Difference between revisions of "User:Olly Wakwako/sandbox/Olly Wakwako's Weird and Wonderful Wacky Fit Emproium"

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{{incursions links}} {{eunic}}
 
{{incursions links}} {{eunic}}
 +
{{important note box|<big><center>None of the fits posted on this page are in the EVE University Incursion Community Doctrine. Acceptance in fleets will be entirely at FCs discretion.</center></big>
 +
}}
 +
There is a reason that the Vanguard Incursion doctrine is the way it is - it has been designed to provide members of the University a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.
  
 +
If that has not convinced you, and you are desperate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the ''only'' way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).
  
{{important note box|<big><center>None of the fits posted on this page are in the EVE Univeristy Incursion Community Doctrine. Acceptance in fleets will be entirely at FCs discretion.</center></big>}}
+
== Vanguard fitting ==
 
 
= Vanguard fittings =
 
There is a reason that the Vangaurd Incursion doctrine is the way it is - it has been designed to provide members of the Univeristy a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.
 
  
If that has not convinced you, and you are desparate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the ''only'' way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).
+
=== Damage dealing ships ===
 +
This section consists of various Battleship fits which are generally effective. They are not a part of the official EVE University Incursion Community doctrine because they are not ''best in class''. Generally, you will find more use from buying one of our official doctrine ships, as they are compatible with headquarters sites, where these fits are not generally accepted in those public communities. Some fits, like the Abaddon, are not useful because the doctrine contains a suitable alternative (the Apocalypse Navy), some are simply bad (the Bhaalgorn), and some represent a progression towards a ship that, while we accept, we don't recommend (the Tempest, Tempest Fleet Issue, and Machariel).  
  
= Damage Dealer Ships =
+
Before buying any ship - be it one of our official doctrine ships (that we recommend), or one of the ones listed below (which we suggest you don't) - consider whether you could simply be using the program of loaner ships that the EVE University Incursion Community provides. In particular, we would suggest using those loaner ships (a Pulse Praxis, a Blaster Praxis, or a Vindicator) instead of buying a tech 1 battleship (including empire faction ships such as the Apocalypse Navy, Tempest Fleet, and Megathron Navy). We suggest this because the upgrade from Praxis to tech 1 battleship is minimal, and once you have purchased a tech 1 hull you will in very short order want to upgrade further to a pirate hull. Thus, we ''strongly suggest'' you wait to buy your own ship until you can afford a pirate hull and its fittings.
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
 
  
 
<tabs>
 
<tabs>
 
<tab name="T1 Battleships">
 
<tab name="T1 Battleships">
== Entry Level (T1) Battleships ==
 
 
 
=== Abaddon ===
 
=== Abaddon ===
 +
This fit is worse than the Apocalypse Navy Issue in that it is not compatible with headquarters fleets. If you want to fly a T1 Amarr battleship, it should be that, not this.
  
=== Apocalypse ===
+
{{ShipFitting
 +
| ship=Abaddon
 +
| fitName= Abaddon All Hope
 +
| fitID= Abaddon All Hope
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Mega Pulse Laser II
 +
| high5typeID=3057
 +
| high6name=Mega Pulse Laser II
 +
| high6typeID=3057
 +
| high7name=Mega Pulse Laser II
 +
| high7typeID=3057
 +
| high8name=Mega Pulse Laser II
 +
| high8typeID=3057
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Sensor Booster II
 +
| mid4typeID=1952
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Explosive Energized Membrane II
 +
| low2typeID=11229
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Capacitor Power Relay II
 +
| low6typeID=1447
 +
| low7name=Capacitor Power Relay II
 +
| low7typeID=1447
 +
| rig1name=Large Hyperspatial Velocity Optimizer I
 +
| rig1typeID=26068
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Semiconductor Memory Cell I
 +
| rig3typeID=25954
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Medium Armor Maintenance Bot I x5
 +
| charge2typeID=23709
 +
| charge3name=Conflagration L x8
 +
| charge3typeID=12816
 +
| charge4name=Scorch L x8
 +
| charge4typeID=12820
 +
| charge5name=Imperial Navy Multifrequency L x8
 +
| charge5typeID=23105
 +
| charge6name=Scan Resolution Script x1
 +
| charge6typeID=29011
 +
| charge7name=Optimal Range Script x3
 +
| charge7typeID=28999
 +
| charge8name=Tracking Speed Script x3
 +
| charge8typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>1149 DPS</li><li>21km/21km Opti/Falloff</li><li>3.84 Tracking</li><li>74/66/71/75 resists, 11.7k HP</li><li>493M ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Tempest ===
 
=== Tempest ===
 +
Projectile turrets are kind of the Jack of all trades, but there is a reason we don't suggest people bring T1 battleship hulls. This fit is a bit squishy in terms of raw armor HP, and you'd be likely to be using T1 guns instead of the T2 on this fit, so you'd be better off using one of our Praxis loaners.
  
 
+
{{ShipFitting
 +
| ship=Tempest
 +
| fitName= Temper your Expectations
 +
| fitID= Temper your Expectations
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=800mm Repeating Cannon II
 +
| high5typeID=2929
 +
| high6name=800mm Repeating Cannon II
 +
| high6typeID=2929
 +
| high7name=Auto Targeting System I
 +
| high7typeID=1182
 +
| high8name=Large Remote Armor Repairer II
 +
| high8typeID=26914
 +
| mid1name=Alumel-Wired Enduring Sensor Booster
 +
| mid1typeID=6159
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Alumel-Wired Enduring Sensor Booster
 +
| mid5typeID=6159
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Multispectrum Energized Membrane II
 +
| low2typeID=11269
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Explosive Energized Membrane II
 +
| low4typeID=11229
 +
| low5name=Gyrostabilizer II
 +
| low5typeID=519
 +
| low6name=Gyrostabilizer II
 +
| low6typeID=519
 +
| rig1name=Large Kinetic Armor Reinforcer I
 +
| rig1typeID=25890
 +
| rig2name=Large Trimark Armor Pump I
 +
| rig2typeID=25894
 +
| rig3name=Large Hyperspatial Velocity Optimizer I
 +
| rig3typeID=26068
 +
| charge1name=Hail L x7
 +
| charge1typeID=12779
 +
| charge2name=Scan Resolution Script x2
 +
| charge2typeID=29011
 +
| charge3name=Optimal Range Script x3
 +
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x3
 +
| charge4typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5 and Hail loaded:</li><li></li><li>1128 DPS</li><li>4km/32km Opti/Falloff</li><li>5.27 Tracking</li><li>79/66/69/70 resists, 11.1k HP</li><li>450M ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>
Line 28: Line 165:
  
 
=== Leshak ===
 
=== Leshak ===
 +
The Leshak had it's time in the Sun, but is not so useful now in Vanguards as it doesn't have a chance to spool its damage. In this sense, it was more useful in headquarters sites, though is now no longer accepted except on special "fun fleets". It has a niche, and the fit meets our standards, but it's less useful than a Vindicator or Nightmare or a Marauder.
 +
 +
{{ShipFitting
 +
| ship=Leshak
 +
| fitName= Le Shank
 +
| fitID= Le Shank
 +
| high1name=Supratidal Entropic Disintegrator II
 +
| high1typeID=47922
 +
| high2name=Auto Targeting System II
 +
| high2typeID=1436
 +
| high3name=Auto Targeting System I
 +
| high3typeID=1182
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| mid1name=Federation Navy Tracking Computer
 +
| mid1typeID=15792
 +
| mid2name=Federation Navy Tracking Computer
 +
| mid2typeID=15792
 +
| mid3name=Federation Navy Tracking Computer
 +
| mid3typeID=15792
 +
| mid4name=Federation Navy Sensor Booster
 +
| mid4typeID=17520
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=Entropic Radiation Sink II
 +
| low4typeID=47911
 +
| low5name=Entropic Radiation Sink II
 +
| low5typeID=47911
 +
| low6name=Entropic Radiation Sink II
 +
| low6typeID=47911
 +
| low7name=Entropic Radiation Sink II
 +
| low7typeID=47911
 +
| low8name=Tracking Enhancer II
 +
| low8typeID=1999
 +
| rig1name=Large Hyperspatial Velocity Optimizer II
 +
| rig1typeID=26322
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Explosive Armor Reinforcer I
 +
| rig3typeID=25888
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Federation Navy Garde x4
 +
| charge2typeID=31886
 +
| charge3name=Heavy Armor Maintenance Bot I x4
 +
| charge3typeID=23523
 +
| charge4name=Light Hull Maintenance Bot I x5
 +
| charge4typeID=33706
 +
| charge5name=Mystic L x1000
 +
| charge5typeID=47935
 +
| charge6name=Occult L x1000
 +
| charge6typeID=47934
 +
| charge7name=Tetryon Exotic Plasma L x1000
 +
| charge7typeID=47887
 +
| charge8name=Scan Resolution Script x1
 +
| charge8typeID=29011
 +
| charge9name=Optimal Range Script x3
 +
| charge9typeID=28999
 +
| charge10name=Tracking Speed Script x3
 +
| charge10typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>980 DPS, spools to 2450 over 110sec</li><li>29.5km range</li><li>7.47 Tracking</li><li>75/68/70/68 resists, 14.4k HP</li><li>1.48B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Tempest Fleet Issue ===
 
=== Tempest Fleet Issue ===
 +
This fit is actually kind of good. We suggest people go for the Nightmare or Vindicator, and train towards Kronos or Paladin. For the weird people that want to instead go for a Vargur (it's still a perfectly good hull, especially for PvP), this is probably the best ship you can fly so that you're not stuck in a Praxis for months. It beats the Machariel by a good 300 DPS while trading blows in every other area and costing about the same.
 +
 +
{{ShipFitting
 +
| ship=Tempest Fleet Issue
 +
| fitName= Temptation is a Sin
 +
| fitID= Temptation is a Sin
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=800mm Repeating Cannon II
 +
| high5typeID=2929
 +
| high6name=800mm Repeating Cannon II
 +
| high6typeID=2929
 +
| high7name=Auto Targeting System II
 +
| high7typeID=1436
 +
| high8name=Large Remote Armor Repairer II
 +
| high8typeID=26914
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Sensor Booster II
 +
| mid4typeID=1952
 +
| mid5name=Sensor Booster II
 +
| mid5typeID=1952
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Explosive Energized Membrane
 +
| low3typeID=15725
 +
| low4name=Republic Fleet Gyrostabilizer
 +
| low4typeID=15806
 +
| low5name=Republic Fleet Gyrostabilizer
 +
| low5typeID=15806
 +
| low6name=Republic Fleet Gyrostabilizer
 +
| low6typeID=15806
 +
| low7name=Republic Fleet Gyrostabilizer
 +
| low7typeID=15806
 +
| rig1name=Large Hyperspatial Velocity Optimizer II
 +
| rig1typeID=26322
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Kinetic Armor Reinforcer I
 +
| rig3typeID=25890
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Light Hull Maintenance Bot I x5
 +
| charge2typeID=33706
 +
| charge3name=Medium Armor Maintenance Bot I x5
 +
| charge3typeID=23709
 +
| charge4name=Hail L x1000
 +
| charge4typeID=12779
 +
| charge5name=Scan Resolution Script x2
 +
| charge5typeID=29011
 +
| charge6name=Optimal Range Script x3
 +
| charge6typeID=28999
 +
| charge7name=Tracking Speed Script x3
 +
| charge7typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>1434 DPS</li><li>4km/32km Opti/Falloff</li><li>5.27 Tracking</li><li>75/70/65/68 resists, 14.8k HP</li><li>1.16B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Megathron Navy Issue ===
 
=== Megathron Navy Issue ===
 +
This has the opposite problem to the Abaddon fit - the base Megathron is an accepted starter hull in headquarters, whereas this is not. You're paying about 2x the cost of a standard Megathron for no real tangible benefit.
  
=== Macherial ===
+
{{ShipFitting
 +
| ship=Megathron Navy Issue
 +
| fitName= Not so Megathron
 +
| fitID= Not so Megathron
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Large Remote Armor Repairer II
 +
| high8typeID=26914
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Sensor Booster II
 +
| mid4typeID=1952
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Imperial Navy Explosive Energized Membrane
 +
| low3typeID=15725
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Federation Navy Magnetic Field Stabilizer
 +
| low6typeID=15895
 +
| low7name=Federation Navy Magnetic Field Stabilizer
 +
| low7typeID=15895
 +
| low8name=Signal Amplifier II
 +
| low8typeID=1987
 +
| rig1name=Large Hyperspatial Velocity Optimizer II
 +
| rig1typeID=26322
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Kinetic Armor Reinforcer I
 +
| rig3typeID=25890
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Heavy Armor Maintenance Bot I x5
 +
| charge2typeID=23523
 +
| charge3name=Light Hull Maintenance Bot I x5
 +
| charge3typeID=33706
 +
| charge4name=Null L x1000
 +
| charge4typeID=12787
 +
| charge5name=Federation Navy Antimatter Charge L x1000
 +
| charge5typeID=22993
 +
| charge6name=Scan Resolution Script x1
 +
| charge6typeID=29011
 +
| charge7name=Optimal Range Script x3
 +
| charge7typeID=28999
 +
| charge8name=Tracking Speed Script x3
 +
| charge8typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>1184 DPS</li><li>6km/21km Opti/Falloff</li><li>11.6 Tracking</li><li>68/70/70/68 resists, 13.1k HP</li><li>1.15B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
 
 +
=== Machariel ===
 +
This ship really suffers from being shoehorned into an armor doctrine. It's fine, it meets our standards, but for slightly less ISK you could buy and fit a Tempest Fleet Issue and simply be doing more damage.
 +
 
 +
{{ShipFitting
 +
| ship=Machariel
 +
| fitName= Mach Attack
 +
| fitID= Mach Attack
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=800mm Repeating Cannon II
 +
| high5typeID=2929
 +
| high6name=800mm Repeating Cannon II
 +
| high6typeID=2929
 +
| high7name=800mm Repeating Cannon II
 +
| high7typeID=2929
 +
| high8name=Large Remote Armor Repairer II
 +
| high8typeID=26914
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Tracking Computer II
 +
| mid3typeID=1978
 +
| mid4name=Sensor Booster II
 +
| mid4typeID=1952
 +
| mid5name=Sensor Booster II
 +
| mid5typeID=1952
 +
| mid6name=Sensor Booster II
 +
| mid6typeID=1952
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Federation Navy Multispectrum Energized Membrane
 +
| low2typeID=15739
 +
| low3name=Explosive Energized Membrane II
 +
| low3typeID=11229
 +
| low4name=Federation Navy Multispectrum Energized Membrane
 +
| low4typeID=15739
 +
| low5name=Gyrostabilizer II
 +
| low5typeID=519
 +
| low6name=Gyrostabilizer II
 +
| low6typeID=519
 +
| rig1name=Large Hyperspatial Velocity Optimizer II
 +
| rig1typeID=26322
 +
| rig2name=Large Thermal Armor Reinforcer I
 +
| rig2typeID=25892
 +
| rig3name=Large Kinetic Armor Reinforcer I
 +
| rig3typeID=25890
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Heavy Armor Maintenance Bot I x4
 +
| charge2typeID=23523
 +
| charge3name=Hail L x1000
 +
| charge3typeID=12779
 +
| charge4name=Scan Resolution Script x3
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>1097 DPS</li><li>4km/44km Opti/Falloff</li><li>5.27 Tracking</li><li>79/73/69/70 resists, 12.7k HP</li><li>1.17B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Bhaalgorn ===
 
=== Bhaalgorn ===
 +
This ship is bonused for webs, but is bonused for range instead of strength, which is practically not very useful to us. It is also bonused for energy neutralizers and nosferatus, which are unhelpful here. To pay for those bonuses, it only has 4 turret hardpoints. That would be okay, but it is not bonused in the same way the Nightmare is, so the DPS out of this ship is pitiful for the cost. Buy a Nightmare instead of this.
 +
 +
{{ShipFitting
 +
| ship=Bhaalgorn
 +
| fitName= Bhaad
 +
| fitID= Bhaad
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Auto Targeting System II
 +
| high5typeID=1436
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| mid1name=Tracking Computer II
 +
| mid1typeID=1978
 +
| mid2name=Tracking Computer II
 +
| mid2typeID=1978
 +
| mid3name=Sensor Booster II
 +
| mid3typeID=1952
 +
| mid4name=Sensor Booster II
 +
| mid4typeID=1952
 +
| mid5name=Federation Navy Stasis Webifier
 +
| mid5typeID=17559
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Federation Navy Multispectrum Energized Membrane
 +
| low2typeID=15739
 +
| low3name=Federation Navy Multispectrum Energized Membrane
 +
| low3typeID=15739
 +
| low4name=Heat Sink II
 +
| low4typeID=2364
 +
| low5name=Heat Sink II
 +
| low5typeID=2364
 +
| low6name=Heat Sink II
 +
| low6typeID=2364
 +
| low7name=Heat Sink II
 +
| low7typeID=2364
 +
| rig1name=Large Hyperspatial Velocity Optimizer II
 +
| rig1typeID=26322
 +
| rig2name=Large Explosive Armor Reinforcer I
 +
| rig2typeID=25888
 +
| rig3name=Large Kinetic Armor Reinforcer I
 +
| rig3typeID=25890
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Heavy Armor Maintenance Bot I x4
 +
| charge2typeID=23523
 +
| charge3name=Light Hull Maintenance Bot I x5
 +
| charge3typeID=33706
 +
| charge4name=Conflagration L x4
 +
| charge4typeID=12816
 +
| charge5name=Scorch L x4
 +
| charge5typeID=12820
 +
| charge6name=Imperial Navy Multifrequency L x4
 +
| charge6typeID=23105
 +
| charge7name=Scan Resolution Script x2
 +
| charge7typeID=29011
 +
| charge8name=Optimal Range Script x2
 +
| charge8typeID=28999
 +
| charge9name=Tracking Speed Script x2
 +
| charge9typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>996 DPS</li><li>18/16km Opti/Falloff</li><li>3.84 Tracking</li><li>74/66/69/67 resists, 14.9k HP</li><li>1.49B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>
  
<tab name="Optimal (Marauder) Battleships">
+
<tab name="Marauders">
 +
{{important note box|<big><center>These fits are shield tanked. They work because Marauders can repair themselves.</center></big>}}
  
 
=== Vargur ===
 
=== Vargur ===
 +
We would prefer you get into a Paladin or Kronos, as those ships are universally accpeted by every headquarters group, even the shield groups accept armor rigs. The Vargur is limited to the public headquarters communtieis Warp To Me (WTM) and Three Letter Acronym (TLA) (and New Galaxy Age (NGA) for those that speak Russian). However, it is still a perfectly fine fit, and the hull is great for PvP for those that enjoy that and want to get the most out of their skills.
 +
 +
{{ShipFitting
 +
| ship=Vargur
 +
| fitName= Vargumentative
 +
| fitID= Vargumentative
 +
| high1name=800mm Repeating Cannon II
 +
| high1typeID=2929
 +
| high2name=800mm Repeating Cannon II
 +
| high2typeID=2929
 +
| high3name=800mm Repeating Cannon II
 +
| high3typeID=2929
 +
| high4name=800mm Repeating Cannon II
 +
| high4typeID=2929
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| mid1name=Pith X-Type X-Large Shield Booster
 +
| mid1typeID=19208
 +
| mid2name=Pithum A-Type Multispectrum Shield Hardener
 +
| mid2typeID=4347
 +
| mid3name=Republic Fleet Large Shield Extender
 +
| mid3typeID=31932
 +
| mid4name=Federation Navy Tracking Computer
 +
| mid4typeID=15792
 +
| mid5name=Federation Navy Tracking Computer
 +
| mid5typeID=15792
 +
| mid6name=Federation Navy Sensor Booster
 +
| mid6typeID=17520
 +
| low1name=Republic Fleet Gyrostabilizer
 +
| low1typeID=15806
 +
| low2name=Republic Fleet Gyrostabilizer
 +
| low2typeID=15806
 +
| low3name=Republic Fleet Gyrostabilizer
 +
| low3typeID=15806
 +
| low4name=Republic Fleet Gyrostabilizer
 +
| low4typeID=15806
 +
| low5name=Republic Fleet Tracking Enhancer
 +
| low5typeID=15965
 +
| low6name=Syndicate Damage Control
 +
| low6typeID=41201
 +
| rig1name=Large Projectile Ambit Extension I
 +
| rig1typeID=26038
 +
| rig2name=Large Projectile Burst Aerator II
 +
| rig2typeID=26430
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Medium Armor Maintenance Bot I x5
 +
| charge2typeID=23709
 +
| charge3name=Hail L x1000
 +
| charge3typeID=12779
 +
| charge4name=Scan Resolution Script x1
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>2786 DPS</li><li>5km/54km Opti/Falloff</li><li>8.17 Tracking</li><li>73/75/79/82 shield resists, 16.6k shield HP</li><li>2549 EHP/s Shield Boost, 1:36 capacitor life</li><li>4.38B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
 +
=== Kronos ===
 +
You should armor tank your Kronos. This fit is posted for one person (you know who you are). It works well enough, but is a bit more marginal than the Vargur.
  
This is a shield fit. It is fine to bring along, and is compatible with HQs
+
{{ShipFitting
 +
| ship=Kronos
 +
| fitName= Kroh No
 +
| fitID= Kroh No
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Bastion Module I
 +
| high5typeID=33400
 +
| high6name=Auto Targeting System I
 +
| high6typeID=1182
 +
| high7name=Large Remote Armor Repairer II
 +
| high7typeID=26914
 +
| mid1name=Pith X-Type X-Large Shield Booster
 +
| mid1typeID=19208
 +
| mid2name=Pithum A-Type Multispectrum Shield Hardener
 +
| mid2typeID=4347
 +
| mid3name=Republic Fleet Large Shield Extender
 +
| mid3typeID=31932
 +
| mid4name=Federation Navy Sensor Booster
 +
| mid4typeID=17520
 +
| mid5name=Federation Navy Tracking Computer
 +
| mid5typeID=15792
 +
| low1name=Syndicate Damage Control
 +
| low1typeID=41201
 +
| low2name=Federation Navy Magnetic Field Stabilizer
 +
| low2typeID=15895
 +
| low3name=Federation Navy Magnetic Field Stabilizer
 +
| low3typeID=15895
 +
| low4name=Federation Navy Magnetic Field Stabilizer
 +
| low4typeID=15895
 +
| low5name=Federation Navy Magnetic Field Stabilizer
 +
| low5typeID=15895
 +
| low6name=Tracking Enhancer II
 +
| low6typeID=1999
 +
| low7name=Tracking Enhancer II
 +
| low7typeID=1999
 +
| rig1name=Large EM Shield Reinforcer II
 +
| rig1typeID=26436
 +
| rig2name=Large Hybrid Burst Aerator II
 +
| rig2typeID=26394
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Medium Armor Maintenance Bot I x5
 +
| charge2typeID=23709
 +
| charge3name=Medium Hull Maintenance Bot I x5
 +
| charge3typeID=33704
 +
| charge4name=Null L x1000
 +
| charge4typeID=12787
 +
| charge5name=Void L x1000
 +
| charge5typeID=12791
 +
| charge6name=Federation Navy Antimatter Charge L x1000
 +
| charge6typeID=22993
 +
| charge7name=Scan Resolution Script x1
 +
| charge7typeID=29011
 +
| charge8name=Optimal Range Script x1
 +
| charge8typeID=28999
 +
| charge9name=Tracking Speed Script x1
 +
| charge9typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=With all skills at 5:</li><li></li><li>3449 DPS</li><li>10km/18km Opti/Falloff</li><li>7.94 Tracking</li><li>75/75/84/82 shield resists, 16k shield HP</li><li>2407 EHP/s Shield Boost, 1:40 capacitor life</li><li>4.17B ISK
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
  
= Logistics =
+
=== Logistics ===
 
<tabs>
 
<tabs>
 
<tab name="Logistics Cruisers">
 
<tab name="Logistics Cruisers">
  
 
=== Guardian ===
 
=== Guardian ===
 +
This fit has capacitor lasting 17 minutes with everything active without a capchain. There is no reason to use this, and it is worse than an Oneiros because it lacks remote tracking computers. The remote capacitor transfers really serve no purpose in our fleets, as our tank does not rely on capacitor. It is also very expensive (though you can meta down the remote armor repairs at the cost of some rep power.
 +
 +
{{ShipFitting
 +
| ship=Guardian
 +
| fitName= Guardian Greaves
 +
| fitID= Guardian Greaves
 +
| high1name='Peace' Large Remote Armor Repairer
 +
| high1typeID=23416
 +
| high2name='Peace' Large Remote Armor Repairer
 +
| high2typeID=23416
 +
| high3name=Large Inductive Compact Remote Capacitor Transmitter
 +
| high3typeID=16487
 +
| high4name=Large Inductive Compact Remote Capacitor Transmitter
 +
| high4typeID=16487
 +
| high5name='Peace' Large Remote Armor Repairer
 +
| high5typeID=23416
 +
| high6name='Peace' Large Remote Armor Repairer
 +
| high6typeID=23416
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Cap Recharger II
 +
| mid2typeID=2032
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Thermal Energized Membrane II
 +
| low2typeID=11259
 +
| low3name=Multispectrum Energized Membrane II
 +
| low3typeID=11269
 +
| low4name=Imperial Navy 800mm Steel Plates
 +
| low4typeID=31916
 +
| low5name=Power Diagnostic System II
 +
| low5typeID=1541
 +
| rig1name=Medium Ancillary Current Router II
 +
| rig1typeID=31366
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| charge1name=Warrior II x3
 +
| charge1typeID=2488
 +
| charge2name=Light Hull Maintenance Bot I x2
 +
| charge2typeID=33706
 +
| charge3name=Nanite Repair Paste x150
 +
| charge3typeID=28668
 +
| charge4name=ECCM Script x1
 +
| charge4typeID=41155
 +
| charge5name=Scan Resolution Script x1
 +
| charge5typeID=29011
 +
| charge6name=Targeting Range Script x1
 +
| charge6typeID=29009
 +
| charge7name=Improved Mindflood Booster x1
 +
| charge7typeID=15464
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Zarmazd ===
 
=== Zarmazd ===
 +
This fit is slightly more interesting. It takes 3 cycles of its main rep for its total repair output to exceed the Oneiros remote reps, and by the end of 1 minute its single spooling rep is dishing out more than the 4 Tech 2 Large reps of the Oneiros. It also gets to keep the same 4 remote tracking computers, but they are unbonused. Of any of the logistics fits listed on this page, if you wanted to bring one to be kooky, this is probably the one.
 +
 +
{{ShipFitting
 +
| ship=Zarmazd
 +
| fitName= Zarmazing
 +
| fitID= Zarmazing
 +
| high1name=Heavy Mutadaptive Remote Armor Repairer II
 +
| high1typeID=49773
 +
| high2name=Medium Remote Armor Repairer II
 +
| high2typeID=26913
 +
| high3name=Medium Remote Armor Repairer II
 +
| high3typeID=26913
 +
| high4name=Medium Remote Armor Repairer II
 +
| high4typeID=26913
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Capacitor Power Relay II
 +
| low2typeID=1447
 +
| low3name=Capacitor Power Relay II
 +
| low3typeID=1447
 +
| low4name=Federation Navy 800mm Steel Plates
 +
| low4typeID=31918
 +
| low5name=Federation Navy Multispectrum Energized Membrane
 +
| low5typeID=15739
 +
| low6name=Federation Navy Multispectrum Energized Membrane
 +
| low6typeID=15739
 +
| rig1name=Medium Remote Repair Augmentor II
 +
| rig1typeID=31079
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Medium Armor Maintenance Bot I x5
 +
| charge2typeID=23709
 +
| charge3name=Medium Hull Maintenance Bot I x5
 +
| charge3typeID=33704
 +
| charge4name=Optimal Range Script x4
 +
| charge4typeID=28999
 +
| charge5name=Tracking Speed Script x4
 +
| charge5typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
  
 
</tab>
 
</tab>
 
<tab name="Strategic Cruisers">
 
<tab name="Strategic Cruisers">
 +
{{important note box|<big><center>Both of these fits include command bursts, and these are the only reason you would ever bring one of these fits. Just use a logistics cruiser, please. Particularly the Proteus. It has no redeeming qualities.</center></big>}}
  
 
=== Proteus ===
 
=== Proteus ===
 +
{{ShipFitting
 +
| ship=Proteus
 +
| fitName= Protozoan
 +
| fitID= Protozoan
 +
| high1name=Information Command Burst II
 +
| high1typeID=43554
 +
| high2name=Armor Command Burst II
 +
| high2typeID=43552
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Centum A-Type Medium Remote Armor Repairer
 +
| high6typeID=19057
 +
| high7name=Centum A-Type Medium Remote Armor Repairer
 +
| high7typeID=19057
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Federation Navy Multispectrum Energized Membrane
 +
| low2typeID=15739
 +
| low3name=Imperial Navy Explosive Energized Membrane
 +
| low3typeID=15725
 +
| low4name=Federation Navy 800mm Steel Plates
 +
| low4typeID=31918
 +
| low5name=Dark Blood Capacitor Power Relay
 +
| low5typeID=14144
 +
| low6name=Dark Blood Capacitor Power Relay
 +
| low6typeID=14144
 +
| low7name=Signal Amplifier II
 +
| low7typeID=1987
 +
| rig1name=Medium Command Processor I
 +
| rig1typeID=43896
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| rig3name=Medium Remote Repair Augmentor II
 +
| rig3typeID=31079
 +
| subsystem1name=Proteus Core - Augmented Fusion Reactor
 +
| subsystem1typeID=45629
 +
| subsystem2name=Proteus Defensive - Augmented Plating
 +
| subsystem2typeID=45593
 +
| subsystem3name=Proteus Offensive - Support Processor
 +
| subsystem3typeID=45606
 +
| subsystem4name=Proteus Propulsion - Hyperspatial Optimization
 +
| subsystem4typeID=45617
 +
| charge1name=Tracking Speed Script x4
 +
| charge1typeID=29001
 +
| charge2name=Sensor Optimization Charge x2
 +
| charge2typeID=42835
 +
| charge3name=Armor Energizing Charge x1
 +
| charge3typeID=42832
 +
| charge4name=Acolyte II x5
 +
| charge4typeID=2205
 +
| charge5name=Medium Armor Maintenance Bot II x5
 +
| charge5typeID=28205
 +
| charge6name=Armor Reinforcement Charge x1
 +
| charge6typeID=42834
 +
| charge7name=Optimal Range Script x3
 +
| charge7typeID=28999
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Legion ===
 
=== Legion ===
 +
{{ShipFitting
 +
| ship=Legion
 +
| fitName= Legionnaires' Disease
 +
| fitID= Legionnaires' Disease
 +
| high1name=Centum A-Type Medium Remote Armor Repairer
 +
| high1typeID=19057
 +
| high2name=Centum A-Type Medium Remote Armor Repairer
 +
| high2typeID=19057
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Armor Command Burst II
 +
| high6typeID=43552
 +
| high7name=Information Command Burst II
 +
| high7typeID=43554
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Federation Navy Remote Tracking Computer
 +
| mid2typeID=15967
 +
| mid3name=Federation Navy Remote Tracking Computer
 +
| mid3typeID=15967
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Federation Navy Multispectrum Energized Membrane
 +
| low2typeID=15739
 +
| low3name=Federation Navy Multispectrum Energized Membrane
 +
| low3typeID=15739
 +
| low4name=Federation Navy Multispectrum Energized Membrane
 +
| low4typeID=15739
 +
| low5name=Imperial Navy 800mm Steel Plates
 +
| low5typeID=31916
 +
| low6name=Dark Blood Capacitor Power Relay
 +
| low6typeID=14144
 +
| low7name=Sentient Signal Amplifier
 +
| low7typeID=41196
 +
| rig1name=Medium Remote Repair Augmentor II
 +
| rig1typeID=31079
 +
| rig2name=Medium Remote Repair Augmentor II
 +
| rig2typeID=31079
 +
| rig3name=Medium Command Processor I
 +
| rig3typeID=43896
 +
| subsystem1name=Legion Core - Augmented Antimatter Reactor
 +
| subsystem1typeID=45623
 +
| subsystem2name=Legion Defensive - Augmented Plating
 +
| subsystem2typeID=45587
 +
| subsystem3name=Legion Offensive - Support Processor
 +
| subsystem3typeID=45600
 +
| subsystem4name=Legion Propulsion - Wake Limiter
 +
| subsystem4typeID=45612
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Light Armor Maintenance Bot I x5
 +
| charge2typeID=23711
 +
| charge3name=Light Hull Maintenance Bot I x5
 +
| charge3typeID=33706
 +
| charge4name=Armor Reinforcement Charge x1
 +
| charge4typeID=42834
 +
| charge5name=Sensor Optimization Charge x1
 +
| charge5typeID=42835
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 +
  
 
</tab>
 
</tab>
<tab name="Battleships">
+
<tab name="Nestor">
 +
 
 +
The Nestor is overkill. Here is a fit for it. It reps itself, but not nearly for enough to be really useful, and it provides remote tracking computers, but they're unbonused. It reps more than the Oneiros using only 3 of it's reps. It is also stupidly expensive. Please only get something like this if you plan on using it for Headquarters sites, or if you just happen to have the hull and modules lying around.
 +
 
 +
{{ShipFitting
 +
| ship=Nestor
 +
| fitName= Nest Egg
 +
| fitID= Nest Egg
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| high5name=Large Remote Armor Repairer II
 +
| high5typeID=26914
 +
| high6name=Large Remote Armor Repairer II
 +
| high6typeID=26914
 +
| high7name=Auto Targeting System II
 +
| high7typeID=1436
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Imperial Navy Cap Recharger
 +
| mid2typeID=17526
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Shadow Serpentis Remote Tracking Computer
 +
| mid4typeID=14240
 +
| mid5name=Shadow Serpentis Remote Tracking Computer
 +
| mid5typeID=14240
 +
| mid6name=Shadow Serpentis Remote Tracking Computer
 +
| mid6typeID=14240
 +
| low1name=Syndicate Damage Control
 +
| low1typeID=41201
 +
| low2name=True Sansha Capacitor Power Relay
 +
| low2typeID=14146
 +
| low3name=True Sansha Capacitor Power Relay
 +
| low3typeID=14146
 +
| low4name=Corelum A-Type Multispectrum Energized Membrane
 +
| low4typeID=18819
 +
| low5name=Corelum A-Type Multispectrum Energized Membrane
 +
| low5typeID=18819
 +
| low6name=Centus X-Type Large Armor Repairer
 +
| low6typeID=19046
 +
| rig1name=Large Remote Repair Augmentor II
 +
| rig1typeID=26298
 +
| rig2name=Large Remote Repair Augmentor II
 +
| rig2typeID=26298
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| charge1name=Acolyte II x5
 +
| charge1typeID=2205
 +
| charge2name=Garde II x4
 +
| charge2typeID=28211
 +
| charge3name=Heavy Armor Maintenance Bot II x5
 +
| charge3typeID=28197
 +
| charge4name=Heavy Hull Maintenance Bot II x5
 +
| charge4typeID=33708
 +
| charge5name=Heavy Shield Maintenance Bot II x5
 +
| charge5typeID=28199
 +
| charge6name=Scan Resolution Script x1
 +
| charge6typeID=29011
 +
| charge7name=Optimal Range Script x4
 +
| charge7typeID=28999
 +
| charge8name=Tracking Speed Script x4
 +
| charge8typeID=29001
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2024.2.3
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
=== Nestor ===
 
  
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
  
= Logibooster =
+
=== Logibooster ===
=== Astarte ===
+
{{important note box|<big><center>The Astarte is the only doctrine logibooster as it is the only ship that is both bonused for Armour and Skirmish bursts, and has enough highslots to fit sufficient reps. The Eos fit relies on drones for its reps, which is less than ideal, and the Damnation is not bonused for Skrimish bursts so requires a Strategic Cruiser logi to fill in the gaps. </center></big>}}
 +
<tabs>
 +
<tab name="Eos">
 +
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Astarte
+
| ship=Eos
| fitName= Incursions (Vanguard)
+
| fitName= Eeyore
| fitID= Incursions (Vanguard)
+
| fitID= Eeyore
 
| high1name=Armor Command Burst II
 
| high1name=Armor Command Burst II
 
| high1typeID=43552
 
| high1typeID=43552
 
| high2name=Armor Command Burst II
 
| high2name=Armor Command Burst II
 
| high2typeID=43552
 
| high2typeID=43552
| high3name=Centum A-Type Medium Remote Armor Repairer
+
| high3name=Skirmish Command Burst II
| high3typeID=19057
+
| high3typeID=43556
| high4name=Centum A-Type Medium Remote Armor Repairer
+
| high4name=Skirmish Command Burst II
| high4typeID=19057
+
| high4typeID=43556
| high5name=Centum A-Type Medium Remote Armor Repairer
+
| high5name=Large Remote Armor Repairer II
| high5typeID=19057
+
| high5typeID=26914
| high6name=Skirmish Command Burst II
+
| mid1name=Sentient Remote Sensor Booster
| high6typeID=43556
+
| mid1typeID=41198
| high7name=Skirmish Command Burst II
 
| high7typeID=43556
 
| mid1name=Republic Fleet Large Cap Battery
 
| mid1typeID=41218
 
 
| mid2name=Sentient Remote Sensor Booster
 
| mid2name=Sentient Remote Sensor Booster
 
| mid2typeID=41198
 
| mid2typeID=41198
Line 99: Line 1,097:
 
| mid4name=Sentient Remote Sensor Booster
 
| mid4name=Sentient Remote Sensor Booster
 
| mid4typeID=41198
 
| mid4typeID=41198
| low1name=Damage Control II
+
| low1name=Centum C-Type Multispectrum Energized Membrane
| low1typeID=2048
+
| low1typeID=18831
| low2name=Corpum A-Type Explosive Energized Membrane
+
| low2name=Centum C-Type Explosive Energized Membrane
| low2typeID=18873
+
| low2typeID=18839
| low3name=Imperial Navy Multispectrum Energized Membrane
+
| low3name=Syndicate Damage Control
| low3typeID=15729
+
| low3typeID=41201
| low4name=Imperial Navy 800mm Steel Plates
+
| low4name=True Sansha Capacitor Power Relay
| low4typeID=31916
+
| low4typeID=14146
| low5name=Imperial Navy Capacitor Power Relay
+
| low5name=True Sansha Capacitor Power Relay
| low5typeID=17528
+
| low5typeID=14146
| low6name=Imperial Navy Capacitor Power Relay
+
| low6name=True Sansha Capacitor Power Relay
| low6typeID=17528
+
| low6typeID=14146
 +
| low7name=Imperial Navy 800mm Steel Plates
 +
| low7typeID=31916
 
| rig1name=Medium Command Processor I
 
| rig1name=Medium Command Processor I
 
| rig1typeID=43896
 
| rig1typeID=43896
 
| rig2name=Medium Command Processor I
 
| rig2name=Medium Command Processor I
 
| rig2typeID=43896
 
| rig2typeID=43896
| drone1name=Imperial Navy Acolyte x5
+
| charge1name=Heavy Armor Maintenance Bot II x5
| drone1typeID=31864
+
| charge1typeID=28197
| drone2name=Medium Armor Maintenance Bot I x5
+
| charge2name=Medium Armor Maintenance Bot II x5
| drone2typeID=23709
+
| charge2typeID=28205
| charge1name=Federation Navy Command Mindlink x1
+
| charge3name=Armor Energizing Charge x1
| charge1typeID=33404
+
| charge3typeID=42832
| charge2name=Armor Energizing Charge x600
+
| charge4name=Rapid Repair Charge x1
| charge2typeID=42832
+
| charge4typeID=42833
| charge3name=Rapid Repair Charge x600
+
| charge5name=Scan Resolution Script x4
| charge3typeID=42833
+
| charge5typeID=29011
| charge4name=Scan Resolution Script x3
+
| charge6name=Evasive Maneuvers Charge x1
| charge4typeID=29011
+
| charge6typeID=42838
| charge5name=Evasive Maneuvers Charge x600
+
| charge7name=Interdiction Maneuvers Charge x1
| charge5typeID=42838
+
| charge7typeID=42839
| charge6name=Interdiction Maneuvers Charge x600
+
| skills=
| charge6typeID=42839
+
| showSKILLS=N
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
+
| notes=
| showSKILLS=Y
+
| showNOTES=N
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:
+
| difficulty=0
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:
+
| version=2024.2.3
<p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
 
| showNOTES=Y
 
| difficulty=1
 
| version=December 2023
 
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
}}
 
 
= Scout/Dropper =
 
<tabs>
 
<tab name="Basic">
 
== Basic ==
 
=== Venture ===
 
{{ShipFitting
 
| ship=Venture
 
| fitName= Incursions (Dropper)
 
| fitID= Incursions(Dropper)
 
| high1name=Small Remote Shield Booster I
 
| high1typeID=3586
 
| high2name=Prototype Cloaking Device I
 
| high2typeID=11370
 
| high3name=open
 
| high3typeID=
 
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 
| mid1typeID=35658
 
| mid2name=Small Azeotropic Restrained Shield Extender
 
| mid2typeID=8427
 
| mid3name=Small Azeotropic Restrained Shield Extender
 
| mid3typeID=8427
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| rig1name=Small Low Friction Nozzle Joints I
 
| rig1typeID=31153
 
| rig2name=Small Hyperspatial Velocity Optimizer I
 
| rig2typeID=31159
 
| rig3name=Small Hyperspatial Velocity Optimizer I
 
| rig3typeID=31159
 
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
 
| showSKILLS=Y
 
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 
| showNOTES=Y
 
| difficulty=0
 
| version=December 2023
 
| showTOC=N
 
| alphacanuse=Y
 
 
}}
 
}}
  
 
</tab>
 
</tab>
<tab name="Advanced">
+
<tab name="Damnation">
== Advanced ==
 
=== Prospect ===
 
 
{{ShipFitting
 
{{ShipFitting
| ship=Prospect
+
| ship=Damnation
| fitName= Incursions (Dropper)
+
| fitName= Damn Fine
| fitID= Incursions (Dropper)
+
| fitID= Damn Fine
| high1name=Covert Ops Cloaking Device II
+
| high1name=Information Command Burst II
| high1typeID=11578
+
| high1typeID=43554
| high2name=Small Remote Shield Booster I
+
| high2name=Armor Command Burst II
| high2typeID=3586
+
| high2typeID=43552
| mid1name=5MN Quad LiF Restrained Microwarpdrive
+
| high3name=Armor Command Burst II
| mid1typeID=35658
+
| high3typeID=43552
| mid2name=Medium Shield Extender II
+
| high4name=Armor Command Burst II
| mid2typeID=3831
+
| high4typeID=43552
| mid3name=Small Shield Extender II
+
| high5name=Centum A-Type Medium Remote Armor Repairer
| mid3typeID=380
+
| high5typeID=19057
| low1name=Damage Control II
+
| high6name=Centum A-Type Medium Remote Armor Repairer
| low1typeID=2048
+
| high6typeID=19057
| low2name=Nanofiber Internal Structure II
+
| high7name=Centum A-Type Medium Remote Armor Repairer
| low2typeID=2605
+
| high7typeID=19057
| low3name=Nanofiber Internal Structure II
+
| mid1name=Shadow Serpentis Remote Sensor Booster
| low3typeID=2605
+
| mid1typeID=41199
| low4name=Limited Hyperspatial Accelerator
+
| mid2name=Shadow Serpentis Remote Sensor Booster
| low4typeID=33981
+
| mid2typeID=41199
| rig1name=Small Core Defense Field Extender II
+
| mid3name=Shadow Serpentis Remote Sensor Booster
| rig1typeID=31794
+
| mid3typeID=41199
| rig2name=Small Hyperspatial Velocity Optimizer II
+
| mid4name=Imperial Navy Cap Recharger
| rig2typeID=31165
+
| mid4typeID=17526
 +
| low1name=Centum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18883
 +
| low2name=Syndicate Damage Control
 +
| low2typeID=41201
 +
| low3name=Imperial Navy 1600mm Steel Plates
 +
| low3typeID=31900
 +
| low4name=Imperial Navy Capacitor Power Relay
 +
| low4typeID=17528
 +
| low5name=Imperial Navy Capacitor Power Relay
 +
| low5typeID=17528
 +
| low6name=Imperial Navy Capacitor Power Relay
 +
| low6typeID=17528
 +
| rig1name=Medium Command Processor I
 +
| rig1typeID=43896
 +
| rig2name=Medium Command Processor I
 +
| rig2typeID=43896
 +
| charge1name=Imperial Navy Acolyte x5
 +
| charge1typeID=31864
 +
| charge2name=Light Hull Maintenance Bot I x5
 +
| charge2typeID=33706
 +
| charge3name=Medium Armor Maintenance Bot I x5
 +
| charge3typeID=23709
 +
| charge4name=Armor Energizing Charge x1
 +
| charge4typeID=42832
 +
| charge5name=Armor Reinforcement Charge x1
 +
| charge5typeID=42834
 +
| charge6name=Rapid Repair Charge x1
 +
| charge6typeID=42833
 +
| charge7name=Sensor Optimization Charge x1
 +
| charge7typeID=42835
 +
| charge8name=Scan Resolution Script x3
 +
| charge8typeID=29011
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
+
| notes=
| showNOTES=Y
+
| showNOTES=N
| difficulty=1
+
| difficulty=0
| version=December 2023
+
| version=2024.2.3
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
Line 224: Line 1,211:
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 +
 +
== Assaults Fitting ==
 +
 +
<!--{{Work in progress|These fits are to be developed}}-->
  
 
{{#css:
 
{{#css:

Latest revision as of 14:21, 22 February 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.
None of the fits posted on this page are in the EVE University Incursion Community Doctrine. Acceptance in fleets will be entirely at FCs discretion.

There is a reason that the Vanguard Incursion doctrine is the way it is - it has been designed to provide members of the University a selection of safe, reliable, and generally useful fits. However, this is somewhat limiting, and variety is the spice of life. On this page, you will find a range of fits for various ships that work for Incursions, built based on the Incursion Fitting Principles of this community. However, none of them are optimal ships, and if you are considering buying a shiny new ship to fly with us, please look towards the doctrine fits as these will give you the most value for your money.

If that has not convinced you, and you are desperate to be a snowflake and fly wacky ships simply because they are cool, then this page details how you might go about doing so safely. The fits listed below are not the only way you could go about fitting these ships, but the fits have been designed so that the ISK cost of the modules is appropriate as compared to the ISK cost of the hull (i.e. T1 battleships will mostly be fitted with T2 modules, and pirate hulls with faction and deadspace).

Vanguard fitting

Damage dealing ships

This section consists of various Battleship fits which are generally effective. They are not a part of the official EVE University Incursion Community doctrine because they are not best in class. Generally, you will find more use from buying one of our official doctrine ships, as they are compatible with headquarters sites, where these fits are not generally accepted in those public communities. Some fits, like the Abaddon, are not useful because the doctrine contains a suitable alternative (the Apocalypse Navy), some are simply bad (the Bhaalgorn), and some represent a progression towards a ship that, while we accept, we don't recommend (the Tempest, Tempest Fleet Issue, and Machariel).

Before buying any ship - be it one of our official doctrine ships (that we recommend), or one of the ones listed below (which we suggest you don't) - consider whether you could simply be using the program of loaner ships that the EVE University Incursion Community provides. In particular, we would suggest using those loaner ships (a Pulse Praxis, a Blaster Praxis, or a Vindicator) instead of buying a tech 1 battleship (including empire faction ships such as the Apocalypse Navy, Tempest Fleet, and Megathron Navy). We suggest this because the upgrade from Praxis to tech 1 battleship is minimal, and once you have purchased a tech 1 hull you will in very short order want to upgrade further to a pirate hull. Thus, we strongly suggest you wait to buy your own ship until you can afford a pirate hull and its fittings.

Abaddon

This fit is worse than the Apocalypse Navy Issue in that it is not compatible with headquarters fleets. If you want to fly a T1 Amarr battleship, it should be that, not this.


Abaddon: Abaddon All Hope
EFT
[Abaddon, Abaddon All Hope]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II

Damage Control II
Explosive Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Capacitor Power Relay II

Large Hyperspatial Velocity Optimizer I
Large Kinetic Armor Reinforcer I
Large Semiconductor Memory Cell I



Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Conflagration L x8
Scorch L x8
Imperial Navy Multifrequency L x8
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 1149 DPS
  • 21km/21km Opti/Falloff
  • 3.84 Tracking
  • 74/66/71/75 resists, 11.7k HP
  • 493M ISK


Tempest

Projectile turrets are kind of the Jack of all trades, but there is a reason we don't suggest people bring T1 battleship hulls. This fit is a bit squishy in terms of raw armor HP, and you'd be likely to be using T1 guns instead of the T2 on this fit, so you'd be better off using one of our Praxis loaners.


Tempest: Temper your Expectations
EFT
[Tempest, Temper your Expectations]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System I
Large Remote Armor Repairer II

Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Explosive Energized Membrane II
Gyrostabilizer II
Gyrostabilizer II

Large Kinetic Armor Reinforcer I
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I



Hail L x7
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5 and Hail loaded:
  • 1128 DPS
  • 4km/32km Opti/Falloff
  • 5.27 Tracking
  • 79/66/69/70 resists, 11.1k HP
  • 450M ISK


Leshak

The Leshak had it's time in the Sun, but is not so useful now in Vanguards as it doesn't have a chance to spool its damage. In this sense, it was more useful in headquarters sites, though is now no longer accepted except on special "fun fleets". It has a niche, and the fit meets our standards, but it's less useful than a Vindicator or Nightmare or a Marauder.


Leshak: Le Shank
EFT
[Leshak, Le Shank]
Supratidal Entropic Disintegrator II
Auto Targeting System II
Auto Targeting System I
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Entropic Radiation Sink II
Tracking Enhancer II

Large Hyperspatial Velocity Optimizer II
Large Kinetic Armor Reinforcer I
Large Explosive Armor Reinforcer I



Imperial Navy Acolyte x5
Federation Navy Garde x4
Heavy Armor Maintenance Bot I x4
Light Hull Maintenance Bot I x5
Mystic L x1000
Occult L x1000
Tetryon Exotic Plasma L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 980 DPS, spools to 2450 over 110sec
  • 29.5km range
  • 7.47 Tracking
  • 75/68/70/68 resists, 14.4k HP
  • 1.48B ISK


Tempest Fleet Issue

This fit is actually kind of good. We suggest people go for the Nightmare or Vindicator, and train towards Kronos or Paladin. For the weird people that want to instead go for a Vargur (it's still a perfectly good hull, especially for PvP), this is probably the best ship you can fly so that you're not stuck in a Praxis for months. It beats the Machariel by a good 300 DPS while trading blows in every other area and costing about the same.


Tempest Fleet Issue: Temptation is a Sin
EFT
[Tempest Fleet Issue, Temptation is a Sin]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Auto Targeting System II
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Explosive Energized Membrane
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5
Hail L x1000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 1434 DPS
  • 4km/32km Opti/Falloff
  • 5.27 Tracking
  • 75/70/65/68 resists, 14.8k HP
  • 1.16B ISK


Megathron Navy Issue

This has the opposite problem to the Abaddon fit - the base Megathron is an accepted starter hull in headquarters, whereas this is not. You're paying about 2x the cost of a standard Megathron for no real tangible benefit.


Megathron Navy Issue: Not so Megathron
EFT
[Megathron Navy Issue, Not so Megathron]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Explosive Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Signal Amplifier II

Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Null L x1000
Federation Navy Antimatter Charge L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 1184 DPS
  • 6km/21km Opti/Falloff
  • 11.6 Tracking
  • 68/70/70/68 resists, 13.1k HP
  • 1.15B ISK


Machariel

This ship really suffers from being shoehorned into an armor doctrine. It's fine, it meets our standards, but for slightly less ISK you could buy and fit a Tempest Fleet Issue and simply be doing more damage.


Machariel: Mach Attack
EFT
[Machariel, Mach Attack]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Sensor Booster II

Damage Control II
Federation Navy Multispectrum Energized Membrane
Explosive Energized Membrane II
Federation Navy Multispectrum Energized Membrane
Gyrostabilizer II
Gyrostabilizer II

Large Hyperspatial Velocity Optimizer II
Large Thermal Armor Reinforcer I
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x4
Hail L x1000
Scan Resolution Script x3
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 1097 DPS
  • 4km/44km Opti/Falloff
  • 5.27 Tracking
  • 79/73/69/70 resists, 12.7k HP
  • 1.17B ISK


Bhaalgorn

This ship is bonused for webs, but is bonused for range instead of strength, which is practically not very useful to us. It is also bonused for energy neutralizers and nosferatus, which are unhelpful here. To pay for those bonuses, it only has 4 turret hardpoints. That would be okay, but it is not bonused in the same way the Nightmare is, so the DPS out of this ship is pitiful for the cost. Buy a Nightmare instead of this.


Bhaalgorn: Bhaad
EFT
[Bhaalgorn, Bhaad]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Tracking Computer II
Tracking Computer II
Sensor Booster II
Sensor Booster II
Federation Navy Stasis Webifier

Damage Control II
Federation Navy Multispectrum Energized Membrane
Federation Navy Multispectrum Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Large Hyperspatial Velocity Optimizer II
Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I



Imperial Navy Acolyte x5
Heavy Armor Maintenance Bot I x4
Light Hull Maintenance Bot I x5
Conflagration L x4
Scorch L x4
Imperial Navy Multifrequency L x4
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 996 DPS
  • 18/16km Opti/Falloff
  • 3.84 Tracking
  • 74/66/69/67 resists, 14.9k HP
  • 1.49B ISK


These fits are shield tanked. They work because Marauders can repair themselves.

Vargur

We would prefer you get into a Paladin or Kronos, as those ships are universally accpeted by every headquarters group, even the shield groups accept armor rigs. The Vargur is limited to the public headquarters communtieis Warp To Me (WTM) and Three Letter Acronym (TLA) (and New Galaxy Age (NGA) for those that speak Russian). However, it is still a perfectly fine fit, and the hull is great for PvP for those that enjoy that and want to get the most out of their skills.


Vargur: Vargumentative
EFT
[Vargur, Vargumentative]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II

Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Syndicate Damage Control

Large Projectile Ambit Extension I
Large Projectile Burst Aerator II



Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Hail L x1000
Scan Resolution Script x1
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 2786 DPS
  • 5km/54km Opti/Falloff
  • 8.17 Tracking
  • 73/75/79/82 shield resists, 16.6k shield HP
  • 2549 EHP/s Shield Boost, 1:36 capacitor life
  • 4.38B ISK


Kronos

You should armor tank your Kronos. This fit is posted for one person (you know who you are). It works well enough, but is a bit more marginal than the Vargur.


Kronos: Kroh No
EFT
[Kronos, Kroh No]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Bastion Module I
Auto Targeting System I
Large Remote Armor Repairer II

Pith X-Type X-Large Shield Booster
Pithum A-Type Multispectrum Shield Hardener
Republic Fleet Large Shield Extender
Federation Navy Sensor Booster
Federation Navy Tracking Computer

Syndicate Damage Control
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II

Large EM Shield Reinforcer II
Large Hybrid Burst Aerator II



Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5
Null L x1000
Void L x1000
Federation Navy Antimatter Charge L x1000
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at 5:
  • 3449 DPS
  • 10km/18km Opti/Falloff
  • 7.94 Tracking
  • 75/75/84/82 shield resists, 16k shield HP
  • 2407 EHP/s Shield Boost, 1:40 capacitor life
  • 4.17B ISK


Logistics

Guardian

This fit has capacitor lasting 17 minutes with everything active without a capchain. There is no reason to use this, and it is worse than an Oneiros because it lacks remote tracking computers. The remote capacitor transfers really serve no purpose in our fleets, as our tank does not rely on capacitor. It is also very expensive (though you can meta down the remote armor repairs at the cost of some rep power.


Guardian: Guardian Greaves
EFT
[Guardian, Guardian Greaves]
'Peace' Large Remote Armor Repairer
'Peace' Large Remote Armor Repairer
Large Inductive Compact Remote Capacitor Transmitter
Large Inductive Compact Remote Capacitor Transmitter
'Peace' Large Remote Armor Repairer
'Peace' Large Remote Armor Repairer

Republic Fleet Large Cap Battery
Cap Recharger II

Damage Control II
Thermal Energized Membrane II
Multispectrum Energized Membrane II
Imperial Navy 800mm Steel Plates
Power Diagnostic System II

Medium Ancillary Current Router II
Medium Remote Repair Augmentor II



Warrior II x3
Light Hull Maintenance Bot I x2
Nanite Repair Paste x150
ECCM Script x1
Scan Resolution Script x1
Targeting Range Script x1
Improved Mindflood Booster x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Zarmazd

This fit is slightly more interesting. It takes 3 cycles of its main rep for its total repair output to exceed the Oneiros remote reps, and by the end of 1 minute its single spooling rep is dishing out more than the 4 Tech 2 Large reps of the Oneiros. It also gets to keep the same 4 remote tracking computers, but they are unbonused. Of any of the logistics fits listed on this page, if you wanted to bring one to be kooky, this is probably the one.


Zarmazd: Zarmazing
EFT
[Zarmazd, Zarmazing]
Heavy Mutadaptive Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II
Medium Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Federation Navy 800mm Steel Plates
Federation Navy Multispectrum Energized Membrane
Federation Navy Multispectrum Energized Membrane

Medium Remote Repair Augmentor II
Medium Remote Repair Augmentor II



Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Both of these fits include command bursts, and these are the only reason you would ever bring one of these fits. Just use a logistics cruiser, please. Particularly the Proteus. It has no redeeming qualities.

Proteus

Proteus: Protozoan
EFT
[Proteus, Protozoan]
Information Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Damage Control II
Federation Navy Multispectrum Energized Membrane
Imperial Navy Explosive Energized Membrane
Federation Navy 800mm Steel Plates
Dark Blood Capacitor Power Relay
Dark Blood Capacitor Power Relay
Signal Amplifier II

Proteus Core - Augmented Fusion Reactor
Proteus Defensive - Augmented Plating
Proteus Offensive - Support Processor
Proteus Propulsion - Hyperspatial Optimization
Medium Command Processor I
Medium Remote Repair Augmentor II
Medium Remote Repair Augmentor II



Tracking Speed Script x4
Sensor Optimization Charge x2
Armor Energizing Charge x1
Acolyte II x5
Medium Armor Maintenance Bot II x5
Armor Reinforcement Charge x1
Optimal Range Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Legion

Legion: Legionnaires' Disease
EFT
[Legion, Legionnaires' Disease]
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Armor Command Burst II
Information Command Burst II

Republic Fleet Large Cap Battery
Federation Navy Remote Tracking Computer
Federation Navy Remote Tracking Computer

Damage Control II
Federation Navy Multispectrum Energized Membrane
Federation Navy Multispectrum Energized Membrane
Federation Navy Multispectrum Energized Membrane
Imperial Navy 800mm Steel Plates
Dark Blood Capacitor Power Relay
Sentient Signal Amplifier

Legion Core - Augmented Antimatter Reactor
Legion Defensive - Augmented Plating
Legion Offensive - Support Processor
Legion Propulsion - Wake Limiter
Medium Remote Repair Augmentor II
Medium Remote Repair Augmentor II
Medium Command Processor I



Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Armor Reinforcement Charge x1
Sensor Optimization Charge x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
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Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


The Nestor is overkill. Here is a fit for it. It reps itself, but not nearly for enough to be really useful, and it provides remote tracking computers, but they're unbonused. It reps more than the Oneiros using only 3 of it's reps. It is also stupidly expensive. Please only get something like this if you plan on using it for Headquarters sites, or if you just happen to have the hull and modules lying around.


Nestor: Nest Egg
EFT
[Nestor, Nest Egg]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System II

Republic Fleet Large Cap Battery
Imperial Navy Cap Recharger
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer

Syndicate Damage Control
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
Corelum A-Type Multispectrum Energized Membrane
Corelum A-Type Multispectrum Energized Membrane
Centus X-Type Large Armor Repairer

Large Remote Repair Augmentor II
Large Remote Repair Augmentor II
Large Hyperspatial Velocity Optimizer II



Acolyte II x5
Garde II x4
Heavy Armor Maintenance Bot II x5
Heavy Hull Maintenance Bot II x5
Heavy Shield Maintenance Bot II x5
Scan Resolution Script x1
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Logibooster

The Astarte is the only doctrine logibooster as it is the only ship that is both bonused for Armour and Skirmish bursts, and has enough highslots to fit sufficient reps. The Eos fit relies on drones for its reps, which is less than ideal, and the Damnation is not bonused for Skrimish bursts so requires a Strategic Cruiser logi to fill in the gaps.


Eos: Eeyore
EFT
[Eos, Eeyore]
Armor Command Burst II
Armor Command Burst II
Skirmish Command Burst II
Skirmish Command Burst II
Large Remote Armor Repairer II

Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster

Centum C-Type Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Syndicate Damage Control
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates

Medium Command Processor I
Medium Command Processor I



Heavy Armor Maintenance Bot II x5
Medium Armor Maintenance Bot II x5
Armor Energizing Charge x1
Rapid Repair Charge x1
Scan Resolution Script x4
Evasive Maneuvers Charge x1
Interdiction Maneuvers Charge x1

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Damnation: Damn Fine
EFT
[Damnation, Damn Fine]
Information Command Burst II
Armor Command Burst II
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer

Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Imperial Navy Cap Recharger

Centum A-Type Multispectrum Energized Membrane
Syndicate Damage Control
Imperial Navy 1600mm Steel Plates
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I



Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5
Armor Energizing Charge x1
Armor Reinforcement Charge x1
Rapid Repair Charge x1
Sensor Optimization Charge x1
Scan Resolution Script x3

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
2024.2.3
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Assaults Fitting