Armour Tanking

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Contents

Class Information

This chapter contains the standard information of this class pertaining to scheduling and class contents. The General Information should be sufficient to create a proper class topic for scheduling on the Eve University forum. Additional information relevant to the teacher is listed under Notes for the Teacher.

General Information

Illustration link for class description on the Eve University forum: http://i757.photobucket.com/albums/xx216/ScoopIrish/tank11.jpg

Armor tanking is the most common defensive method used by Gallente and Amarr pilots, as well as some Minmatar, and even a few enlightened Caldari capsuleers. Knowing how to maximize the strength of your armor tank can be essential to your success or survival in EVE. This class explores the techniques, skills and fittings for effective armor tanks.

Student requirements:

Additional information: This class is primarily lecture, delivered in the Class.E-UNI channel in Mumble, followed by Q&A. There will be no practical exercises.

Notes for the Teacher

Required materials:

Class Contents

Introduction

Welcome to this class on armor tanking!

This course is designed primarily for pilots that want to know more about how to armor tank their ships. That is, how to reinforce and maximize the armor layer of protection against damage. Over the next hour or so, we'll explore various techniques, skills, modules, rigs and implants that can help you improve your ability to armor tank.

(Instructor should then introduce himself or herself - covering relevant experience level and background.)

We have a few ground rules for this class:

Everyone ready? OK, then - let's begin....

What is tanking?

Ship Status Panel
* Damage to your ship is represented by the Ship Status Panel - the three rings on the top of the status panel represent, from outermost to the inner ring, your ship's shield, armor and structure. As you incur damage, each ring will fill with red coloring, starting with your shields, then your armor, and finally, your structure. When the structure ring is completely red, that means your hull has been breached, and your ship is destroyed - and you'll find yourself floating in space in a pod.

Disadvantages of armor tanking

Advantages of armor tanking

Armor Tanking Skills

Common Armor Tanking Ships

Armor Tanking Math

Armor Tanking Modules

There are two main ways to armor tank: active, or buffer.

Damage Control

Armor Plates

Energized Membranes

Membranes are passive modules that boost armor attributes.

Standard Membranes

Armor Hardeners

Armor Rigs

There are a few commonly used armor rigs (all armor rigs reduce your top speed):

Armor Repairers

Remote Armor Repair Systems

Armor Tank Implants

Class Wrap-up

Reference

(Ranges are for tech1 – tech2 versions)
Module Type Fitting Bonuses Notes
Cap PG CPU Resist Armor
Damage Control 1 25-30 10-15% Also adds 7.5-12.5% shield and 50-60% structure resists
Armor plates 100-400mm 8-18 5-30 263-1050
800-1600mm 23-28 200-500 2100-4200
Resistance plating Adaptive 1 8-15%
Regenerative 1 6-8%
Specific 1 20-26% Damage-type specific
Energized plating Adaptive (EANM) 1 30-36 15-20%
Regenerative 1 25-30 13%-15%
Specific 1 25-30 33-38% Damage-type specific
Armor hardeners Specific 30cap/20sec 1 33-36 50-55% Damage-type specific, can be overloaded for 20% more resist
Armor repairers Small 40cap/6sec 5-6 5-6 +60-80 Repairers can be overloaded for 10% more repair and 15% increased speed
Medium 160cap/12sec 150-173 25-28 +240-320
Large 400cap/15sec 2000-2300 50-55 +600-800
Remote Reppers Small 59-54cap/5-4.5sec 7-8 20-24 +80-96 While the T2 versions use less cap per activation, the shorter cycle time means they still use more cap overall.

Remote reppers can be overloaded for 15% increased speed

Medium 118-108cap/5-4.5sec 150-165 30-36 +160-192
Large 252cap/5-4.5sec 600-660 40-48 +320-384
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