Difference between revisions of "User:Lex bellator"

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Working on my Profile...
 
Working on my Profile...
  
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== Scanning Result Summary condensed for lazy Lex ==
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=== Result Types ===
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{| width="90%" cellspacing="1" cellpadding="1" border="0" align="left" style=""
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|-
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! scope="col" | '''Type'''
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! scope="col" | Description
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! scope="col" | Module / Ship needed
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! scope="col" | More Info<br>
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|-
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| CS:Mag<br>
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| Archaeology or Salvage<br>
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| Salvager &amp; Analyzer<br>
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| <br>
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|-
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| CS:Rad<br>
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| Hacking<br>
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| Code Breaker<br>
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| http://wiki.eveuniversity.org/Hacking#Hacking<br>
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|-
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| CS:Lad<br>
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| Gas Cloud<br>
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| Gas Harvester<br>
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| <br>
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|-
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| CS:Grav<br>
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| Asteroid Belt<br>
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| Asteroid Mining<br>
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| <br>
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|-
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| CS:Combat<br>
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| Cosmic Signatur Combat Site<br>
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| Pew Pew<br>
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| <br>
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|-
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| CA:Combat<br>
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| Cosmic Anomaly Combat Site<br>
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| low level Pew Pew<br>
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| <br>
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|-
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| CS:WH<br>
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| Cosmic Signatur Wormhole<br>
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| depends<br>
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| <br>
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|}
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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=== Result Sites  ===
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E-UNI WiKi : http://wiki.eveuniversity.org/Exploration<br>
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EvE WiKi: http://wiki.eveonline.com/en/wiki/Exploration
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== Sensor Strength ==
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collections on how to estimatethe scan results from the percentage
 +
 +
LINKS:
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http://www.wormnav.com/base/sighelp.php<br>
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http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820&page=2#52<br>
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http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019121<br>
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http://siggy.borkedlabs.com/info/strength_calculator<br>
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http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1023548<br>
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http://siggy.borkedlabs.com/info/<br>
 +
 +
== Exploration Loadout ==
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Here I collect all the info i can get on loadouts for exploration ships.
 +
Note a dual setup: scanner / site runner is always better esp. in lowsec, but not always at hand.
 +
 +
=== Sensor Strength ===
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All ships have one in common: they need scanning equipment. Best for that is a frigate with scanning bonuses. But for the role of running all-in-one other ships need to be fitted. So the question is how much sensor strenght do I need to scan down my quicy sites?
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The answer is: around 70, or higher (todo add math)
 +
 +
 +
Now lets see how one can find out what sensor strength a fit has:
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http://explorationalmanac.blogspot.com/2010/06/how-do-i-check-my-probes-sensor.html
 +
 +
Items to improve the sensor strength when fitting:
 +
* Sisters Launchers
 +
* Sisters Probes
 +
* Gravimetric Rigs
 +
* Skills
 +
* Implants
 +
 +
To give comparison values on sensor strenght we need a character with realistic skills (all V is not very realistic, although getting the scanning skills up should be on your plan)
 +
 +
Lazy L3 Lex:
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Astrometrics IV (needs to be at IV to get the Pinpointing Skill)
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Pinpointing, Aquisition, Rangefinding all to III
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 +
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'''NOTE: the rest of the stats are at all lvl V!'''
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=== Highsec Radar ===
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=== Lowsec Radar ===
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=== Highsec AllInOne ===
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* Gila
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* Pilgrim
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* Arbitrator
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=== Lowsec AllInOne ===
  
 
== Completed Recorded Classes ==
 
== Completed Recorded Classes ==
Line 47: Line 162:
  
 
== Completed Live Classes ==
 
== Completed Live Classes ==
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* 2010.12.28 - EWAR Basic Piloting Drill http://forum.eveuniversity.org/viewtopic.php?f=72&t=36220&p=336064#p336064
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* 2011.01.09 - Lowsec and Nullsec survival
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* Mapping 294 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=36679&p=339315#p339315)
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* Capital ships
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* 2011.01.17 - Practical Introduction To Wormholes
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* 2011.01.22 - Intro to E-UNI
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* 2011.01.29 - Drones 101 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=37436)
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* 2011.02.09 - Directional Scanner
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* 2011.02.10 - Scouting and intel 101
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* 2011.02.11 - Tackling 101 & 102 ((http://forum.eveuniversity.org/viewtopic.php?f=72&t=37470))
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* 2011.02.19 - Forming and leading a Wormhole Op (only the theoretical part due to ship restrictions)
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* 2011.02.26 - Scouting 101
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* 2011.03.07 - Scouting Intro
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* 2011.03.12 - PvP in Wormholes! (moderated by Eilekhaven)
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* todo (2 missing, need to find them)
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* 2011.03.24 - Fitting 101 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=39487&p=360631#p360631)
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* 2011.03.24 - Skullduggery 101 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=39499&p=360627#p360627)
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* 2011.04.06 - Fleets 101 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=40499&p=364665#p364665)
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* 2011.04.07 - Tackling 101
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* 2011.04.09 - W-space intel gathering
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* 2011.04.12 - Scouting 101
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* 2011.04.13 - Bookmarking 101
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* 2011.04.13 - Boosters
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== Basic Training Requirement Classes BG3 ==
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*1. Fleets 101+102 --> completed recording, tested by Zeroniss 2011.01.15 and different life classes
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*2. Tackling 101 --> completed life class 2011.02.11 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=37470)
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*3. Drones 101 --> completed recording and life class 2011.01.29 (http://forum.eveuniversity.org/viewtopic.php?f=72&t=37436)
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*4. Capacitor Mangement / Cap is Life 101 --> completed recodring, tested by: Silvonus (2011.04.11 16:00)
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*5. Shield Tanking 101 OR Armor Tanking 101 --> completed recodring, tested by: Silvonus (2011.04.11 16:00)
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*6. Ewar 101 (can be reduced to only ECM OR Non-Caldari Ewar) --> completed life class 2010.12.28 - EWAR Basic Piloting Drill (http://forum.eveuniversity.org/viewtopic.php?f=72&t=36220&p=336064#p336064)
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== AAR's ==
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since I did not make records until 11.04.11 this list starts from this day...
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* ~ 15 fleets before that, maybe I will search them on next stationspinning (edit: found one, need to search for more)
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* ...
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* 2011.02.08 - http://forum.eveuniversity.org/viewtopic.php?f=98&t=38025&p=346753#p346753
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* ...
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* 2011.04.11 - wolfpack,searching for aar
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* 2011.04.11 - http://forum.eveuniversity.org/viewtopic.php?f=98&t=40828&p=367078#p367078
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* 2011.04.12 - http://forum.eveuniversity.org/viewtopic.php?f=98&t=40827&p=367081#p367081
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* 2011.04.18 - wolfpack, searching for aar
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* 2011.04.18 - http://forum.eveuniversity.org/viewtopic.php?f=98&t=41096&p=369276#p369276
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* 2011.04.25 - searching...
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* 2011.04.26 - searching...
  
 
== Useful Links ==
 
== Useful Links ==
 +
* common E-Uni routes: http://go-dl1.eve-files.com/media/1012x/e-uni-routes.pdf
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* self updating gas pricesheet: https://docs.google.com/spreadsheet/ccc?authkey=CNHqq-MI&key=0Ats5DfimIT9EdGJVeXFrd0NOdG1KWnFiSzczTlNRZUE&authkey=CNHqq-MI#gid=10

Latest revision as of 17:28, 28 April 2017

Working on my Profile...

Scanning Result Summary condensed for lazy Lex

Result Types

Type Description Module / Ship needed More Info
CS:Mag
Archaeology or Salvage
Salvager & Analyzer

CS:Rad
Hacking
Code Breaker
http://wiki.eveuniversity.org/Hacking#Hacking
CS:Lad
Gas Cloud
Gas Harvester

CS:Grav
Asteroid Belt
Asteroid Mining

CS:Combat
Cosmic Signatur Combat Site
Pew Pew

CA:Combat
Cosmic Anomaly Combat Site
low level Pew Pew

CS:WH
Cosmic Signatur Wormhole
depends












Result Sites

E-UNI WiKi : http://wiki.eveuniversity.org/Exploration
EvE WiKi: http://wiki.eveonline.com/en/wiki/Exploration

Sensor Strength

collections on how to estimatethe scan results from the percentage

LINKS: http://www.wormnav.com/base/sighelp.php
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1000820&page=2#52
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1019121
http://siggy.borkedlabs.com/info/strength_calculator
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1023548
http://siggy.borkedlabs.com/info/

Exploration Loadout

Here I collect all the info i can get on loadouts for exploration ships. Note a dual setup: scanner / site runner is always better esp. in lowsec, but not always at hand.

Sensor Strength

All ships have one in common: they need scanning equipment. Best for that is a frigate with scanning bonuses. But for the role of running all-in-one other ships need to be fitted. So the question is how much sensor strenght do I need to scan down my quicy sites? The answer is: around 70, or higher (todo add math)


Now lets see how one can find out what sensor strength a fit has: http://explorationalmanac.blogspot.com/2010/06/how-do-i-check-my-probes-sensor.html

Items to improve the sensor strength when fitting:

  • Sisters Launchers
  • Sisters Probes
  • Gravimetric Rigs
  • Skills
  • Implants

To give comparison values on sensor strenght we need a character with realistic skills (all V is not very realistic, although getting the scanning skills up should be on your plan)

Lazy L3 Lex: Astrometrics IV (needs to be at IV to get the Pinpointing Skill)

Pinpointing, Aquisition, Rangefinding all to III


NOTE: the rest of the stats are at all lvl V!

Highsec Radar

Lowsec Radar

Highsec AllInOne

  • Gila
  • Pilgrim
  • Arbitrator

Lowsec AllInOne

Completed Recorded Classes

  • Introduction to Eve University
  • Anti Hulkageddon Briefing
  • Minmatar Ships 101
  • Armour Tanking
  • Introduction to Industry
  • Logistics Ships 101
  • Black Ops and Scamming
  • Gunnery 101
  • Guest Lecture - Le Soltuer
  • Caldari Ships 101
  • Introduction to PvP
  • Uni Fleet Ravens
  • Fleet Command
  • Frigates
  • DataCore Farming
  • Missioning 101
  • Boosters
  • Caldari Ships 101
  • Bookmarks 101
  • Electronic Warfare 101
  • Passive Tanking 101
  • Drones 101
  • Drones 102
  • Combat and Logisic Drones
  • Shield Tanking
  • Going Realy Fast
  • Caldari 101
  • Station Trading
  • Station Trading2
  • Fitting 101
  • Trading 101 (Sun Win)
  • Trading (Dr Deus)
  • Eve Careers 101
  • Messing With Your Head
  • Fleet 102 (Levanon)
  • Advanced Trading
  • Fleets 101 (recording from May 05 2010)
  • Q&A Nior Hellscream
  • Disco Uncertainty - The Dark Side of EVE
  • The Mittani - The necessity of Esionage
  • Guest Lecture Piracy Q&A

Completed Live Classes

Basic Training Requirement Classes BG3

AAR's

since I did not make records until 11.04.11 this list starts from this day...

Useful Links