Difference between revisions of "User:Noemie belacqua/Sandbox1"

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The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a [[Venture]] with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the [[Intaki Syndicate]] LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.
 
The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a [[Venture]] with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the [[Intaki Syndicate]] LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.
  
=== Mining laser upgrades ===  
+
=== Mining laser upgrades and ice harvester upgrades ===  
  
Mining laser upgrades are low-slot modules which increase the ship's ore mining yield (more m<sup>3</sup> of ore mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.  
+
Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m<sup>3</sup>/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.  
  
Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield; the corresponding modules for ice mining are called [[#ice harvester upgrades|ice harvester upgrades]].  
+
Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield and ice harvester upgrades only affect ice harvesters, but otherwise, these modules are nearly identical, and are therefore shown in a combined table below.
  
 
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
 
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Module
+
! style="background-color:#222222;text-align:left;" | Mining laser upgrade
 +
! style="background-color:#222222;text-align:left;" | Ice harvester upgrade
 
! style="background-color:#222222;" | Tech
 
! style="background-color:#222222;" | Tech
 
! style="background-color:#222222;" | Meta  
 
! style="background-color:#222222;" | Meta  
 
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}  
 
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}  
 
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
 
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! style="background-color:#222222;" | <span title="Increased yield for mining lasers and strip miners">Yield bonus</span>
+
! style="background-color:#222222;" | <span title="Increased yield for mining lasers and strip miners">Yield bonus /</span><br><span title="Reduction in cycle time for ice harvesters">Cycle time bonus</span>
! style="background-color:#222222;" | <span title="Increase in CPU usage for ore mining modules">CPU penalty</span>
+
! style="background-color:#222222;" | <span title="Increase in CPU usage for ore/ice mining modules">CPU penalty</span>
 
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
 
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
 
|-
 
|-
 
| style="text-align:left;" | Mining Laser Upgrade I
 
| style="text-align:left;" | Mining Laser Upgrade I
 +
| style="text-align:left;" | Ice Harvester Upgrade I
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 0
 
| 0
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|-
 
|-
 
| style="text-align:left;" | Erin Mining Laser Upgrade
 
| style="text-align:left;" | Erin Mining Laser Upgrade
 +
| style="text-align:left;" | Crisium Ice Harvester Upgrade
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 1
 
| 1
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|-
 
|-
 
| style="text-align:left;" | Elara Mining Laser Upgrade
 
| style="text-align:left;" | Elara Mining Laser Upgrade
 +
| style="text-align:left;" | Frigoris Ice Harvester Upgrade
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| 2
 
| 2
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|-
 
|-
 
| style="text-align:left;" | Carpo Mining Laser Upgrade
 
| style="text-align:left;" | Carpo Mining Laser Upgrade
 +
| style="text-align:left;" | Anguis Ice Harvester Upgrade
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
|3
 
|3
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|-
 
|-
 
| style="text-align:left;" | Aoede Mining Laser Upgrade
 
| style="text-align:left;" | Aoede Mining Laser Upgrade
 +
| style="text-align:left;" | Ingenii Ice Harvester Upgrade
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
 
|4
 
|4
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|-
 
|-
 
| style="text-align:left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
 
| style="text-align:left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
 +
| style="text-align:left;" |  [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II
 
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
 
|5
 
|5
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| {{sk|Mining Upgrades|IV}}
 
| {{sk|Mining Upgrades|IV}}
 
|-
 
|-
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailled explanation.<br />More information: [[Skills]] - [[Techs, Tiers and Meta levels|Tech and Meta levels]].
+
! colspan=9 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailled explanation.<br />More information: [[Skills]] - [[Techs, Tiers and Meta levels|Tech and Meta levels]].
 
|}
 
|}
  
The meta 1-4 variants are progressive upgrades over the basic Mining Laser Upgrade I, giving ever-higher mining yields and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement. The tech 2 module is in all respects worse than the meta 4 module (especially the enormous 12.5% CPU penalty); however, if your ship can handle it, it may be worth using, as the higher-meta modules are often horrendously expensive.
+
The meta 1-4 variants are progressive upgrades over the basic meta 0 module, giving ever-higher mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement. On stats alone, the tech 2 module is in all respects worse than the meta 4 module (especially the enormous 12.5% CPU penalty); however, the higher-meta tech 1 modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty.
  
 
=== Rigs ===
 
=== Rigs ===

Revision as of 12:39, 1 April 2014

Skill Test

Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Drone Rigs have a 10% CPU Penalty



Icon skillbook2.png Drones Rigging

Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level.
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 3x
Isk.png Price: 250k ISK
Alpha.png Alpha max level: III
Icon skillbook2.png Prerequisites: Jury Rigging III
Notes.png Notes: Drone Rigs have a 10% CPU Penalty


Skill test 2

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. The skill of Icon skillbook2.png Mining is very useful. Mining IV is even better. Or even Icon skillbook2.png Mining V (1x, 30k ISK). Icon skillbook2.png Mining V (30k ISK) or Mining V (1x). Lastly, Mining V (1x, 30k ISK) Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.

Text with tooltip

50

6.1M

Random skill

Random skill

1x

5x

16x

babble

1x

Industry Refining, Industry Mass Production

Skill link

Hull Upgrades and some text afterwards

Mechanics V

[[Skills:Gallente Electronic Systems]]

[[Skills:Gallente Engineering Systems]]

Gallente Titan I

[[Skills:Wibble]]

Weapon Disruption

85k ISK

Wibble ISK

2x

Wibble

16x

6B ISK

New SK template

{{sk|Hull Upgrades}}: Hull Upgrades

{{sk|Gallente Titan|IV}}: Gallente Titan IV

{{sk|Gallente Titan|IV|icon=yes}}: And more text Icon skillbook2.png Gallente Titan IV blah blah blah

{{sk|Gallente Engineering Systems|price=yes}}: [[Skills:Gallente Engineering Systems]] (<span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Gallente Engineering Systems|price=yes|mult=yes}}: [[Skills:Gallente Engineering Systems]] (Gallente Engineering Systems, <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Gallente Engineering Systems|price=yes|mult=yes|icon=yes}}: Icon skillbook2.png [[Skills:Gallente Engineering Systems]] (Gallente Engineering Systems, <span style="cursor: help;" title="The skillbook for this skill costs Gallente Engineering Systems ISK">Gallente Engineering Systems ISK)

{{sk|Weapon Disruption|mult=yes}}: Weapon Disruption (3x)

{{sk|Weapon Disruption|mult=no}}: And more text Weapon Disruption And more text

{{sk|Wibble}}: [[Skills:Wibble]]

Color box test

Some text around the box.

Example text and some more text and more and more and more text text text bold Incursus
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Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking Nonbreaking 

And new line

And double break

And another

And some after.

Mining module and fitting info

Fitting and modules

This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a Noctis, Primae, Orca, or Rorqual, please see their dedicated ship pages.

To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:

  • Mining Lasers or Strip Miners for asteroid mining
  • Ice Harvesters for ice mining
  • Gas Cloud Harvesters for gas mining.

The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).

All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see shield tanking; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.

Mining lasers

Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Miner I I 0 60 2 40 10 Mining I
EP-S Gaussian Excavation Pulse I 1 51 2 42 10.6 Mining I
Dual Diode Mining Laser I I 2 54 2 44 11.2 Mining I
XeCl Drilling Beam I I 3 48 2 47 11.8 Mining I
Cu Vapor Particle Bore Stream I I 4 57 2 49 12.4 Mining I
Icon tech2.png Miner II II 5 80 4 60 12 Mining IV
Icon faction.png ORE Miner 6 80 4 60 14 Mining I
Icon faction.png Gallente Mining Laser 8 59 2 40 10 Mining I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

Compared to the meta 0 module, the meta 1-4 miners offer an increase in yield (+22% for the meta 4) along with some slightly lower fitting requirements - so you should use these modules if they are available and not too expensive. The tech 2 miner is a clear upgrade over any of its tech 1 counterparts (+50% yield compared with the meta 0 miner), although it does need more CPU and training the Mining skill to level IV - but if you plan on mining with the Venture for longer periods of time, it's a worthwhile investment. The ORE Miner (obtainable from the Outer Ring Excavations Loyalty Points store) is virtually identical to the tech 2 miner (except that it only needs Mining I), but is very difficult to find and very expensive.

Deep core miners

These are specialized variants of mining lasers, are are needed to mine Mercoxit (the rarest kind of ore, only found in nullsec). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Deep Core Mining Laser I I 0 150 2 40 5 Deep Core Mining I
Icon tech2.png Modulated Deep Core Miner II II 5 80 3 40 10 Deep Core Mining II
Icon faction.png ORE Deep Core Mining Laser 6 150 2 40 7 Deep Core Mining I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The tech 2 deep core miner can be fitted with mining crystals to increase its yield, and is also much more forgiving in terms of fitting (the tech 1 deep core miner takes so much CPU that it's nearly impossible to fit more than 1 on a Venture).

Strip miners

Strip miners can only be fit on mining barges and exhumers, are are used to mine asteroids. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m3/min (whereas in-game tools often list their yield in m3 per cycle).

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Strip Miner I I 0 60 10 180 15 Mining IV
Icon tech2.png Modulated Strip Miner II II 5 60 12 120 15 Mining V
Icon tech2.png Modulated Deep Core Strip Miner II II 5 60 12 83.3 15 Deep Core Mining II
Icon faction.png ORE Strip Miner 6 60 10 180 17 Mining IV
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

Even the basic strip miner is a massive upgrade over mining lasers (the Strip Miner I mines almost five times as much as a Miner I). The tech 2 strip miner has a lower base yield than its tech 1 counterpart, but can fit mining crystals, which will give it up to 15% more yield (with tech 2 mining crystals). The Modulated Deep Core Strip Miner II is the only strip miner capable of mining Mercoxit, and the ORE Strip Miner is very rare, expensive, and not worth using.

Ice miners

These modules are used to mine ice (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000 m3) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Icon target range.png Range Icon skillbook2.png Skill
Ice Harvester I I 0 60 10 300 10 Ice Harvesting I
Icon tech2.png Ice Harvester II II 5 66 10 250 10 Ice Harvesting V
Icon faction.png ORE Ice Harvester 6 66 10 250 12 Ice Harvesting I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The Tech 2 ice miner has 20% more yield (240 m3/min) than its Tech 1 counterpart (200 m3/min), but requires more skill training. The ORE miner (available from the ORE loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version.

Gas cloud harvesters

Gas cloud miners are used to mine gas clouds, and can only be fit to ships with turrent slots (which means they cannot be fitted to mining barges or exhumers). For each level of the Gas Cloud Harvesting skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5 km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.

Module Tech Meta CPU required (TF) Powergrid required (MW) Cycle Yield Icon skillbook2.png Skill
Gas Cloud Harvester I I 0 60 2 30 20 Gas Cloud Harvesting I
'Crop' Gas Cloud Harvester I 1 48 2 30 20 Gas Cloud Harvesting I
'Plow' Gas Cloud Harvester I 1 30 2 30 20 Gas Cloud Harvesting I
Icon tech2.png Gas Cloud Harvester II II 5 70 5 40 30 Gas Cloud Harvesting V
Icon faction.png Syndicate Gas Cloud Harvester 6 26 2 30 20 Gas Cloud Harvesting I
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The two meta 1 gas cloud harvesters have lower fitting requirements than the meta 0 module, however, even an average-skilled pilot should have no problem fitting a Venture with two meta 0 gas cloud harvesters. The tech 2 module has 50% more yield than its tech 1 counterparts, and is therefore a very worthwhile upgrade despite the long skill training time (and the slightly more demanding fitting - although it should still not cause problems for most miners). The Syndicate harvester (obtainable from the Intaki Syndicate LP store), is very rare, expensive, and almost never worth using unless you need every last drop of CPU fitting for other modules.

Mining laser upgrades and ice harvester upgrades

Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m3/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the Mining Upgrades skill, which reduces it by 5% per skill level.

Note that neither the yield increase nor the CPU penalty are subject to stacking penalties. Mining laser upgrades only affect ore mining yield and ice harvester upgrades only affect ice harvesters, but otherwise, these modules are nearly identical, and are therefore shown in a combined table below.

Mining laser upgrade Ice harvester upgrade Tech Meta CPU required (TF) Powergrid required (MW) Yield bonus /
Cycle time bonus
CPU penalty Icon skillbook2.png Skill
Mining Laser Upgrade I Ice Harvester Upgrade I I 0 30 1 5% 10% Mining Upgrades I
Erin Mining Laser Upgrade Crisium Ice Harvester Upgrade I 1 31 1 6% 9% Mining Upgrades I
Elara Mining Laser Upgrade Frigoris Ice Harvester Upgrade I 2 33 1 7% 8.5% Mining Upgrades I
Carpo Mining Laser Upgrade Anguis Ice Harvester Upgrade I 3 35 1 8% 8% Mining Upgrades I
Aoede Mining Laser Upgrade Ingenii Ice Harvester Upgrade I 4 37 1 9% 7.5% Mining Upgrades I
Icon tech2.png Mining Laser Upgrade II Icon tech2.png Ice Harvester Upgrade II II 5 40 1 9% 12.5% Mining Upgrades IV
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.

The meta 1-4 variants are progressive upgrades over the basic meta 0 module, giving ever-higher mining yields (or reduced cycle times, for ice mining) and lower CPU penalties; the only downside to using them is their slightly higher CPU requirement. On stats alone, the tech 2 module is in all respects worse than the meta 4 module (especially the enormous 12.5% CPU penalty); however, the higher-meta tech 1 modules are often ruinously expensive, so the tech 2 module may be worth using if have the necessary skill trained, and if your ship can handle its steep CPU penalty.

Rigs

The only rigs which increases mining yield are the Mining Augmentor (which increases the yield of mining drones) and the Mercoxit Mining Crystal Optimization (which increases yield for mining Mercoxit only). Ice Harvester Accelerator: - ice harvester cycle time.

Mining crystals

(better here, as it's part of ship fitting), can be used by any "modulated" miner.

Drones

Mining drones (see Drones page). Combat drones: usually need 1-2 for highsec. Maybe a salvage drone?


Module info template

Module Tech Meta CPU required (TF) Powergrid required (MW) Yield Icon target range.png Range Icon skillbook2.png Skill
Tech 1 module I 0 2 60 40 10.0 Mining I
Icon tech2.png Tech 2 module II 1 2 51 42 10.6 Mining V
Icon storyline.png Storyline module 2 2 54 44 11.2 Gallente Frigate IV
Icon storyline.png Storyline module (alt) 2 2 54 44 11.2 [[Skills:Refining III]]
Icon faction.png Faction module 3 2 48 47 11.8 Drones II
Icon faction.png Faction module (alt) 3 2 48 47 11.8 [[Skills:Refining V]]
Icon deadspace.png Deadspace module 4 2 57 49 12.4 Caldari Battleship V
Icon officer.png Officer module 4 2 57 49 12.4 Amarr Titan V
Click on the column headers to sort the table; mouse over them for a more detailled explanation.
More information: Skills - Tech and Meta levels.
Yield is the volume of ore (m3) mined per minute.
And some more text without a superscript.

Can also use class="wikitable sortable collapsible collapsed" to make a collapsible table.