top:-2px;left:3px">[[File:Icon damage kin.png|16px|Kinetic damage]]</span> Kin</span>
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|ShipSuggestion=
|omni
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|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus
|Omni
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|Extra=
|All
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}}
|all=<span style="width:100px;display:inline-block;background:#191616"><span style="position:relative;top:-2px;left:3px">[[File:Icon damage em.png|16px|Electromagnetic damage]][[File:Icon damage therm.png|16px|Thermal damage]][[File:Icon damage kin.png|16px|Kinetic damage]][[File:Icon damage exp.png|16px|Explosive damage]]</span> Omni</span>
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|<span style="width:50px;display:inline-block;background:#191616">{{{1}}}</span> }}</includeonly><noinclude>
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{{MissionBriefing
{{documentation}}
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|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
 +
 
 +
He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!
 +
 
 +
The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.
 +
}}
 +
 
 +
This is the final mission of the Amarr epic arc. This will be a long mission so load your ship with plenty of ammo.
 +
 
 +
Four rooms with several spawns. It is recommended that you are in a fleet (even if alone) and tag the waves to avoid triggering too many waves at once.
 +
 
 +
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
 +
 
 +
'''Blitz:'''
 +
* Clear rooms 1-3.
 +
* Kill Harkan's Behemoth in room 4.
 +
 
 +
===Warpin===
 +
 
 +
{{NPCTableHead|}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 +
{{User:Hirmuolio pine/sandbox|Battlecruiser|3|Centatis Devil/Wraith}}
 +
|}
 +
 
 +
===Room 1===
 +
 
 +
{{NPCTableHead|}}
 +
{{User:Hirmuolio pine/sandbox|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}}
 +
{{User:Hirmuolio pine/sandbox|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 +
{{User:Hirmuolio pine/sandbox|Battlecruiser|2|Centatis Behemoth/Wraith}}
 +
{{User:Hirmuolio pine/sandbox|Battleship|3|Centus Plague/Beast Lord|ewar =TD}}
 +
|}
 +
 
 +
===Room 2===
 +
 
 +
Notes:
 +
*The Acceleration Gate is 3km away.
 +
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
 +
*Drones cannot be safely deployed without drawing aggro.
 +
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
 +
 
 +
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableSeparator|Group A (30 km)}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser|4|Centum Loyal Torturer/...}}
 +
{{User:Hirmuolio pine/sandbox|Battleship|3|Centus Mutant/Savage Lord}}
 +
{{NPCTableSeparator|Group B (10 km)}}
 +
{{User:Hirmuolio pine/sandbox|Battlecruiser|6|Centatis Devil/Daemon}}
 +
|}
 +
 
 +
{{NPCTableHead|Wave 1}}
 +
{{User:Hirmuolio pine/sandbox|Elite Frigate|3|Centii Loyal Enslaver/...}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}}
 +
|}
 +
 
 +
===Room 3===
 +
 
 +
'''Warning:'''
 +
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
 +
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
 +
 
 +
1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
 +
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br>
 +
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br>
 +
4th chain group 1 is triggered when the Initial Battleship is destroyed.<br>
 +
 
 +
Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. ('''Update April 2018''' - the Centus Tyrant no longer seems to repair and can be killed first provided you can outrange or tank all the waves together).
 +
 
 +
'''Tips:'''
 +
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
 +
*Eliminate all ships in that chain group before attacking anything else.
 +
*Rinse and repeat.
 +
 
 +
{{NPCTableHead|Initial defenders}}
 +
{{User:Hirmuolio pine/sandbox|Destroyer|1-2|Centior Monster}}
 +
{{User:Hirmuolio pine/sandbox|Battleship|1|Centus Tyrant|trigger = triggers Chain group 1 (x4)}}
 +
|}
 +
 
 +
{{NPCTableHead|Chain group 1 (x4)}}
 +
{{User:Hirmuolio pine/sandbox|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}}
 +
{{User:Hirmuolio pine/sandbox|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}}
 +
|}
 +
 
 +
{{NPCTableHead|Chain group 2 (x4)}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
 +
{{User:Hirmuolio pine/sandbox|Battlecruiser|1-2|Centus Daemon/Behemoth}}
 +
|}
 +
 
 +
===Room 4===
 +
 
 +
'''Warning:'''
 +
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
 +
*Suggest getting plenty of range from landing beacon in order to manage spawn waves.
 +
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
 +
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
 +
 
 +
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
 +
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
 +
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
 +
*Group 3 is triggered by destroying the last Elite Frigate in Group 2.
 +
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
 +
 
 +
'''Tips:'''
 +
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
 +
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
 +
 
 +
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
 +
 
 +
{{NPCTableHead|Initial defenders}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger = Repeating }}
 +
{{User:Hirmuolio pine/sandbox|Battleship|2|Centus Daemon/Behemoth}}
 +
{{User:Hirmuolio pine/sandbox|Elite Battleship|1|Harkan's Behemoth |trigger = Triggers waves 1-3, Mission objective| ewar = Neut| ewar2 = TD}}
 +
|}
 +
 
 +
{{NPCTableHead|Harkan shield damage wave}}
 +
{{User:Hirmuolio pine/sandbox|Destroyer|1-2|Centior Cannibal}}
 +
{{User:Hirmuolio pine/sandbox|Cruiser|1-2|Centum Execrator|ewar = TD}}
 +
|}
 +
 
 +
{{NPCTableHead|Harkan armor damage wave}}
 +
{{User:Hirmuolio pine/sandbox|Destroyer|1-2|Centior Abomination}}
 +
{{User:Hirmuolio pine/sandbox|Cruiser|1-2|Centum Slaughterer|ewar = TD}}
 +
|}
 +
 
 +
{{NPCTableHead|Harkan destroyed wave}}
 +
{{User:Hirmuolio pine/sandbox|Destroyer|1-2|Centior Abomination}}
 +
{{User:Hirmuolio pine/sandbox|Cruiser|1-2|Centum Execrator|ewar = TD}}
 +
|}
 +
 
 +
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
 +
 
 +
{{NPCTableHead|Repeating chain group}}
 +
{{NPCTableSeparator|Group 1 (x4)}}
 +
{{User:Hirmuolio pine/sandbox|Battlecruiser|3|Centus Daemon/Behemoth|trigger = First ship destroyed triggers group 2}}
 +
{{NPCTableSeparator|Group 2 (x4)}}
 +
{{User:Hirmuolio pine/sandbox|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger = Last ship destroyed triggers group 3|ewar = Web}}
 +
{{NPCTableSeparator|Group 3 (x4)}}
 +
{{User:Hirmuolio pine/sandbox|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger =Triggers group 1|ewar = TD}}
 +
{{User:Hirmuolio pine/sandbox|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger =Triggers group 1|ewar = TD}}
 +
{{User:Hirmuolio pine/sandbox|Battleship |1-2|Centus Tyrant/Dread Lord|trigger =Triggers group 1}}
 +
|}
 +
 
 +
 
 +
{{MissionBriefing
 +
|Lord Miyan is safe. The political situation is returning to what passes for normal.
 +
 
 +
The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to.
 +
 
 +
As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing .
 +
 
 +
You, Hirmuolio Pine, will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come.
 +
}}
 +
 
 +
Rewards:
 +
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
 +
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
 +
[[Category:Mission_reports]]
 +
{{NPCTableCSS}}
 
</noinclude>
 
</noinclude>

Revision as of 16:44, 4 July 2019

Amarr epic arc - Right to Rule
Chapter 3 - The Old Guard
Previous mission: An Unfortunate End


Type Encounter
Objective Destroy Harkan's Behemoth Battleship
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuting, tracking disruption, Webs
Rewards Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus


Mission briefing
Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!

He's already broken past the main acceleration gate. Harkan knows our systems inside out. Our automated defenses are useless. Worse, I've reports that several of our own security forces are helping him!

The safe house is in Choga. I need your help to rescue Miyan from Harkan's forces. I can't rely on my own security forces, because I don't know how many more will turn.

This is the final mission of the Amarr epic arc. This will be a long mission so load your ship with plenty of ammo.

Four rooms with several spawns. It is recommended that you are in a fleet (even if alone) and tag the waves to avoid triggering too many waves at once.

The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.

Blitz:

  • Clear rooms 1-3.
  • Kill Harkan's Behemoth in room 4.

Warpin

WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Room 1

WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Room 2

Notes:

  • The Acceleration Gate is 3km away.
  • No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
  • Drones cannot be safely deployed without drawing aggro.
  • Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


Initial defenders
WD EWAR L
Group A (30 km)

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Group B (10 km)

User:Hirmuolio pine/sandbox


Wave 1
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Room 3

Warning:

  • Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
  • The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.

1st chain group 1 is triggered when the Initial Battleship receives any damage.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
4th chain group 1 is triggered when the Initial Battleship is destroyed.

Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. (Update April 2018 - the Centus Tyrant no longer seems to repair and can be killed first provided you can outrange or tank all the waves together).

Tips:

  • STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
  • Eliminate all ships in that chain group before attacking anything else.
  • Rinse and repeat.


Initial defenders
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Chain group 1 (x4)
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Chain group 2 (x4)
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Room 4

Warning:

  • You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
  • Suggest getting plenty of range from landing beacon in order to manage spawn waves.
  • Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
  • Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.

The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.

  • The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
  • Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
  • Group 3 is triggered by destroying the last Elite Frigate in Group 2.
  • Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.

Tips:

  • Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
  • Destroying Harkan's Behemoth Battleship flags the mission objective as completed.

Blitz: Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.


Initial defenders
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Harkan shield damage wave
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Harkan armor damage wave
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Harkan destroyed wave
WD EWAR L

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox

Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.


Repeating chain group
WD EWAR L
Group 1 (x4)

User:Hirmuolio pine/sandbox

Group 2 (x4)

User:Hirmuolio pine/sandbox

Group 3 (x4)

User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox User:Hirmuolio pine/sandbox


Mission briefing
Lord Miyan is safe. The political situation is returning to what passes for normal.

The few remnants of the Sansha forces are fleeing back to Stain. The crews of the Amarr ships that joined Harkan's failed rebellion have been stripped of their ranks and any titles. Their commanders have the Empress' justice to look forward to.

As for Harkan himself? His death allowed him to escape temporal justice. His name is being stripped from the Miyan records of service. My lord's men are tracking down Harkan's kin to end his line. In a generation, when the living memory of Harkan's betrayal fades with us, there will be no sign of Harkan's passing .

You, Hirmuolio Pine, will be remembered long after this. I envy your Capsuleer lifespan, and pray you continue your good works in the name of the Empire for years to come.

Rewards:

  • 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
  • Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)