Difference between revisions of "User:Qwer Stoneghost"

From EVE University Wiki
Jump to: navigation, search
(Replaced content with "{{Note box|text}} <span style="color:#53B14E">''colored text''</span> <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">TEXT</div> {{Color bo...")
Tag: Replaced
Line 7: Line 7:
  
 
============================
 
============================
 +
 +
Here is a typical cruiser fitted with a passive shield tank for PvP:
 +
{{Color box | color=#222222 | border=#ffeeee |
 +
'''Ship''': Minmatar [[Rupture]]
 +
 +
'''High Slots'''
 +
* [[Turrets#Autocannon|Projectile Turret]] x 4, Free slot: launcher or drone module
 +
'''Mid Slots'''
 +
*[[Tanking#Fitting_a_shield_tank|Large Shield Extender]]
 +
*Compact Thermal [[Tanking#Fitting_a_shield_tank|Shield Hardener]]
 +
*Compact Kinetic [[Tanking#Fitting_a_shield_tank|Shield Hardener]]
 +
*[[Afterburner]]
 +
'''Low Slots'''
 +
*[[Tanking#Fitting_a_shield_tank|Shield Power Relay]] x 2
 +
*[[Turrets#Related_modules_summary|Gyrostabilizer]] x 2
 +
*[[Turrets#Related_modules_summary|Tracking Enhancer]]
 +
'''Rigs'''
 +
*Medium [[Tanking#Fitting_a_shield_tank|Core Defense Purger]] x 3
 +
'''[[Drones]]''' x 6}}
 +
 +
This ship has four mid level fitting slots. Five would be better, but the ship can still mount an effective passive shield tank.
 +
 +
The high slots support four turrets - most likely projectile weapons. These are used here because the Rupture has bonuses for projectiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. Your first choice would probably be Tech II autocannons. But, if your gunnery skills are high and your engineering skills low, you might want to downgrade the turrets in order to have more cpu and power available for shields. (There are a large number of possible combinations among these modules.)
 +
 +
The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting).
 +
 +
In the mid slots, the shield extender increases the shield's toughness in general. Note that this is a Large module rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged. Some players will choose to fit two shield extenders and only one hardener.
 +
 +
The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa.
 +
 +
The rigs are all core defense field purgers. These increase the shield recharge rate. If, however, your skills leave you short on capacitor, you may want to install rigs to remedy that.
 +
 +
The six drones provide a substantial damage boost and should be chosen to match expected NPC damage types.
 +
 +
A Rupture fit similar to this on can be viewed at [https://www.eveworkbench.com/fitting/rupture/07a26f99-41ec-4d37-9656-08d7a5bfb70f| EVE Workbench]. Other ships that often benefit from passive shield fits include the: [[Moa]] (cruiser), [[Hurricane]] (battlecruiser), [[Ferox]] (battlecruiser), [[Rokh]] (battleship) and [[Maelstrom]] (battleship).

Revision as of 18:10, 30 October 2020

text

colored text

TEXT
text


================

Here is a typical cruiser fitted with a passive shield tank for PvP:

Ship: Minmatar Rupture

High Slots

Mid Slots

Low Slots

Rigs

Drones x 6

This ship has four mid level fitting slots. Five would be better, but the ship can still mount an effective passive shield tank.

The high slots support four turrets - most likely projectile weapons. These are used here because the Rupture has bonuses for projectiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. Your first choice would probably be Tech II autocannons. But, if your gunnery skills are high and your engineering skills low, you might want to downgrade the turrets in order to have more cpu and power available for shields. (There are a large number of possible combinations among these modules.)

The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting).

In the mid slots, the shield extender increases the shield's toughness in general. Note that this is a Large module rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving characteristics of the NPCs to be engaged. Some players will choose to fit two shield extenders and only one hardener.

The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa.

The rigs are all core defense field purgers. These increase the shield recharge rate. If, however, your skills leave you short on capacitor, you may want to install rigs to remedy that.

The six drones provide a substantial damage boost and should be chosen to match expected NPC damage types.

A Rupture fit similar to this on can be viewed at EVE Workbench. Other ships that often benefit from passive shield fits include the: Moa (cruiser), Hurricane (battlecruiser), Ferox (battlecruiser), Rokh (battleship) and Maelstrom (battleship).