Mercenary Den Guide

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E-UNI Emblem.png Unistas may not deploy Mercenary Dens, as per EUNI rules. The rules does not apply to non-unistas.

Mercenary Dens are unique content to individual players that produce Infomorph Decryption Keys(infomorphs) to sell or use. All the player has to do is train Mercenary Den Management, find a safe place to drop a den, do some PvE, and end up with some ISK. Mercenary Dens where added in the Revenant expansion [1]

Step by step

  1. First, Mercenary Den Management (a 1 million ISK skill) must be trained to at least level I. One level is required for each Mercenary Den that is maintained.
  2. A PvE ship is required, to run Mercenary Tactical Operations (MTOs), to keep the anarchy low on the den. A Vexor Navy Issue or Gila can run the MTOs pretty easily.
  3. PvP experience is required to deal with possible player pirates attacking the den. A player needs to know when to call for help from their group. A Mercenary Den has a 24 hour reinforcement timer with a 6 hour window. It then has to have its shields repaired to 50% and it will be inaccessible while in this state. If destroyed, it has a 50% chance to drop the infomorphs inside. Therefore, it is a good idea to empty it often.
  4. The Mercenary Den is then anchored near a temperate planet Skyhook and it will start to generate several Infomorph Decryption Keys every hour. A Mercenary Den costs approximately 24 million ISK (Q2 2025).
  5. The player then has to run the MTOs that it allows them to run. These drop loot as well.
  6. The player then picks up the Informorphs Decryption Keys and sells them for deathless BPCs and other items. Each of these infomorphs sell for approximately 9k (Q2 2025).

A reminder, this is all tied to a single player character, it cannot be managed by an external entity. In Sovereignty Null, the player may pay a tax for helping maintain the structure.

Mercenary Den parameters

Development

Development is generated over time, and when successfully completing mercenary den tactical operations. Higher Development levels will cause the mercenary den to increase production yield of infomorphs over time.

Anarchy

Anarchy is also generated over time and decreased when successfully completing mercenary den tactical operations. Higher Anarchy levels will cause the Skyhook it’s placed on to siphon workforce production, preventing the workforce from being used by the sovereignty owner.

Mercenary Tactical Operation

Main article: Mercenary Tactical Operation

Over time, Mercenary Dens rack up anarchy and Development indexes will increase. If the anarchy reaches maximum levels, after about 8 days, it will go offline. Therefore, the anarchy needs to be reduced. This requires that the Mercenary Tactical Operations (MTOs) are run often.

It is recommended that the MTOs are run at least every 3 days or so, to ensure that anarchy levels remain optimal.

Cashing in Infomorphs

The Infomorphs can be sold locally, at Jita, or in Zarzakh. Luckily, due to the Eve Scout bookmarks, one can get to Zarzakh very quickly. Using Thera talks about it, but instead of Thera, the aim is Turnur wormholes, as Turnur is right next door to Zarzakh.

Some players are making around 6 billion ISK a week doing these, as of Q2 2025. Running 10-12 MTOs can deliver about 580 million in loot.

After the Infomorphs are retrieved, the next step is to go to Zarzakh in a cloaked ship. The player will then warp to the Infomorph Decryption Trader, in their cloaked ship. Then, they will slowboat to about 5km off it, still cloaked, to trade with it. Once trading has completed, the player will warp off, again not decloaking. A Blockade Runner works fine for this operation.

The Infomorph Decryption Trader is a Large Collidable Item and it will need to be visible on the player's overview.

Alternately, if the player is collecting Atavums, they can warp to the Atavum Research Trader.

This is where one can buy the new Breacher Pod skills. As of Q2 2025, they cost 1,895 Atavums (742 million ISK), or 53,280 Infomorph Decryption Keys (522 million ISK).

Pricing of Infomorphs

Here's where the money is made!

Every item is exchanged for Infomorph Decryption Keys or Atavums, not both!
Ammo Blueprints
Item Volume / m3 Amount of Decryption Keys Amount of Atavums
SCARAB Breacher Pod M Blueprint 1 720 25
CARAB Breacher Pod S Blueprint Crate 1 360 15

Note: Each BPC builds 20 breacher pods.

Ship/Module Blueprint Crates
Item Volume /(m^3) Amount of Decryption Keys Amount of Atavums
Cenotaph Blueprint Crate 1 67,200 2,390
Medium Breacher Pod Launcher Blueprint Crate 1 4,080 145
Small Breacher Pod Launcher Blueprint Crate 1 2,400 85
Tholos Blueprint Crate 1 25,200 895
Skillbooks
Item Volume /(m^3) Amount of Decryption Keys Amount of Atavums
Breacher Pod Clone Efficacity 0.01 10,800 385
Breacher Pod Clone Longevity 0.01 14,400 510
Breacher Pod Launcher Operation 0.01 6,480 230
Breacher Pod Projection 0.01 10,800 385
Breacher Pod Rapid Firing 0.01 10,800 385
SKINR Components
Item Volume /(m^3) Amount of Decryption Keys Amount of Atavums
Circle Carmine Matte - Limited 0.1 4,800 170
Coronal Horizon Bronze Metallic - Limited 0.1 12,000 425
Deathless Covenant - Limited 0.1 26,400 940
Edge of Cerulean Matte - Limited 0.1 4,800 170

On 31 March 2025, it costs 1.84 billion ISK[2] to buy one of everything, with 190,440 Infomorphs at Jita prices.

References